OU Skarmory

Martin

A monoid in the category of endofunctors
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The left one

[OVERVIEW]

* Skarmory's very high Defense stat coupled with a good defensive typing and reliable recovery allows it to check dangerous Pokemon like Tapu Bulu and Excadrill.
* It has a good range of supportive options, including Whirlwind, Spikes, Taunt, and Defog.
* Immunity to Toxic and Spikes combined with a Stealth Rock neutrality and the nerf to burns makes Skarmory very difficult to wear down passively.
* Its low HP and Special Defense make it susceptible to special attackers.
* It's weak to common offensive types in Fire and Electric.
* It faces competition from Celesteela as a defensive Steel / Flying type on balance teams and from Ferrothorn as a Spikes user on said archetype.
* It is very passive, making it very susceptible to Taunt.

[SET]
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Spikes / Defog
move 4: Brave Bird / Counter
item: Leftovers / Shed Shell
ability: Sturdy
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Roost gives Skarmory reliable recovery, which is one of the things it has over other Steel-types and is important for retaining longevity.
* Whirlwind is important so that Skarmory can't be used as setup fodder; it also works alongside Spikes to help rack up damage.
* Spikes is good for punishing switches, dealing increasing damage as more layers are set up.
* Defog lets Skarmory clear entry hazards, which pressure the types of teams that this set is used on.
* Brave Bird prevents Skarmory from being completely shut down by Taunt and threatens Pokemon that it often switches in on, hitting Pokemon weak to Flying such as Pheromosa, Buzzwole, Mega Venusaur, and Tapu Bulu for respectable damage.
* Counter allows Skarmory to severely dent Pokemon that attack it physically.
* Toxic is an option over an attacking move to help stall foes out, but it leaves Skarmory as complete Taunt bait.
* Taunt is an option to shut down bulky Pokemon like Hippowdon, Ferrothorn, and opposing Skarmory. It also shuts down slower setup sweepers and entry hazard setters, but Skarmory's low Speed combined with the fact that its most notable target (Clefable) is a special attacker makes it inconsistent, and Whirlwind is generally a better fit for the types of teams that this set is run on.

Set Details
========

* Maximum HP and Defense investment with an Impish nature allows Skarmory to take on physical attackers to the best of its ability. If using Counter or Toxic over Brave Bird, Bold is preferred.
* Leftovers allows Skarmory to heal a little each turn, improving its longevity and giving it a high net recovery throughout longer games.
* Shed Shell allows it to escape from Magnet Pull users such as Magnezone.
* Rocky Helmet helps wear down users of contact moves that Skarmory switches into, taking advantage of its very high physical bulk. Leftovers and Shed Shell are generally more useful and relevant in the current metagame, however.
* Sturdy allows Skarmory to take any one hit from full health, and it comes in useful more often than its other abilities do.

Usage Tips
========

* Switch Skarmory in on physical attacks, and avoid letting Skarmory take special attacks whenever possible.
* Use Skarmory to take on very powerful physical attackers such as Landorus-T, Excadrill, (comma) and Tapu Bulu.
* Use Spikes or Defog against Pokemon that Skarmory walls, but be careful of opposing Mega Sableye.
* Be aware of the common Fire-type luring options when switching Skarmory into Pokemon with access to them, and ensure that extensive scouting is done to reduce the risk of nasty surprises.
* Ensure that Skarmory is as healthy as possible at all times to check things consistently.
* Be cautious when playing against a Magnezone user if running Leftovers, and try to avoid letting your Shed Shell get knocked off if carrying it.

