Glastrier Trick Room
https://pokepast.es/9da7255edbaea02e
Psychic Spam Screens HO
https://pokepast.es/dc38bd75f9c2cd44
Vincune + Toxic Spikes Nihilego Balance
https://pokepast.es/f12fa4d1d566eba6
1) kommo-o runs toxic to hit things like hippo and counters on the switch. It also wants eq to hit stuff like victini harderGot here a hazard stack volturn that was originally inspired by OU's Pre-dlc2 Zera/Cinderace offensive combo. This team revolves around a mixed Zera and specially defensive Incineroar, a very synergetic duo, as your main momentum grabbers with the double knock off spam meant to eliminate any heavy duty boots to help your hazards take effect. As far as hazard stacking goes, Golisopod is your spike setting pivot serving as a necessary ground resist as well, while Kommo-o sets up rocks and can abuse the hazard stack with dragon tail. Aegislash is the team's main psychic resist and spin blocker rocking a physical sub/toxic set meant to force switches with the toxic pressure while maintaining an offensive presence against calm mind users. The crit chance with shadow claw in combination with the hazards can rack up massive damage real quick. The final member of the team is a scarfed Articuno-galar meant to provide additional speed control since the team is rather slow barring Zera, and having Competitive can let it punish defog attempts too.
Some of the tougher match ups for the team are sub belly drum Kommo, bd Azumarill, psychic spam teams, Mamoswine, Draco spam from mons like Hydreigon and Latias, and Volcanion. Overall, it's been my favorite team to use in this meta so far.
Edit 1st January : Team no longer playable due to Regieleki rise to OU !
Heres my Regieleki Screens HO Version 2.0 that I made since I knew Blaziken was about to be banned. I fixed some details compared to the V1 that you can find here. The team is pretty straightforward as you can tell. Krookodile sets Stealth Rock, bother the opponent with Taunt and Knock Off and basically paves the field to allow Regieleki to set its Screens. Then you can abuse those Screens thanks to 4 great abusers. SubBD Kommo-o is insanely nasty under Screens and can set-up on a lot of Pokemon and win on its own a lot of games. The same applies to Demon Mew which is disgusting af at the moment. I changed the EVs spread to allow it to outspeed stuff such as Jolly Mamoswine which is always nice in my opinion. You can even invest more speed to outspeed Krookodile but you lose a lot of bulk and therefore some power on Body Press. Moltres-Galar is another dumb abuser under Screens. The EVs spread allows it to outspeed Timid Regieleki after an Agility. Last but not least Thundurus is the new Pokemon of the team and the substitute for Blaziken, it has a great speedtier and pretty filthy coverages. I know it may be tempting to play Scolipede over Blaziken since they're both sharing SD + Speed Boost but Scolipede has not the great offensive typing of Blaziken and can't beat Celesteela which is gonna be better for sure without Blaziken in the tier. Hope you'll enjoy the team !
Regieleki @ Light Clay
Ability: Transistor
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Rapid Spin / Volt Switch
- Explosion
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off
Thundurus (M) @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Sludge Bomb
- Psychic / Dark Pulse
Kommo-o @ Salac Berry
Ability: Bulletproof / Soundproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Poison Jab
Moltres-Galar @ Heavy-Duty Boots / Weakness Policy
Ability: Berserk
EVs: 20 Def / 252 SpA / 236 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Fiery Wrath
- Air Slash
Mew @ Chesto Berry
Ability: Synchronize
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Cosmic Power
- Rest
- Stored Power
- Body Press
Zarude is underratedgm. I messed up a bit w/ Zarude lately and I wanted to share two teams I've had decent success with on ladder & roomtours. Not a big achievement for sure, I'm just willing to put the lights on Dada, especially after being so wrong in my viab post (give this mon B+ or higher asap)
click the sprites for importable
I'm pretty sure you've seen a lot of teams like this, seing how common Tini + Zera (+ Spikes) is. Zarude fits well with this core, enjoying the fact that Zeraora can Knock the Helmets from the fat grasses & unsets like defensive Kommo-o, Vic breaking through its checks ; as well as the insane pivoting vortex those two can create. I didnt feel confident w/ Zeraora being my only speed control seeing how dragon dancers could just obliterate me, so I chose to go for scarf, with CC being here to have an emergency answer to bisharp, which kinda runs through this team otherwise. Tini & Zera sets are standard and their roles are pretty straightforward.
Rhyp brings rocks and a check to Zeraora & Salamence. I felt like Protect was the better option on the 4th slot in this team to keep the momentum vortex on, but tox or sd are both valid. Goggles Skarm checks krook & grasses and brings much appreciated chip through spikes + whirlwind. Slowking rounds up the team pretty well by doing slowking things, notably futureport and checking a few threats like Nidoqueen, Keldeo & special Mence. The goal of the team is to spend half the game clicking pivoting moves and hope that works, and it's been doing decently.
sprites
This one was originally meant to be built around Mamoswine, but I quickly realized that, somehow, BU Zarude would enjoy the fact that Mamo can power through Regen cores + Mence so I tried to make that work. Zarude can work as a solid win condition against fat builds once they've been weakened by either clanger or Mamo, and can check some stuff mid-game. Slowking brings future port, which is much appreciated by both (Mamo can't rly switch in on anything and that allows to pressure Guss/Tang/Mence for Zarude). This mence set looks like hot trash but it actually checks stuff like Victini, Krook, Zarude and Scizor much better than the standard offensive boots one (w/ the spread allowing it to outrun Krook). Spreading toxic is also nice, esp on stuff like Slowking/Rotom-Heat/Zeraora that could feel safe switching-in. Scarf Jira brings both speed control and key resists (ice/fairy/dragon notably). Zen headbutt > Trick can slightly help against Zeraora which can easily annihilate this team with the right set, but I'm pretty sure that's a lost cause anyway. Lastly, Goggles Rocks Kommo-o is a fun tech that allows to completely abuse Amoong, get rocks up, throw big hits and check some threats like Chandelure or Bisharp.
Try and somehow avoid getting 6-0d by Zeraora and that should be a fun squad.