RU Stakataka (full)

Oathkeeper

"Wait!" he says, do I look like a waiter?
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[OVERVIEW]
Stakataka is one of the better defensive Pokemon in the RU metagame due to its incredible bulk, defensive typing, and multiple utility move options. It functions primarily as a Stealth Rock user for bulky offensive and balanced teams, but it also works as an offensive Trick Room setter that can set up against common Pokemon like Noivern and Togekiss. Stakataka's main advantage over its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing. Its combination of Fire neutrality and Flying, Fairy, and Psychic resistances means it checks many common threats utilizing Fire-type coverage like Gardevoir, specially offensive Necrozma, and Noivern in addition to Salazzle and Chandelure. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. Unfortunately, since Stakataka's the slowest Pokemon in the tier, it's usually getting hit first and worn down easily, and it is forced to make predictions even when other defensive Pokemon are switching in. Its 4x Ground and Fighting weaknesses mean it finds itself offensively pressured a lot.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Body Press hits Steel-types the hardest and takes advantage of Defense boosts from Beast Boost. Toxic cripples switch-ins to Stakataka like Seismitoad and Milotic. Stone Edge, however, nails Chandelure, Volcanion, and Golisopod. Earthquake can be used over Stone Edge to reliably hit Fire- and Electric-types without the possibility of missing. Leftovers gives Stakataka some staying power over the course of a match, especially against Air Slash flinches from Togekiss. 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible.

Stakataka's typing gives it some more weaknesses than other Steel-types; its Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weaknesses to Ground and Fighting ruin its ability to check threats like Steelix, Metagross, Raikou, and Choice Scarf Zarude. Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Flygon, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Options like Togekiss and Crobat are solid checks to Fighting-types like Heracross and Mienshao. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon also appreciate Stakataka's defensive profile. Grass-type teammates like Roserade appreciate Stakataka being a decent switch-in to Fire-types and stonewalling most of the tier's Flying-types. Stakataka's sturdy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can give Ground-types like Gastrodon some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier to wear down.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Shuca Berry / Chople Berry
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka's low Speed gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. Shuca Berry lets Stakataka take a Ground-type move that could potentially OHKO it, while Chople Berry does the same for a Fighting-type move. Life Orb can be used for extra attacking power, including 2HKOing Milotic, but the recoil makes it much worse at checking threats like Noivern early in the match. A Lonely nature and 15 Defense IVs make Beast Boost raise Stakataka's Attack stat rather than its Defense.

Stakataka should be used as a late-game sweeper for more balanced and offensive teams. It is best paired with Spikes setters like Klefki, Roserade, and Golisopod in order to wear down checks such as Seismitoad, Suicune, and Milotic. Stealth Rock from teammates such as Seismitoad, Rhyperior, and Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic are highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross, Seismitoad, Incineroar, or Sharpedo can help wear them down. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such as Togekiss, Noivern, and Toxtricity. Other checks to Flying-types, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used to punch holes in opposing teams and catch the opponent off guard. However, due to Stakataka's slow Speed and Choice lock, it can easily be set up on. Shuca Berry or Chople Berry on the defensive set allows Stakataka to tank an attack from threats like Aerodactyl, Flygon, and Rhyperior or Heracross, Mienshao, and Cobalion. Unfortunately, Stakataka sorely misses passive recovery, and taking a super effective attack will likely leave it with little HP remaining anyway.

Checks and Counters
===================

**Fighting-types and Fighting-type Coverage**: Due to Stakataka's 4x weakness to Fighting, threats like Heracross, Mienshao, and Cobalion are just a few Pokemon that send it running. None of them want to switch into it, however. Close Combat Zarude and Aura Sphere Raikou are just a couple of threats with coverage to also exploit this weakness.

**Ground-types and Ground-type Coverage**: Pokemon like Rhyperior, Seismitoad, and Gastrodon have little to fear from Stakataka and force it out. Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

**Bulky Water-types**: Milotic, Suicune, and Gastrodon can come in safely on Stakataka and heal any damage.

[CREDITS]
- Written by: [[Sputnik, 475916], [Oathkeepre, 83980]]
- Quality checked by: [[GoldCat, 359771], [Expulso, 202058]]
- Grammar checked by: [[Finland, 517429], [CryoGyro, 331519]]
 
Last edited:

gorex

penguin council
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LCPL Champion
QC would like to see the following set reflected as the Defensive Stealth Rock set.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

Mention Earthquake in the write-up as well, as a way to hit Fire-types and Electric-types, but without the possibility of miss.
While you're at it and editing the analysis, do remove the hyperlinks in the write-up, pretty sure there's a shortcut for it so shouldn't take long.

