Tapler
Coral Bitch
Getting my sub review done early this time around because I'm free rn, might update later for new shit if I feel like it.
ViZar:
Drakotomy (Stereotypes)
Just a dope Regenerator pivot, not much else to say.
Silvino-Fairy (Fusion Evolution UU)
I think you're really overselling this. At the current power level base is going to be pretty bad next to the other 17 Fairies we get down the line and even mega is going to struggle next to other megas. It may have good defensive stats, but a combination of Wish being its only recovery and its lack of a usable ability in singles (for both base and mega) really screws it over.
Cyknight (Restrictions)
This one's always been funny to me, it hits hard but has a poor offensive typing that eventually left it outclassed in its home mod. It's cool for now but it's going to be hard to avoid stepping on its toes later on imo.
Cratersmash:
Silvally-Dragon (Alternatium)
Probably going to pass on it because it's in Melee but this is a good sub, does its funny setup or defensive sets well.
Low-Key:
Heraleo (Stereotypes)
Funny Rocker but seems a bit too easy to chip down for my liking. Idt it can be bad though.
PalpitoadChamp:
Copperajah (Random Dex)
Random Dex mons = Natdex mons, Natdex's Gen 8 mons = normal Gen 8 mons, and normal Copper is uh... bad. Really bad. I'll be honest, if you just really want a Copperajah in there aren't many good ones going around rn, but maybe look into Megamax's take on it. It gives base the spice it needs to make it viable and also comes with a really funny mega.
Aromatisse (ViAbilities)
This one's actually pretty ok, mostly thanks to Healer + Lefties becoming a shitty bootleg Poison Heal. Probably suffers from similar issues to Silvino-Fairy though, and is worse as a cleric because it lacks pivoting.
G-Luke:
Yuga Aoyama (Crossover Chaos EX)
Seems a bit underwhelming beyond the niche of priority immunity tbh. Stats + movepool + typing give me Gardevoir vibes but it has a pivot move instead of goated Trace.Also, on an unrelated note, that custom ability is stupidly broken in doubles lol.
Melmetal (Perfect Galar)
I love this mon. Definitely weaker than normal Melm (normal was too strong for PG's power level), but changed in ways that spice it up rather than strictly nerfing it. It's a very fun mid-speed Steel-type breaker while also having insane physical bulk to let it come in, seems super fun.
DuoM2:
Baloon (Roulettemons)
Kinda like Dragon Silv for me in that I like it but would prefer it if a mon that hasn't been in a previous Smash Mods got a chance instead. Also, I should mention that I agree, it doesn't seem problematic at all to me.
Yoshiblaze:
Druddigon (Sylvemons)
Druddigon in general is an underrated mon and the buffs here are cool, but losing its niche as a Mold Breaker Rocker really hurts, and I don't think the Sylve buffs make up for that. Seems like it's going to struggle over time.
Primötunn (Missing Links)
Another mon that feels underwhelming to me, with really bad stats and nothing to make up forthem. Even Prankster sucks here considering it doesn't have the tools to abuse it particularly well imo.
Silicyon (Generation X)
I adore this mon, if I weren't voting for Mytheon (similar playstyle) it would be my first Steel pick for sure. Not the strongest thing around, but in a slower meta, it can definitely do some damage.
leafsaber47:
Klinklang (Sylvemons)
Funny Shift Gear sweeper, definitely way stronger than in vanilla. Seems like it still suffers from the lack of coverage unless I'm missing something, but honestly, that's a good thing, as it balances out its 150bp Gear Grinds and makes it easier to add checks for it down the line as needed.
Ch'en (Crossover Chaos)
This is a Gen 8 CC mon rather than a CCV2 mon, right? P sure V2's illegal because pastgen.Regardless, this mon seems way too strong to me. That's largely due to its signature move, 150BP STAB with virtually no downside, and unlike Sylve Klinklang where the mon is balanced around that, it has a billion coverage moves to support the move, not to mention DD, SD, and PShot in the back. It’s honestly a great case study on the effects of CC prioritizing flavour over anything else, but that’s a bad thing here. Aight, I misread that the signature move was a monocrit and it’s not, mon’s just kind of a boring and generic offensive Dragon then. My bad.
Rasdanation:
Haxorus (Bust a Move)
This one actually looks p cool with Dragon Hammer and maybe funny Rock Smash. It’s hard to say how strong it is but it’s definitely an interesting pick.
Alcremie (Double Trouble)
Yeah idk about this mon. It’s in Melee, which has a similar power level to this mod so far, and is fairly divisive over there. A couple people swear by it but I think it’s pretty awful, its only niche is being a cleric and it does that badly.
