Vaporeon @ Flame Orb
Ability: Cauterize
EVs: 252 HP/ 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Life Dew
- Toxic
- Flip Turn/Roar/Haze
Actually demonic to fight against now. It can still function as a Wish Passer, but it can now work better as a defensive wall. Having reliable recovery in Life Dew and getting 1/8 of its HP back every turn from Cauterize makes Vaporeon a nightmare to take down.
Unown @ Pixie Plate/Earth Plate
Ability: Libero
EVs: 252 HP / 252 SpAtk / 4 SpD
Quiet Nature
IVs: 0 Atk, 0 Spe
- Hidden Power
- Confuse Ray
- Trick Room
- Teleport
My favourite change so far. 182 SpAtk seems scary, but then Unown's only attacking move is 65BP and it has to choose what it wants to get walled by. Confuse Ray can be used to hax your opponent and get an opportunity to set up Trick Room so you can sweep (sort of). Unown's now borderline ridiculous and I love it.
Ambipom @ Choice Band/Life Orb/King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tail Slap
- U-turn
- Beat Up
- Arm Thrust
Laugh at it now, I dare you.
Current concerns:
Darkrai still seems very strong despite the multiple checks to it that exist. It might suffer from 4MSS, but 135 SpAtk and 125 Spe is no joke. I literally added and changed Cresselia to be a better Darkrai check.