Team Options
========

* This set is pretty much only viable on stall, so teammates should be chosen as such.
* Chansey is the classic partner for Skarmory for its ability to cover the special attacks that give Skarmory a massive headache.
* Heal Bell users such as Unaware Clefable and the aforementioned Chansey remove potential burns.
* Dugtrio is a great trapper that can eliminate key threats such as Magnezone, Heatran, and Hoopa-U that otherwise put Skarmory and its teammates under a large amount of pressure. Dugtrio is particularly nice alongside Shed Shell variants due to Skarmory baiting in Magnezone to be trapped by Dugtrio.
* Quagsire can utilise its typing and Unaware to deal with Mega Charizard X, which uses Skarmory as setup fodder.
* Mega Sableye can prevent opposing entry hazards from going up, reducing the pressure on Skarmory to use Defog.
* Secondary defensive Defog users such as Zapdos or Mantine can form a double Defog core with Skarmory. This is useful because stall teams are very reliant on being able to switch in order to ensure they constantly have a good matchup and to win PP wars with opposing stall, making keeping entry hazards off of the field something of utmost priority.
* Stealth Rock users such as Chansey can help Skarmory stack entry hazards.
* Unaware Clefable fits well onto the stall teams that you use this set on and has a very good matchup versus Mega Sableye.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Roost
move 3: Iron Head
move 4: Whirlwind / Taunt
item: Leftovers / Shed Shell
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Spikes helps to chip away at the opposing team as they switch, with Skarmory being a consistent setter due to its typing and good bulk. Skarmory's access to the move is its key niche over Celesteela on balance teams.
* Roost provides reliable recovery, which is one of the things Skarmory has over Celesteela and Ferrothorn.
* Iron Head allows Skarmory to deal respectable damage to Fairy-types such as Tapu Lele, Tapu Bulu, and Clefable.
* Taunt prevents Clefable from using Stealth Rock, Thunder Wave or, most importantly, Calm Mind, making Skarmory a consistent stop to it. Taunt also shuts down Pokemon like Chansey and Hippowdon, preventing them from using Stealth Rock or Heal Bell against it, as well as preventing Spikes wars with Ferrothorn.
* Whirlwind is also an option to prevent opposing Pokemon from setting up on Skamory, racking up Spikes damage in the process.
* Toxic helps wear down opposing Pokemon and takes advantage of both Roost and Iron Head's flinch chance, but Skarmory has a hard time fitting it onto its moveset.

Set Details
========

* Maximum HP and Special Defense investment with a Careful nature allows Skarmory to take resisted special attacks as well as possible, allowing it to check Pokemon like Latios, Tapu Lele, and Clefable on a consistent basis.
* Leftovers heals Skarmory a little every turn, improving the consistency with which it can check what it's meant to.
* Shed Shell is also an option to escape from Magnet Pull users such as Magnezone.
* Sturdy is more consistently useful than Skarmory's other two abilities, allowing it to take any one hit from full health.

Usage Tips
========

* Switch Skarmory in on physical attacks and weak or resisted special attacks.
* Do not let Skarmory take strong special attacks wherever possible.
* Be aware of the risk of luring moves like Hidden Power Fire and Thunderbolt when checking Pokemon like Latios.
* Set up Spikes versus Pokemon that Skarmory walls, but be aware of opposing Mega Sableye.
* Ensure that Skarmory is as healthy as possible at all times so that it can switch in on what it beats consistently.
* Due to this set's lower physical bulk, it gets worn down more easily; be aware of this at all times when using Skarmory to check things, and make sure you are constantly doing damage calculations to ensure that you aren't switching into attacks you cannot take.
* Be cautious if there is a Magnezone on the opposing team, and ensure that you avoid potential Knock Offs when carrying Shed Shell.

Team Options
========

* This set fits best on defensively inclined balance teams that aim to stack hazards.
* Heatran and Rotom-W cover Fire-type attacks that give Skarmory a headache.
* Mantine and Chansey cover special attackers in general.
* Hippowdon, specially defensive Excadrill, and Alolan Marowak cover Electric-type attacks.
* Mega Charizard X covers both of Skarmory's weaknesses and appreciates its Spikes and ability to shut down sand teams.
* Dugtrio can be used to trap and eliminate powerful attackers like Heatran, Hoopa-U, and Choice Band Tyranitar, three Pokemon that put a large amount of pressure on bulky teams with their strong attacks, as well as Magnezone, which is capable of trapping and eliminating Skarmory. It is particularly effective when ran alongside Shed Shell variants, because Skarmory can escape Magnezone and Dugtrio is immune to Magnezone's Electric-type STAB attacks, allowing it to come in and OHKO Magnezone with Earthquake.
* Stealth Rock users like Hippowdon, Clefable, and Chansey help stack entry hazards.
* Mega Sableye can prevent Stealth Rock from going up, whereas specially defensive Excadrill can remove them without also clearing Skarmory's Spikes.
* Chansey can act as a cleric to remove burns.

