[overview]
**Draft order**: Round 4 onwards
**Price range**: 13-14 points
**Overview**: Scizor is a consistently strong offensive threat, providing excellent cleaning and breaking potential with a strong priority move and a great defensive typing. It provides massive offensive pressure while also being able to get its teammates in easily with slow pivoting. It also offers a nice arrangement of different utility options to help support its team in any given matchup. However, Scizor's lack of recovery, underwhelming special bulk, and 4x weakness to Fire give it exploitable weaknesses on the defensive end.
[strategy comments]
Common Roles
========
**Wallbreaker**: Scizor's high Base Power moves, coming off of its strong attack, make it very good at breaking through bulky Pokemon. Its access to Swords Dance and ability to use Choice Band effectively, combined with a Technician-boosted Bullet Punch and strong coverage moves like Close Combat, allow it to break through a lot of top-tier threats.
**Cleaner**: Scizor's Technician-boosted Bullet Punch can allow it to clean a game up if the opposing team is heavily chipped down. Swords Dance and Trailblaze give Scizor two very different ways to win late-game.
**Utility pivot**: Though a pivot set is less common, Scizor's strong defensive typing allows for it to switch into resisted attacks relatively well and provide support for its team with things like Knock Off and Defog,
Common Moves
========
**Primary STAB moves**: Bullet Punch, Iron Head, U-turn, Bug Bite
**Setup moves**: Swords Dance
**Utility moves**: Defog, Light Screen, Substitute, Tailwind, Brick Break
**Coverage**: Close Combat, Dual Wingbeat, Knock Off, Trailblaze
Niche Moves
========
**Curse**: Curse provides an alternative to Swords Dance that works like Bulk Up due to Scizor's primary reliance on Bullet Punch to clean games. This can be preferable in a matchup where the physical bulk gained is helpful in a Scizor endgame.
**Quick Attack**: Technician-boosted Quick Attack provides a nice alternative to Bullet Punch if there is a fast but frail Steel resistance on the opposing team that Bullet Punch isn't strong enough to break through.
**Agility**: Scizor has enough Speed to let it outspeed most Pokemon, barring Choice Scarf users, and it can allow it to clean late-game with its high Base Power moves such as Iron Head, Close Combat, and Bug Bite.
Common Items
========
**Choice Band**: Choice Band allows for Scizor to take its already incredibly hard-hitting STAB moves and coverage and amplify them even further. Choice Band Scizor is capable of breaking through a large number of defensive cores and can easily be positioned to clean a game.
**Occa Berry**: Occa Berry is primarily used when Scizor is trying to beat a Pokemon that has Fire-type coverage. However, it does not help against Fire-type STAB attacks, as its lack of special bulk still results in Scizor being KOed through Occa Berry most of the time.
**Assault Vest**: Assault Vest helps to patch Scizor's lackluster special bulk and can allow it to tank neutral hits much more effectively.
**Heavy-Duty Boots**: Heavy-Duty Boots is a good item to run on a Scizor with the goal of using Defog or in a matchup where there is no entry hazard removal on your team, giving Scizor extra longevity to pivot around. It can also be used with Swords Dance to allow for Scizor to claim a KO multiple times throughout a battle with a lot of hazards.
**Protective Pads**: Protective Pads stops Scizor from taking extra chip damage from an ability like Rough Skin and Pokemon holding a Rocky Helmet, as well as protects it from being statused by abilities like Static and Flame Body.
Niche Items
========
**Metal Coat**: Metal Coat is primarily run on Swords Dance variants where a slight boost is needed on Bullet Punch's damage output in order for it to win, though it can be used in any situation where Bullet Punch needs a bit of extra damage output.
**Lum Berry**: Lum Berry is nice to have if the opponent's best counterplay is to status Scizor using Will-O-Wisp or Thunder Wave.
