Monotype Staraptor (Normal)


[OVERVIEW]

Normal
========

* Staraptor is one of the most fantastic assets to Normal teams, providing multiple roles in being a defensive support or an offensive attacker.
* Staraptor's Flying typing grants it a neutrality to Fighting-type attacks, a resistance to Bug- and Grass- moves, as well as an immunity to Ground-type attacks, which allows Staraptor to take on these types.
* Staraptor's physical bulk coupled with Intimidate makes it viable to take on the role of an excellent Defogger.
* Staraptor has a decent movepool, having two strong STAB moves boosted by Reckless, Close Combat to hit Steel-types, a great pivoting move in U-turn, and utility in Roost and Defog.
* Thanks to its splendid Attack and Speed stat alongside the ability Reckless, Staraptor can also function well as both a wallbreaker and revenge killer, dealing massive damage to opposing teams with Brave Bird and Double-Edge.
* Staraptor's Flying typing gives it a weakness to Stealth Rock, making it difficult to find opportunities to switch in and to use Defog.
* Staraptor's physical bulk is not great; it's only a good physical switch-in because of Intimidate.
* Staraptor's Special Defense is mediocre and can't take multiple hits from special attackers from threats such as Magearna.
* Staraptor has to rely on recoil moves such as Double Edge and Brave Bird as its STAB moves, which wears it down very easily
* Despite Staraptor's high Attack stat, it still has trouble breaking through physically defensive threats such as Slowbro, Skarmory, and Hippowdon.

[SET]
name: Defensive Defogger (Normal)
move 1: Brave Bird
move 2: Roost
move 3: Defog
move 4: Close Combat / U-turn
item: Leftovers
ability: Intimidate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Moves
========

* Brave Bird is Staraptor's main STAB move, hitting targets that don't resist the attack hard while hitting Bug-, Fighting-, and Grass-types such as Mega Pinsir, Buzzwole, and Mega Venusaur.
* Roost is a reliable recovery move that replenishes Staraptor's health, prolonging its longevity throughout the match.
* Defog grants Staraptor support in clearing the field of entry hazards for itself and teammates.
* Close Combat hits Steel-types such as Bisharp, which would otherwise be difficult for Normal teams to deal with after a Swords Dance boost.
* U-turn can be used instead of Close Combat to gain momentum for Staraptor's team while safely switching its teammates in.

Set Details
========

* 240 HP EVs give Staraptor a Stealth Rock number in minimizing the damage it takes from switching in while gaining maximum recovery from Leftovers.
* 252 Defense EVs with an Impish nature maximize Staraptor's defensive capabilities in taking physical attacks better.
* 16 Speed EVs allow Staraptor to outspeed Adamant Bisharp and Breloom, which is very useful in avoiding Bisharp's Iron Head and Knock Off and Breloom's Spore.
* Intimidate provides support for Staraptor and its teammates in tanking attacks from physical attackers more effectively.
* Leftovers grants passive recovery each turn, which Staraptor highly appreciates.

Usage Tips
========

* Bring Staraptor into physical attackers that it's able to take on and cripple with Intimidate such as Choice Scarf Excadrill and Buzzwole.
* Thanks to Staraptor's reliable recovery in Roost and Intimiate, it's able to continuously switch into physical attackers, so it's always best to keep to Staraptor healthy by using Roost frequently.
* Staraptor needs to be cautious about physical attackers switching into it because Intimidate will not activate, as it's sometimes forced to switch out and have one of its teammates take a hit from the opposing side. For example, while Staraptor is on the field, Choice Band Dragonite can switch in without worrying about a decrease in Attack and proceed to use Outrage, which forces Staraptor to switch into Porygon2 to tank Dragonite's attack.
* Staraptor needs to be careful about Intimidate activating while switching into Bisharp to use Close Combat to check it, as Adamant Bisharp can OHKO Staraptor with Sucker Punch after a Swords Dance boost, while Jolly Bisharp outspeeds it.
* While Staraptor can check many physical attackers, most setup sweepers such as Landorus-T use Staraptor as setup bait, so it needs to be careful.
* It's very important that Staraptor keeps Stealth Rock off the field as much as possible, as it limits it from taking hits from physical attackers, so switch Staraptor in as soon as the foe sets Stealth Rock to avoid taking damage, and use Defog afterwards.
* Do not be afraid to use Roost as a means of scouting a strong physical attack, as Staraptor appreciates staying on the field longer for use later in the game.
* Staraptor should never be used to tank any special attacks; its teammate, Chansey,(AC) should.
* Staraptor should switch into defensive Pokemon such as Skarmory, Forretress, and opposing Chansey to remove entry hazards with Defog. However, it hates being hit by Toxic from the likes of Mandibuzz and has no way to spread status, so it loses to most walls one-on-one.

