AAA Salamence [DONE]

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Marnie

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[SET]
name: Flame Orb Aerilate
move 1: Facade
move 2: Fire Blast
move 3: Roost
move 4: Dragon Dance
item: Flame Orb
ability: Aerilate
nature: Naughty
evs: 236 Atk / 48 Def / 76 SpA / 148 Spe

[SET COMMENTS]
Salamence is a threatening wallbreaker and setup sweeper thanks to a very spammable and immensely strong STAB move in Aerilate-boosted Facade, which 2HKOes common walls like Unaware Mew, Mandibuzz, and Ferrothorn. Moreover, after activating Flame Orb, Salamence ignores status attempts from users like Mew, Toxapex, and Blissey, making it a menace to slower-paced teams; it can even switch in and absorb Knock Off from foes like Ferrothorn and Landorus-T for its teammates. Fire Blast complements Facade to significantly weaken common Steel-type checks such as Intimidate Corviknight and Dauntless Shield Skarmory, and it is not weakened by burn. The combination of Flying-type Facade + Fire Blast grants it sufficient coverage, which means Salamence can afford to run utility moves. Roost keeps it healthy by compensating for its Stealth Rock weakness and chip damage from burn. Dragon Dance lets Salamence sweep late-game, outspeeding faster foes like Tapu Koko, Cinderace, and Terrakion and OHKOing specially defensive Ferrothorn and Garchomp. The EV spread allows Salamence to avoid the 2HKO from Corviknight's Brave Bird after burn damage, 2HKO physically defensive Corviknight with Fire Blast through Leftovers recovery, and outspeed Barraskewda after a Dragon Dance.

Salamence fits perfectly on bulky and hyper offensive teams that appreciate its wallbreaking and sweeping ability while providing it with the necessary support in return. Even with Roost, Salamence still requires good Stealth Rock removers like Excadrill and Mandibuzz; even running both together is a decent option to consistently keep Stealth Rock off the field. Defensive pivots such as RegenVest Jirachi and Dauntless Shield Slowbro can bring Salamence in safely on foes like Landorus-T and Tapu Bulu, respectively, as well as compensating for Salamence's lack of defensive value: Jirachi checks Tapu Lele and Latios, while Slowbro deals with Terrakion and Garchomp. Offensive pivots like Barraskewda, Cinderace, and Azelf outspeed foes that would otherwise KO Salamence before a Dragon Dance such as Terrakion and Zarude. They can also immensely pressure the opposing team early-game for Salamence to sweep more easily. Even if Salamence is unable to sweep, it is still an effective wallbreaker that can force huge damage on foes like Skarmory, Mandbuzz, and Mew for the likes of Swords Dance Dhelmise and Triage Tapu Bulu to clean up late-game.

[STRATEGY COMMENTS]
Other Options
=============

Magic Guard + Life Orb can give Salamence more longevity by blocking Stealth Rock damage and improve Fire Blast damage; however, this misses out on Salamence's biggest selling point of a devastating physical Flying-type attack, and lacking Facade makes Salamence vulnerable to burn Attack drops and more harmed by paralysis. A special set consisting of Hurricane, Draco Meteor, Fire Blast, and Roost alongside Magic Guard + Life Orb can let Salamence lure in and bypass would-be checks like Dauntless Shield Hippowdown, Unaware Mandibuzz, and Corviknight; however, relying on Hurricane makes it inconsistent, it's generally outclassed by Primordial Sea Zapdos, and it's completely walled by Chansey and Blissey.

Checks and Counters
===================

**Certain Fire-immune Pokemon**: Primordial Sea Zapdos and Flash Fire Corviknight and Skarmory completely wall Salamence, as they're immune to Fire, bulky, and resistant to Flying, with Bulk Up variants of Corviknight turning it into setup fodder.

**Physically Defensive Pokemon**: Dauntless Shield Mew, Slowbro, and Hippowdon have the physical bulk to withstand Salamence's boosted attacks; moreover, the former two can immediately threaten it with Ice Beam, while the latter can phaze it with Whirlwind.

**Faster Revenge Killers**: Terrakion, Garchomp, and Tapu Koko can naturally outspeed and threaten Salamence with their super effective STAB attacks. Even after a Dragon Dance, Choice Scarf users like Azelf and Latios can still revenge kill it. Priority attacks like Triage Tapu Lele's Draining Kiss and Mamoswine's Ice Shard OHKO it.

**Chip Damage**: Salamence's Stealth Rock weakness and burn damage cut significantly into its longevity, putting it in KO range of revenge killers like Choice Band Zygarde-10% and Choice Scarf Galarian Zapdos. It alleviates this issue with Roost, however.