Tera
========
Scizor is often not the best Pokemon on a team that is capable of being a Tera Captain. However, if given the opportunity, it is still a very strong user of Tera. It can be used to offset its 4x weakness to Fire by choosing a type like Tera Water, which can allow it to set up Swords Dance against a Fire-type or Pokemon with Fire-type coverage that would otherwise beat it. Using Tera Fire also does the same while preventing Scizor from being burned. It can also use its Tera for immediate offensive power. Tera Steel allows for an extremely potent Technician-boosted Bullet Punch, or it can use it to power up its high Base Power moves like Close Combat and Dual Wingbeat. Tera Normal gives Scizor STAB damage on Quick Attack, which allows it to hit Pokemon that resist Bullet Punch, such as Water-, Fire-, and Electric-types, for more damage.
Draft Strategy
========
Scizor fits onto many different styles of drafts due to its consistent offensive capabilities and its unique qualities. Its typing is one of the best defensive type combinations while also being strong offensively to use against a lot of the top-tier threats in draft. The ability to be a slow pivot for its offensive teammates, act as a solid wallbreaker on a bulkier team composition, and act as a reliable cleaner on practically any team in between, in combination with its strong STAB Bullet Punch, makes Scizor an extremely valuable asset on most teams.
**Strong wallbreakers**: Scizor appreciates having the opposing team weakened down through strong wallbreakers, allowing it to clean more readily late-game. Scizor is also able to assist these Pokemon by using U-turn on switches or faster Pokemon and giving them a free switch-in. Pokemon like Chi-Yu, Urshifu-S, and Ursaluna-B are all great wallbreakers to prepare an endgame for Scizor. Pokemon that beat its common checks like Garchomp, Zapdos, and Greninja are also phenominal partners with Scizor.
**Good entry hazard setters**: Hazards are another great way to chip down the opposing teams for a potential Scizor endgame (rs). They allow for the opposing team to be put into a position for Scizor to clean with Bullet Punch. Pokemon like Hisuian Samurott, Meowscarada, and Gliscor are all good options for this role.
**Good defensive partners** Good Fire resistances are always a necessity, considering it's a crippling weakness of Scizor. Pokemon like Rotom-W, Slowking, and Primarina all pair nicely with Scizor in this regard. Pokemon that benefit from Scizor's pivoting, as well as mask its shortcomings as both a Steel-type and a defensive Pokemon, are also great partners for Scizor. Strong Flying and Rock resistances, in particular, are crucial to have with Scizor. Some such Pokemon include Garchomp, Zapdos, and Ting-Lu.
Checks and Counters
========
**Strong Steel resistances**: Scizor's primary damage output is Bullet Punch. Thus, Pokemon that resist Bullet Punch and are not weak to Scizor's coverage can make it very difficult for Scizor to make progress . It heavily relies on its teammates to remove Pokemon like Zapdos, Toxapex, and Corviknight.
**Stong special attackers** Scizor's unreliable special bulk results in it being easily 2HKOed by a lot of the strong special attackers in the format. Pokemon using Choice Specs, in particular, can be very hard to deal with unless they are weak to Bullet Punch. Pokemon that can break through Scizor's meager Special Defense include Thundurus-T, Raging Bolt, and Ursaluna-B.
**Fire-type coverage** Scizor's 4x weakness to Fire is extremely debilitating for it. There is a lot of Fire-type coverage in the format, and Scizor is KOed in a single attack by most of it. Pokemon that Scizor could keep in check—if it weren't for the common Fire-type coverage they can run for it—include Clefable, Galarian Slowking, and Hatterene.
**Residual damage**: Scizor's lack of recovery means that it is much more susceptible to getting chipped down from entry hazards, contact abilities, and Rocky Helmet.