Team Options
========

* Together, Chansey and Porygon2 create an outstanding defensive core with Staraptor.
* All teammates appreciate Staraptor's ability to soften physical attacks for its team, neutrality to Fighting-type attacks, and ability to remove entry hazards.
* Chansey is a great partner for Staraptor, as it can sponge special attacks, set up Stealth Rock, switch into status thanks to Natural Cure, spread status with Toxic, and cure Staraptor of any status with Heal Bell. In return, Staraptor can take on physical attackers and Fighting-types.
* Porygon2 also capitalizes on Staraptor's physical bulk in being another physically defensive tank. Porygon2 can punish setup sweepers such as Mega Scizor with Foul Play and spread status such as Toxic.
* Porygon-Z appreciates Staraptor's ability to remove entry hazards, increasing its chances to take a hit without receiving chip damage so it can sweep easier.
* Alongside Staraptor, Meloetta is also another reliable check to Fighting teams thanks to its Psychic typing, and it is able to wallbreak other teams. Meloetta appreciates Staraptor switching into physical attackers that it's weak to, such as Heracross.
* Diggersby can break through walls for Staraptor thanks to Huge Power. Diggersby's Ground typing grants it an immunity to Electric-types alongside switching into Thunder Wave users such as Klefki and Ferrothorn. Diggersby can also take on Steel-types such as Heatran.
* Setup sweepers such as Mega Charizard X are always a problem for Staraptor, so Choice Scarf Ditto serves as a great way in eliminating them due to Imposter and copying stat changes.

[SET]
name: Choice Scarf (Normal)
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Brave Bird has great damage output, dealing massive damage to targets that don't resist it and OHKOing Tapu Bulu and Mega Venusaur.
* Double-Edge hits Electric-types such as Tapu Koko and Xurkitree, which would otherwise resist its Brave Bird.
* Close Combat is Staraptor's main coverage move in hitting Tyranitar while checking Steel-types such as Bisharp and Excadrill.
* U-turn provides its teammates with momentum while dealing damage. It's also great when the opposing team chooses to switch out, as Staraptor can switch into a reasonable check or counter.

Set Details
========

* Maximum Speed EVs with a Jolly nature allow Staraptor to be as fast as possible.
* 252 Attack EVs increase Staraptor's damage output, which helps in revenge killing easier.
* Choice Scarf is required for Staraptor to become a threatening revenge killer, outspeeding other Choice Scarf users such as Kyurem-B, Excadrill, and Hydreigon.
* Reckless increases the power of Brave Bird and Double-Edge, dealing more damage to foes.

Usage Tips
========

* This set mainly utilizes Staraptor's role as a revenge killer to remove threats such as Keldeo. It can also be a great late-game cleaner once all of its checks and counters are eliminated.
* Thanks to Staraptor's excellent offensive presence and Reckless, it can be brought in early-game to wallbreak as much as possible to support its teammates.
* Make sure to have Staraptor come in after a fainted teammate or a double switch to avoid taking any unnecessary damage.
* Staraptor needs to avoid status at all cost, as they ruin its role as a revenge killer.
* Be cautious about letting Staraptor get chipped down quickly, as it's weak to Stealth Rock, and recoil from Double-Edge and Brave Bird can really shorten its longevity.
* Staraptor should also avoid switching into Stealth Rock often, as the damage is severe and wears it down very fast.
* Do not take Staraptor's role for granted when it's against a wall it can't break such as Skarmory or Hippowdon. Instead, Staraptor should consider using U-turn to pivot out to deal a bit of damage while switching into a more appropriate counter to be preserved for later in the game.

Team Options
========

* Staraptor appreciates Sticky Web support from the likes of Smeargle, which provides Speed control for Staraptor.
* Porygon-Z is a great special sweeper, assisting Staraptor in checking Fighting teams and breaking through other teams with their offensive presence. Staraptor's ability to revenge kill and wallbreak can open up opportunities for Porygon-Z to sweep.
* Choice Specs Meloetta serves as a great wallbreaker to physically defensive foes that would otherwise wall Staraptor. Meloetta can alleviate pressure off Staraptor in taking on Fighting teams.
* Heliolisk can form a nice VoltTurn core alongside Staraptor, as they can both pivot each other and apply pressure while Stealth Rock and Sticky Web are on the field.
* Diggersby is another great physical wallbreaker that accompanies Staraptor, as it can take on Steel-types such as Celesteela.
* Ditto is a fantastic partner for Staraptor, checking strong setup sweepers such as Mega Charizard X and Dragonite.

[STRATEGY COMMENTS]
Other Options
=============

Normal
--------

* A Choice Band with an Adamant nature can be used with Reckless, as it not only maximizes Staraptor's damage output but also Brave Bird and Double-Edge's power, making Staraptor even more of a wallbreaker; however, Staraptor prefers to run Defog to remove entry hazards, and it loses out on revenge killing if used over a Choice Scarf.
* Rocky Helmet can punish physical attackers upon contact, but Leftovers is more reliable for giving Staraptor recovery.
* Whirlwind is good for phazing setup sweepers such as Mega Scizor and Dragonite while getting chip damage when Stealth Rock is on the field; however, Staraptor can't find much use for it, and Porygon2 helps check them.
* Toxic can be used to put a timer on defensive walls, making it easier to wear them down; however, Chansey and Porygon2 fit that role much better, and it wastes a moveslot for something better that Staraptor can use.
* Feather Dance can be used to cripple physical attackers and allow Staraptor to recover more easily with Roost. However, the move is useless against Defiant Bisharp and Mega Scizor, which can keep using Swords Dance.