Let me know when you're done editing to accommodate for the set change.
 

GoldCat

BOSSARU CUP WINNER
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[OVERVIEW]
  • Stakataka is one of the better defensive Pokemon in the RU metagame due to its incredible bulk, defensive typing, and multiple utility move options.
  • It functions primarily as a Stealth Rock user for bulky offensive and balanced teams, but also works as an offensive Trick Room setter and abuser due to its sluggish Speed tier.
  • It checks many common threats including Fairy-types utilizing Fire-type moves like Togekiss and Gardevoir, unlike its Steel-type brethren like Metagross and Steelix, while also checking Pokemon like Noivern, Crobat, and specially offensive Necrozma Zarude. (Staka is a pretty poor Zarude check, as it takes a good chunk from Power Whip and there's always the risk of CC.)
  • Thanks to a new move in Body Press, it can utilize Defense increases from Beast Boost to take on threats that normally would check it like Curse Snorlax. (It really doesn't. The Snorlax have to switch into Stakataka after scoring a KO for the Beast Boost but because Snorlax is faster it can safely Curse up and potentially win the 1v1.)
  • While its Speed tier is helping it one way, it's hurting it in another, since it's the slowest Pokemon in the tier and is usually getting hit first and worn down easily.
  • It faces competition from other Steel-type defensive Stealth Rock users like Steelix and Registeel, since Steelix carries a Volt Switch immunity while Registeel need not worry about Grass-type move neutrality. (Both Steelix and Registeel are ranked two tiers lower than Stakataka so Metagross is a better example. Maybe rhyp and toad too.)
Further things to add from set comments:
(Defensive SR)

Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. This gives Stakataka better matchups against threats such as Noivern and Togekiss. (Obv. you can rewrite and shorten it, but a mention of Stakataka's unique typing and Fire neutrality are mandatory.)
(Offensive TR)

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up. (Again you can rewrite it if you want to.)
Stakataka can set Trick Room against common Pokemon like Noivern and Togekiss.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. This gives Stakataka better matchups against threats such as Noivern and Togekiss. (When converting minis to full-analyses it's important to keep in mind that the set comments section is only for explaining the set while in minis it has a bit of the overview as an introduction. The information is good so move this up to the overview.) Body Press is the preferred last move, as it hits harder than Earthquake with the above EVs. Earthquake is still viable, however, as it hits Metagross and Doublade super effectively while reliably hitting Fire- and Electric-types without the possibility of a miss. (The mention of EQ not missing really only makes sense if you've already talked about Stone Edge so I think this needs a rewrite. I would mention how Body Press is Stakataka's hardest-hitting move for most of the Steels while taking advantage of Defense boosts from Beast Boost. Then mention Toxic and how Edge can be used for Chandelure and Volcanion. Last I would explain EQ.) Toxic cripples switch-ins to Stakataka like Seismitoad and Milotic. Leftovers gives Stakataka some staying power over the course of a match. Special Defense EVs and a Sassy nature complement Stakataka's natural physical bulk and allow it to take some hits from the likes of Noivern, Xurkitree, and Chandelure. (No need to explain 252/252 spreads.) 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible and Stakataka slower than Lonely Trick Room Stakataka, therefore allowing it to deal significant damage in Trick Room set by the opponent.

Stakataka's typing gives it some added weaknesses when compared to its Steel-type competition; the Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Flygon and Heracross. Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Flygon, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon can also take advantage of appreciates Stakataka's defensive profile. Grass-type teammates like Zarude, Roserade, and Celebi appreciate Stakataka being a decent switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can also give Ground-types such as Rhyperior Gastrodon (Rhyperior is already one of the better switch-ins to Toxtricity.) and Seismitoad some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier for Stakataka and its teammates to wear down.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Life Orb Shuca Berry / Chople Berry (Shuca/Chople gives Stakataka way more set up opportunities, but LO should still be mentioned)
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka is an enormous offensive threat under Trick Room. It is the slowest viable Pokemon in the tier, which means it will almost always move first when Trick Room is up. Said Stakataka's low Speed also gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. (Insert shuca/chople and LO mention, LO means Edge 2HKOes Milotic.) Beast Boost lets Stakataka snowball teams with Attack boosts. A Lonely nature and 15 Defense IVs make Beast Boost use Stakataka's Attack stat rather than its Defense.

