Hello everyone. This is my attempt doing a team featuring sub gengar + curse lax, where they each have their own niche plus a defensive core to pivot their entry on the field.
Gengar (M) @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Substitute
- Will-O-Wisp
The center idea of the team, a set including shadow ball and sludge wave for covering and to fish some poisoning. Sub + will'o wisp is here when gengar gets a kill behind the sub and burn the oposing pursuit (krok and bisharp). Black sludge recovers a little of the SR residual damage.
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 208 Atk / 48 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
The setter of the team, a primarily defense wall. Steelix can set up hazards and take an EQ before leaving. Gyro ball and EQ hit enemies hard enough and roar prevents enemies to set up too much and + SR makes underrated residual damage to fire threats.
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 16 Def / 240 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Cobalion's Justified is ideal to prevent knock offs that hurt gengar and lax. When it forces a switch, it can Rock Polish to the next play hit hard even its resistances.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Rapid Spin
A mixed wall, the sponge that keeps both the physical a special sides of the team together. Starmie is the spinner of the team, forcing many switchs and crippling enemies. The EVs allow it to be faster than the most of its theats and this HP investment makes Starmie almost a tank.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
The speed control of the team, the ideal scarfer of this meta. Great coverage moves and u-turn allow gengar or lax to come in, depending of the situation.
Snorlax @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 152 Def / 104 SpD
Careful Nature
- Body Slam
- Recycle
- Curse
- Fire Punch
The star of the team, curse lax is the main late game sweeper, when you already got rid or crippled the physical enemies. It is incredible how it can set up in front of a lot of special sweepers and win the recovery and set up war. Thanks to gluttony it is always healthy. Fire punch is here for scizor, and Body Slam hits hard with set up, besides fishing those unexpected paralysis.
Threat list
- Snorlax is too suscetible of poisoning and burning, and this can ruin the game. Blissey, Alomomola and stall in general is kind hard, but using gengar and starmie wisely can turn the things in favor
- Scarfers and priority moves like Scizor, Hydreigon and Bisharp are the weak spot of gengar, if not protected by sub
- Fat water types like Suicune and Alomomola are persistent threats, since the team doesn't have any grass or thunder move that can can scare them away or at least hurt them enough to the sweepers finish the job without being crippled.
Fun team, any help that can improve its coverage and ladder are appreciated!
Gengar (M) @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Substitute
- Will-O-Wisp
The center idea of the team, a set including shadow ball and sludge wave for covering and to fish some poisoning. Sub + will'o wisp is here when gengar gets a kill behind the sub and burn the oposing pursuit (krok and bisharp). Black sludge recovers a little of the SR residual damage.
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 252 HP / 208 Atk / 48 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
The setter of the team, a primarily defense wall. Steelix can set up hazards and take an EQ before leaving. Gyro ball and EQ hit enemies hard enough and roar prevents enemies to set up too much and + SR makes underrated residual damage to fire threats.
Cobalion @ Fightinium Z
Ability: Justified
EVs: 252 Atk / 16 Def / 240 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Cobalion's Justified is ideal to prevent knock offs that hurt gengar and lax. When it forces a switch, it can Rock Polish to the next play hit hard even its resistances.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Rapid Spin
A mixed wall, the sponge that keeps both the physical a special sides of the team together. Starmie is the spinner of the team, forcing many switchs and crippling enemies. The EVs allow it to be faster than the most of its theats and this HP investment makes Starmie almost a tank.
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-turn
The speed control of the team, the ideal scarfer of this meta. Great coverage moves and u-turn allow gengar or lax to come in, depending of the situation.
Snorlax @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 152 Def / 104 SpD
Careful Nature
- Body Slam
- Recycle
- Curse
- Fire Punch
The star of the team, curse lax is the main late game sweeper, when you already got rid or crippled the physical enemies. It is incredible how it can set up in front of a lot of special sweepers and win the recovery and set up war. Thanks to gluttony it is always healthy. Fire punch is here for scizor, and Body Slam hits hard with set up, besides fishing those unexpected paralysis.
Threat list
- Snorlax is too suscetible of poisoning and burning, and this can ruin the game. Blissey, Alomomola and stall in general is kind hard, but using gengar and starmie wisely can turn the things in favor
- Scarfers and priority moves like Scizor, Hydreigon and Bisharp are the weak spot of gengar, if not protected by sub
- Fat water types like Suicune and Alomomola are persistent threats, since the team doesn't have any grass or thunder move that can can scare them away or at least hurt them enough to the sweepers finish the job without being crippled.
Fun team, any help that can improve its coverage and ladder are appreciated!