Checks and Counters
===================

Normal
--------
**Physically Defensive Walls**: Physically defensive Pokemon such as Skarmory, Hippowdon, and Mega Slowbro can easily tank Staraptor's attacks and recover any damage they took, especially against the Choice Scarf set to stall it out, as Staraptor will constantly take recoil damage.

**Special Attackers**: Due to Staraptor's subpar special bulk, special attackers such as Magearna and Nihilego can easily pressure Staraptor and KO it.

**Steel-types**: Steel-types such as Celesteela, Bisharp, and Mega Scizor can give Staraptor trouble. Celesteela can take multiple Close Combats from Staraptor and proceed to stall with Leech Seed, Mega Scizor can tank a Brave Bird and KO it back with Bullet Punch, and Bisharp can take on defensive Staraptor given that it received a Defiant boost from Intimidate.

**Electric-types**: Electric-types such as Tapu Koko and Xurkitree can easily KO Staraptor with their STAB moves; however, they need to be wary of Choice Scarf Double-Edge, while Magnezone need to be careful of Close Combat.

**Rock-types**: Staraptor is usually forced to switch against Rock-types out or rely on KOing them with Close Combat. Terrakion, Rhyperior, and Nihilego can pressure Staraptor with their Rock-type attacks.

**Residual Damage**: Staraptor does not appreciate taking any sort of residual damage; Stealth Rock will wear it down, finding it difficult to use Defog to preserve it for later in the game. Poison shortens Staraptor's longevity, while burns decrease its Attack.

**Status**: Staraptor hates being inflicted by status; Toxic wears down both sets fast, paralysis cripples Choice Scarf Staraptor, and burns decrease its attacking power.

**Wallbreakers**: Staraptor cannot switch into wallbreakers such as Choice Band Dragonite even after an Intimidate, as it outspeeds Staraptor and 2HKOes with Outrage. Landorus-T can easily break through Staraptor with Stone Edge after a Swords Dance boost.
 
Last edited:
Overview:
- Incomplete:
* Despite Staraptor's high Attack stat, it still has trouble breaking through physically defensive threats such as
- Definitely mention its small but good movepool. Close Combat lets it hit Steel- and Rock-types that resist its STAB combination. U-turn lets it gain momentum.
- Staraptor has terrible physical bulk. It's only a good physical switch-in because it has Intimidate. Make the distinction.

Defensive:
Usage Tips:
- Incomplete lines or need to be fixed:
* Staraptor
* However, Staraptor should never be used to tank any special attacks other than Chansey.
- Talk about pivoting with U-turn.
- Because it's actually a pretty important detail, do talk about Intimidate activating on Bisharp, as Close Combat is the check, but if Bisharp sets up, it could be a huge problem, as Adamant OHKOes with Sucker Punch and Jolly outspeeds.
- Add that while Staraptor can check many physical attackers, most setup sweepers use Staraptor as setup bait, so it needs to be careful of those threats.
- Do note about defensive Pokemon that Staraptor hates being hit with Toxic and has no way to spread status itself, so it loses to most walls one-on-one.

Team Options:
- Regarding Porygon-Z, it's a sweeper. It's not going to really be supporting Staraptor.
- Note for Meloetta that it likes having Staraptor to switch into physical attacks that it's weak to.
- For Diggersby, focus on walls that inflict status, which are the real threats to Staraptor.
- Should talk about Ditto.

Choice Scarf:
Usage Tips:
- Definitely talk about being careful of letting Staraptor get chipped down. It's weak to Stealth Rock and recoil will take it out really fast.
- The Close Combat reminder isn't necessary, but you can talk about Close Combat if it's written in a more Usage Tips-acceptable way.

Team Options:
- Remove Chansey and Porygon2. Honestly, Choice Scarf only fits on HO.
- Add Ditto as a check to setup sweepers that might use Staraptor as setup bait.

Other Options:
- Use status instead of paralysis. Burns will cripple both sets' damage output, paralysis cripples Choice Scarf, and Toxic poison wears them both down very fast.
- I'd add wallbreakers in general, as honestly Staraptor's going to drop to most wallbreakers. Even physical wallbreakers can easily get through it if they switch in and aren't affected by Intimidate.

Nice work but be careful with incomplete lines. QC 1/3
 

Vid

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Comments

[OVERVIEW]

Normal
========

* Staraptor is one of the most fantastic assets to Normal teams, providing multiple roles in being a defensive support or an offensive attacker.
* Staraptor's Flying typing grants it neutrality to Fighting-type attacks, resistance to Bug- and Grass- moves, as well as an immunity to Ground-type attacks, which allows Staraptor to take on these types.
* Staraptor's physical bulk coupled with Intimidate makes it viable to take on the role as an excellent Defogger.
* Thanks to its splendid Attack and Speed stat alongside the ability Reckless, Staraptor can also function well as both a wallbreaker and revenge killer, while dealing massive damage to opposing teams with Brave Bird or Double-Edge.
* Staraptor's Flying typing gives it a weakness to Stealth Rock, finding difficult opportunities upon switching in and to Defog.
* Staraptor's physical bulk is not great, as it's only a good physical switch-in because of Intimidate.
* Staraptor's Special Defense is mediocre and can't take multiple hits from special attackers from threats such as Magearna.
* Staraptor has to rely on recoil moves and Reckless to deal damage, which makes it easier and quicker to worn down.
* Despite Staraptor's high Attack stat, it still has trouble breaking through physically defensive threats such as Slowbro, Skarmory, and Hippowdon.