Stakataka is to be used as a late-game sweeper for more balanced and offensive teams. Set up Trick Room on a foe that doesn't immediately threaten Stakataka, such as Noivern, Crobat, or Sylveon. Stakataka is best paired with Spikes in order to wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic is highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross or Seismitoad can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such Togekiss, Noivern, and Toxtricity. Other checks to Flying, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[STRATEGY COMMENTS]
Other Options
=============
  • Choice Band can be used on a wallbreaking set to punch holes in opposing teams and catch the opponent off guard. But, due to Stakataka's slow Speed tier combined with being locked into one move, it can easily be taken advantage of by setup sweepers.
  • Toxic offers Stakataka more utility on the defensive Stealth Rock set over one of its coverage moves. However, it means that Stakataka can no longer hit opposing Steel-types reliably. (Toxic is in the main slots now so obv. shouldn't be here anymore.)
  • Shuca Berry allows Stakataka to tank one Ground-type move from threats like Aerodactyl, Flygon, and Rhyperior. Unfortunately, Stakataka then misses out on much-needed passive recovery that Leftovers offers. Not to mention that Stakataka may be left with little-to-no HP left.
  • Similarly, Chople Berry grants Stakataka to eat up a Fighting-type move from the likes of Heracross, Mienshao, and Cobalion. However, the same dangers akin to those of Shuca Berry arise. (Because Shuca/Chople are the main items on TR specify that this is for the SR set.)

Checks and Counters
===================

**Fighting-types**: Due to Stakataka's 4x weakness to Fighting, threats like Heracross, Mienshao, and Cobalion are just a few Pokemon that send Stakataka running. None of them want to switch into it, however.

**Ground-types**: Similarly to Fighting-types, Stakataka is 4x weak to Ground as well. Which means that Pokemon like Rhyperior, Seismitoad, and Gastrodon have little to fear from Stakataka.

**Physically Bulky Pokemon**: Milotic, Suicune, and others like Doublade can all come in safely on Stakataka and retaliate right back or heal up with Recover or Rest. (I think it's better if this was just bulky Waters, as the tier doesn't have many physically bulky mons that can take on Stakataka and even Doublade doesn't like EQ from TR variants.)

**Earthquake Coverage**: Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

[CREDITS]
- Written by: [[Sputnik, 475916], [Oathkeepre, 83980]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2.
 
Last edited:

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
add remove comments


[OVERVIEW]
Stakataka is one of the better defensive Pokemon in the RU metagame due to its incredible bulk, defensive typing, and multiple utility move options. It functions primarily as a Stealth Rock user for bulky offensive and balanced teams, but also works as an offensive Trick Room setter and abuser due to its sluggish Speed tier, which means it will almost always move first when Trick Room is up and it can set Trick Room against common Pokemon like Noivern and Togekiss. Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing; its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion, which means it checks many common threats including Fairy-types utilizing Fire-type moves like Gardevoir and specially offensive Necrozma, unlike its aforementioned Steel-type brethren, while also checking Pokemon like Crobat. [this is the longest sentence ever, split it up a bit. also mention noivern, salazzle, and chandelure as pokemon that this fire neutrality lets it check] Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. Unfortunately, while its Speed tier is helping it one way, it's hurting it in another, since it's the slowest Pokemon in the tier and is usually getting hit first and worn down easily. [this sentence is too vague, mention that this forces it to predict on the switch even when it's defensive pokemon switching in].

