This thread is up already, but it hasn't been updated in forever, and I'm posting my latest on it here for you guys to review. This thread will NOT need to be moved once it gets approved and stuff.
Also, if anyone could either provide me with some calcs or, better yet, with a damage calculator for this, that'd be great. I don't really know which ones are Smogon-approved and whatnot. (It'd also save me some testing since I don't have a lot of time or patience for that. =____=)
Any changes / suggestions / whatever are welcome, as Shuppet is really difficult to write an analysis for due to his crappy movepool.
[Overview]
• best Attack of any Little Cup Ghost, but terrible physical movepool
• decent supporting movepool, but poor bulk and speed
• Insomnia makes it a good Sleep counter
• best Ghost-type TR sweeper
• worst LC Ghost overall (low speed, low defenses, and lack of Ground immunity hurts it)
[SET]
name: Trick Room Sweeper
move 1: Shadow Ball
move 2: Thunderbolt / HP Fight
move 3: Sucker Punch
move 4: Trick Room
item: Oran Berry / Focus Sash
ability: Insomnia
nature: Quiet
evs: 8 HP / 236 Atk / 252 SpA / 12 SpDef
ivs: 0 Spe
[SET COMMENTS]
• Reaches 17 in both offensive stats with the above spread (can also get 18/16, but Shuppet's Special movepool is better)
• HP Fight gets better coverage than Tbolt, but Shuppet with HP Fight unavoidably loses a point in Sp. Atk and Sp. Def, and furthermore has to choose between min speed and max-BP HP Fight
• Sucker Punch is the best option against Munchlax, who outspeeds Shuppet in TR, also beats Ghosts outside of TR
• Oran is the best item to make it easier for Shuppet to set up, but Focus Sash works if you stick it in the lead slot
• can be used in non-TR teams, similar to how Rain Dance Mantyke and TR Porygon can
• (I'll need to do some calcs to see if LO makes a significant difference in making KOs, and if so, HP IVs and EVs will be zeroed to account for that)
[SET]
name: Trick Lead
move 1: Trick
move 2: Sucker Punch
move 3: Destiny Bond
move 4: Thunder Wave
item: Choice Scarf
ability: Insomnia / Frisk
nature: Adamant
evs: 244 HP / 236 Spe / 12 SDef
[SET COMMENTS]
• Adamant with Scarf reaches 21 speed, Jolly gets 22 speed
• Trick disables SR leads and robs their Focus Sash
• Even on non-SR leads, many leads depend heavily on the use of multiple attacks, so this is a good strategy--Houndour, Meowth, Aipom, etc. are all ruined long-term by being locked into one move
• Sucker Punch is Shuppet's best mono-attacking option
• TWave lets Shuppet spread Paralysis and also makes DBond and Grudge easier to use
• Great switchin to Scarf Gastly's Hypnosis and Trick
• Frisk is viable on this set, since it can warn you of an enemy Scarfer that you don't want to Trick your scarf onto (especially helpful with Gastly)
[SET]
name: Status Support
move 1: Shadow Sneak / Sucker Punch
move 2: Thunder Wave
move 3: Will-O-Wisp / Confuse Ray
move 4: Destiny Bond / Confuse Ray
item: Oran Berry
ability: Insomnia
nature: Adamant
evs: 244 HP / 236 Def / 12 SDef
[SET COMMENTS]
• status-spreading Ghost (the only LC Ghost to get Wisp, TWave, and Confuse Ray all together)
• TWave and Wisp sometimes clash, so Confuse Ray + TWave for parahax is a possibility, or go for all three
• Sucker Punch does greater damage than Shadow Sneak and hits Munchlax, but isn't as reliable-- can be used with the right prediction and whatnot
• Impish gets 14 in Atk and Def both... is the defense preferable? Seems like it's too low to matter either way
• (Maybe it'd be better to go more offensive? *shrug*)
[Team Options]
• Gastly / Drifloon: If you want to run a double-Ghost strategy. Shuppet cripples Munchlax or KOs it with DBond, leaving your remaining Ghost free to sweep.
• Munchlax: immune to Ghost, threatens all of Shuppet's counters
• Houndour: checks or beats enemy Ghosts, can also beat Munchlax if running Crunch
• (need some more)
[Optional Changes]
• Natural Gift is Shuppet's only other option for getting a decent physical attack, but obv is only a one-off thing. Still, with Shuppet's horrible movepool, he may have to take what he can get.
