NU Scrafty [QC 2/2] [GP 1/1]

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: Knock Off can remove items to soften up opposing teams early-game, Shed Skin makes it one of the best status absorbers in the tier, Bulk Up and Rest let it act as a late-game sweeper, and its great Special Defense and few weaknesses let it stand up to threatening wallbreakers such as Starmie and Expert Belt Goodra. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in that fairly common matchup. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It also struggles with other defensive staples such as Mantine and Vileplume and is generally slow to make progress.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. Drain Punch has no drawbacks unlike other options like Close Combat and helps it stay healthy to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full and has good synergy with Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated use of Rest. 92 Speed EVs let Scrafty outspeed Jolly Copperajah and Glastrier and help it take on Vaporeon.

Garbodor is an excellent partner for Scrafty; it can force out Sylveon, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can remove Heavy-Duty Boots to make Garbodor's hazards more effective and threatens some of Garbodor's most common switch-ins, Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle Sirfetch'd and Passimian, and Copperajah and Escavalier can switch into Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie and Copperajah with a Rock-type attack, can make Scrafty's Knock Off more punishing by keeping hazards on the field. Diancie also switches into Talonflame and can cure status from Rest if Shed Skin fails. Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Guzzlord can pave the way for Scrafty to sweep late-game, though make sure to cover their shared Fairy-type weakness with teammates like Bronzong and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat defensive Hyper Voice Sylveon; however, Scrafty sacrifices tons of utility by dropping Knock Off, and many Sylveons run Moonblast to bypass this. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low speed leaves it outsped by Talonflame, Salazzle, and every Choice Scarf user even after a boost; faster Choice Scarf users like Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. Diancie is neutral to Fighting and lacks recovery, making it less effective, but it still forces Scrafty out with the threat of a faster Moonblast. More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Passimian can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them, particularly if it has Spikes support.

**Flying-types**: Mantine's Hurricane never 2HKOes, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame and Braviary can threaten it even after a boost, while Taunt can also allow defensive Talonflame to emerge victorious.

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
 
Last edited:

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: Knock Off can remove items to soften up opposing teams early in the game, Bulk Up and Rest let it act as a late-game win condition, and its great Special Defense and few weaknesses let it stand up to threatening wallbreakers such as Guzzlord Starmie (Only because Guzzy is more likely CB than specs and Starmie is just as good as a wallbreaker) and Expert Belt Goodra. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in those fairly common matchups. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It is also prone to hazards, particularly Spikes, (not sure about this part given its SR resistance and Shed Skin... Unless I'm missing something, I think it's better to remove the Spikes issue and mention more defensive Pokemon it struggles with like Diancie and Vileplume; maybe a compromise here would be to add Garbodor to this list) and struggles with other defensive staples such as Mantine. Despite these many drawbacks, it can be quite threatening in the right match-up. Proper team support can allow it to outlast all of its checks -- except its mortal enemy, defensive Sylveon -- and win the game after a few boosts. (Fluff; we don't end the overview with any "summary" sentences. The overview starts with perks and ends with cons. More so, "despite drawbacks" and "proper support" would be fluff statements regardless and applies to virtually any viable Pokemon.)

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. This allows it to sweep once the opponent loses enough health on the Pokemon that can threaten it after a boost, most notably Fighting-type wallbreakers and Sylveon. Knock Off is Scrafty's preferred method of making early-game progress; removing items from defensive Pokemon can be devastating in the long run, particularly since Scrafty's Fighting type allows it to defeat the Dark-types that many rely upon as their Knock Off absorber. (The prior is all fluff and already covered in the overview. Note that an obvious STAB attack like Knock Off needs no explanation. This section should be concise and only be used to justify choices that might not be the most obvious) Drain Punch is chosen as Scrafty's Fighting STAB attack due to its lack of drawback and helps it stay healthy to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full while frequently lasting less than two turns due to Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated Rest. 92 Speed EVs let Scrafty outspeed max speed Copperajah and Glastrier with a positive nature and also helps it take on (take on what lol ya left us hanging here. I'd probably mention Vaporeon and co)