Revenge of Depressed Gay:
Perrserker (Optimons)
Lycanserker Jr. is a solid Tough Claws mon, and probably a better physical Steel breaker than Cyknight, but I’m just not really feeling it. A very good sub that I don’t like.
Dracodraco (Fusion Evolution)
THE SAND RUSH WITH NO SAND!!! Doesn’t seem problematic in Sand but seems pretty bad outside of Sand, and considering we have no setter, idt this is the play.
Sylveon (ViAbilities)
Fuck ViAbilities Run Away, it single-handedly killed its home mod and is extremely obnovious in Melee. Moving on.
Squawkerz:
Anti-Clefable (Doppelgangers)
Offensive Clefable retains all of Clefable’s obnoxious qualities but is now offensive. Great.
Alcremie (Megamax)
Base is awful, mega’s a bit underwhelming if I’m remembering right from the two times I saw it being used post-buff but should be decent here.
Goodra (ViAbilities)
I like this one. It’s nothing too out-of-the-ordinary, but a fat Fairy-immune Dragon is pretty cool early on, and Goodra’s one of those mons that’s always some degree of viable imo.
Ema Skye:
Celesteela (Clean Slate)
I’m 90% sure this is being vetoed because Clean Slate is entirely a Gen 7 mod, but I‘ll talk about it regardless. Gravity on the switch is cool but it gets screwed by the way Smash works. If Gravity being a weather and extended by Metal Powder is entirely tied to the ability, then eww custom weather, 4 is already more than enough imo. If it’s just a change to the field condition itself, then in Smash, it just summons normal Gravity with no option to extend it, which also kinda sucks for it, as having those extra turns is a big deal for any field condition and Gravity doesn’t change things up enough to really stand a chance without them like something like Trick Room does.
Regic Boat:
Regidrago (Perfect Galar)
Even though it‘s a fairly slow-moving mod, Perfect Galar does a great job on nearly every mon it touches, and this is no exception. You forgot to mention that its ability also comes with 1.3x Strong Jaw, but yeah, it’s a dope mon and a good sub, even if it is a breaker that falls at Heatmor’s speed tier.
Silvally-Steel (Sylvemons)
This thing has some pretty crazy stats for a Steel with Recover, though being locked to a Memory balances it out well. Weird mon, but not a bad one.
Zacian (Perfect Galar)
Remember how I said PG did a great job on nearly every mon it touched? This is one of the few exceptions, it’s a nutty SD mon without much in the way of counters. Arguably broken in its home mod, which makes it concerning to me here.
ViZar:
Drakotomy (Stereotypes)
Just a dope Regenerator pivot, not much else to say.
Silvino-Fairy (Fusion Evolution UU)
I think you're really overselling this. At the current power level base is going to be pretty bad next to the other 17 Fairies we get down the line and even mega is going to struggle next to other megas. It may have good defensive stats, but a combination of Wish being its only recovery and its lack of a usable ability in singles (for both base and mega) really screws it over.
Cyknight (Restrictions)
This one's always been funny to me, it hits hard but has a poor offensive typing that eventually left it outclassed in its home mod. It's cool for now but it's going to be hard to avoid stepping on its toes later on imo.
Cratersmash:
Silvally-Dragon (Alternatium)
Probably going to pass on it because it's in Melee but this is a good sub, does its funny setup or defensive sets well.
Low-Key:
Heraleo (Stereotypes)
Funny Rocker but seems a bit too easy to chip down for my liking. Idt it can be bad though.
PalpitoadChamp:
Copperajah (Random Dex)
Random Dex mons = Natdex mons, Natdex's Gen 8 mons = normal Gen 8 mons, and normal Copper is uh... bad. Really bad. I'll be honest, if you just really want a Copperajah in there aren't many good ones going around rn, but maybe look into Megamax's take on it. It gives base the spice it needs to make it viable and also comes with a really funny mega.
Aromatisse (ViAbilities)
This one's actually pretty ok, mostly thanks to Healer + Lefties becoming a shitty bootleg Poison Heal. Probably suffers from similar issues to Silvino-Fairy though, and is worse as a cleric because it lacks pivoting.
G-Luke:
Yuga Aoyama (Crossover Chaos EX)
Seems a bit underwhelming beyond the niche of priority immunity tbh. Stats + movepool + typing give me Gardevoir vibes but it has a pivot move instead of goated Trace.
