Smeargle @ Focus Sash
Jolly
252 HP/ 252 Spd /4 sp Def
-Spore
-Thunder Wave
-Stealth Rock
-Magic Coat
So basically, you start of by using Spore if it's something like a Metagross lead. As it breaks your focus sash, it's slept. Then you t-wave the switch in. Next you set up SR and die in most cases. By now, you have 1) two pokemon crippled and 2) SR up. Magic Coat is for status and taunt, and it reflects it back right where it came from. I don't know if this is a bug or not, but it even reflects status and taunt through a sub, which I find a great help for something like Breloom.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Substitute
- Roost
- Toxic
Flashstorm does the explaaining better....
I'm really worried about how your team can handle Lucario, as everything bar Salamence is OHKOed by a boosted Close Combat, Extremespeed, or Crunch in the case of Rotom-h. In order to help patch up this weakness, I recommend that you replace Skarmory for SubRoost Zapdos with Toxic in the final slot. Zapdos provides a useful Fighting and Ground resist which also has access to recovery for your team. By adding Zapdos, you can help weaken your opponent through Toxic similarly to using Spikes through Skarmory.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Recover : To heal off some damage I take while CMing.
- Calm Mind : To set up on those
- Refresh : Because if you can heal status, why not do it?
- Dragon Pulse : For normal STAB.
Salamence @ Choice Band
Intimidate
248 Atk / 8 Sp Atk/ 252 Speed
Naughty
-Outrage
-Dragon Claw
-Earthquake
-Fire Blast
Salamence makes fantastic use of Choice Band due to its impressive stats and accommodating move pool. HE IS BEING USED AS A LURE FOR BULKY WATERS AND GROUNDS, HE DOESN'T AIM TO KILL, HE AIMS TO WEAKEN. It is also very effective because most opponents will be anticipating the more common Dragon Dance or Mixed sets allowing Salamence to use the element of surprise to its advantage. Outrage is expected for the high base power, Dragon Claw for scouting, EQ for steel, and Fire Blast for Skarm.
Scizor @ Choice Band
Adamant
Technician
180 HP/252 Atk/80 Sp Def
- Bullet Punch
- U-Turn
- Superpower
- Pursuit
Scizor takes care of the usual suspects that completely shut down Infernape such as Starmie, Tentacruel, Slowbro, Gengar….. you name it he OHKOes or puts the opponent in Infernape’s KO range. He works great as a trapper and for scouting giving me the advantage in tight situaitions. THe synergy with SD Infernape is too great to pass up.
Infernape @ Life Orb
Jolly
6 HP/ 252 Atk/ 252 Speed
-Swords Dance
-Fire Punch
-Stone Edge
-Close Combat
The second star of the show, SD Infernape has so much potential, I even think it's a better poke than SD Luke. A +2 Close Combat OHKOs Vaporeon with Stealth Rock, as well as OHKOing 252 HP / 0 Def Tentacruel 79% of the time with Stealth Rock. It OHKOs 252 HP / 0 Def Metagross, easily. Hurts the Rotom formes with Fire Punch. A lot of the time, when I SD, they switch to Salamence, Gyarados, or Zapdos. Big mistake. Stone Edge KOes them all with Intimidate factored in and no Stealth Rock needed. It needs more attacking power compared to SD Luke, but, half the time, they to switch two times because they think it's MixApe, giving him two SDs. SDApe has tons of surprise value, and it doesn't lack in power too much and is still faster.