Ah finally, I have time for this. Sorry this took so long, as I said in my earlier post I have been unusually busy the past few days. But, I still have found time to build and play a bit with Chandelure, so lets get into it!
Overview:
Chandelure is a really cool breaker in the OU tier. Chandelure was blessed with one of the best offensive typings in the tier, as both Fire and Ghost are ridiculous offensive typings atm. With specs, very little wants to switch in on this beast, as it is capable of 2HKOing or OHKOing most of the tier not named Chansey. The combination of an insane offensive typing, the boost of power from Specs, and a base 145 special attack makes this thing a fearsome breaker in the tier. It is able to check things like Magearna, Bulu (doesn't like switching in on it though), Kartana, and is one of the best checks out there to Zard Y. Most balances consisting of fat cores like Celesteela + Pex + Venu just crumble to this thing. It can be annoying to stall thanks to Specs + Trick, but it isn't advised for this to be your main stallbreaker. It does have some downsides though. Its lacking bulk and middling speed make it hard for Chandelure for get the opportunity to fire of hits. This combination gives it a poor matchup vs Offense, which is pretty common. It also can be revenge killed easily by common OU mons like Lando, Gren, and Zygarde. Also, its fire typing is a curse and a blessing, as it makes it weak to rocks. Despite this, Chandelure is a pretty solid breaker in the tier that has a niche over other Fire type breakers because of its added ghost typing.
What changed for Chandelure from last gen?:
Chandelure didn't have a large effect on the meta-game last gen due to the prevalence of Pursuit trappers like Ttar and Weavile. While those mons are still around this gen, they are much aren't nearly as prevalent as in ORAS. Ghost and Fire have also become much better as offensive typings from ORAS due to things like Azu, Weavile, and Ttar being much less common. Fire and Ghost also don't really have very many resistances in the tier atm, making Chandelure have a lot of fun in some matchups.
Teambuilding with Chandelure:
Building with Chandelure was pretty tricky, but I think I made a pretty decent team. First of all, I'll go over the set I used with Chandelure.
The Chandelure team:
Koko can get in Chandy with U-turn/volt, beat chansey with Z Wild Charge, and can lure in fat grasses for chandy.
Any mage set is great for chandy. SG/TR sets appreciate chandys breaking power, while AV can beat ttar and get it in safely with volt.
Scizor can Defog away hazards, U-turn for momentum, or potentially clean up for chandy with SD.
Hazards in general are great for Chandy, as they can turn 2hkos into OHKO's on some mons.
Calcs:
Conclusion:
Chandelure is pretty cool in OU. Its insane offensive typing and great sp. atk gives it the ability to demolish most balance oriented teams. While it faces competition from other fire types like Zard Y and Heatran, its secondary Ghost typing gives it a niche over those. Its flaws of having low speed and bulk do hold it back though, as this gives it a poor matchup vs offense. It also is prey to some of the most common mons in OU like Gren and Zygarde. It's rocks weakness also sucks, since rocks are basically on every team. Despite this, I highly recommend using this thing, it is a really solid and slept on breaker.
That's all I got for now, hopefully I didn't make too many typos since I am extremely tired. Also, I'll take Victini for this upcoming week (using my main account, Riddikulusness). Thanks for reading!
Overview:
Chandelure is a really cool breaker in the OU tier. Chandelure was blessed with one of the best offensive typings in the tier, as both Fire and Ghost are ridiculous offensive typings atm. With specs, very little wants to switch in on this beast, as it is capable of 2HKOing or OHKOing most of the tier not named Chansey. The combination of an insane offensive typing, the boost of power from Specs, and a base 145 special attack makes this thing a fearsome breaker in the tier. It is able to check things like Magearna, Bulu (doesn't like switching in on it though), Kartana, and is one of the best checks out there to Zard Y. Most balances consisting of fat cores like Celesteela + Pex + Venu just crumble to this thing. It can be annoying to stall thanks to Specs + Trick, but it isn't advised for this to be your main stallbreaker. It does have some downsides though. Its lacking bulk and middling speed make it hard for Chandelure for get the opportunity to fire of hits. This combination gives it a poor matchup vs Offense, which is pretty common. It also can be revenge killed easily by common OU mons like Lando, Gren, and Zygarde. Also, its fire typing is a curse and a blessing, as it makes it weak to rocks. Despite this, Chandelure is a pretty solid breaker in the tier that has a niche over other Fire type breakers because of its added ghost typing.
What changed for Chandelure from last gen?:
Chandelure didn't have a large effect on the meta-game last gen due to the prevalence of Pursuit trappers like Ttar and Weavile. While those mons are still around this gen, they are much aren't nearly as prevalent as in ORAS. Ghost and Fire have also become much better as offensive typings from ORAS due to things like Azu, Weavile, and Ttar being much less common. Fire and Ghost also don't really have very many resistances in the tier atm, making Chandelure have a lot of fun in some matchups.