[also, this intro absolutely needs to mention its quad weaknesses to fighting and ground - that's its biggest flaw, way more important than the speed tier stuff]

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Body Press hits opposing Steel-types the hardest while taking advantage of Defense boosts from Beast Boost. Toxic cripples switch-ins to Stakataka like Seismitoad and Milotic. Stone Edge, however, nails Chandelure and Volcanion (and Golisopod). Earthquake can be used over Stone Edge to reliably hit these two foes as well as other Fire- and Electric-types without the possibility of missing. Leftovers gives Stakataka some staying power over the course of a match. [notably, since Lefties out-recovers Air Slash, you can't get worn down by flinches from Togekiss even at low HP] 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible and Stakataka slower than Lonely Trick Room Stakataka, therefore allowing it to deal significant damage in Trick Room set by the opponent. [TR is rare enough that this really doesn't need to be mentioned]

Stakataka's typing gives it some added weaknesses when compared to its Steel-type competition; the Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weakness to Ground and Fighting can make it more vulnerable to threats such as Flygon and Heracross. [I don't like these examples for the quad weaknesses; normal Steel-types aren't gonna wall flygon or heracross anyways. Instead, mention how this means Ground and Fighting coverage from things like Steelix, Metagross, Scarf Zarude, and Raikou can ruin its ability to check them] Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Flygon, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon also appreciate Stakataka's defensive profile. Grass-type teammates like Zarude, Roserade, and Celebi appreciate Stakataka being a decent switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can also give Ground-types such as Gastrodon and Seismitoad some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier for Stakataka and its teammates to wear down.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Shuca Berry / Chople Berry
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka's low Speed gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. Shuca Berry lets Stakataka eat up a Ground-type move that could potentially OHKO it, while Chople Berry does the same, but for a Fighting-type move. Life Orb can also be used for extra attacking power including 2HKOing Milotic. [include something like "but the recoil makes it much worse at checking threats like Noivern early in the match"] Beast Boost lets Stakataka snowball teams with Attack boosts. A Lonely nature and 15 Defense IVs make Beast Boost use Stakataka's Attack stat rather than its Defense.

Stakataka is to be used as a late-game sweeper for more balanced and offensive teams. Stakataka is best paired with Spikes in order to wear down checks such as Seismitoad, Suicune, and Milotic, so Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic [these mons don't really fit well on offense; I'd mention something like Incin, Salazzle, Sharpedo, Cloyster, etc.] is highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross or Seismitoad can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such Togekiss, Noivern, and Toxtricity. Other checks to Flying, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used on a wallbreaking set to punch holes in opposing teams and catch the opponent off guard. But, due to Stakataka's slow Speed tier combined with being locked into one move, it can easily be taken advantage of by setup sweepers. Shuca Berry allows Stakataka to tank one Ground-type move from threats like Aerodactyl, Flygon, and Rhyperior. Unfortunately, Stakataka then misses out on much-needed passive recovery that Leftovers offers. Not to mention that Stakataka may be left with little-to-no HP left. Similarly, Chople Berry grants defensive Stealth Rock Stakataka the ability to eat up a Fighting-type move from the likes of Heracross, Mienshao, and Cobalion. However, the same dangers akin to those of Shuca Berry arise.

Checks and Counters
===================

**Fighting-types**: Due to Stakataka's 4x weakness to Fighting, threats like Heracross, Mienshao, and Cobalion are just a few Pokemon that send Stakataka running. None of them want to switch into it, however.

**Ground-types**: Similarly to Fighting-types, Stakataka is 4x weak to Ground as well. Which means that Pokemon like Rhyperior, Seismitoad, and Gastrodon have little to fear from Stakataka.

**Bulky Water-types**: Milotic, Suicune, and Gastrodon can all come in safely on Stakataka and retaliate right back or heal up with Recover or Rest.

**Earthquake Coverage**: Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

[mention Fighting coverage too - CC Zarude, Aura Sphere Raikou]

[CREDITS]
- Written by: [[Sputnik, 475916], [Oathkeepre, 83980]]
- Quality checked by: [[GoldCat, 359771], [Expulso, 202058]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Oathkeepre QC 2/2 once fully implemented, good job. Make sure to emphasize the quad weaknesses more in the intro.
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma

[OVERVIEW]
Stakataka is one of the better defensive Pokemon in the RU metagame due to its incredible bulk, defensive typing, and multiple utility move options. It functions primarily as a Stealth Rock user for bulky offensive and balanced teams, but it also works as an offensive Trick Room setter and abuser due to its sluggish Speed tier, which means it will almost always move first when Trick Room is up and it can due to its abysmal Speed and ability to set Trick Room against common Pokemon like Noivern and Togekiss. Stakataka's main advantage when compared to its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing. Its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion. This combination also means it checks many common threats including Fairy-types (bc Necrozma isn't Fairy) utilizing Fire-type moves coverage like Gardevoir, (AC) and specially offensive Necrozma, (AC) and Noivern in addition to Noivern, Salazzle (RC) and Chandelure, unlike its aforementioned Steel-type brethren, while also checking Pokemon like Crobat. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. Unfortunately, since it's Stakataka's the slowest Pokemon in the tier, it's usually getting hit first and worn down easily, (AC) and it is also forced to predict on switches more often than not, even when other defensive Pokemon are switching in. Lastly, due to its 4x weakness to Ground- and Fighting-type moves, Stakataka finds itself offensively pressured a lot, (AC) since both are common in RU.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Body Press hits opposing Steel-types the hardest while taking advantage of Defense boosts from Beast Boost. Toxic cripples switch-ins to Stakataka like Seismitoad and Milotic. Stone Edge, however, nails Chandelure, Volcanion, and Golisopod. Earthquake can be used over Stone Edge to reliably hit these two foes the former two (or did you mean something else?) as well as other Fire- and Electric-types without the possibility of missing. Leftovers gives Stakataka some staying power over the course of a match, since Leftovers will cancel notably cancelling out Air Slash flinches from Togekiss. 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible.

Stakataka's typing gives it some added weaknesses when compared to its Steel-type competition; the Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weaknesses to Ground and Fighting ruin its ability to check threats that carry such coverage moves like Steelix, Metagross, Raikou, and Choice Scarf Zarude. Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Flygon, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so options like Togekiss and Crobat are recommended. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon also appreciate Stakataka's defensive profile. Grass-type teammates like Zarude, Roserade, and Celebi appreciate Stakataka being a decent switch-in to Fire-types while also stonewalling most of the tier's Flying-types. Stakataka's beefy sturdy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can also give Ground-types such as Gastrodon and Seismitoad some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier for Stakataka and its teammates to wear down.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Shuca Berry / Chople Berry
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka's low Speed gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. Shuca Berry lets Stakataka eat up a Ground-type move that could potentially OHKO it, while Chople Berry does the same, but for a Fighting-type move. Life Orb can also be used for extra attacking power, (AC) including 2HKOing Milotic, but the recoil makes it much worse at checking threats like Noivern early in the match. Beast Boost lets Stakataka snowball teams with Attack boosts. A Lonely nature and 15 Defense IVs make Beast Boost use raise Stakataka's Attack stat rather than its Defense.

Stakataka is to should be used as a late-game sweeper for more balanced and offensive teams. Stakataka It is best paired with Spikes in order to wear down checks such as Seismitoad, Suicune, and Milotic, so and Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, or and Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic is are highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross, Seismitoad, Incineroar, (AC) or Sharpedo can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such as Togekiss, Noivern, and Toxtricity. Other checks to Flying-types, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used on for a wallbreaking set to punch holes in opposing teams and catch the opponent off guard. But However, due to Stakataka's slow Speed tier combined with being locked into one move and Choice lock, it can easily be taken advantage of by setup sweepers. Shuca Berry or Chople Berry on the defensive set allows Stakataka to tank one Ground-type move from threats like Aerodactyl, Flygon, and Rhyperior or one Fighting-type move from the likes of Heracross, Mienshao, and Cobalion. Unfortunately, Stakataka then misses out on much-needed passive recovery that Leftovers offers, (period -> comma) not to mention that Stakataka may be left with little-to-no HP left. either Berry may leave it with little to no HP left. Similarly, Chople Berry grants defensive Stealth Rock Stakataka the ability to eat up a Fighting-type move from the likes of Heracross, Mienshao, and Cobalion. However, the same dangers akin to those of Shuca Berry arise.

Checks and Counters
===================

**Fighting-types and Fighting-type Coverage**: Due to Stakataka's 4x weakness to Fighting, threats like Heracross, Mienshao, and Cobalion are just a few Pokemon that send Stakataka it running. None of them want to switch into it, however. Additionally, Close Combat Zarude and Aura Sphere Raikou are just a couple of threats with coverage to exploit this weakness.

