LC Stunky

ghost

formerly goldenghost
is a Site Content Manageris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogon
LC Leader
[SET]
Physical Attacker (Stunky) @ Eviolite
Ability: Aftermath
Level: 5
Tera Type: Dark / Poison
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- Sucker Punch
- Temper Flare / Substitute


[SET COMMENTS]
Stunky is a potent offensive Pokemon that compresses a strong STAB Knock Off, STAB priority in Sucker Punch, and a grounded Poison-type into a single team slot. Temper Flare allows Stunky to hit Steel-types like Pawniard, Tinkatink, and defensive Tera users like Mienfoo for super effective damage, and its secondary effect synergizes well with Gunk Shot and Sucker Punch, lessening the need for prediction. Substitute is an alternative option that allows Stunky to block status from Foongus or Snubbull and scout defensive Terastallizations from Snubbull and Mienfoo. Maximum Speed investment and a Jolly nature are invaluable for allowing Stunky to outpace metagame staples like Mienfoo and non-Choice Scarf Snivy, as well as Speed tying with Gastly. Tera Dark gives Stunky a stronger Sucker Punch on teams in need of speed control, while Tera Poison provides more defensive utility against foes like Mienfoo and boosts Stunky's strongest move, Gunk Shot.

Stunky's role as a grounded Poison-type means it goes well with teams that use Snubbull as a Fighting resistance or a non-Glimmet Stealth Rock setter. Stunky also has offensive synergy with Vullaby, as the pair of strong STAB Knock Off users can heavily pressure defensive cores. Stunky cannot reliably break through Mudbray, so it appreciates teammates like Eviolite Gastly and Snivy that can switch into it and threaten it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goldenghost.32350/
Quality checked by:
https://www.smogon.com/forums/members/coconut.150971/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:

Coconut

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LC Leader
it also does double damage if a Steel-type switches into Gunk Shot or if Sucker Punch failed the previous turn, lessening the need for prediction.
Do we need to explain how Temper Flame works? I feel like this is like explaining that it's newly introduced in that it dates the analysis. Maybe the move is niche enough to warrant it? Let's talk about this a bit more but I want to make sure this is resolved for QC 2/2.

Nice work, don't love calling it a powerful offensive Pokemon in the first line but I guess we can use that trope once or twice...surely no one else will need it.

QC 1/2
 

ghost

formerly goldenghost
is a Site Content Manageris a Community Leaderis a Community Contributoris a Top Tiering Contributoris a Contributor to Smogon
LC Leader
compressed the Temper Flare mechanics with gali's edit and kept the line about lessening prediction, which I think is the most relevant piece of gameplay advice. ready for qc 2/2
 

Hacker

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Former Smogon Metagame Tournament Circuit Champion
[SET COMMENTS]
Stunky is a potent offensive Pokemon that compresses a strong STAB Knock Off, STAB priority in Sucker Punch, and a grounded Poison-type into a single team slot. Temper Flare allows Stunky to hit Steel-types like Pawniard, Tinkatink, and defensive Tera users like Mienfoo for super-effective damage, and its secondary effect synergizes well with Gunk Shot and Sucker Punch, lessening the need for prediction. Substitute is an alternative option that allows Stunky to block status from Foongus or Snubbull (incredibly small nitpick but i would say its more for scouting snubbuls tera than avoiding t wave, this like still makes sense though). Maximum Speed investment and a Jolly nature are invaluable for allowing Stunky to outpace metagame staples like Mienfoo and non-Choice Scarf Snivy, as well as tying Gastly. Tera Dark gives Stunky a stronger Sucker Punch on teams in need of Speed control, while Tera Poison provides more defensive utility against foes like Mienfoo and boosts Stunky's strongest move, Gunk Shot.