[STRATEGY COMMENTS]
Other Options
=============

* Stealth Rock is an option over Spikes, but generally you are better off using a different Pokemon in this role.
* Drill Peck is an option over Brave Bird to avoid recoil, but it is irritatingly weak in comparison.
* A lead set with Salac Berry, Stealth Rock, Spikes, Taunt, and Brave Bird could be used on hyper offense teams. Note that it has no way of threatening Mega Sableye, however.

Checks and Counters
===================

**Magnezone**: Magnezone can trap Skarmory with Magnet Pull and OHKOes it with a STAB super effective Thunderbolt or Volt Switch. That said, it cannot trap Shed Shell variants without Knock Off support.

**Special Attacks**: Pokemon that can hit Skarmory hard on its lower defensive stat, such as Heatran, Thundurus, Xurkitree, Tapu Koko, Volcanion, and Mega Charizard Y, are all able to come in on Skarmory and force it out with STAB super effective attacks. Keldeo, Gengar, and Hoopa-U all carry very powerful neutral STAB special attacks that easily break through Skarmory, whereas Latios and Tapu Lele are able to lure it with Hidden Power Fire or Thunderbolt. A handful of physical attackers such as Garchomp and Tyranitar can also carry luring moves like Fire Blast to break through Skarmory.

**Fire- and Electric-type Attacks**: Mega Charizard X forces Skarmory out and uses it as Dragon Dance fodder. Mega Metagross can carry Thunder Punch, which severely dents Skarmory. Clefable commonly carries Flamethrower or Fire Blast, which both dent Skarmory, and Life Orb Garchomp will often carry either Fire Blast or Fire Fang to cut into its health.

**Taunt**: This move shuts down Roost, Spikes, and Whirlwind, which makes Skarmory much easier to wear down and turns it into setup fodder. This makes Pokemon like Taunt Gyarados, Taunt Mega Gyarados, and Taunt Alakazam threats to Skarmory, with the former two being capable of shutting Skarmory down and using it for free Dragon Dances.
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Sorry it took so long; I'd convinced myself it was going to be harder than it was and got lazy as a result.

This is QC ready.
 

Colonel M

I COULD BE BORED!
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I know that technically all three items are really valuable for Skarmory, though I would recommend to drop one of the items to Comments if possible. Probably Shed Shell since it's the last slash.
 
I know that technically all three items are really valuable for Skarmory, though I would recommend to drop one of the items to Comments if possible. Probably Shed Shell since it's the last slash.
I agree, but I feel like dropping Rocky Helmet might be better, as Leftovers and Shed Shell are way more relevant to Skar imao
 
I don't like Rocky Helmet much, Leftovers and Shed Shell are just way more useful, especially the latter since Magnezone is so common at the moment; just move it to other options instead. When you do mention Magnezone in checks and counters, make sure to add that Shed Shell means it won't be able to trap Skarmory unless it gets Knocked Off.

1/3
 

DennisEG

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Hey man !!
add remove
[OVERVIEW]

* It has a very high Defense stat coupled with good defensive typing and reliable recovery, allowing it to check dangerous Pokemon like Tapu Bulu and Excadrill.
* It has a good range of supportive options, including Whirlwind, Spikes, Taunt, and Defog.
* Immunity to Toxic and Spikes combined with a Stealth Rock neutrality and the nerf to burns make Skarmory very difficult to wear down passively.
* Its low HP and Special Defense make it susceptible to special attackers.
* Weak to common offensive types in Fire and Electric.
* Faces competition from Celesteela for defensive Steel-/Flying-type on balance, as well as from Ferrothorn as a Spikes user on said archetype.
* It is very passive.

[SET]
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Spikes / Defog
move 4: Brave Bird / Counter
item: Leftovers / Shed Shell
ability: Sturdy
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Roost gives Skarmory reliable recovery, which is one of the things it has over other Steel-types and is important for retaining longevity.
* Whirlwind is important so that Skarmory can't be used as setup bait; it also works alongside Spikes to help rack up damage.
* Spikes are good for punishing switching, dealing increasing damage as more layers are up.
* Defog lets Skarmory clear entry hazards, which pressure the types of teams that this set is used on.
* Brave Bird prevents it from being complete taunt bait and threatens Pokemon that Skarmory often switches in on, hitting flying-weak Pokemon such as Pheromosa, Buzzwole, Mega Venusaur, Amoonguss, Celebi and Tapu Bulu for respectable damage.
* Counter allows Skarmory to severely dent Pokemon which attack it on the physical side.
* Toxic is an option over an attacking move to help stall things out, although it leaves Skarmory as complete Taunt bait.
* Taunt is an option to shut down slower setup sweepers and hazard setters, but Skarmory's low speed combined with the fact that its most notable target (Clefable) is a special attacker makes it inconsistent, and Whirlwind is generally a better fit for the types of teams that this set is run on. id would say bulky pokemon rather than only mention clef, because you can shut down things like hippo, opposing skarm and ferro.

