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Hello RMT. First time posting a team here, so I'm sorry if there's any problems with my post.
Anyways, I've always wanted to build a team based on the Offensive Core of Volcanion + Weavile. Volcanion can force out a lot of Weavile's checks and counters (for example Tapu Fini) and weaken them for the late game.
Team in Detail:
hot springs (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power
The main star of the team. Specs Volcanion posseses great wallbreaking potential, despite it's SR Weakness. It also has good switch-in opportunities thanks to it's typing and Water Absorb, as well as being able to come in on physical walls thanks to Weavile forcing them in. Speaking of ...
burglar (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Standard Weavile set. Chosen for it's ability to beat (most) of Volcanion's checks, and Volcanion beating most of Weavile's checks (such as Tapu Fini and Ferrothorn).
head empty (Slowbro) @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Body Press
- Slack Off
- Teleport
Good pivot for both of my offensive mons, as well as forming a good core with Future Sight alongside Weavile (helps with breaking Toxapex for example). Colbur Berry to help deal with Weavile easier, as it's hard to wall with this team.
tatsumaki (Tornadus-Therian) (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Taunt
- U-turn
- Defog
Great defogger, helps remove hazards for Volcanion. Standard set, a bit of defense to deal with Kartana better. Taunt over Knock Off to prevent recovery from walls (helps Weavile / Volcanion break later).
too loud (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 236 SpD / 16 Spe
Careful Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
Simply a ground type, as I didn't have one yet. While I dislike SR Lando, I couldn't fit it anywhere else. Spdef can deal with the ghosts and Koko better.
jagged (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Leech Seed
- Knock Off
- Spikes
- Power Whip
Standard Set, deals with mostly everything else that my other defensive mons couldn't deal with. More Spdef to deal with Dragapult better, though it's more weak to Weavile.
I'm not very good at OU, so any suggestions are appreciated!
Hello RMT. First time posting a team here, so I'm sorry if there's any problems with my post.
Anyways, I've always wanted to build a team based on the Offensive Core of Volcanion + Weavile. Volcanion can force out a lot of Weavile's checks and counters (for example Tapu Fini) and weaken them for the late game.
Team in Detail:
hot springs (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power
The main star of the team. Specs Volcanion posseses great wallbreaking potential, despite it's SR Weakness. It also has good switch-in opportunities thanks to it's typing and Water Absorb, as well as being able to come in on physical walls thanks to Weavile forcing them in. Speaking of ...
burglar (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Standard Weavile set. Chosen for it's ability to beat (most) of Volcanion's checks, and Volcanion beating most of Weavile's checks (such as Tapu Fini and Ferrothorn).
head empty (Slowbro) @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Body Press
- Slack Off
- Teleport
Good pivot for both of my offensive mons, as well as forming a good core with Future Sight alongside Weavile (helps with breaking Toxapex for example). Colbur Berry to help deal with Weavile easier, as it's hard to wall with this team.
tatsumaki (Tornadus-Therian) (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
- Hurricane
- Taunt
- U-turn
- Defog
Great defogger, helps remove hazards for Volcanion. Standard set, a bit of defense to deal with Kartana better. Taunt over Knock Off to prevent recovery from walls (helps Weavile / Volcanion break later).
too loud (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Def / 236 SpD / 16 Spe
Careful Nature
- Earthquake
- U-turn
- Toxic
- Stealth Rock
Simply a ground type, as I didn't have one yet. While I dislike SR Lando, I couldn't fit it anywhere else. Spdef can deal with the ghosts and Koko better.
jagged (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Leech Seed
- Knock Off
- Spikes
- Power Whip
Standard Set, deals with mostly everything else that my other defensive mons couldn't deal with. More Spdef to deal with Dragapult better, though it's more weak to Weavile.
I'm not very good at OU, so any suggestions are appreciated!