[credits]
Written by:
https://www.smogon.com/forums/members/kingofkrook.472513/
Quality checked by:
https://www.smogon.com/forums/members/celestiial.613399/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
[/spoiler]
[/QUOTE]
**Draft order**: Round 4 onwards
**Price range**: 13-14 points
**Overview**: Scizor is a consistently strong offensive threat, providing excellent cleaning and breaking potential with a strong priority move and a great defensive typing. It provides massive offensive pressure while also being able to get its teammates in easily with slow pivoting. It also offers a nice arrangement of different utility options to help support its team in any given matchup. However, Scizor's lack of recovery, underwhelming special bulk, and 4x weakness to Fire give it exploitable weaknesses on the defensive end.
[strategy comments]
Common Roles
========
**Wallbreaker**: Scizor's high Base Power moves, coming off of its strong attack, make it very good at breaking through bulky Pokemon. Its access to Swords Dance and ability to use Choice Band effectively, combined with a Technician-boosted Bullet Punch and strong coverage moves like Close Combat, allow it to break through a lot of top-tier threats.
**Cleaner**: Scizor's Technician-boosted Bullet Punch can allow it to clean a game up if the opposing team is heavily chipped down. Swords Dance and Trailblaze give Scizor two very different ways to win late-game.
**Utility pivot**: Though a pivot set is less common, Scizor's strong defensive typing allows for it to switch into resisted attacks relatively well and provide support for its team with things like Knock Off and Defog,
Common Moves
========
**Primary STAB moves**: Bullet Punch, Iron Head, U-turn, Bug Bite
**Setup moves**: Swords Dance
**Utility moves**: Defog, Light Screen, Substitute, Tailwind, Brick Break
**Coverage**: Close Combat, Dual Wingbeat, Knock Off, Trailblaze
Niche Moves
========
**Curse**: Curse provides an alternative to Swords Dance that works like Bulk Up due to Scizor's primary reliance on Bullet Punch to clean games. This can be preferable in a matchup where the physical bulk gained is helpful in a Scizor endgame.
**Quick Attack**: Technician-boosted Quick Attack provides a nice alternative to Bullet Punch if there is a fast but frail Steel resistance on the opposing team that Bullet Punch isn't strong enough to break through.
**Agility**: Scizor has enough Speed to let it outspeed most Pokemon, barring Choice Scarf users, and it can allow it to clean late-game with its high Base Power moves such as Iron Head, Close Combat, and Bug Bite.
Common Items
========
**Choice Band**: Choice Band allows for Scizor to take its already incredibly hard-hitting STAB moves and coverage and amplify them even further. Choice Band Scizor is capable of breaking through a large number of defensive cores and can easily be positioned to clean a game.
**Occa Berry**: Occa Berry is primarily used when Scizor is trying to beat a Pokemon that has Fire-type coverage. However, it does not help against Fire-type STAB attacks, as its lack of special bulk still results in Scizor being KOed through Occa Berry most of the time.
**Assault Vest**: Assault Vest helps to patch Scizor's lackluster special bulk and can allow it to tank neutral hits much more effectively.
**Heavy-Duty Boots**: Heavy-Duty Boots is a good item to run on a Scizor with the goal of using Defog or in a matchup where there is no entry hazard removal on your team, giving Scizor extra longevity to pivot around. It can also be used with Swords Dance to allow for Scizor to claim a KO multiple times throughout a battle with a lot of hazards.
**Protective Pads**: Protective Pads stops Scizor from taking extra chip damage from an ability like Rough Skin and Pokemon holding a Rocky Helmet, as well as protects it from being statused by abilities like Static and Flame Body.
Niche Items
========
**Metal Coat**: Metal Coat is primarily run on Swords Dance variants where a slight boost is needed on Bullet Punch's damage output in order for it to win, though it can be used in any situation where Bullet Punch needs a bit of extra damage output.
**Lum Berry**: Lum Berry is nice to have if the opponent's best counterplay is to status Scizor using Will-O-Wisp or Thunder Wave.
