Trichotomy
MPL Champion
Hello all, Trichotomy here, although many of you know me as Contort. As I was toying around on the forums one day, I found a core challenge that I liked, which was Cobalion + Heatran. Heatran is a staple on all steel teams, so the challenge was trying to fit in Cobalion on a Steel team. I ended up peaking 1762 with this team, which I believe is the highest for a cc.
A look at the team:
Moving on to the actual team
Cobalion @ Leftovers
Ability: Justified
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
Stealth Rock/Taunt/Thunder Wave/Volt Switch
Cobalion acts as a nice lead, preventing all but the fastest leads from being able to get up hazards and also being able to set up Stealth Rocks itself. Thunder Wave is to cripple offensive mons (and it's the best move in the game) and Volt Switch acts as a nice pivot.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Fire Blast/Earth Power/Hidden Power [Ice]/Taunt
The second required mon in the core, Heatran acts as a nice blanket for fire moves and also acts as the lone ground immunity (before balloon is popped). Fire Blast hits quite hard, Earth Power is for opposing Heatran and other Fire Types, and HP Ice is for everything that is x4 weak to Ice (Lando, Garchomp, etc.). Taunt helps me keep my hazards on the floor while also stopping walls such as Zapdos and Mandibuzz from recovering. Max Speed helps it outspeed Breloom and other 262 speeds.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Swords Dance/Bug Bite/Bullet Punch/Superpower
Standard offensive Scizor. SD to boost attack, Bug Bite to hit hard and does more damage than any other physical bug moves thanks to STAB. Bullet Punch is great priority and Superpower picks up some nice ohkos (ttar, heatran). Note that you can also give Scizor a bit of bulk and put Roost in the last moveslot over Superpower.
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
Volt Switch/Thunderbolt/Hidden Power [Ice]/Flash Cannon
Magnezone acts as a nice Water/Flying counter with Thunderbolt and HP Ice. Volt Switch is good for pivoting, while Thunderbolt is used for more damage. HP Ice is used to outspeed and ohko lando and bring Garchomp down to about 85%, although it can be replaced with HP Grass. Flash Cannon acts as the only special Steel STAB on this team, since Heatran is running Taunt.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Swords Dance/Knock Off/Sucker Punch/Iron Head
Bisharp acts as my primary switchin to Defoggers such as Skarmory and Mandibuzz. SD helps boost attack, Knock Off and Sucker Punch to beat Psychic, and Iron Head for STAB. Life Orb can be changed to Lum Berry is Mega Sableye is a problem.
Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
Swords Dance/Shadow Sneak/Sacred Sword/Shadow Claw
Doublade acts as a fighting blanket, giving you a good chance against fighting. SD is to boost attack, Shadow Sneak is for priority and Shadow Claw is for STAB. Sacred Sword is to hit things like Bisharp, Weavile, Tyranitar, and also walls such as Skarmory on the Roost.
This monster is capable of singlehandedly taking down this whole team. Against Fighting, sack Bisharp to determine its item and then revenge kill appropiately, while against water send out Heatran.
If it's an mixed offensive variant, it can act as an even bigger threat than Keldeo; luckily, most are used as leads. Magnezone is able to outspeed and is guaranteed to pick up the kill at 74%, and if it is low enough can be taken out by Doublade or Scizor. If Doublade, Scizor, and Mag have fainted, might as well forfeit.
SS Water: Without Ferrothorn, SS water is basically an autolose, especially if they have Keldeo. If it doesn't carry Keldeo, however, you have a small chance of winning with Bisharp provided the team is weakened enough.
Ground Teams: Click x
Many more: Anything with moves that cover two of Steel's weaknesses can dismantle this team; try to revenge kill with priority or scarfers.
Final look:
Tagging scpinion to put this in Team ShowcaseA look at the team:
So obviously I needed to start with Heatran and Cobalion.
I then added on the best mega available to steel atm, which is Scizor.
As with all of my steel teams, I like to use a Magnezone for bird spam and/or water.
Originally, I had Skarmory and Excadrill, but getting higher on ladder meant more fighting and flying spam, so I changed it to Doublade and Bisharp.
I then added on the best mega available to steel atm, which is Scizor.
As with all of my steel teams, I like to use a Magnezone for bird spam and/or water.
