[SET]
name: Flash Fire
move 1: U-turn
move 2: Knock Off
move 3: Toxic / Defog
move 4: Roost
item: Leftovers
ability: Flash Fire
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
With its good defensive typing, high Defense stat, Knock Off, and U-turn, Scizor is a solid slow pivot that utilizes Flash Fire to switch into Desolate Land Pokemon like Volcarona and Cinderace, as well as entirely walling Heatran. Knock Off debilitates the Fire-types that Scizor switches into by removing items like Heavy-Duty Boots and Leftovers that they rely on to stay healthy. Toxic is useful for wearing down setup sweepers and walls and punishing Pokemon that switch into Scizor, like Kommo-o and Swampert. Defog can be used instead for team utility, though Scizor struggles to punish most common entry hazard setters. Roost and Leftovers give Scizor longevity and allow it to pivot for longer and more often. Running minimum Speed investment underspeeds other pivots such as Corviknight and Landorus-T.
Scizor fits well on balance and bulky offense teams that appreciate it safely switching into attacks and maintaining momentum with U-turn. Fire-weak Pokemon like Zarude, Dhelmise, and Corviknight benefit from Scizor's immunity to Fire, while offensive Pokemon like Barraskewda and Tapu Koko appreciate being safely pivoted into other strong attackers. Scizor's Special Defense is average, so it pairs well with teammates like Blissey and Chansey that can take special hits from Pokemon like Zapdos and Inteleon. Because Scizor won't be dealing much direct damage, it needs offensive partners like Barraskewda and Galarian Zapdos to actually KO opposing Pokemon. Scizor pairs well with entry hazard setters like Skarmory and Ferrothorn, as it reliably removes Heavy-Duty Boots from foes and covers their weakness to Fire.
[STRATEGY COMMENTS]
Other Options
=============
Scizor can run Bullet Punch to revenge kill weakened foes. Heavy-Duty Boots may be run over Leftovers. Corrosion can be run over Flash Fire to allow Scizor to poison opposing Steel-types, especially Corviknight, but this limits Scizor's utility as a switch-in to Pokemon like Heatran.
Checks and Counters
===================
**Physically Defensive Pokemon**: Because both U-turn and Knock Off are relatively weak attacks, Scizor struggles to meaningfully damage physically defensive Pokemon like Toxapex, Corviknight, and Ferrothorn.
**Magic Guard and Taunt**: Preventing or negating Scizor's status moves robs it of both its main method of wearing down foes and immediate recovery, limiting its utility.
[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
name: Flash Fire
move 1: U-turn
move 2: Knock Off
move 3: Toxic / Defog
move 4: Roost
item: Leftovers
ability: Flash Fire
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
With its good defensive typing, high Defense stat, Knock Off, and U-turn, Scizor is a solid slow pivot that utilizes Flash Fire to switch into Desolate Land Pokemon like Volcarona and Cinderace, as well as entirely walling Heatran. Knock Off debilitates the Fire-types that Scizor switches into by removing items like Heavy-Duty Boots and Leftovers that they rely on to stay healthy. Toxic is useful for wearing down setup sweepers and walls and punishing Pokemon that switch into Scizor, like Kommo-o and Swampert. Defog can be used instead for team utility, though Scizor struggles to punish most common entry hazard setters. Roost and Leftovers give Scizor longevity and allow it to pivot for longer and more often. Running minimum Speed investment underspeeds other pivots such as Corviknight and Landorus-T.
Scizor fits well on balance and bulky offense teams that appreciate it safely switching into attacks and maintaining momentum with U-turn. Fire-weak Pokemon like Zarude, Dhelmise, and Corviknight benefit from Scizor's immunity to Fire, while offensive Pokemon like Barraskewda and Tapu Koko appreciate being safely pivoted into other strong attackers. Scizor's Special Defense is average, so it pairs well with teammates like Blissey and Chansey that can take special hits from Pokemon like Zapdos and Inteleon. Because Scizor won't be dealing much direct damage, it needs offensive partners like Barraskewda and Galarian Zapdos to actually KO opposing Pokemon. Scizor pairs well with entry hazard setters like Skarmory and Ferrothorn, as it reliably removes Heavy-Duty Boots from foes and covers their weakness to Fire.
[STRATEGY COMMENTS]
Other Options
=============
Scizor can run Bullet Punch to revenge kill weakened foes. Heavy-Duty Boots may be run over Leftovers. Corrosion can be run over Flash Fire to allow Scizor to poison opposing Steel-types, especially Corviknight, but this limits Scizor's utility as a switch-in to Pokemon like Heatran.
Checks and Counters
===================
**Physically Defensive Pokemon**: Because both U-turn and Knock Off are relatively weak attacks, Scizor struggles to meaningfully damage physically defensive Pokemon like Toxapex, Corviknight, and Ferrothorn.
**Magic Guard and Taunt**: Preventing or negating Scizor's status moves robs it of both its main method of wearing down foes and immediate recovery, limiting its utility.
[CREDITS]
- Written by: [[Theia, 439018]]
- Quality checked by: [[UT, 523866], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]