Tera
========
Scizor is often not the best Pokemon on a team that is capable of being a Tera Captain. However, if given the opportunity, it is still a very strong user of Tera. It can be used to offset its 4x weakness to Fire by choosing a type like Tera Water, which can allow it to set up Swords Dance against a Fire-type or Pokemon with Fire-type coverage that would otherwise beat it. Using Tera Fire also does the same while preventing Scizor from being burned. It can also use its Tera for immediate offensive power. Tera Steel allows for an extremely potent Technician-boosted Bullet Punch, or it can use it to power up its high Base Power moves like Close Combat and Dual Wingbeat. Tera Normal gives Scizor STAB damage on Quick Attack, which allows it to hit Pokemon that resist Bullet Punch, such as Water-, Fire-, and Electric-types, for more damage.
Draft Strategy
========
Scizor fits onto many different styles of drafts due to its consistent offensive capabilities and its unique qualities. Its typing is one of the best defensive type combinations while also being strong offensively to use against a lot of the top-tier threats in draft. The ability to be a slow pivot for its offensive teammates, act as a solid wallbreaker on a bulkier team composition, and act as a reliable cleaner on practically any team in between, in combination with its strong STAB Bullet Punch, makes Scizor an extremely valuable asset on most teams.
**Strong wallbreakers**: Scizor appreciates having the opposing team weakened down through strong wallbreakers, allowing it to clean more readily late-game. Scizor is also able to assist these Pokemon by using U-turn on switches or faster Pokemon and giving them a free switch-in. Pokemon like Chi-Yu, Urshifu-S, and Ursaluna-B are all great wallbreakers to prepare an endgame for Scizor. Pokemon that beat its common checks like Garchomp, Zapdos, and Greninja are also phenominal partners with Scizor.
**Good entry hazard setters**: Hazards are another great way to chip down the opposing teams for a potential Scizor endgame (rs). They allow for the opposing team to be put into a position for Scizor to clean with Bullet Punch. Pokemon like Hisuian Samurott, Meowscarada, and Gliscor are all good options for this role.
**Good defensive partners** Good Fire resistances are always a necessity, considering it's a crippling weakness of Scizor. Pokemon like Rotom-W, Slowking, and Primarina all pair nicely with Scizor in this regard. Pokemon that benefit from Scizor's pivoting, as well as mask its shortcomings as both a Steel-type and a defensive Pokemon, are also great partners for Scizor. Strong Flying and Rock resistances, in particular, are crucial to have with Scizor. Some such Pokemon include Garchomp, Zapdos, and Ting-Lu.
Checks and Counters
========
**Strong Steel resistances**: Scizor's primary damage output is Bullet Punch. Thus, Pokemon that resist Bullet Punch and are not weak to Scizor's coverage can make it very difficult for Scizor to make progress . It heavily relies on its teammates to remove Pokemon like Zapdos, Toxapex, and Corviknight.
**Stong special attackers** Scizor's unreliable special bulk results in it being easily 2HKOed by a lot of the strong special attackers in the format. Pokemon using Choice Specs, in particular, can be very hard to deal with unless they are weak to Bullet Punch. Pokemon that can break through Scizor's meager Special Defense include Thundurus-T, Raging Bolt, and Ursaluna-B.
**Fire-type coverage** Scizor's 4x weakness to Fire is extremely debilitating for it. There is a lot of Fire-type coverage in the format, and Scizor is KOed in a single attack by most of it. Pokemon that Scizor could keep in check—if it weren't for the common Fire-type coverage they can run for it—include Clefable, Galarian Slowking, and Hatterene.
**Residual damage**: Scizor's lack of recovery means that it is much more susceptible to getting chipped down from entry hazards, contact abilities, and Rocky Helmet.
[credits]
Written by:
https://www.smogon.com/forums/members/kingofkrook.472513/
Quality checked by:
https://www.smogon.com/forums/members/celestiial.613399/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
[/spoiler]
[/QUOTE]
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