Set Details
========

* Maximum HP and Defense investment with an impish nature allow Skarmory to take on physical attackers to the best of its ability. If using Counter or Toxic over Brave Bird, Bold is preferred.
* Leftovers allows Skarmory to heal a little turn-by-turn, improving its longevity and having a high net recovery throughout longer games.
* Shed Shell allows it to escape from Magnezone.
* Rocky Helmet helps ware down contact users that Skarmory switches into, taking advantage of its very high physical bulk. Leftovers and Shed Shell are generally more useful and relevant in the current metagame, however.
* Sturdy allows Skarmory to take any one hit from full health, and it comes in useful more often than its other abilities do.

Usage Tips
========

* Switch Skarmory in on physical attacks, and avoid letting Skarmory take special attacks wherever possible.
* Use Skarmory to take on very powerful physical attackers such as Landorus-T, Excadrill and Tapu Bulu.
* Use Spikes or Defog versus Pokemon which you wall, but be careful of opposing Mega Sableye.
* Be aware of the common Fire-type luring options when switching Skarmory into things, and ensure that extensive scouting is done to reduce the risk of nasty surprises.
* Try and ensure that Skarmory is as healthy as possible at all times to ensure that you can check things consistently.
mention you should avoid getting knock off if you using shed shell and is a magnezone in the opposing side of the field

Team Options
========

* This set is pretty much only viable on stall, so teammates should be chosen as such.
* Chansey is the classic partner to Skarmory for its ability to cover the special hits that give Skarmory a massive headache.
* Heal Bell users such as Unaware Clefable and the aforementioned Chansey remove potential burns.
* Dugtrio is a great trapper who can eliminate key threats such as Magnezone, Heatran and Hoopa-U--who otherwise put Skarmory and its teammates under a large amount of pressure. It is particularly nice alongside Shed Shell variants due to Skarmory baiting out Magnezone only to be trapped by Dugtrio.
* Quagsire can utilise its typing and Unaware deal with Mega Charizard X who use Skarmory as setup fodder.
* Mega Sableye can prevent opposing hazards from going up, reducing the pressure on Skarmory to use Defog.
* Secondary defensive Defog users such as Zapdos or Mantine can form a double defog core with Skarmory. mention how this benefic the team, for example if u using mons weak to rocks like volc or zard y. Or simple to maintain intact some focus sash
* Stealth Rock users such as Chansey can help it hazard stack.
* Unaware Clefable fits well onto the stall teams that you use this set on and has a very good matchup versus opposing Mega Sableye.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Roost
move 3: Iron Head
move 4: Taunt / Whirlwind id say ww in the first slot, because skarm is always setup fodder.
item: Leftovers / Shed Shell
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Spikes help to chip away at the opposing team as they switch, with Skarmory being a consistent setter due to its typing and good bulk, and it's access to the move is its key advantage over Celesteela on balance.
* Roost is reliable recovery, which is one of Skarmory's key things over Celesteela and Ferrothorn.
* Iron Head allows Skarmory to deal respectable damage to Clefable, Tapu Lele and Tapu Bulu.
* Taunt prevents Clefable from using any of Stealth Rock, Thunder Wave or, most importantly, Calm Mind--making Skarmory a consistent stop to it. It also shuts down things like Chansey and Hippowdon, preventing them from using Stealth Rock or Heal Bell against it, as well as preventing Spikes wars with Ferrothorn.
* Whirlwind is also an option as a blanket option to prevent opposing Pokemon from setting up on it while racking up Spikes damage in the process.
* Toxic helps wear down opposing Pokemon and takes advantage of both Roost and Iron Head's flinch rate, but Skarmory has a hard time fitting it onto its moveset.