Teambuilding with Chandelure:
Building with Chandelure was pretty tricky, but I think I made a pretty decent team. First of all, I'll go over the set I used with Chandelure.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Trick
- Energy Ball / Flamethrower
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Trick
- Energy Ball / Flamethrower
This set is pretty self explanatory. Specs Chandy hits like a damn freight train, and having a crazy high BP move like Overheat really helps it. Overheat basically nukes something unless it is a bulky resist or Chansey. I chose to use Overheat over Fire Blast since Chandelure usually gets one hit in and switches always, so the extra BP is nicer imo. Shadow Ball is a much more spammable STAB move, as there aren't very many resists in the tier atm. Trick cripples Chansey and other fat mons that cant do much to Chandy. I like Energy Ball as the filler move since it hits Ttar hard and Gren for super effective damage. Flamethrower is nice as a more spammable fire move, but I really like Energy Ball.
The Chandelure team:
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Trick
- Energy Ball
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power [Ice]
- Taunt
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Trick
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shift Gear
- Ice Beam
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Trick
- Energy Ball
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- U-turn
- Hidden Power [Ice]
- Taunt
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Trick
Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shift Gear
- Ice Beam
- Thunderbolt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
I wanted to make a voltturn style team to help get in Chandelure easily. I decided to start with Specs Chandy + Z Wild Koko, as Z Wild Koko blows through Chansey for Chandy. It also lures in fat grasses and uturns on them, which can give Chandy free opportunities to break. Chandy is the main breaker on the team, capable of beating most balances. It also can annoy stall sometimes with trick. Z Wild Koko with taunt is able to annoy most stall builds. Scarf Defog Lati can remove hazards for Chandy, while also rkilling things like Volc. SG + CM Magearna takes advantage of Specs Chandy's breaking, Koko's terrain, and Koko's ability to beat Chansey. Magearna is a great late game cleaner of the team. Defensive Lando is nice as my answer to Zygarde, Chomp, Ttar, and Lando. It also provides rocks and forms a voltturn core with Koko. The speed is for max speed magearna. Finally, Mega Venusaur is able to beat stuff like Koko, Gren, Magearna, Clef, and Bulu pretty easily. HP Fire hits Scizor and non-CM mage. Pretty cool team overall imo, but a bit Lele weak from I've found.
Calcs:
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 64 SpD Toxapex: 150-177 (49.3 - 58.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Shadow Ball vs. 212 HP / 0 SpD Heatran: 202-238 (53.7 - 63.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Overheat vs. 248 HP / 156+ SpD Thick Fat Venusaur-Mega: 236-282 (65 - 77.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Energy Ball vs. 0 HP / 4 SpD Tyranitar: 316-374 (92.6 - 109.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 24 SpD Landorus-Therian: 403-475 (105.4 - 124.3%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 0 SpD Mew: 426-504 (105.4 - 124.7%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 4 SpD Clefable: 375-442 (95.1 - 112.1%) -- 68.8% chance to OHKO
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 124 SpD Celesteela: 606-714 (152.2 - 179.3%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Shadow Ball vs. 4 HP / 0 SpD Zygarde: 222-262 (62 - 73.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Overheat vs. 248 HP / 144+ SpD Sableye-Mega: 246-289 (81.1 - 95.3%) -- 50% chance to OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Shadow Ball vs. 212 HP / 0 SpD Heatran: 202-238 (53.7 - 63.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Overheat vs. 248 HP / 156+ SpD Thick Fat Venusaur-Mega: 236-282 (65 - 77.6%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Energy Ball vs. 0 HP / 4 SpD Tyranitar: 316-374 (92.6 - 109.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 24 SpD Landorus-Therian: 403-475 (105.4 - 124.3%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 0 SpD Mew: 426-504 (105.4 - 124.7%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 4 SpD Clefable: 375-442 (95.1 - 112.1%) -- 68.8% chance to OHKO
252 SpA Choice Specs Chandelure Overheat vs. 252 HP / 124 SpD Celesteela: 606-714 (152.2 - 179.3%) -- guaranteed OHKO
252 SpA Choice Specs Chandelure Shadow Ball vs. 4 HP / 0 SpD Zygarde: 222-262 (62 - 73.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Overheat vs. 248 HP / 144+ SpD Sableye-Mega: 246-289 (81.1 - 95.3%) -- 50% chance to OHKO after Stealth Rock
Conclusion:
Chandelure is pretty cool in OU. Its insane offensive typing and great sp. atk gives it the ability to demolish most balance oriented teams. While it faces competition from other fire types like Zard Y and Heatran, its secondary Ghost typing gives it a niche over those. Its flaws of having low speed and bulk do hold it back though, as this gives it a poor matchup vs offense. It also is prey to some of the most common mons in OU like Gren and Zygarde. It's rocks weakness also sucks, since rocks are basically on every team. Despite this, I highly recommend using this thing, it is a really solid and slept on breaker.
That's all I got for now, hopefully I didn't make too many typos since I am extremely tired. Also, I'll take Victini for this upcoming week (using my main account, Riddikulusness). Thanks for reading!