^ had a conversation with Jirachee which I think maybe gives a good idea of mine and many others perspective when it comes to tiering for old gens.
Old gens make tiering decisions with the intent of making the meta game better by removing something the players believe is either threatening the identity of the tier or taking the game out of the players hand more often then not. When deciding if something should be removed from the meta game I would say people consider 2 things:
1. is it broken? does it take the game out of my hand or limit my team building?
2. what does the metagame look like with it gone? does removing this have a domino effect or take away something that isn't otherwise broken?
the 1st point is important too and currently this is assumed what most players vote based on, but in reality that isn't the case.
For example: Agility Pass/Baton Pass in ADV was suspect tested last year and no action went through despite the vast majority of ADV players believing that Ninjask is broken and should be removed from the meta game. So why didn't Agility Pass get banned? Because many players (like myself) believed that Agility BP Zapdos was not proven to be a problem yet and would be an unfortunate side effect of banning Agility Pass. Could Agility BP Zapdos be broken in the future? Maybe, but this hypothetical only serves to prevent immediate positive changes for ADV OU. Why weren't we allowed to suspect test just Ninjask? To my understanding the reasoning is that BP is the problem only on Ninjask, thus BP should be banned instead. To me this is a clear indication of tiering policy not serving the playerbase's wants and creating a situation where everyone ends up unhappy.
Ninjask and many other pokemon that were discussed last year (Iron Head Jirachi,Snow Cloak Froslass and now Sand Force Excadrill) are edge-cases. The leniency that peng is requesting should have a clear line in requesting stuff that the players of said metagame overwhelmingly want, and we already have methods such as playerbase survey to judge that. This kind of methodolgy would prevent stuff like "what about Latios without Draco Meteor?", which no top player is unironically asking for. I do not think that making an exemption for any of the tiering actions currently disallowed by policy that were brought up in this thread would "open the floodgates", and I believe what-aboutisms like this only serve to prevent well-supported changes for said metagames. Another distinciton between "what about Latios without Draco Meteor?" and "what about Jirachi without Iron Head?" is the RNG factor.
I'm not the best at being articulate and I feel like this thread may continue on for a while so maybe I can collect more of my thoughts in the future but to boil it all down I think public perception right now definitely feels that current tiering policy does not meet the standards that the old gen playerbases want, so something should change, simple as that. I genuinely don't think everything needs to be in writing, I dislike how we feel there is some scroll of text that is the end-all be-all that we must adhere to or smogon will collapse. I bit of leniency and common sense in some cases would go a very long way not just for tiering but in general. (Look at the recent Cloyster suspect test where people who laddered 4 months ago to vote on Cloy + Volc had to do it again to just vote on Cloyster, thats plain stupid im sorry.)
I think a signifcant number of these old gens' playerbases definitely feel that current tiering policy is inhibiting popular policy proposals in their tier that would make it better. Some exceptions being allowed if enough people on an playerbase survey supports it and if the metagame is established enough would go a long way in making people happy about the tiers they play. Also, I think it's worth saying that these complex bans should probably only apply when we're talking about BANNING something from an established tier. So for example, stuff like "Shaymin Sky without Air Slash in DPP" would be immediately shot down, as Shaymin Sky isn't a part of the identity of DPP OU, drawing a pretty clear distinction between that and complexities dealing with something like Jirachi. I know that "identity of a tier" is pretty vague but again, not everything needs to be in writing. Giving more power and trust to the councils of our old gens to make good changes for their playerbases when they've been proven to be qualified for the position is an overall net positive.
Idk hope I got my point across would appreciate a response soon from tiering admins or whoever.
Forgot to include this but wanted to elobarate on what I feel makes an old gen an old gen and why it is different tiering wise to current gen:
To me the difference between ADV OU and SV OU from a tiering perspective is the fact that SV OU is still having active changes made to it so it somewhat lacks an identity still. Whereas ADV OU is fairly well established and hasn't had any major tiering changes for over a decade. Wherever you draw the line for what an old gen is and what isn't is kind of abritrary, this thread title says 1-5 and I think thats valid but I would maybe expand it further to any tier at least 2 generation before the current one which would be 1-7 right now and 1-8 when gen 10 releases. Idk this is semantics I don't really care about where you draw the line but that feels right to me ig.
To me the difference between ADV OU and SV OU from a tiering perspective is the fact that SV OU is still having active changes made to it so it somewhat lacks an identity still. Whereas ADV OU is fairly well established and hasn't had any major tiering changes for over a decade. Wherever you draw the line for what an old gen is and what isn't is kind of abritrary, this thread title says 1-5 and I think thats valid but I would maybe expand it further to any tier at least 2 generation before the current one which would be 1-7 right now and 1-8 when gen 10 releases. Idk this is semantics I don't really care about where you draw the line but that feels right to me ig.
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