[SET]
name: Bulky Raptor (Normal)
move 1: Brave Bird
move 2: Roost
move 3: Defog
move 4: Close Combat / U-turn
item: Leftovers
ability: Intimidate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Moves
========

* Brave Bird is Staraptor's main STAB move, hitting targets such as that don't resist the attack and hitting Bug-, Fighting-, and Grass-types such as Mega Pinsir, Buzzwole, and Mega Venusaur.
* Roost is a reliable recovery move that replenishes its health, prolonging its longevity throughout the match.
* Defog grants Staraptor support in clearing the field of entry hazards for itself and teammates.
* Close Combat hits Steel-types such as Bisharp, which would otherwise be difficult for Normal teams to deal with after a Swords Dance boost.
* U-turn can be used instead of Close Combat to gain momentum for its team, while switching them in safely. what is them referring to? its teammates?

Set Details
========

* 240 HP investment gives Staraptor a Stealth Rock number in minimizing the damage it takes from switching in while gaining maximum recovery from Leftovers.
* 252 Defense EVs with an Impish nature maximizes Staraptor's defensive capabilities in taking physical attacks better.
* 16 Speed EVs allow Staraptor to outspeed Adamant nature Bisharp and Breloom, which is very useful in avoiding Bisharp's Iron Head and Knock Off or Breloom's Spore.
* Intimidate provides support for Staraptor and its teammates in tanking attacks from physical attackers more effectively.
* Leftovers grants passive recovery each turn, which Staraptor highly appreciates.

Usage Tips
========

* Bring Staraptor into physical attackers that it's able to take on and cripple with Intimidate such as Choice Scarf Excadrill and Buzzwole.
* Thanks to Staraptor's reliable recovery in Roost and Intimiate, it's able to continuously switch into physical attackers, so it's always best to keep to Staraptor healthy and Roost frequently.
* Staraptor needs to be cautious about physical attackers switching into it because Intimidate will not activate, as it's sometimes forced to switch out and have one of its teammates take a hit from the opposing side. For example, while Staraptor is on the field, Choice Band Dragonite can switch-in without worrying about a decrease in Attack and proceed to use Outrage, which forces Staraptor to switch into Porygon2 to tank Dragonite.
* Staraptor needs to be cautious about Intimidate activating while switching into Bisharp for Close Combat to check it, as Adamant nature Bisharp can OHKO Staraptor with Sucker Punch after a Swords Dance boost, while Jolly nature outspeeds.
* While Staraptor can check many physical attackers, most setup sweepers such as Landorus-T use Staraptor as setup bait, so it needs to be careful.
* It's very important that Staraptor keeps Stealth Rock off the field as much as possible, as it limits it from taking hits from physical attackers, so switch Staraptor in as soon as the foe sets Stealth Rock and Defog afterwards.
* Do not be afraid to use Roost as a means of scouting a strong physical attack, as Staraptor appreciates staying on the field longer to use later in the game.
* Staraptor should never be used to tank any special attacks other than Chansey. This line sort of confuses me I don't get what you're saying here. Are you saying chansey is a switch in or staraptor can wall chansey
* Staraptor should switch into defensive Pokemon such as Skarmory, Forretress, and opposing Chansey to remove entry hazards with Defog. However, hates being hit by Toxic from the likes of Mandibuzz and has no way to spread status, so it loses to most walls one-on-one.

Team Options
========

* All teammates appreciate Staraptor's ability to soften physical attacks for its team, its neutrality to Fighting-type attacks, and remove entry hazards.
* Chansey is a great partner for Staraptor, as it can sponge special attacks, set up Stealth Rock, switch into status moves being a great absorber thanks to Natural Cure, spread status with Toxic, and cure Staraptor of any status with Heal Bell.
* Porygon2 also capitalizes on Staraptor's physical bulk in being another physically defensive tank. Porygon2 can punish setup sweepers such as Mega Scizor with Foul Play and spread status such as Toxic.
* Together, Chansey and Porygon2 create an outstanding defensive core with Staraptor.
* Porygon-Z appreciates Staraptor's ability to remove entry hazards, increasing its chances to take a hit without receiving chip damage so it can sweep easier.
* Alongside Staraptor Meloetta is also another reliable check to Fighting teams thanks to its Psychic typing, as well as being able to wallbreak other teams. Meloetta appreciates Staraptor switching into physical attackers that it's weak to such as Heracross.
* Diggersby can break through walls for Staraptor thanks to Huge Power. Diggersby's Ground typing grants it immunity to Electric-types alongside switching into Thunder Wave users such as Klefki and Ferrothorn. Diggersby can also take on Steel-types such as Heatran.
* Setup sweepers such as Mega Charizard X are always a problem for Staraptor so Choice Scarf Ditto serves as a great way in eliminating them due to its Imposter ability and copying stat changes.

[SET]
name: Choice Scarf (Normal)
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Brave Bird has great damage output, deals massive damage to targets that don't resist it and OHKOes Tapu Bulu and Mega Venusaur.
* Double-Edge hits Electric-types such as Tapu Koko and Xurkitree, which would otherwise resist its Brave Bird.
* Close Combat is Staraptor's main coverage move in hitting Tyranitar while checking Steel-types such as Bisharp and Excadrill.
* U-turn provides its teammates with momentum while dealing damage. It's also great when the opposing team chooses to switch out, as Staraptor can switch into a reasonable check or counter.