Set Details
========

* Maximum HP and Special Defense investment with a careful nature allows Skarmory to take resisted special attacks as well as possible, allowing it to check Pokemon like Latios and Clefable on a consistent basis. mention Lele too.
* Leftovers heals Skarmory a little every turn, improving the consistency with which it can check what it checks.
* Shed Shell is also an option to escape from Magnezone.
* Sturdy is more consistent than Skarmory's other two abilities, allowing it to take any one hit from full health.

Usage Tips
========

* Switch Skarmory in on physical attacks and weak or resisted special attacks.
* Do not let Skarmory take strong special attacks wherever possible.
* Be aware of the risk of luring moves like Hidden Power Fire and Thunderbolt when checking Pokemon like Latios.
* Set up Spikes versus Pokemon that you wall, but be aware of opposing Mega Sableye.
* Ensure that Skarmory is as healthy as possible at all times to ensure that it can switch in on what it beats consistently.
* Due to the sets lower physical bulk, it gets worn down more easily; be aware of this at all times when using Skarmory to check things, and make sure you are constantly doing damage calculations to ensure that you aren't switching into attacks you cannot take.
mention you should avoid getting knock off if you using shed shell and is a magnezone in the opposing side of the field

Team Options
========

* This set fits best on defensively-inclined balance teams which aim to stack hazards.
* Heatran and Mantine cover Fire-type attacks that give Skarmory a headache. id say here rotom>mantine because the only reason to run mantine is Defog and with hazard stacks doesnt make sense running defog.
* Mantine and Chansey cover special attackers in general.
* Hippowdon, specially defensive Excadrill, and Alolan Marowak cover Electric-type attacks.
* Mega Charizard X appreciate Spikes while covering both of its weaknesses, and it also appreciates Skarmory's ability to shut down sand.
* Dugtrio can be used to trap and eliminate powerful attackers like Heatran, Hoopa-U, and Choice Band Tyranitar—three Pokemon which put a large amount of pressure on bulky teams with their high-powered attacks—as well as Magnezone, who is capable of trapping and eliminating Skarmory. It is particularly effective when ran alongside Shed Shell variants, because Skarmory can escape Magnezone and Dugtrio is immune to Magnezone's Electric-type STAB: allowing it to come in and OHKO it with Earthquake.
* Stealth Rock users like Hippowdon, Clefable, or Chansey help to hazard stack.
* Mega Sableye can prevent Stealth Rock going up, whereas specially defensive Excadrill can remove them without clearing Skarmory's Spikes.
* Chansey can act as a cleric to remove burns.

[STRATEGY COMMENTS]
Other Options
=============

* Stealth Rock is an option over Spikes, but generally speaking you are better off using a different Pokemon in this role.
* Drill Peck is an option over Brave Bird to avoid recoil, but it is irritatingly weak by comparison.
i think is worth to mention lead salac berry, with sr taunt bb and spikes

Checks and Counters
===================

**Magnezone**: Magnezone can trap Skarmory with Magnet Pull and OHKOs with STAB super effective Thunderbolts and Volt Switches. That said, it cannot trap Shed Shell variants without Knock Off support.

**Special attacks**: Pokemon that can hit Skarmory hard on its lower defensive stat, such as Heatran, Thundurus, Xurkitree, Tapu Koko, Volcanion, and Mega Charizard Y are all able to come in on Skarmory and force it out with STAB super effective attacks. Keldeo, Gengar, and Hoopa-U all carry very powerful neutral STAB special attacks which easily break through Skarmory, whereas Latios and Tapu Lele are able to lure it with Hidden Power Fire or Thunderbolt. A handful of physical attackers such as Garchomp and Tyranitar can also carry luring moves like Fire Blast to break through Skarmory.

**Fire- and Electric-type attacks**: Mega Charizard-X both forces Skarmory out and uses it for Dragon Dance fodder. Mega Metagross can carry Thunder Punch which severely dents Skarmory. Clefable commonly carries Flamethrower or Fire Blast, which both dent Skarmory, and Life Orb Garchomp will often carry either Fire Blast or Fire Fang to cut into its health.

