Kreme
You might be right but you're not correct.
QC:
GP:
Overview
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One-Hit Wonder
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name: One-Hit Wonder
move 1: Shadow Sneak
move 2: X-Scissor
move 3: Swords Dance
move 4: Will-O-Wisp / Protect
ability: Wonder Guard
item: Focus Sash
evs: 252 Atk / 252 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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**Entry Hazards**: Shedinja is hit by all entry hazards and is unable to switch into any of them bar Sticky Web.
**Passive damage**: Shedinja is damaged by sandstorm and hail, rendering Shedinja useless against Hippowdon and Abomasnow. Rocky Helmet and Leech Seed also damage Shedinja, making users of both, such as Alomomola and Whimsicott respectively, very good Shedinja checks and counters.
**Coverage Moves**: Shedinja has a plethora of weaknesses, making it weak to common coverage moves. Pokemon that use such moves, such as Knock Off Mienshao and Fire Blast Salamence, are good checks to Shedinja, although they have to be wary of Will-O-Wisp.
GP:
Overview
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- Only Pokemon with Wonder Guard, which allows it to counter Pokemon without super effective coverage or status.
- Decent Attack
- Low Speed
- One HP which means it gets KOed by any hit, entry hazards, as well as status.
- Needs a whole lot of support.
One-Hit Wonder
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name: One-Hit Wonder
move 1: Shadow Sneak
move 2: X-Scissor
move 3: Swords Dance
move 4: Will-O-Wisp / Protect
ability: Wonder Guard
item: Focus Sash
evs: 252 Atk / 252 Spe
nature: Adamant
Moves
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- Shadow Sneak is a good STAB attack that has +1 priority, which allows Shedinja to make up for its abysmal Speed.
- X-Scissor is a consistent secondary STAB attack that allows Shedinja to hit decently hard.
- Swords Dance boosts Shedinja's Attack stat by two stages, making it a dangerous sweeper.
- Will-O-Wisp allows Shedinja to cripple Pokemon that tend to switch-in, such as Mega Aerodactyl.
- Protect allows Shedinja to scout for coverage moves.
Set Details
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- Focus Sash allows Shedinja to live any one-hit.
- Maximum Attack and Speed EVs augment Shedinja's sweeping capabilities and are the only stats worth investing in.
- An Adamant nature is used to ensure Shedinja hits as hard as possible.
Usage Tips
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- Switch into Pokemon that it walls thanks to Wonder Guard, such as Suicune, Mega Swampert and Mega Sceptile, and take advantage of those Pokemon by either using them as setup fodder, or crippling a switch-in.
- Should Protect be chosen in the fourth moveslot, always use it to scout for super effective coverage moves as well as status.
Team Options
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- Rapid Spin and Defog users, such as Mega Blastoise and Crobat respectively, also make for good teammates as they remove entry hazards that render Shedinja useless.
- VoltTurn users, such as Rotom-C and Infernape, make for good teammates as they can bring in Shedinja safely.
- Wallbreakers, such as Choice Band Darmanitan and Choice Specs Dragalge, make for good teammates as they remove walls that stop Shedinja from sweeping.
- Sweepers, such as Swords Dance Lucario and Nasty Plot Infernape, make for good teammates as they capitalize on Shedinja's ability to weaken opposing teams when it attempts a sweep.
- Entry hazards help Shedinja sweep more easily, making entry hazard setters, such as Forretress and Nidoqueen, good teammates.
Other Options
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- Baton Pass
- Sucker Punch
- Safety Goggles
Checks & Counters
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**Entry Hazards**: Shedinja is hit by all entry hazards and is unable to switch into any of them bar Sticky Web.
**Passive damage**: Shedinja is damaged by sandstorm and hail, rendering Shedinja useless against Hippowdon and Abomasnow. Rocky Helmet and Leech Seed also damage Shedinja, making users of both, such as Alomomola and Whimsicott respectively, very good Shedinja checks and counters.
**Coverage Moves**: Shedinja has a plethora of weaknesses, making it weak to common coverage moves. Pokemon that use such moves, such as Knock Off Mienshao and Fire Blast Salamence, are good checks to Shedinja, although they have to be wary of Will-O-Wisp.
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