Set Details
========

* Maximum Speed EVs with a Jolly nature allows Staraptor to be as fast as possible.
* 252 Attack EVs increases Staraptor's damage output, which helps in revenge killing easier.
* Choice Scarf is required for Staraptor to become a threatening revenge killer, outspeeding other Choice Scarf users such as Kyurem-B, Excadrill, and Hydreigon.
* Reckless increases the power of Brave Bird and Double-Edge, dealing more damage to foes.

Usage Tips
========

* This set mainly utilizes Staraptor's role as a revenge killer to remove threats such as Keldeo. It can also be a great late-game cleaner once all of its checks and counters are eliminated.
* Thanks to Staraptor's excellent offensive presence and Reckless, it can be brought in early-game to wallbreak as much as possible to support its teammates.
* Make sure to have Staraptor come in after a fainted teammate or a double switch to avoid taking any unnecessary damage.
* Staraptor needs to avoid status at all cost, as they ruin its role as a revenge killer. Utilize Chansey to absorb status for Staraptor. Chansey is referenced here but not in team options might want to add it and probably p2 to it
* Be cautious about letting Staraptor get chipped down quickly, as it's weak to Stealth Rock and recoil from Double-Edge and Brave Bird can really shorten its longevity.
* Staraptor should also avoid switching into Stealth Rock often, as the damage is severe and wears it down very fast.
* Do not take Staraptor's role for granted when it's against a wall it can't break such as Skarmory or Hippowdon. Instead, Staraptor should consider U-turning out deal a bit of damage while switching into a more appropriate counter to be preserved for later in the game.

Team Options
========

* Staraptor appreciates Sticky Web support from the likes of Smeargle providing speed control for Staraptor.
*Porygon-Z is a great special sweeper, assisting Staraptor in checking Fighting teams and breaking through other teams with their offensive presence. Staraptor's ability to revenge kill and wallbreak can open up opportunities for Porygon-Z to sweep.
* Choice Specs Meloetta serves as a great wallbreaker to physically defensive foes that would otherwise wall Staraptor. Meloetta can alleviate pressure off Staraptor in taking on Fighting teams.
* Heliolisk can form a nice VoltTurn core alongside Staraptor, as they can both pivot each other and apply pressure while Stealth Rock and Sticky Web are on the field.
* Diggersby is another great physical wallbreaker that accompanies Staraptor, as it can take on Steel-types such as Celesteela.
* Ditto is a fantastic partner for Staraptor, checking strong setup sweepers such as Mega Charizard X and Dragonite.

[STRATEGY COMMENTS]
Other Options
=============

Normal
--------

* Choice Band with an Adamant nature should be used with Reckless as it not only maximizes Staraptor's damage output but also Brave Bird and Double-Edge, making Staraptor even more of a wallbreaker; however, Staraptor prefers to run Defog to remove entry hazards and it loses out on revenge killing if used over Choice Scarf.
* Rocky Helmet can punish physical attackers upon contact but Leftovers is more reliable in giving Staraptor recovery.
* Whirlwind is good for phazing setup sweepers such as Mega Scizor and Dragonite while getting chip damage while Stealth Rock is on the field; however, Staraptor can't find much use for it and Porygon2 helps check them.
* Toxic can be used to put a timer on defensive walls, making it easier to wear them down; however, Chansey and Porygon2 fit that role much better and it wastes a moveslot for something better that Staraptor can use.

Checks and Counters
===================

Normal
--------
**Physically Defensive Walls**: Physically defensive Pokemon such as Skarmory, Hippowdon, and Mega Slowbro can easily tank Staraptor's attacks and recover any damage they took, especially stalling out the Choice Scarf set, as Staraptor will constantly take recoil damage.

**Special Attackers**: Due to Staraptor's subpar special bulk, special attackers such as Magearna and Nihilego can easily pressure Staraptor and KO it.

**Steel-types**: Steel-types such as Celesteela, Bisharp, and Mega Scizor can give Staraptor trouble. Celesteela can take multiple Close Combats from Staraptor and proceed to stall with Leech Seed, Mega Scizor can tank a Brave Bird and KO it back with Bullet Punch, and Bisharp can take on defensive Staraptor given that it received a Defiant boost from Intimidate.

**Electric-types**: Electric-types such as Tapu Koko and Xurkitree and can easily KO Staraptor with their STAB moves; however, they need to be wary of Choice Scarf Double-Edge, while Magnezone need to be careful of Close Combat.

**Rock-types**: Staraptor is usually forced to switch out or rely on KOing them with Close Combat. Terrakion, Rhyperior, and Lycanroc-D can pressure Staraptor with their Rock-type attacks.

**Residual damage**: Staraptor does not appreciate taking any sort of damage, as Stealth Rock will wear it down, finding it difficult to Defog while preserving it for later in the game. Poison shortens Staraptor's longevity while burns decrease its Attack.

**Status**: Staraptor hates being inflicted by status as Toxic wears down both sets fast, paralysis cripples Choice Scarf Staraptor, and burns decreases its attacking power.

