Sneasel @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Triple Axel
- Ice Shard
Sneasel has weaseled its way to higher viability thanks to the defensive utility it offers in a metagame where Espeon dominates. Its dual STAB moves in Knock Off and Triple Axel are capable of wearing down its switch-ins like Weezing and Regirock so it can clean late-game with Swords Dance. Ice Shard lets Sneasel pick off foes like Ribombee and Whimsicott that outspeed it, with minimal chip after a Swords Dance. Sneasel is frail despite being able to come in on Psychic-type attacks, so it appreciates the support of slow pivots like Togedemaru and Wishiwashi. Entry hazard support from the likes of Palossand and Qwilfish are also a boon in order to wear down switch-ins like Poliwrath, with Palossand having the added benefit of annoying defensive Espeon. Wallbreakers like Gallade and Galarian Articuno can wear down opposing teams for Sneasel to clean later on; in return, it provides crucial speed control by threatening out chipped Charizard and Ribombee.
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