• Grudge could be useful with a double-Ghost strategy to eliminate Munchy's Pursuit PP
• Shuppet gets both Pursuit and Imprison, allowing it to potentially counter one of its own biggest counters, Munchlax
• Snatch can be used to steal setup sweepers' boosts, but is dangerous because of how heavily it relies on prediction
[Counters]
<p>Houndour</p>
<p>Munchlax</p>
<p>Gastly & Drifloon (outside TR)</p>
<p>Stunky</p>
Also, if anyone could either provide me with some calcs or, better yet, with a damage calculator for this, that'd be great. I don't really know which ones are Smogon-approved and whatnot. (It'd also save me some testing since I don't have a lot of time or patience for that. =____=)
Any changes / suggestions / whatever are welcome, as Shuppet is really difficult to write an analysis for due to his crappy movepool.
[Overview]
• best Attack of any Little Cup Ghost, but terrible physical movepool
• decent supporting movepool, but poor bulk and speed
• Insomnia makes it a good Sleep counter
• best Ghost-type TR sweeper
• worst LC Ghost overall (low speed, low defenses, and lack of Ground immunity hurts it)
[SET]
name: Trick Room Sweeper
move 1: Shadow Ball
move 2: Thunderbolt / HP Fight
move 3: Sucker Punch
move 4: Trick Room
item: Oran Berry / Focus Sash
ability: Insomnia
nature: Quiet
evs: 8 HP / 236 Atk / 252 SpA / 12 SpDef
ivs: 0 Spe
[SET COMMENTS]
• Reaches 17 in both offensive stats with the above spread (can also get 18/16, but Shuppet's Special movepool is better)
• HP Fight gets better coverage than Tbolt, but Shuppet with HP Fight unavoidably loses a point in Sp. Atk and Sp. Def, and furthermore has to choose between min speed and max-BP HP Fight
• Sucker Punch is the best option against Munchlax, who outspeeds Shuppet in TR, also beats Ghosts outside of TR
• Oran is the best item to make it easier for Shuppet to set up, but Focus Sash works if you stick it in the lead slot
• can be used in non-TR teams, similar to how Rain Dance Mantyke and TR Porygon can
• (I'll need to do some calcs to see if LO makes a significant difference in making KOs, and if so, HP IVs and EVs will be zeroed to account for that)
[SET]
name: Trick Lead
move 1: Trick
move 2: Sucker Punch
move 3: Destiny Bond
move 4: Thunder Wave
item: Choice Scarf
ability: Insomnia / Frisk
nature: Adamant
evs: 244 HP / 236 Spe / 12 SDef
[SET COMMENTS]
• Adamant with Scarf reaches 21 speed, Jolly gets 22 speed
• Trick disables SR leads and robs their Focus Sash
• Even on non-SR leads, many leads depend heavily on the use of multiple attacks, so this is a good strategy--Houndour, Meowth, Aipom, etc. are all ruined long-term by being locked into one move
• Sucker Punch is Shuppet's best mono-attacking option
• TWave lets Shuppet spread Paralysis and also makes DBond and Grudge easier to use
• Great switchin to Scarf Gastly's Hypnosis and Trick
• Frisk is viable on this set, since it can warn you of an enemy Scarfer that you don't want to Trick your scarf onto (especially helpful with Gastly)
[SET]
name: Status Support
move 1: Shadow Sneak / Sucker Punch
move 2: Thunder Wave
move 3: Will-O-Wisp / Confuse Ray
move 4: Destiny Bond / Confuse Ray
item: Oran Berry
ability: Insomnia
nature: Adamant
evs: 244 HP / 236 Def / 12 SDef
[SET COMMENTS]
• status-spreading Ghost (the only LC Ghost to get Wisp, TWave, and Confuse Ray all together)
• TWave and Wisp sometimes clash, so Confuse Ray + TWave for parahax is a possibility, or go for all three
• Sucker Punch does greater damage than Shadow Sneak and hits Munchlax, but isn't as reliable-- can be used with the right prediction and whatnot
• Impish gets 14 in Atk and Def both... is the defense preferable? Seems like it's too low to matter either way
• (Maybe it'd be better to go more offensive? *shrug*)
[Team Options]
• Gastly / Drifloon: If you want to run a double-Ghost strategy. Shuppet cripples Munchlax or KOs it with DBond, leaving your remaining Ghost free to sweep.
• Munchlax: immune to Ghost, threatens all of Shuppet's counters
• Houndour: checks or beats enemy Ghosts, can also beat Munchlax if running Crunch
• (need some more)
[Optional Changes]
• Natural Gift is Shuppet's only other option for getting a decent physical attack, but obv is only a one-off thing. Still, with Shuppet's horrible movepool, he may have to take what he can get.
• Grudge could be useful with a double-Ghost strategy to eliminate Munchy's Pursuit PP
• Shuppet gets both Pursuit and Imprison, allowing it to potentially counter one of its own biggest counters, Munchlax
• Snatch can be used to steal setup sweepers' boosts, but is dangerous because of how heavily it relies on prediction
[Counters]
<p>Houndour</p>
<p>Munchlax</p>
<p>Gastly & Drifloon (outside TR)</p>
<p>Stunky</p>