Garbodor is an excellent partner for Scrafty; it can force out Sylveon due to its Poison type, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can Knock Off Heavy-Duty Boots to make Garbodor's hazards more effective; it can also threaten some of Garbodor's most common switch-ins, Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle the Fighting-types that threaten Scrafty Sirfetch'd and Passimian (specifics, as you were general earlier), and Copperajah and Escavalier can handle Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie or Copperajah with a Rock-type attack, can take advantage of Scrafty's ability to remove Heavy-Duty Boots from many Pokemon by punishing those Pokemon with hazard damage. Hazard removers such as Rapid Spin Starmie and Dhelmise can keep Spikes off the field, allowing Scrafty to provide more defensive utility by reliably checking Drapion, Guzzlord, Goodra, and even Celebi (See above about spikes.). Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Machamp or Guzzlord (Two Fighting-types would be odd, and Machamp isn't that relevant to begin with) can pave the way for Scrafty to sweep later in the game, though covering for their shared make sure to cover their Fairy-type weakness can be difficult and the lure may not always work with teammates like Bronzong and Vileplume (This last part isn't a bad sentiment but it's not entirely constructive. You can acknowledge the Fairy weakness, just end with teammates that help that out. I squeezed in Bronz and plume because they weren't mentioned elsewhere and sound fine).

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat Hyper Voice Sylveon; however, it sacrifices tons of utility by dropping Knock Off, and many Sylveons run Moonblast anyways so it is not a reliable way to bypass it. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low speed leaves it outsped by Talonflame and Salazzle, as well as every Choice Scarf user, even after a boost, and faster Choice Scarf users like Celebi and Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Fairy-types resist both of Scrafty's STAB attacks and hit it with 4x effectiveness, making them extremely strong against it. (Fluff; this is a simple typing interaction, there's no need to include this) Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. Diancie is neutral to Fighting and lacks recovery, making it less effective, but Moonblast can OHKO Scrafty with ease and forces it out (Fit in that it could potentially outspeed too). More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Machamp Passimian (VR relevancy) can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them (particularly with Spikes support).

**Flying-types**: Mantine's Hurricane never 2HKOes, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame can threaten it even after a boost while Taunt can also allow defensive Talonflame to emerge victorious. (No mention of Braviary and Ninjask? Maybe it's best to lump them with offensive Talonflame)

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow and Celebi can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Ho3nConfirm3d-QC-small.gif

QC 1/2! Not sure if RU does it differently but note the instances of fluff I pointed out. For the sections I QC for and in regards to the general guidelines, there was a lot of fluff that's better left unsaid. DM me for any questions!
 

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: Knock Off can remove items to soften up opposing teams early in the game, Bulk Up and Rest let it act as a late-game win condition, and its great Special Defense and few weaknesses let it stand up to threatening wallbreakers such as Guzzlord Starmie (Only because Guzzy is more likely CB than specs and Starmie is just as good as a wallbreaker) and Expert Belt Goodra. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in those fairly common matchups. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It is also prone to hazards, particularly Spikes, (not sure about this part given its SR resistance and Shed Skin... Unless I'm missing something, I think it's better to remove the Spikes issue and mention more defensive Pokemon it struggles with like Diancie and Vileplume; maybe a compromise here would be to add Garbodor to this list) and struggles with other defensive staples such as Mantine. Despite these many drawbacks, it can be quite threatening in the right match-up. Proper team support can allow it to outlast all of its checks -- except its mortal enemy, defensive Sylveon -- and win the game after a few boosts. (Fluff; we don't end the overview with any "summary" sentences. The overview starts with perks and ends with cons. More so, "despite drawbacks" and "proper support" would be fluff statements regardless and applies to virtually any viable Pokemon.)

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. This allows it to sweep once the opponent loses enough health on the Pokemon that can threaten it after a boost, most notably Fighting-type wallbreakers and Sylveon. Knock Off is Scrafty's preferred method of making early-game progress; removing items from defensive Pokemon can be devastating in the long run, particularly since Scrafty's Fighting type allows it to defeat the Dark-types that many rely upon as their Knock Off absorber. (The prior is all fluff and already covered in the overview. Note that an obvious STAB attack like Knock Off needs no explanation. This section should be concise and only be used to justify choices that might not be the most obvious) Drain Punch is chosen as Scrafty's Fighting STAB attack due to its lack of drawback and helps it stay healthy to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full while frequently lasting less than two turns due to Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated Rest. 92 Speed EVs let Scrafty outspeed max speed Copperajah and Glastrier with a positive nature and also helps it take on (take on what lol ya left us hanging here. I'd probably mention Vaporeon and co)

