SS RU Stuck in 1300 hell here is my team

Snorlax @ Leftovers
Ability: Immunity
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Body Slam
- Darkest Lariat
- Rest
Special Defense tank
Great check for a stalling salzazzle
potential sweeper
body slam on switch ins great for annoying with paralysis

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Shadow Ball
- Trick
- Will-O-Wisp
trick mon for tanks such as snorlax jellicent runergeis etc
faster than most threats in the tier with scarf
will o wisp good for catching switch ins

Silvally @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Psychic Fangs
- Swords Dance
potential sweeper
psychic fangs to keep salzazzle and vileplume honest
u-turn to help keep advantage
somewhat of a sableye counter too

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Serious Nature
- Toxic
- Heavy Slam
- Earthquake
- Stealth Rock
physical wall
rocks layer
toxic user
needs heavy slam to deal with the many flying types in this tier especially xatu
ground type so electric types cant get free volt switch

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Toxic
defoger
toxic is needed vs quag and gastrodon
special tank
much needed fire resist in this team
Vileplume @ Black Sludge

Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Giga Drain
- Sludge Bomb
- Aromatherapy
physical tank
need aromatherapy for a toxic heavy tier
strength sap guarantees almost no physical mon can kill
special defense still decent for not super effective mons

also here is a video of me playing the team
 

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