Hi there, new Trainer! Are you feeling like you can take on any challenge with your Pokémon? Good!
But you have to learn how to walk before how to run, so if you wanna practice a bit and familiarize yourself with the harsh world out there, you knocked at the right door!
May I introduce you to Super Balloon Training?
It's easy! Just follow this set of rules and you'll learn how to play in no time:
We even offer you a little something for your hard work!
And now, pick your challenge among the available Balloons! We recommend you try out the easier first, but you're really free to try them in whatever order you feel like.
Have fun, and take them as valuable lessons to kickstart your ASB career!
But you have to learn how to walk before how to run, so if you wanna practice a bit and familiarize yourself with the harsh world out there, you knocked at the right door!
May I introduce you to Super Balloon Training?
It's easy! Just follow this set of rules and you'll learn how to play in no time:
- You can only complete each Balloon once.
- Every Balloon Training will have a different goal. This goal is to be attained by the challenger to effectively complete the challenge.
- The Balloon itself never acts. As such, every round only sees the actions from the challenger.
- However, each challenge can have Balloon Effects specified. These are ways the Balloon can carry out its learning purpose. For example, a Balloon can make the challenger's Pokémon lose some EN per round.
- Each round is comprised of 3 actions. The challenger can use 2 substitutions per round.
- Every Balloon Training will have an associated timer. The challenger must complete the corresponding challenge before the timer runs out.
- If, at any moment of the challenge, the challenger fails to fulfill the condition (such as getting KOed), the run ends immediately. There is a cooldown of 1 day for a failed challenge; however, a challenger is free to challenge another Balloon immediately.
- Unless specified otherwise, a Balloon will always be
- The challenger may only challenge a Balloon with a LC Pokémon. If the challenger chose a 1-stage Pokémon as one of their starters, they are allowed to bring it to a Balloon Challenge. Said Pokémon will be specified within the challenge post. Items are not allowed (even Training Items!).
- DQ time limit is 2 days for both the challenger and the ref.
We even offer you a little something for your hard work!
Challenger: 2CC + 2KOC
Referee: 4UC
Referee: 4UC
TMan87
Geodude6
Toon
Un passant ordinaire
Geodude6
Toon
Un passant ordinaire
And now, pick your challenge among the available Balloons! We recommend you try out the easier first, but you're really free to try them in whatever order you feel like.
Challenge: Deal 100 damage or more
Timer: 3 rounds
Balloon Effects: none
Stats: 100 HP | 3 Def | 3 SpD | Size 4 | Weight 10
Timer: 3 rounds
Balloon Effects: none
Stats: 100 HP | 3 Def | 3 SpD | Size 4 | Weight 10
Challenge: Avoid getting KOed until timer runs out
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. This Balloon has infinite HP.
Stats: Inf HP | 5 Def | 5 SpD | Size 2 | Weight 2
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. This Balloon has infinite HP.
Stats: Inf HP | 5 Def | 5 SpD | Size 2 | Weight 2
Challenge: Bring the Balloon's HP to 0
Timer: 2 rounds
Balloon Effects: This Balloon will hold on to 1 HP if its HP would be brought to 0. The only exception is if it is hit with a combination.
Stats: 60 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Timer: 2 rounds
Balloon Effects: This Balloon will hold on to 1 HP if its HP would be brought to 0. The only exception is if it is hit with a combination.
Stats: 60 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Challenge: Deal 90 damage or more
Timer: 4 rounds
Balloon Effects: The Balloon disappears at priority 0 and reappears (without dealing damage) at priority -2 each action. This Balloon is always considered faster than the challenger's Pokémon.
Stats: 90 HP | 3 Def | 3 SpD | Size 2 | Weight 5
Timer: 4 rounds
Balloon Effects: The Balloon disappears at priority 0 and reappears (without dealing damage) at priority -2 each action. This Balloon is always considered faster than the challenger's Pokémon.
Stats: 90 HP | 3 Def | 3 SpD | Size 2 | Weight 5
Challenge: Deal 100 damage or more
Timer: 4 rounds
Balloon Effects: The challenger's Pokémon is Sluggish every other action
Stats: 100 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Timer: 4 rounds
Balloon Effects: The challenger's Pokémon is Sluggish every other action
Stats: 100 HP | 3 Def | 3 SpD | Size 2 | Weight 2
Challenge: Avoid getting KOed until timer runs out
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. The challenger's Pokémon is considered under the effects of Torment for the duration of the challenge. This Balloon has infinite HP.
For reference, here are the effects of Torment:
Stats: Inf HP | 5 Def | 5 SpD | Size 2 | Weight 2
Timer: 3 rounds
Balloon Effects: The challenger's Pokémon loses 30 EN at the end of a turn. Any Commands other than Chill are disabled, and Chill can only be used once per round. The challenger's Pokémon is considered under the effects of Torment for the duration of the challenge. This Balloon has infinite HP.
For reference, here are the effects of Torment:
The user imbues itself with dark energy and torments the foe for six (6) actions, preventing the opponent from using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior.
Challenge: Deal 100 damage or more using only super effective moves
Timer: 4 rounds
Balloon Effects: The Balloon takes 0 damage from an attack if it's not super effective against it. This Balloon starts with a random single typing at the start of the battle (roll a d18 before the challenger orders in the first round) and randomly changes type at the end of every action.
Stats: 100 HP | 2 Def | 2 SpD | Size 3 | Weight 3
Timer: 4 rounds
Balloon Effects: The Balloon takes 0 damage from an attack if it's not super effective against it. This Balloon starts with a random single typing at the start of the battle (roll a d18 before the challenger orders in the first round) and randomly changes type at the end of every action.
Stats: 100 HP | 2 Def | 2 SpD | Size 3 | Weight 3
Have fun, and take them as valuable lessons to kickstart your ASB career!
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