**Taunt**: This move shuts down Roost, Spikes and Whirlwind, which makes Skarmory much easier both to wear down and turns it into setup fodder. This makes Pokemon like Taunt Gyarados, Taunt Mega Gyarados, and Taunt Alakazam threats to Skarmory, with the former two being capable both of shutting Skarmory down and using it for free Dragon Dances.
Implement this small changes, looks solid good work.
QC 2/3:toast:
 

PK Gaming

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I hate to dump more work on you but the Cutsap lead set is extremely baller right now and it should definitely be added

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt

It's especially nice since everyone's using Tapu Fini and this set basically screws it over
 
Last edited:

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I hate to dump more work on you but the Cutsap lead set is extremely baller right now and it should definitely be added

Skarmory @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Brave Bird
- Taunt

It's especially nice since everyone's using Tapu Fini and it basically screws it over
Forgive me if I'm mistaken, but I'm fairly sure that Custap is unreleased, and after a quick google search I've come across multiple sources which support this unless there is something I am missing.

Anyway implemented DennisEG's check
 

PK Gaming

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is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
Forgive me if I'm mistaken, but I'm fairly sure that Custap is unreleased, and after a quick google search I've come across multiple sources which support this unless there is something I am missing.

Anyway implemented DennisEG's check
Ah...! My bad, I thought it was out already.
 

GP 1/1
remove add comments

[OVERVIEW]

* It has a Skarmory's very high Defense stat coupled with a good defensive typing and reliable recovery, (comma) allowing allows it to check dangerous Pokemon like Tapu Bulu and Excadrill.
* It has a good range of supportive options, including Whirlwind, Spikes, Taunt, and Defog.
* Immunity to Toxic and Spikes combined with a Stealth Rock neutrality and the nerf to burns makes Skarmory very difficult to wear down passively.
* Its low HP and Special Defense make it susceptible to special attackers.
* Weak It's weak to common offensive types in Fire and Electric.
* Faces It faces competition from Celesteela for as a defensive Steel-/Flying-type Steel / Flying type on balance teams, (comma) as well as and from Ferrothorn as a Spikes user on said archetype.
* It is very passive (you may want to mention why that's a bad thing. Is it setup fodder, or what?).

[SET]
name: Physically Defensive
move 1: Roost
move 2: Whirlwind
move 3: Spikes / Defog
move 4: Brave Bird / Counter
item: Leftovers / Shed Shell
ability: Sturdy
nature: Impish / Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Roost gives Skarmory reliable recovery, which is one of the things it has over other Steel-types and is important for retaining longevity.
* Whirlwind is important so that Skarmory can't be used as setup bait fodder; it also works alongside Spikes to help rack up damage.
* Spikes are is (it's a singular move) good for punishing switching switches, dealing increasing damage as more layers are set up.
* Defog lets Skarmory clear entry hazards, which pressure the types of teams that this set is used on.
* Brave Bird prevents it Skarmory from being complete taunt bait completely shut down by Taunt and threatens Pokemon that Skarmory it often switches in on, hitting flying-weak Pokemon weak to Flying such as Pheromosa, Buzzwole, Mega Venusaur, and Tapu Bulu for respectable damage.
* Counter allows Skarmory to severely dent Pokemon which that attack it on the physical side physically.
* Toxic is an option over an attacking move to help stall things foes out, although but it leaves Skarmory as complete Taunt bait.
* Taunt is an option to shut down bulky Pokemon like Hippowdon, Ferrothorn, (comma) and opposing Skarmory. It also shuts down slower setup sweepers and entry hazard setters, but Skarmory's low speed Speed combined with the fact that its most notable target (Clefable) is a special attacker makes it inconsistent, and Whirlwind is generally a better fit for the types of teams that this set is run on.

Set Details
========

* Maximum HP and Defense investment with an impish Impish nature allows Skarmory to take on physical attackers to the best of its ability. If using Counter or Toxic over Brave Bird, Bold is preferred.
* Leftovers allows Skarmory to heal a little turn-by-turn each turn, improving its longevity and having giving it a high net recovery throughout longer games.
* Shed Shell allows it to escape from Magnet Pull users such as Magnezone (I know the others aren't nearly as common, but they still exist).
* Rocky Helmet helps ware wear down contact users of contact moves that Skarmory switches into, taking advantage of its very high physical bulk. Leftovers and Shed Shell are generally more useful and relevant in the current metagame, however.
* Sturdy allows Skarmory to take any one hit from full health, and it comes in useful more often than its other abilities do.

