Mega Venusaur gets Will-o-Wisp, Blue Flare, Haze, Ice Beam, Defog, Oblivion Wing, Roost, Calm Mind, Cosmic Power, screens, Psystrike, and Stored Power, among others. Calm Mind set, anyone?
Mega Charizard X could utilize Crabhammer, Water Shuriken, Bolt Strike, and Diamond Storm for coverage, and Nuzzle for a bulky tank set, while
Mega Charizard Y could utilize Thunderbolt or Power Gem for coverage and Volt Switch for momentum.
Mega Blastoise gets Nuzzle, Aromatherapy, Leech Seed, Spiky Shield, Spore, and Synthesis for utility; Thunderbolt and Energy Ball for coverage; and Volt Switch for momentum. Pretty scary.
Nidoking gets a much-improved physical movepool, with Water Shuriken, Waterfall, Ice Shard, Icicle Crash, Bonemerang, Thousand Arrows, and Zen Headbutt as new options. Pretty good!
Clefable acquires Clear Smog, Coil (if you wanted to use physical Clefable for some reason), Shift Gear (see Coil), Gastro Acid, Toxic Spikes, Sludge Wave, Autotomize, and King's Shield. I like it.
Dugtrio can now utilize its Arena Trapping shenanigans more effectively with the additions of Crabhammer, Water Shuriken, Horn Leech, Power Whip, Spiky Shield,
SPORE, Ice Shard, and Icicle Crash. 2sporey4me
Arcanine can utilize Crabhammer, Thousand Arrows, and Diamond Storm as good coverage, with Water Shuriken priority and even the ability to stack Spikes!
Alakazam gets a quick Destiny Bond, a quick Dark Void, a quick Parting Shot, a quick Memento, and a quick Topsy-Turvy. However, the scariest additions are
TAIL GLOW and
QUIVER DANCE.
Slowbro and
Slowking now get Thunderbolt, Nuzzle (Nuzzle>T-wave), Volt Switch (For Slowking,
wait a minute...), Spore, Giga Drain, Defend Order, Tail Glow (Defend Order+Tail Glow+Slack Off/Heal Order+Scald set?), Sticky Web, Knock Off, Parting Shot, and Topsy-Turvy. Pretty good.