Melmetal (Perfect Galar)
I love this mon. Definitely weaker than normal Melm (normal was too strong for PG's power level), but changed in ways that spice it up rather than strictly nerfing it. It's a very fun mid-speed Steel-type breaker while also having insane physical bulk to let it come in, seems super fun.
DuoM2:
Baloon (Roulettemons)
Kinda like Dragon Silv for me in that I like it but would prefer it if a mon that hasn't been in a previous Smash Mods got a chance instead. Also, I should mention that I agree, it doesn't seem problematic at all to me.
Yoshiblaze:
Druddigon (Sylvemons)
Druddigon in general is an underrated mon and the buffs here are cool, but losing its niche as a Mold Breaker Rocker really hurts, and I don't think the Sylve buffs make up for that. Seems like it's going to struggle over time.
Primötunn (Missing Links)
Another mon that feels underwhelming to me, with really bad stats and nothing to make up forthem. Even Prankster sucks here considering it doesn't have the tools to abuse it particularly well imo.
Silicyon (Generation X)
I adore this mon, if I weren't voting for Mytheon (similar playstyle) it would be my first Steel pick for sure. Not the strongest thing around, but in a slower meta, it can definitely do some damage.
leafsaber47:
Klinklang (Sylvemons)
Funny Shift Gear sweeper, definitely way stronger than in vanilla. Seems like it still suffers from the lack of coverage unless I'm missing something, but honestly, that's a good thing, as it balances out its 150bp Gear Grinds and makes it easier to add checks for it down the line as needed.
Ch'en (Crossover Chaos)
This is a Gen 8 CC mon rather than a CCV2 mon, right? P sure V2's illegal because pastgen.
Rasdanation:
Haxorus (Bust a Move)
This one actually looks p cool with Dragon Hammer and maybe funny Rock Smash. It’s hard to say how strong it is but it’s definitely an interesting pick.
Alcremie (Double Trouble)
Yeah idk about this mon. It’s in Melee, which has a similar power level to this mod so far, and is fairly divisive over there. A couple people swear by it but I think it’s pretty awful, its only niche is being a cleric and it does that badly.
Revenge of Depressed Gay:
Perrserker (Optimons)
Lycanserker Jr. is a solid Tough Claws mon, and probably a better physical Steel breaker than Cyknight, but I’m just not really feeling it. A very good sub that I don’t like.
Dracodraco (Fusion Evolution)
THE SAND RUSH WITH NO SAND!!! Doesn’t seem problematic in Sand but seems pretty bad outside of Sand, and considering we have no setter, idt this is the play.
Sylveon (ViAbilities)
Fuck ViAbilities Run Away, it single-handedly killed its home mod and is extremely obnovious in Melee. Moving on.
Squawkerz:
Anti-Clefable (Doppelgangers)
Offensive Clefable retains all of Clefable’s obnoxious qualities but is now offensive. Great.
Alcremie (Megamax)
Base is awful, mega’s a bit underwhelming if I’m remembering right from the two times I saw it being used post-buff but should be decent here.
Goodra (ViAbilities)
I like this one. It’s nothing too out-of-the-ordinary, but a fat Fairy-immune Dragon is pretty cool early on, and Goodra’s one of those mons that’s always some degree of viable imo.
Ema Skye:
Celesteela (Clean Slate)
I’m 90% sure this is being vetoed because Clean Slate is entirely a Gen 7 mod, but I‘ll talk about it regardless. Gravity on the switch is cool but it gets screwed by the way Smash works. If Gravity being a weather and extended by Metal Powder is entirely tied to the ability, then eww custom weather, 4 is already more than enough imo. If it’s just a change to the field condition itself, then in Smash, it just summons normal Gravity with no option to extend it, which also kinda sucks for it, as having those extra turns is a big deal for any field condition and Gravity doesn’t change things up enough to really stand a chance without them like something like Trick Room does.
Regic Boat:
Regidrago (Perfect Galar)
Even though it‘s a fairly slow-moving mod, Perfect Galar does a great job on nearly every mon it touches, and this is no exception. You forgot to mention that its ability also comes with 1.3x Strong Jaw, but yeah, it’s a dope mon and a good sub, even if it is a breaker that falls at Heatmor’s speed tier.
Silvally-Steel (Sylvemons)
This thing has some pretty crazy stats for a Steel with Recover, though being locked to a Memory balances it out well. Weird mon, but not a bad one.
Zacian (Perfect Galar)
Remember how I said PG did a great job on nearly every mon it touched? This is one of the few exceptions, it’s a nutty SD mon without much in the way of counters. Arguably broken in its home mod, which makes it concerning to me here.
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