Usage Tips
========

* Switch Skarmory in on physical attacks, and avoid letting Skarmory take special attacks wherever whenever possible.
* Use Skarmory to take on very powerful physical attackers such as Landorus-T, Excadrill, (comma) and Tapu Bulu.
* Use Spikes or Defog versus against Pokemon which you that Skarmory walls, but be careful of opposing Mega Sableye.
* Be aware of the common Fire-type luring options when switching Skarmory into things Pokemon with access to them, and ensure that extensive scouting is done to reduce the risk of nasty surprises.
* Try and ensure Ensure that Skarmory is as healthy as possible at all times to ensure that you can check things consistently.
* Be cautious when playing against a Magnezone user if you carry running Leftovers, and try and to avoid letting your Shed Shell get knocked off vs. them if you carry carrying it.

Team Options
========

* This set is pretty much only viable on stall, so teammates should be chosen as such.
* Chansey is the classic partner to for Skarmory for its ability to cover the special hits attacks that give Skarmory a massive headache.
* Heal Bell users such as Unaware Clefable and the aforementioned Chansey remove potential burns.
* Dugtrio is a great trapper who that can eliminate key threats such as Magnezone, Heatran, (comma) and Hoopa-U--who that otherwise put Skarmory and its teammates under a large amount of pressure. It Dugtrio is particularly nice alongside Shed Shell variants due to Skarmory baiting out in Magnezone only to be trapped by Dugtrio.
* Quagsire can utilise its typing and Unaware to deal with Mega Charizard X, (comma) who use which uses Skarmory as setup fodder.
* Mega Sableye can prevent opposing entry hazards from going up, reducing the pressure on Skarmory to use Defog.
* Secondary defensive Defog users such as Zapdos or Mantine can form a double defog Defog core with Skarmory. This is useful because stall teams are very reliant on being able to switch both in order to ensure they constantly have a good matchup and in order to win PP wars with opposing stall, making keeping entry hazards off of the field something of utmost priority.
* Stealth Rock users such as Chansey can help it Skarmory hazard stack entry hazards.
* Unaware Clefable fits well onto the stall teams that you use this set on and has a very good matchup versus opposing Mega Sableye.

[SET]
name: Specially Defensive
move 1: Spikes
move 2: Roost
move 3: Iron Head
move 4: Whirlwind / Taunt
item: Leftovers / Shed Shell
ability: Sturdy
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

* Spikes helps to chip away at the opposing team as they switch, with Skarmory being a consistent setter due to its typing and good bulk,. (comma) (period) and it's Skarmory's access to the move is its key advantage niche over Celesteela on balance teams.
* Roost is provides reliable recovery, which is one of the things Skarmory's key things has over Celesteela and Ferrothorn.
* Iron Head allows Skarmory to deal respectable damage to Fairy-types such as Tapu Lele, Tapu Bulu, and Clefable.
* Taunt prevents Clefable from using any of Stealth Rock, Thunder Wave or, most importantly, Calm Mind, (comma)--making Skarmory a consistent stop to it. It Taunt also shuts down things Pokemon like Chansey and Hippowdon, preventing them from using Stealth Rock or Heal Bell against it, as well as preventing Spikes wars with Ferrothorn.
* Whirlwind is also an option as a blanket option to prevent opposing Pokemon from setting up on it Skamory, (comma) while racking up Spikes damage in the process.
* Toxic helps wear down opposing Pokemon and takes advantage of both Roost and Iron Head's flinch rate chance, but Skarmory has a hard time fitting it onto its moveset.

Set Details
========

* Maximum HP and Special Defense investment with a careful Careful nature allows Skarmory to take resisted special attacks as well as possible, allowing it to check Pokemon like Latios, Tapu Lele, (comma) and Clefable on a consistent basis.
* Leftovers heals Skarmory a little every turn, improving the consistency with which it can check what it checks it's meant to.
* Shed Shell is also an option to escape from Magnet Pull users such as Magnezone.
* Sturdy is more consistently useful than Skarmory's other two abilities, allowing it to take any one hit from full health.