**Wallbreakers**: Staraptor cannot switch into Wallbreakers such as Choice Band Dragonite even after an Intimidate, as it outspeeds Staraptor and 2HKOes with Outrage. Landorus-T can easily break through Staraptor with Stone Edge after a Swords Dance boost.
Something small I saw were some spacing issues in the analysis
Nice Work
QC 2/3
 
[OVERVIEW]

* Staraptor has to rely on recoil moves and Reckless to deal damage, which makes it easier and quicker to worn down.
- A bit confusing, re-word it to something like: 'Staraptor has to rely on recoil moves such as Double Edge and Brave Bird as its STAB moves, which wears it down very easily'
- Mention its decent movepool. Two very strong STAB moves that are boosted by Reckless, a coverage move to hit Steel-types in Close Combat, an excellent pivoting move in U-turn and utility options in Defog and Roost.

[SET 1]

[SET]

Is Bulky Raptor really an appropriate name? I'd go with like Physically Defensive or something.

Moves

* Brave Bird is Staraptor's main STAB move, hitting targets such as (?) that don't resist the attack and hitting Bug-, Fighting-, and Grass-types such as Mega Pinsir, Buzzwole, and Mega Venusaur.
- Incomplete.

Usage Tips

- Talk about switching in on the turn the foe uses Stealth Rock to prevent it from taking unecessary Stealth Rock damage.

Team Options

* Chansey is a great partner for Staraptor, as it can sponge special attacks, set up Stealth Rock, switch into status moves being a great absorber thanks to Natural Cure, spread status with Toxic, and cure Staraptor of any status with Heal Bell.
- You also need to mention how Staraptor helps Chansey. Takes on physical attackers and Fighting-types etc.
* Together, Chansey and Porygon2 create an outstanding defensive core with Staraptor.
- This should probably be above the Chansey bullet.

[SET 2]

Looks good.

Other Options

- Thoughts on Feather Dance?

Checks and Counters

**Rock-types**: Staraptor is usually forced to switch out or rely on KOing them with Close Combat. Terrakion, Rhyperior, and Lycanroc-D can pressure Staraptor with their Rock-type attacks.
- Use like Nihilego or something as an examples instead of Lycanroc.

Great job, QC 3/3
 

Fireflame

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[OVERVIEW]

Normal
========

* Staraptor is one of the most fantastic assets to Normal teams, providing multiple roles in being a defensive support or an offensive attacker.
* Staraptor's Flying typing grants it a neutrality to Fighting-type attacks, a resistance to Bug- and Grass- moves, as well as an immunity to Ground-type attacks, which allows Staraptor to take on these types.
* Staraptor's physical bulk coupled with Intimidate makes it viable to take on the role as of an excellent Defogger.
* Staraptor has a decent movepool, having two strong STAB moves boosted by Reckless, Close Combat to hit Steel-types, a great pivoting move in U-turn, and utility in Roost and Defog.
* Thanks to its splendid Attack and Speed stat alongside the ability Reckless, Staraptor can also function well as both a wallbreaker and revenge killer, while dealing massive damage to opposing teams with Brave Bird or and Double-Edge.
* Staraptor's Flying typing gives it a weakness to Stealth Rock, finding making it difficult to find opportunities upon switching to switch in and to use Defog.
* Staraptor's physical bulk is not great;(SC),(RC) as it's only a good physical switch-in because of Intimidate.
* Staraptor's Special Defense is mediocre and can't take multiple hits from special attackers from threats such as Magearna.
* Staraptor has to rely on recoil moves such as Double Edge and Brave Bird as its STAB moves, which wears it down very easily
* Despite Staraptor's high Attack stat, it still has trouble breaking through physically defensive threats such as Slowbro, Skarmory, and Hippowdon.

[SET]
name: Bulky Raptor (Normal) (Standards now require "serious set names", sorry. Change what i crossed out to something else like "pivot" or something)
move 1: Brave Bird
move 2: Roost
move 3: Defog
move 4: Close Combat / U-turn
item: Leftovers
ability: Intimidate
nature: Impish
evs: 240 HP / 252 Def / 16 Spe

[SET COMMENTS]
Moves
========

* Brave Bird is Staraptor's main STAB move, hitting targets that don't resist the attack (hard? for decent damage? this needs to be specified; every attack "hits" things that don't resist it) while hitting Bug-, Fighting-, and Grass-types such as Mega Pinsir, Buzzwole, and Mega Venusaur.
* Roost is a reliable recovery move that replenishes its Staraptor's health, prolonging its longevity throughout the match.
* Defog grants Staraptor support in clearing the field of entry hazards for itself and teammates.
* Close Combat hits Steel-types such as Bisharp, which would otherwise be difficult for Normal teams to deal with after a Swords Dance boost.
* U-turn can be used instead of Close Combat to gain momentum for its Staraptor's team,(RC) while safely switching its teammates in.

Set Details
========

* 240 HP investment gives EVs give Staraptor a Stealth Rock number in minimizing the damage it takes from switching in while gaining maximum recovery from Leftovers.
* 252 Defense EVs with an Impish nature maximizes maximize Staraptor's defensive capabilities in taking physical attacks better.
* 16 Speed EVs allow Staraptor to outspeed Adamant nature Bisharp and Breloom, which is very useful in avoiding Bisharp's Iron Head and Knock Off or and Breloom's Spore.
* Intimidate provides support for Staraptor and its teammates in tanking attacks from physical attackers more effectively.
* Leftovers grants passive recovery each turn, which Staraptor highly appreciates.