**Ground-types and Ground-type Coverage**: Similarly to Fighting-types, Stakataka is 4x weak to Ground as well, (period -> comma) which means that Pokemon like Rhyperior, Seismitoad, and Gastrodon have little to fear from Stakataka. it. Additionally, Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

**Bulky Water-types**: Milotic, Suicune, and Gastrodon can all come in safely on Stakataka and retaliate right back or heal up with Recover or Rest.

**Earthquake Coverage**: Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

**Fighting-move Coverage**: Close Combat Zarude and Aura Sphere Raikou are just a couple of threats that carry coverage moves to take advantage of Stakataka's 4x weakness to Fighting.

[CREDITS]
- Written by: [[Sputnik, 475916], [Oathkeepre, 83980]]
- Quality checked by: [[GoldCat, 359771], [Expulso, 202058]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

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GP 2/2
OVERVIEW]
Stakataka is one of the better defensive Pokemon in the RU metagame due to its incredible bulk, defensive typing, and multiple utility move options. It functions primarily as a Stealth Rock user for bulky offensive and balanced teams, but it also works as an offensive Trick Room setter due to its abysmal Speed and ability to set Trick Room that can set up against common Pokemon like Noivern and Togekiss. Stakataka's main advantage when compared to over its Stealth Rock-setting competition in Metagross, Registeel, and Cobalion is its typing. Its Fire neutrality gives it a leg up on Metagross and Registeel, while resistances to Flying, Fairy, and Psychic give it an advantage over Cobalion. This combination also combination of Fire neutrality and Flying, Fairy, and Psychic resistances means it checks many common threats utilizing Fire-type coverage like Gardevoir, specially offensive Necrozma, and Noivern in addition to Salazzle and Chandelure, unlike its aforementioned Steel-type brethren, while also checking Pokemon like Crobat. Its quadruple Normal resistance makes it one of the tier's better ways to take Toxtricity's Boomburst as well. Unfortunately, since Stakataka's the slowest Pokemon in the tier, it's usually getting hit first and worn down easily, and it is also forced to predict on switches more often than not, make predictions even when other defensive Pokemon are switching in. Lastly, due to its 4x weakness to Ground- and Fighting-type moves, Stakataka Its 4x Ground and Fighting weaknesses mean it finds itself offensively pressured a lot, since both are common in RU.

[SET]
name: Defensive Stealth Rock
move 1: Stealth Rock
move 2: Gyro Ball
move 3: Body Press
move 4: Toxic / Stone Edge
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

Body Press hits opposing Steel-types the hardest while taking and takes advantage of Defense boosts from Beast Boost. Toxic cripples switch-ins to Stakataka like Seismitoad and Milotic. Stone Edge, however, nails Chandelure, Volcanion, and Golisopod. Earthquake can be used over Stone Edge to reliably hit these foes as well as other Fire- and Electric-types without the possibility of missing. Leftovers gives Stakataka some staying power over the course of a match, notably cancelling out especially against Air Slash flinches from Togekiss. 0 Speed IVs and a Sassy nature make Gyro Ball as strong as possible.

Stakataka's typing gives it some added weaknesses when compared to its Steel-type competition more weaknesses than other Steel-types; the its Water weakness makes it worse against threats like Sharpedo and Suicune, while its gnarly quadruple weaknesses to Ground and Fighting ruin its ability to check threats that carry such coverage moves like Steelix, Metagross, Raikou, and Choice Scarf Zarude. Teams wielding Stakataka must cover its glaring weaknesses with the rest of their defensive core. Water- and Grass-types such as Volcanion, Suicune, Zarude, and Celebi can take on threatening Water-types for Stakataka. Grass-types can also take on threatening Ground-types such as Flygon, Seismitoad, and Rhyperior, as can Bug-types like Heracross and Golisopod. Solid checks to Fighting-types like Heracross and Mienshao are also a necessity, so Options like Togekiss and Crobat are recommended solid checks to Fighting-types like Heracross and Mienshao. Sylveon also fits the bill, and it can use Wish to keep Stakataka healthy throughout the match. These Pokemon also appreciate Stakataka's defensive profile. Grass-type teammates like Roserade appreciate Stakataka being a decent switch-in to Fire-types while also and stonewalling most of the tier's Flying-types. Stakataka's sturdy resistance to Toxtricity's Boomburst and ability to deal with Xurkitree to an extent can also give Ground-types like Gastrodon some breathing room. Stakataka fails to keep Stealth Rock up against Defog Volcanion and Rapid Spin Starmie, so having deterrents to them is recommended. Electric-types such as Raikou and Xurkitree can force those two out consistently, and Knock Off users like Incineroar, Mienshao, and Salazzle can remove Volcanion's Heavy-Duty Boots, making it easier for Stakataka and its teammates to wear down.