Stunky's role as a grounded Poison-type means it goes well with teams that use Snubbull as a Fight-resist or a non-Glimmet Stealth Rock setter. Stunky also has offensive synergy with Vullaby, as the pair of strong STAB Knock Off users can heavily pressure defensive cores. Stunky cannot reliably break through Mudbray, so it appreciates teammates like Eviolite Gastly and Snivy than can switch into it and threaten it.
qc 2/2
 

StupidFlandrs48

World’s sweatiest casual
is a Pre-Contributor
skunk
Additions Removals Comments/silly nitpicks

Punctuation Key (in order of appearance):
(RH) = Removed Hyphen

[SET]
Physical Attacker (Stunky) @ Eviolite
Ability: Aftermath
Level: 5
Tera Type: Dark / Poison
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- Sucker Punch
- Temper Flare / Substitute


[SET COMMENTS]
Stunky is a potent offensive Pokemon that compresses a strong STAB Knock Off, STAB priority in Sucker Punch, and a grounded Poison-type into a single team slot. (I'd recommend adding a small note about Gunk Shot here to make sure you're discussing the moves in the order listed on the set. Adding that + swapping Gunk and Sucker on the set list would make it perfect) Temper Flare allows Stunky to hit Steel-types like Pawniard, Tinkatink, and defensive Terastallization users like Mienfoo for super (RH)effective damage, and its secondary effect synergizes well with Gunk Shot and Sucker Punch, lessening the need for prediction. Substitute is an alternative option that allows Stunky to block status from Foongus or Snubbull and scout defensive Terastallizations by from Snubbull or Mienfoo. Maximum Speed investment and a Jolly nature are invaluable for allowing Stunky to outpace metagame staples like Mienfoo and non-Choice Scarf Snivy, as well as tying tie with Gastly. Tera Dark gives Stunky a stronger Sucker Punch on for teams in need of Speed speed control (speed is lowercase ONLY when used in the "speed control" phrase), while Tera Poison provides more defensive utility against foes like Mienfoo and boosts Stunky's strongest neutral move, Gunk Shot.

Stunky's role as a grounded Poison-type means it goes well with teams that use Snubbull as a Fight-resist Fighting resistance or a non-Glimmet Stealth Rock setter. Stunky also has offensive synergy with Vullaby, as the pair of strong STAB Knock Off users can heavily pressure defensive cores. Stunky cannot reliably break through Mudbray, so it appreciates teammates like Eviolite Gastly and Snivy than can switch into it and threaten it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goldenghost.32350/
Quality checked by:
https://www.smogon.com/forums/members/coconut.150971/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
working over this

add
remove
comments


skunk
Additions Removals Comments/silly nitpicks

Punctuation Key (in order of appearance):
(RH) = Removed Hyphen

[SET]
Physical Attacker (Stunky) @ Eviolite
Ability: Aftermath
Level: 5
Tera Type: Dark / Poison
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- Sucker Punch
- Temper Flare / Substitute


[SET COMMENTS]
Stunky is a potent offensive Pokemon that compresses a strong STAB Knock Off, STAB priority in Sucker Punch, and a grounded Poison-type into a single team slot. (I'd recommend adding a small note about Gunk Shot here to make sure you're discussing the moves in the order listed on the set. Adding that + swapping Gunk and Sucker on the set list would make it perfect) (this is a QC change, you don't need to do this if you don't want to) Temper Flare allows Stunky to hit Steel-types like Pawniard, Tinkatink, and defensive Terastallization (subjective) users like Mienfoo for super (RH) effective damage, and its secondary effect synergizes well with Gunk Shot and Sucker Punch, lessening the need for prediction. Substitute is an alternative option that allows Stunky to block status from Foongus or and Snubbull and scout defensive Terastallizations by from Snubbull or and Mienfoo. Maximum Speed investment and a Jolly nature are invaluable for allowing Stunky to outpace metagame staples like Mienfoo and non-Choice Scarf Snivy, as well as tying tie with (original verb form is correct, do "Speed tying with" i'd think) Gastly. Tera Dark gives Stunky a stronger Sucker Punch on for (on is fine) teams in need of Speed speed control (speed is lowercase ONLY when used in the "speed control" phrase), while Tera Poison provides more defensive utility against foes like Mienfoo and boosts Stunky's strongest neutral (this isn't needed, it's the strongest move by base power on the set) move, Gunk Shot.

Stunky's role as a grounded Poison-type means it goes well with teams that use Snubbull as a Fight-resist Fighting resistance or a non-Glimmet Stealth Rock setter. Stunky also has offensive synergy with Vullaby, as the pair of strong STAB Knock Off users can heavily pressure defensive cores. Stunky cannot reliably break through Mudbray, so it appreciates teammates like Eviolite Gastly and Snivy than that can switch into it and threaten it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/goldenghost.32350/
Quality checked by:
https://www.smogon.com/forums/members/coconut.150971/
https://www.smogon.com/forums/members/hacker.387847/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/


GP Team done
 
Last edited:

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