Garbodor is an excellent partner for Scrafty; it can force out Sylveon due to its Poison type, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can Knock Off Heavy-Duty Boots to make Garbodor's hazards more effective; it can also threaten some of Garbodor's most common switch-ins, Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle the Fighting-types that threaten Scrafty Sirfetch'd and Passimian (specifics, as you were general earlier), and Copperajah and Escavalier can handle Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie or Copperajah with a Rock-type attack, can take advantage of Scrafty's ability to remove Heavy-Duty Boots from many Pokemon by punishing those Pokemon with hazard damage. Hazard removers such as Rapid Spin Starmie and Dhelmise can keep Spikes off the field, allowing Scrafty to provide more defensive utility by reliably checking Drapion, Guzzlord, Goodra, and even Celebi (See above about spikes.). Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Machamp or Guzzlord (Two Fighting-types would be odd, and Machamp isn't that relevant to begin with) can pave the way for Scrafty to sweep later in the game, though covering for their shared make sure to cover their Fairy-type weakness can be difficult and the lure may not always work with teammates like Bronzong and Vileplume (This last part isn't a bad sentiment but it's not entirely constructive. You can acknowledge the Fairy weakness, just end with teammates that help that out. I squeezed in Bronz and plume because they weren't mentioned elsewhere and sound fine).

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat Hyper Voice Sylveon; however, it sacrifices tons of utility by dropping Knock Off, and many Sylveons run Moonblast anyways so it is not a reliable way to bypass it. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low speed leaves it outsped by Talonflame and Salazzle, as well as every Choice Scarf user, even after a boost, and faster Choice Scarf users like Celebi and Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Fairy-types resist both of Scrafty's STAB attacks and hit it with 4x effectiveness, making them extremely strong against it. (Fluff; this is a simple typing interaction, there's no need to include this) Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. Diancie is neutral to Fighting and lacks recovery, making it less effective, but Moonblast can OHKO Scrafty with ease and forces it out (Fit in that it could potentially outspeed too). More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Machamp Passimian (VR relevancy) can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them (particularly with Spikes support).

**Flying-types**: Mantine's Hurricane never 2HKOes, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame can threaten it even after a boost while Taunt can also allow defensive Talonflame to emerge victorious. (No mention of Braviary and Ninjask? Maybe it's best to lump them with offensive Talonflame)

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow and Celebi can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

View attachment 372925
QC 1/2! Not sure if RU does it differently but note the instances of fluff I pointed out. For the sections I QC for and in regards to the general guidelines, there was a lot of fluff that's better left unsaid. DM me for any questions!
Not really a section or tier-based difference; I just haven't written an analysis in a bit and tend to be a bit wordy, which I noticed after writing this and corrected in my Silvally-Ground analysis. Hopefully got rid of most of the fluff here, thanks for the input!
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: Knock Off can remove items to soften up opposing teams early in the game, Bulk Up and Rest let it act as a late-game win condition, and its great Special Defense and few weaknesses let it stand up to threatening wallbreakers such as Starmie and Expert Belt Goodra. I do think a brief mention here of its ability to be the best status absorber in the tier is worthwhile. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in that fairly common matchup. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It also struggles with other defensive staples such as Mantine and Vileplume and is generally slow to make progress.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. Drain Punch is chosen as Scrafty's Fighting STAB attack due to its lack of drawback and helps it stay healthy to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full while frequently lasting less than two turns due to Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated Rest. 92 Speed EVs let Scrafty outspeed max speed Copperajah and Glastrier with a positive nature and also helps it take on Vaporeon and Diancie to some degree.