Usage Tips
========

* Bring Staraptor into physical attackers that it's able to take on and cripple with Intimidate such as Choice Scarf Excadrill and Buzzwole.
* Thanks to Staraptor's reliable recovery in Roost and Intimiate, it's able to continuously switch into physical attackers, so it's always best to keep to Staraptor healthy and by using Roost frequently.
* Staraptor needs to be cautious about physical attackers switching into it because Intimidate will not activate, as it's sometimes forced to switch out and have one of its teammates take a hit from the opposing side. For example, while Staraptor is on the field, Choice Band Dragonite can switch-in switch in without worrying about a decrease in Attack and proceed to use Outrage, which forces Staraptor to switch into Porygon2 to tank Dragonite's attack.
* Staraptor needs to be careful about Intimidate activating while switching into Bisharp for to use Close Combat to check it, as Adamant nature Bisharp can OHKO Staraptor with Sucker Punch after a Swords Dance boost, while Jolly nature Bisharp outspeeds it.
* While Staraptor can check many physical attackers, most setup sweepers such as Landorus-T use Staraptor as setup bait, so it needs to be careful.
* It's very important that Staraptor keeps Stealth Rock off the field as much as possible, as it limits it from taking hits from physical attackers, so switch Staraptor in as soon as the foe sets Stealth Rock to avoid taking damage,(AC) and use Defog afterwards.
* Do not be afraid to use Roost as a means of scouting a strong physical attack, as Staraptor appreciates staying on the field longer to for use later in the game.
* Staraptor should never be used to tank any special attacks;(SC) other than its teammate, Chansey,(AC) should.
* Staraptor should switch into defensive Pokemon such as Skarmory, Forretress, and opposing Chansey to remove entry hazards with Defog. However, it hates being hit by Toxic from the likes of Mandibuzz and has no way to spread status, so it loses to most walls one-on-one.

Team Options
========

* Together, Chansey and Porygon2 create an outstanding defensive core with Staraptor.
* All teammates appreciate Staraptor's ability to soften physical attacks for its team, its neutrality to Fighting-type attacks, and ability to (parallel sentence structure) remove entry hazards.
* Chansey is a great partner for Staraptor, as it can sponge special attacks, set up Stealth Rock, switch into status moves being a great absorber thanks to Natural Cure, spread status with Toxic, and cure Staraptor of any status with Heal Bell. In return, Staraptor can take on physical attackers and Fighting-types.
* Porygon2 also capitalizes on Staraptor's physical bulk in being another physically defensive tank. Porygon2 can punish setup sweepers such as Mega Scizor with Foul Play and spread status such as Toxic.
* Porygon-Z appreciates Staraptor's ability to remove entry hazards, increasing its chances to take a hit without receiving chip damage so it can sweep easier.
* Alongside Staraptor,(AC) Meloetta is also another reliable check to Fighting teams thanks to its Psychic typing, as well as being and it is able to wallbreak other teams. Meloetta appreciates Staraptor switching into physical attackers that it's weak to,(AC) such as Heracross.
* Diggersby can break through walls for Staraptor thanks to Huge Power. Diggersby's Ground typing grants it an immunity to Electric-types alongside switching into Thunder Wave users such as Klefki and Ferrothorn. Diggersby can also take on Steel-types such as Heatran.
* Setup sweepers such as Mega Charizard X are always a problem for Staraptor,(AC) so Choice Scarf Ditto serves as a great way in eliminating them due to its Imposter ability and copying stat changes.

[SET]
name: Choice Scarf (Normal)
move 1: Brave Bird
move 2: Double-Edge
move 3: Close Combat
move 4: U-turn
item: Choice Scarf
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Brave Bird has great damage output, deals dealing massive damage to targets that don't resist it and OHKOes OHKOing Tapu Bulu and Mega Venusaur.
* Double-Edge hits Electric-types such as Tapu Koko and Xurkitree, which would otherwise resist its Brave Bird.
* Close Combat is Staraptor's main coverage move in hitting Tyranitar while checking Steel-types such as Bisharp and Excadrill.
* U-turn provides its teammates with momentum while dealing damage. It's also great when the opposing team chooses to switch out, as Staraptor can switch into a reasonable check or counter.

Set Details
========

* Maximum Speed EVs with a Jolly nature allows allow Staraptor to be as fast as possible.
* 252 Attack EVs increases increase Staraptor's damage output, which helps in revenge killing easier.
* Choice Scarf is required for Staraptor to become a threatening revenge killer, outspeeding other Choice Scarf users such as Kyurem-B, Excadrill, and Hydreigon.
* Reckless increases the power of Brave Bird and Double-Edge, dealing more damage to foes.