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Gyro Ball
move 3: Stone Edge
move 4: Earthquake
item: Shuca Berry / Chople Berry
ability: Beast Boost
nature: Lonely
evs: 252 HP / 252 Atk / 4 SpD
ivs: 15 Def / 0 Spe

[SET COMMENTS]

Stakataka's low Speed gives its Gyro Ball 150 Base Power against a large portion of the tier. Earthquake is the preferred last move for hitting Metagross, Cobalion, Steelix, and Doublade. Shuca Berry lets Stakataka eat up take a Ground-type move that could potentially OHKO it, while Chople Berry does the same for a Fighting-type move. Life Orb can also be used for extra attacking power, including 2HKOing Milotic, but the recoil makes it much worse at checking threats like Noivern early in the match. Beast Boost lets Stakataka snowball teams with Attack boosts. A Lonely nature and 15 Defense IVs make Beast Boost raise Stakataka's Attack stat rather than its Defense.

Stakataka should be used as a late-game sweeper for more balanced and offensive teams. It is best paired with Spikes setters like Klefki, Roserade, and Golisopod in order to wear down checks such as Seismitoad, Suicune, and Milotic, and Klefki, Roserade, and Golisopod work well in this regard. Stealth Rock from teammates such as Seismitoad, Rhyperior, and Metagross can also be employed for such a purpose. Ways to force damage onto bulky Water-types such as Suicune and Milotic are highly recommended, as they are some of Stakataka's best counters. Electric-types such as Raikou and Xurkitree can force these Water-types out, which can help rack up entry hazard damage, and Toxic Metagross, Seismitoad, Incineroar, or Sharpedo can help wear them down as well. Trick Room Stakataka lacks of any sort of recovery and needs to stay healthy in order to properly sweep later, so it shouldn't be your only check to Pokemon such as Togekiss, Noivern, and Toxtricity. Other checks to Flying-types, such as an Electric-type like Raikou or Xurkitree, can help out greatly in this regard, while another Toxtricity switch-in can be Porygon2 or Rhyperior. Stakataka can also be used as a sweeper on full Trick Room teams, although the playstyle is very inconsistent.

[STRATEGY COMMENTS]
Other Options
=============
Choice Band can be used for a wallbreaking set to punch holes in opposing teams and catch the opponent off guard. However, due to Stakataka's slow Speed and Choice lock, it can easily be taken advantage of by setup sweepers set up on. Shuca Berry or Chople Berry on the defensive set allows Stakataka to tank one Ground-type move an attack from threats like Aerodactyl, Flygon, and Rhyperior or one Fighting-type move from the likes of Heracross, Mienshao, and Cobalion. Unfortunately, Stakataka then misses out on much-needed passive recovery that Leftovers offers, not to mention that either Berry may leave it with little to no HP left sorely misses passive recovery, and taking a super effective attack will likely leave it with little HP remaining anyway.

Checks and Counters
===================

**Fighting-types and Fighting-type Coverage**: Due to Stakataka's 4x weakness to Fighting, threats like Heracross, Mienshao, and Cobalion are just a few Pokemon that send it running. None of them want to switch into it, however. Additionally, Close Combat Zarude and Aura Sphere Raikou are just a couple of threats with coverage to also exploit this weakness.

**Ground-types and Ground-type Coverage**: Similarly to Fighting, Stakataka is 4x weak to Ground as well, which means that Pokemon like Rhyperior, Seismitoad, and Gastrodon have little to fear from it Stakataka and force it out. Additionally, Metagross, Aerodactyl, and even opposing Stakataka are just a few Pokemon that carry Earthquake as a coverage move and can severely hurt Stakataka.

**Bulky Water-types**: Milotic, Suicune, and Gastrodon can all come in safely on Stakataka and retaliate right back or heal up with Recover or Rest heal any damage.

[CREDITS]
- Written by: [[Sputnik, 475916], [Oathkeepre, 83980]]
- Quality checked by: [[GoldCat, 359771], [Expulso, 202058]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
 

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