Originally, I had Skarmory and Excadrill, but getting higher on ladder meant more fighting and flying spam, so I changed it to Doublade and Bisharp.
Moving on to the actual team
Cobalion @ Leftovers
Ability: Justified
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
Stealth Rock/Taunt/Thunder Wave/Volt Switch
Cobalion acts as a nice lead, preventing all but the fastest leads from being able to get up hazards and also being able to set up Stealth Rocks itself. Thunder Wave is to cripple offensive mons (and it's the best move in the game) and Volt Switch acts as a nice pivot.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Fire Blast/Earth Power/Hidden Power [Ice]/Taunt
The second required mon in the core, Heatran acts as a nice blanket for fire moves and also acts as the lone ground immunity (before balloon is popped). Fire Blast hits quite hard, Earth Power is for opposing Heatran and other Fire Types, and HP Ice is for everything that is x4 weak to Ice (Lando, Garchomp, etc.). Taunt helps me keep my hazards on the floor while also stopping walls such as Zapdos and Mandibuzz from recovering. Max Speed helps it outspeed Breloom and other 262 speeds.
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Swords Dance/Bug Bite/Bullet Punch/Superpower
Standard offensive Scizor. SD to boost attack, Bug Bite to hit hard and does more damage than any other physical bug moves thanks to STAB. Bullet Punch is great priority and Superpower picks up some nice ohkos (ttar, heatran). Note that you can also give Scizor a bit of bulk and put Roost in the last moveslot over Superpower.
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
Volt Switch/Thunderbolt/Hidden Power [Ice]/Flash Cannon
Magnezone acts as a nice Water/Flying counter with Thunderbolt and HP Ice. Volt Switch is good for pivoting, while Thunderbolt is used for more damage. HP Ice is used to outspeed and ohko lando and bring Garchomp down to about 85%, although it can be replaced with HP Grass. Flash Cannon acts as the only special Steel STAB on this team, since Heatran is running Taunt.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Swords Dance/Knock Off/Sucker Punch/Iron Head
Bisharp acts as my primary switchin to Defoggers such as Skarmory and Mandibuzz. SD helps boost attack, Knock Off and Sucker Punch to beat Psychic, and Iron Head for STAB. Life Orb can be changed to Lum Berry is Mega Sableye is a problem.
Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
Swords Dance/Shadow Sneak/Sacred Sword/Shadow Claw
Doublade acts as a fighting blanket, giving you a good chance against fighting. SD is to boost attack, Shadow Sneak is for priority and Shadow Claw is for STAB. Sacred Sword is to hit things like Bisharp, Weavile, Tyranitar, and also walls such as Skarmory on the Roost.
SS Water: Without Ferrothorn, SS water is basically an autolose, especially if they have Keldeo. If it doesn't carry Keldeo, however, you have a small chance of winning with Bisharp provided the team is weakened enough.
Ground Teams: Click x
Many more: Anything with moves that cover two of Steel's weaknesses can dismantle this team; try to revenge kill with priority or scarfers.
http://replay.pokemonshowdown.com/monotype-335519460 - vs Psychic
http://replay.pokemonshowdown.com/monotype-335700274 - vs Dark
http://replay.pokemonshowdown.com/monotype-333777696 - vs Flying
http://replay.pokemonshowdown.com/monotype-333781613 - vs Dragon
http://replay.pokemonshowdown.com/monotype-333677952 - vs Water
http://replay.pokemonshowdown.com/monotype-336630040 - vs Cancer Flying
http://replay.pokemonshowdown.com/monotype-335700274 - vs Dark
http://replay.pokemonshowdown.com/monotype-333777696 - vs Flying
http://replay.pokemonshowdown.com/monotype-333781613 - vs Dragon
http://replay.pokemonshowdown.com/monotype-333677952 - vs Water
http://replay.pokemonshowdown.com/monotype-336630040 - vs Cancer Flying
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Volt Switch
- Thunder Wave
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Taunt
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Doublade @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Shadow Claw
Ability: Justified
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Volt Switch
- Thunder Wave
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Taunt
Magnezone @ Choice Scarf
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Doublade @ Eviolite
Ability: No Guard
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Shadow Claw
Final look:
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