Usage Tips
========

* This set mainly utilizes Staraptor's role as a revenge killer to remove threats such as Keldeo. It can also be a great late-game cleaner once all of its checks and counters are eliminated.
* Thanks to Staraptor's excellent offensive presence and Reckless, it can be brought in early-game to wallbreak as much as possible to support its teammates.
* Make sure to have Staraptor come in after a fainted teammate or a double switch to avoid taking any unnecessary damage.
* Staraptor needs to avoid status at all cost, as they ruin its role as a revenge killer.
* Be cautious about letting Staraptor get chipped down quickly, as it's weak to Stealth Rock,(AC) and recoil from Double-Edge and Brave Bird can really shorten its longevity.
* Staraptor should also avoid switching into Stealth Rock often, as the damage is severe and wears it down very fast.
* Do not take Staraptor's role for granted when it's against a wall it can't break such as Skarmory or Hippowdon. Instead, Staraptor should consider U-turning using U-turn to pivot out to deal a bit of damage while switching into a more appropriate counter to be preserved for later in the game.

Team Options
========

* Staraptor appreciates Sticky Web support from the likes of Smeargle,(AC) which provides providing Speed control for Staraptor.
* (space) Porygon-Z is a great special sweeper, assisting Staraptor in checking Fighting teams and breaking through other teams with their offensive presence. Staraptor's ability to revenge kill and wallbreak can open up opportunities for Porygon-Z to sweep.
* Choice Specs Meloetta serves as a great wallbreaker to physically defensive foes that would otherwise wall Staraptor. Meloetta can alleviate pressure off Staraptor in taking on Fighting teams.
* Heliolisk can form a nice VoltTurn core alongside Staraptor, as they can both pivot each other and apply pressure while Stealth Rock and Sticky Web are on the field.
* Diggersby is another great physical wallbreaker that accompanies Staraptor, as it can take on Steel-types such as Celesteela.
* Ditto is a fantastic partner for Staraptor, checking strong setup sweepers such as Mega Charizard X and Dragonite.

[STRATEGY COMMENTS]
Other Options
=============

Normal
--------

* A Choice Band with an Adamant nature should can ("Should" implies it must) be used with Reckless,(AC) as it not only maximizes Staraptor's damage output but also Brave Bird and Double-Edge's power, making Staraptor even more of a wallbreaker; however, Staraptor prefers to run Defog to remove entry hazards,(AC) and it loses out on revenge killing if used over a Choice Scarf.
* Rocky Helmet can punish physical attackers upon contact,(AC) but Leftovers is more reliable in for giving Staraptor recovery.
* Whirlwind is good for phazing setup sweepers such as Mega Scizor and Dragonite while getting chip damage while when Stealth Rock is on the field; however, Staraptor can't find much use for it,(AC) and Porygon2 helps check them.
* Toxic can be used to put a timer on defensive walls, making it easier to wear them down; however, Chansey and Porygon2 fit that role much better,(AC) and it wastes a moveslot for something better that Staraptor can use.
* Feather Dance can be used to cripple physical attackers and allow Staraptor to recover more easily with Roost. However, the move is useless against Defiant Bisharp and Mega Scizor,(AC) which can keep using Swords Dance. (There was a missing word. I'm pretty sure this is what you were trying to say but correct me if I'm wrong)

Checks and Counters
===================

Normal
--------
**Physically Defensive Walls**: Physically defensive Pokemon such as Skarmory, Hippowdon, and Mega Slowbro can easily tank Staraptor's attacks and recover any damage they took, especially stalling out against the Choice Scarf set to stall it out, as Staraptor will constantly take recoil damage.

**Special Attackers**: Due to Staraptor's subpar special bulk, special attackers such as Magearna and Nihilego can easily pressure Staraptor and KO it.

**Steel-types**: Steel-types such as Celesteela, Bisharp, and Mega Scizor can give Staraptor trouble. Celesteela can take multiple Close Combats from Staraptor and proceed to stall with Leech Seed, Mega Scizor can tank a Brave Bird and KO it back with Bullet Punch, and Bisharp can take on defensive Staraptor given that it received a Defiant boost from Intimidate.

**Electric-types**: Electric-types such as Tapu Koko and Xurkitree and can easily KO Staraptor with their STAB moves; however, they need to be wary of Choice Scarf Double-Edge, while Magnezone need to be careful of Close Combat.

**Rock-types**: Staraptor is usually forced to switch against Rock-types out or rely on KOing them with Close Combat. Terrakion, Rhyperior, and Nihilego can pressure Staraptor with their Rock-type attacks.

**Residual Damage**: Staraptor does not appreciate taking any sort of residual damage;(SC),(RC) as Stealth Rock will wear it down, finding it difficult to use Defog while preserving to preserve it for later in the game. Poison shortens Staraptor's longevity,(AC) while burns decrease its Attack.

**Status**: Staraptor hates being inflicted by status;(SC) as Toxic wears down both sets fast, paralysis cripples Choice Scarf Staraptor, and burns decreases decrease its attacking power.

**Wallbreakers**: Staraptor cannot switch into wallbreakers such as Choice Band Dragonite even after an Intimidate, as it outspeeds Staraptor and 2HKOes with Outrage. Landorus-T can easily break through Staraptor with Stone Edge after a Swords Dance boost.
GP 1/1
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Brave Bird is Staraptor's main STAB move, hitting targets that don't resist the attack hard for decent damage
"Hard for decent damage" is contradictory. Get rid of one if you mean the other. Either say "hard" or "decent damage".

Thanks
 

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