Usage Tips
========

* Switch Skarmory in on physical attacks and weak or resisted special attacks.
* Do not let Skarmory take strong special attacks wherever possible.
* Be aware of the risk of luring moves like Hidden Power Fire and Thunderbolt when checking Pokemon like Latios.
* Set up Spikes versus Pokemon that you wall Skarmory walls, but be aware of opposing Mega Sableye.
* Ensure that Skarmory is as healthy as possible at all times to ensure so that it can switch in on what it beats consistently.
* Due to the sets this set's lower physical bulk, it gets worn down more easily; be aware of this at all times when using Skarmory to check things, and make sure you are constantly doing damage calculations to ensure that you aren't switching into attacks you cannot take.
* Be cautious if there is a Magnezone on the opposing team, and ensure that you avoid potential Knock Offs when carrying Shed Shell.

Team Options
========

* This set fits best on defensively-(hyphen)inclined balance teams which that aim to stack hazards.
* Heatran and Rotom-W cover Fire-type attacks that give Skarmory a headache.
* Mantine and Chansey cover special attackers in general.
* Hippowdon, specially defensive Excadrill, and Alolan Marowak cover Electric-type attacks.
* Mega Charizard X covers both of Skarmory's weaknesses and appreciates its Spikes and ability to shut down sand teams. while covering both of its weaknesses, and it also appreciates Skarmory's ability to shut down sand.
* Dugtrio can be used to trap and eliminate powerful attackers like Heatran, Hoopa-U, and Choice Band Tyranitar, (comma) —three Pokemon which that put a large amount of pressure on bulky teams with their high-powered strong attacks, (comma) —as well as Magnezone, who which is capable of trapping and eliminating Skarmory. It is particularly effective when ran alongside Shed Shell variants, because Skarmory can escape Magnezone and Dugtrio is immune to Magnezone's Electric-type STAB attacks:, (colon) (comma) allowing it to come in and OHKO it Magnezone with Earthquake.
* Stealth Rock users like Hippowdon, Clefable, or and Chansey help to hazard stack entry hazards.
* Mega Sableye can prevent Stealth Rock from going up, whereas specially defensive Excadrill can remove them without also clearing Skarmory's Spikes.
* Chansey can act as a cleric to remove burns.

[STRATEGY COMMENTS]
Other Options
=============

* Stealth Rock is an option over Spikes, but generally speaking you are better off using a different Pokemon in this role.
* Drill Peck is an option over Brave Bird to avoid recoil, but it is irritatingly weak by in comparison.
* A lead set with Salac Berry, Stealth Rock, Spikes, Taunt, (comma) and Brave Bird could be used on hyper offense teams. Note that it has no way of threatening Mega Sableye, however.

Checks and Counters
===================

**Magnezone**: Magnezone can trap Skarmory with Magnet Pull and OHKOes it with a STAB super effective Thunderbolts and or Volt Switches. That said, it cannot trap Shed Shell variants without Knock Off support.

**Special attacks Attacks**: Pokemon that can hit Skarmory hard on its lower defensive stat, such as Heatran, Thundurus, Xurkitree, Tapu Koko, Volcanion, and Mega Charizard Y, (comma) are all able to come in on Skarmory and force it out with STAB super effective attacks. Keldeo, Gengar, and Hoopa-U all carry very powerful neutral STAB special attacks which that easily break through Skarmory, whereas Latios and Tapu Lele are able to lure it with Hidden Power Fire or Thunderbolt. A handful of physical attackers such as Garchomp and Tyranitar can also carry luring moves like Fire Blast to break through Skarmory.

**Fire- and Electric-type attacks Attacks**: Mega Charizard-(hyphen)X both forces Skarmory out and uses it for as Dragon Dance fodder. Mega Metagross can carry Thunder Punch, (comma) which severely dents Skarmory. Clefable commonly carries Flamethrower or Fire Blast, which both dent Skarmory, and Life Orb Garchomp will often carry either Fire Blast or Fire Fang to cut into its health.

**Taunt**: This move shuts down Roost, Spikes, (comma) and Whirlwind, which makes Skarmory much easier both to wear down and turns it into setup fodder. This makes Pokemon like Taunt Gyarados, Taunt Mega Gyarados, and Taunt Alakazam threats to Skarmory, with the former two being capable both of shutting Skarmory down and using it for free Dragon Dances.
 
Last edited:
uploaded; be a little more careful about extra text from c/p'ing GP checks. It's not a big deal, but I caught it in the last analysis as well.
 

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