I think this is a straight forward hyper offense team, just looking to get some advice as to if a mon is sticking out as not belonging, certain matchups that are team breaking, or if there are specific EV spreads I should be using.
The lead. Pretty obvious.
Not sure how I can fill three lines explaining Ribombee.
This mfer has sticky web and ocasionally hits stun spore lmao.
Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Moonblast
- Sticky Web
- U-turn
- Stun Spore
Stops corv, and people dumb enough to hit rapid spin when it's still alive.
T-wave recover works as a good neutral pivot vs balance or stall teams as well as using it to paralyze and sacrifice to set up for later mons.
Hex cause this guy isn't sticking on the field for very long. 90% of the time i'm hitting t-wave first turn in. This man just isn't fast enough to justify using it as a Nasty plot sweeper, even after a sticky web hits the field.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Make It Rain
- Thunder Wave
- Hex
THAT'S A LOTTA DAMAGE!
No but fr grassy seed + Acrobatics is so good in this metagame. There are very few instances where this team is switching in on an attack instead of just revenge KOing and Grassy seed lets rillaboom come in on pretty much any neutral physical attacker and set up. Can function as a lategame sweeper or as an early grassy terrain setup as almost everything benefits from the healing.
Rillaboom @ Grassy Seed
Ability: Grassy Surge
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Wood Hammer
- Acrobatics
- Grassy Glide
This is the mon i'm least sure about. The Fire+Poison typing is really helpful to help deal with fairy types, and tera grass energy ball takes advantage of grassy terrain really well. Choice specs gives it a potential to nuke through most of the metagame.
This thing is quite good as a sweeper as long as sticky web has been allowed to stay on the field, but struggles immensely once it's been taken off.
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Discharge
- Energy Ball
- Sludge Wave
Lando-T often runs choice scarf as speed control but as I have sticky webs i'm not as worried. This also pairs well with Gholdengo as t-wave lets this bad boy come in on pretty much anything neutral to it to set up.
Tera-flying Tera Blast and EQ is my secondary method for dealing with the Elephants if Dragapult dies early.
Landorus-Therian @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Earthquake
- Tera Blast
- Stone Edge
Counters both Elephants, can switch in on a Pyro Ball, and also outspeeds Maushold before a tidy up. Can't kill Maushold before Tidy up so you can hit DD and sweep. There aren't enough Psychic types or Ghost types in the metagame to justify running any form of Ghost stab on this man. Psychic Fangs ohko's iron val after DD and Dragon Water Psychic is almost perfect coverage, with Empoleon being the only relevant mon that can wall it.
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Tera Blast
- Psychic Fangs
Tyvm I appreciate u all
The lead. Pretty obvious.
Not sure how I can fill three lines explaining Ribombee.
This mfer has sticky web and ocasionally hits stun spore lmao.
Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Moonblast
- Sticky Web
- U-turn
- Stun Spore
Stops corv, and people dumb enough to hit rapid spin when it's still alive.
T-wave recover works as a good neutral pivot vs balance or stall teams as well as using it to paralyze and sacrifice to set up for later mons.
Hex cause this guy isn't sticking on the field for very long. 90% of the time i'm hitting t-wave first turn in. This man just isn't fast enough to justify using it as a Nasty plot sweeper, even after a sticky web hits the field.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Recover
- Make It Rain
- Thunder Wave
- Hex
THAT'S A LOTTA DAMAGE!
No but fr grassy seed + Acrobatics is so good in this metagame. There are very few instances where this team is switching in on an attack instead of just revenge KOing and Grassy seed lets rillaboom come in on pretty much any neutral physical attacker and set up. Can function as a lategame sweeper or as an early grassy terrain setup as almost everything benefits from the healing.
Rillaboom @ Grassy Seed
Ability: Grassy Surge
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Wood Hammer
- Acrobatics
- Grassy Glide
This is the mon i'm least sure about. The Fire+Poison typing is really helpful to help deal with fairy types, and tera grass energy ball takes advantage of grassy terrain really well. Choice specs gives it a potential to nuke through most of the metagame.
This thing is quite good as a sweeper as long as sticky web has been allowed to stay on the field, but struggles immensely once it's been taken off.
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Discharge
- Energy Ball
- Sludge Wave
Lando-T often runs choice scarf as speed control but as I have sticky webs i'm not as worried. This also pairs well with Gholdengo as t-wave lets this bad boy come in on pretty much anything neutral to it to set up.
Tera-flying Tera Blast and EQ is my secondary method for dealing with the Elephants if Dragapult dies early.
Landorus-Therian @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Swords Dance
- Earthquake
- Tera Blast
- Stone Edge
Counters both Elephants, can switch in on a Pyro Ball, and also outspeeds Maushold before a tidy up. Can't kill Maushold before Tidy up so you can hit DD and sweep. There aren't enough Psychic types or Ghost types in the metagame to justify running any form of Ghost stab on this man. Psychic Fangs ohko's iron val after DD and Dragon Water Psychic is almost perfect coverage, with Empoleon being the only relevant mon that can wall it.
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Water
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Tera Blast
- Psychic Fangs
Tyvm I appreciate u all