Garbodor is an excellent partner for Scrafty; it can force out Sylveon, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can Knock Off Heavy-Duty Boots to make Garbodor's hazards more effective and threatens some of Garbodor's most common switch-ins, Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle Sirfetch'd and Passimian, and Copperajah and Escavalier can switch into Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie or Copperajah with a Rock-type attack, can make Scrafty's Knock Off more punishing by keeping hazards on the field. I think you could also mention Diancie sorta blanking Talon, which does threaten you a fair bit at +0. Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Guzzlord can pave the way for Scrafty to sweep later in the game, though make sure to cover their shared Fairy-type weakness with teammates like Bronzong and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat defensive Hyper Voice Sylveon; however, Scrafty sacrifices tons of utility by dropping Knock Off, and many Sylveons run Moonblast to bypass this. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low speed leaves it outsped by Talonflame, Salazzle, and every Choice Scarf user even after a boost; faster Choice Scarf users like Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. Diancie is neutral to Fighting and lacks recovery, making it less effective, but Moonblast can OHKO Scrafty with ease, forces it out, and sometimes outspeeds it. More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Passimian can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them (particularly with Spikes support).

**Flying-types**: Mantine's Hurricane never 2HKOes, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame and Braviary can threaten it even after a boost while Taunt can also allow defensive Talonflame to emerge victorious.

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Good Shit, implement and 2/2
 
amcheck add remove (RCL) = remove colon (AC) = add comma (RC) = remove comma

[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: utility to its teammates in the form of (RCL) Knock Off can remove items to soften up opposing teams early in the game early-game by removing their items, Bulk Up and Rest let it to act as a late-game win condition, Shed Skin to allow it to be an excellent status absorber, and its great Special Defense and combined with few weaknesses, (AC) letting it stand up to threatening wallbreakers such as Starmie and Expert Belt Goodra. Shed Skin makes it also one of the best status absorbers in the tier. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in that fairly common matchup. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It also struggles with other defensive staples such as Mantine and Vileplume and is generally slow to make progress.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it allows Scrafty to avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. Drain Punch is chosen as Scrafty's Fighting STAB attack due to its lack of drawback, (AC) and helps helping it stay healthy enough to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full while frequently lasting less than two turns due to Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated Rest. 92 Speed EVs let Scrafty outspeed max speed Speed Copperajah and Glastrier with a positive beneficial nature and also helps it take on Vaporeon and Diancie to some degree.

Garbodor is an excellent partner for Scrafty; it can force out Sylveon, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can Knock Off Heavy-Duty Boots to make Garbodor's hazards more effective and threatens some of Garbodor's most common switch-ins, (RC) in Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle Sirfetch'd and Passimian, and Copperajah and Escavalier can switch into Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie or Copperajah with a Rock-type attack, can make Scrafty's Knock Off more punishing by keeping hazards on the field. Diancie also switches into Talonflame and can cure status from Rest if Shed Skin fails. Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Guzzlord can pave the way for Scrafty to sweep later in the game, though make sure to cover their shared Fairy-type weakness should be covered with teammates like Bronzong and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat defensive Hyper Voice Sylveon; however, Scrafty sacrifices tons of utility by dropping Knock Off, and many Sylveons Sylveon users run Moonblast to bypass this. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low speed Speed leaves it outsped by Talonflame, Salazzle, and every Choice Scarf user even after a boost; faster Choice Scarf users like Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. throughout the game. Diancie is neutral to Fighting and lacks recovery, making it less effective, but Moonblast can OHKO Scrafty with ease, forces forcing it out, and sometimes outspeeds outspeeding it. More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Passimian can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them, (AC)(particularly with Spikes support). particularly with Spikes support.

**Flying-types**: Mantine's Hurricane never 2HKOes Scrafty, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame and Braviary can threaten it even after a boost while Taunt can also allow defensive Talonflame to emerge victorious.

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [quziel, 297859]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
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[OVERVIEW]

Scrafty is a unique Pokemon that provides multiple valuable qualities to its team: Knock Off can remove items to soften up opposing teams early in the game early-game, Shed Skin makes it one of the best status absorbers in the tier, Bulk Up and Rest let it act as a late-game win condition sweeper, and its great Special Defense and few weaknesses let it stand up to threatening wallbreakers such as Starmie and Expert Belt Goodra. Shed Skin makes it also one of the best status absorbers in the tier. However, Scrafty is completely countered by defensive Sylveon, which makes it deadweight in that fairly common matchup. Additionally, it can be a sitting duck for the tier's many threatening Fighting-types and requires a lot of team support to make up for the switch-in opportunities it often gives Sirfetch'd, Toxicroak, and Machamp. It also struggles with other defensive staples such as Mantine and Vileplume and is generally slow to make progress.

