Having trouble building a good dragon team so I had no choice but to come to smogon. This is a mono dragon team built around offense and the sheer power dragon can bring to the monotype mega. Without further delay let’s get into it. ( images don’t work, so forgive me).
Baxcalibur @ Choice Scarf
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Crash
- Glaive Rush
- Brick Break
- Freeze-Dry
Baxcaliber is here for the much needed offensive ice typing and because he’s the only way to get past Chien Pao. Freeze dry helps handle water while Glaive Rush and Icicle Crash are the STAB options for breaking through things. Brick Break is here to hit steel types and break screens.
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 232 HP / 24 SpA / 252 Spe
Naive Nature
- Knock Off
- Rapid Spin
- Draco Meteor
- Shed Tail
Cyclizar was chosen simply cause it provides too much useful utility. Shed Tail helps out the sweepers while rapid spin clears hazards. Draco for damage, while knock off slaps ghosts. Pretty simple.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Thunderbolt
- Shadow Ball
Pull was chosen because we needed a special attacker. Draco and S-Ball for Stab damage, while Flamethower handles annoying Steel types. Thunderbolt is there to help against Flying and Water type matchups.
Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Crunch
We needed a scarfer I chose RM thanks to its great Atk, speed, and access to u-turn. Crunch and Outrage are the STAB options. EQ is for Steel and Electric. It performs decently, to say the least.
Garchomp @ Roseli Berry
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Fire Fang
- Swords Dance
Garchomp is here for rocks and our electric immunity SR are obvious, while EQ is the primary STAB option. SD is here for sweeping potential, and Fire Fang is here for Corviknight.
Roselike Berry is given do the team can tank one Fairy move if it needs to and to help against the very broken Flutter Mane.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed
Laslty, I have Dragonite as a late game sweeper.
Boots to keep Multiscale in tact. D-Dance for sweeping, D-Claw for STAB damage, E- Speed for priority, and EQ for Steels. Also gives the team a fighting resistance.
Threats:
Ice: Ice is stronger than ever with the new Snow weather, giving them a defense boost. This mdd add led sweeping much harder on top of there being no switch in for them outside of Bax.
Fairy: Fairy still has type advantage and Flutter Mane is unfortunately still in the tier. That alone gives the team problems.
Dark: Dark can be a pain thanks to Grimmsnarl and screens but Brick Break helps.
Team:
https://pokepast.es/b461ca038348ec6a
That’s the team! Feel free to give me feedback!
Baxcalibur @ Choice Scarf
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Crash
- Glaive Rush
- Brick Break
- Freeze-Dry
Baxcaliber is here for the much needed offensive ice typing and because he’s the only way to get past Chien Pao. Freeze dry helps handle water while Glaive Rush and Icicle Crash are the STAB options for breaking through things. Brick Break is here to hit steel types and break screens.
Cyclizar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 232 HP / 24 SpA / 252 Spe
Naive Nature
- Knock Off
- Rapid Spin
- Draco Meteor
- Shed Tail
Cyclizar was chosen simply cause it provides too much useful utility. Shed Tail helps out the sweepers while rapid spin clears hazards. Draco for damage, while knock off slaps ghosts. Pretty simple.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Thunderbolt
- Shadow Ball
Pull was chosen because we needed a special attacker. Draco and S-Ball for Stab damage, while Flamethower handles annoying Steel types. Thunderbolt is there to help against Flying and Water type matchups.
Roaring Moon @ Choice Scarf
Ability: Protosynthesis
Tera Type: Dragon
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Crunch
We needed a scarfer I chose RM thanks to its great Atk, speed, and access to u-turn. Crunch and Outrage are the STAB options. EQ is for Steel and Electric. It performs decently, to say the least.
Garchomp @ Roseli Berry
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Fire Fang
- Swords Dance
Garchomp is here for rocks and our electric immunity SR are obvious, while EQ is the primary STAB option. SD is here for sweeping potential, and Fire Fang is here for Corviknight.
Roselike Berry is given do the team can tank one Fairy move if it needs to and to help against the very broken Flutter Mane.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extreme Speed
Laslty, I have Dragonite as a late game sweeper.
Boots to keep Multiscale in tact. D-Dance for sweeping, D-Claw for STAB damage, E- Speed for priority, and EQ for Steels. Also gives the team a fighting resistance.
Threats:
Ice: Ice is stronger than ever with the new Snow weather, giving them a defense boost. This mdd add led sweeping much harder on top of there being no switch in for them outside of Bax.
Fairy: Fairy still has type advantage and Flutter Mane is unfortunately still in the tier. That alone gives the team problems.
Dark: Dark can be a pain thanks to Grimmsnarl and screens but Brick Break helps.
Team:
https://pokepast.es/b461ca038348ec6a
That’s the team! Feel free to give me feedback!