[SET]
name: Defensive Bulk Up
move 1: Bulk Up
move 2: Knock Off
move 3: Drain Punch
move 4: Rest
item: Leftovers
ability: Shed Skin
nature: Careful
evs: 252 HP / 164 SpD / 92 Spe

[SET COMMENTS]
Set Details
====

Bulk Up makes Scrafty quite bulky, letting it avoid the 2HKO from defensive Talonflame's Brave Bird after just one boost. Drain Punch is chosen as Scrafty's Fighting STAB attack due to its lack of has no drawbacks unlike other options like Close Combat and helps it stay healthy to check threats like Drapion, Guzzlord, and Goodra. Rest restores Scrafty's HP to full while frequently lasting less than two turns due to and has good synergy with Shed Skin; this can prevent opposing wallbreakers from safely entering the field to threaten Scrafty on an anticipated use of Rest. 92 Speed EVs let Scrafty outspeed max speed Jolly Copperajah and Glastrier with a positive nature and also helps it take on Vaporeon and Diancie to some degree. (Diancie is almost always running Speed for Adamant Guzzlord right now; maybe take the mention out entirely or reword to "... and slower Diancie variants"?)

Garbodor is an excellent partner for Scrafty; it can force out Sylveon, check Fighting-types, and set up Spikes and Toxic Spikes to weaken the opposing team. In return, Scrafty can Knock Off remove Heavy-Duty Boots to make Garbodor's hazards more effective and threatens some of Garbodor's most common switch-ins, Bronzong and Xatu. Other Fighting-type checks such as Talonflame, Sylveon, and Xatu are helpful to handle Sirfetch'd and Passimian, and Copperajah and Escavalier can switch into Sylveon and other Fairy-types. Stealth Rock setters that can beat common forms of hazard removal, such as Diancie or and Copperajah with a Rock-type attack, can make Scrafty's Knock Off more punishing by keeping hazards on the field. Diancie also switches into Talonflame and can cure status from Rest if Shed Skin fails. Finally, Fairy-type lures such as Iron Tail Goodra and Heavy Slam Guzzlord can pave the way for Scrafty to sweep later in the game late-game, though make sure to cover their shared Fairy-type weakness with teammates like Bronzong and Vileplume.

[STRATEGY COMMENTS]
Other Options
====

Throat Chop is a niche option to defeat defensive Hyper Voice Sylveon; however, Scrafty sacrifices tons of utility by dropping Knock Off, and many Sylveons run Moonblast to bypass this. A Dragon Dance set with Knock Off, Close Combat, and Iron Head seems appealing at first glance, but Scrafty's low Speed leaves it outsped by Talonflame, Salazzle, and every Choice Scarf user even after a boost; faster Choice Scarf users like Heliolisk can outspeed it even after two Speed boosts.

Checks and Counters
====

**Fairy-types**: Sylveon's access to recovery makes it a very reliable answer that can wall Scrafty all game long. Diancie is neutral to Fighting and lacks recovery, making it less effective, but Moonblast can OHKO Scrafty with ease, forces it out, and sometimes outspeeds it it still forces Scrafty out with the threat of a faster Moonblast. More niche Fairy-types like Comfey and Ribombee can shut Scrafty down just as effectively.

**Fighting-types**: Toxicroak, Sirfetch'd, and Passimian can switch into both of Scrafty's STAB attacks and force it out with their powerful Fighting-type attacks even if Scrafty has a Defense boost or two. However, they generally lack recovery, which can allow Scrafty to outlast them, particularly if it has Spikes support (particularly with Spikes support).

**Flying-types**: Mantine's Hurricane never 2HKOes, but it takes little damage from Scrafty's attacks and is faster, making it favored in that matchup. Defensive variants of Talonflame struggle against Scrafty due to Bulk Up, but offensive Talonflame and Braviary can threaten it even after a boost,(comma) while Taunt can also allow defensive Talonflame to emerge victorious.

**Trick**: Although they cannot switch directly into it, Trick users such as Choice Scarf Rotom-Mow can cripple Scrafty and prevent it from sweeping in most situations.

[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [quziel, 297859]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

This is fine to advance with just one check. GP 1/1 when done.
 

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