[CREDITS]
- Written by: [[royalfluxh, 493260], [beauts, 484270]]
- Quality checked by: [[beauts, 484270], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

hayedenn

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[SET]
name: Flame Orb Aerilate
move 1: Facade
move 2: Fire Blast
move 3: Roost
move 4: Dragon Dance
item: Flame Orb
ability: Aerilate
nature: Naughty
evs: 224 Atk / 48 Def / 88 SpA / 148 Spe

[SET COMMENTS]
Salamence is a very threatening wallbreaker and setup sweeper thanks to a very spammable and immensely-high Base Power STAB move in Aerilate-boosted Facade, which can 2HKOs common walls like Unaware Mew, Mandibuzz, and Ferrothorn. Moreover, after its Flame Orb activation, Salamence can ignore any ignores attempts of crippling to cripple it with status moves such as Mew's Will-O-Wisp, Toxapex's Toxic, and Blissey's Thunder Wave, making it a menace to face for slower-paced teams, and can let it switch in and absorb Knock Off from foes like Ferrothorn and Landorus-T for its teammates. Fire Blast complements its STAB attack to dent common Steel-type checks such as Intimidate Corviknight, (RC) and Dauntless Shield Skarmory, and physically defensive Ferrothorn, and not being is not weakened by burn. The combination of Aerilate-boosted Facade + Fire Blast grants it sufficient coverage, which means Salamence can afford to run Roost to compensate for its Stealth Rock weakness and chip damage from burn <- split this into two sentences -> as well as Dragon Dance to sweep late-game, outspeeding faster foes like Tapu Koko, Cinderace, and Terrakion and OHKOing specially defensive Ferrothorn and Garchomp after a boost. The EVs spread allows Salamence to avoid the 2HKO from Corviknight's Brave Bird after burn damage, 2HKOes physically defensive Corviknight with Fire Blast through Leftovers recovery, and outspeeds Barraskewda after a Dragon Dance.

Salamence fits perfectly on bulky offense or offense offensively-minded teams that appreciate its offensive presence wallbreaking and sweeping ability while providing it with the necessary support in return. Even with Roost, Salamence still requires strong entry hazard removal from the likes of Excadrill and Mandibuzz. Defensive pivots such as RegenVest Jirachi and Dauntless Shield Slowbro can bring Salamence in safely on foes like Landorus-T and Tapu Bulu, respectively, as well as compensate for Salamence's lack of defensive value: Jirachi checks Tapu Lele and Latios, while Slowbro deals with Terrakion and Garchomp. Offensive pivots like Barraskewda, Cinderace, and Azelf also work well with it, as they outspeed foes that would otherwise revenge kill Salamence before a Dragon Dance such as Salamence couldn't like Terrakion and Zaurde and put immense pressure on the opposing team early-game for Salamence to sweep. could probably split this previous sentence in two Salamence can be the early-game wallbreaker instead, enabling the likes of Swords Dance Dhelmise and Triage Tapu Bulu to clean up late-game as it overwhelms their shared checks in Corviknight and Skarmory and threatens physical walls like Mandibuzz and Mew for them. rephrase this sentence to say something more like, "Even if Salamence is unable to sweep, it still is an effective wallbreaker, threatening (x) that helps (y)" or something although maybe a bit better than that

[STRATEGY COMMENTS]
Other Options
=============

Earthquake can be used to hit Tapu Koko, Heatran, and Nihilego, while Stone Edge is an option to target Primordial Sea Zapdos. on aerilate? it's burned Magic Guard + Life Orb can be used to give it more longevity by ignoring Stealth Rock damage and improving Fire Blast damage rolls; however, this misses out on Salamence's biggest selling point of having a devastating physical Flying-type attack and makes it vulnerable to burns and paralysis. A specially based set consisting of Hurricane, Draco Meteor, Fire Blast, and Roost alongside Magic Guard + Life Orb can let Salamence lure in and bypass its would-be checks like Dauntless Shield Hippowdown, Unaware Mandibuzz, and Corviknight; however, relying on Hurricane's poor accuracy as its STAB attack is inconsistent and the set itself is generally outclassed by Primordial Sea Zapdos. also mentioned it's walled by blobs

Checks and Counters
===================

**Chip damage**: Its debilitating Stealth Rock weakness alongside the burn damage from burn can significantly cut cuts significantly into Salamence's longevity, putting it into range of being revenge killed by?. It can remedy remedies this issue with Roost, however.

**Fire-immune Flying-resistant Pokemon**: Primordial Sea Zapdos and Flash Fire Corviknight and Skarmory can completely wall Salamence consistently, with Bulk Up variants of Corviknight turning it into setup fodder.

**Physically Defensive Pokemon**: Dauntless Shield Mew, Slowbro, and Hippowdon have the physical bulk to withstand Salamence's boosted attacks; moreover, the former two can immediately threaten it with Ice Beam while the latter can phaze it out with Whirlwind.

**Faster Revenge Killers**: Terrakion, Garchomp, and Tapu Koko can naturally outspeed and threaten Salamence with their super effective STAB attacks. Even after a Dragon Dance, Choice Scarf users like Azelf and Latios can still revenge kill it. Priority attacks like Triage Tapu Lele's Draining Kiss and Mamoswine's Ice Shard completely ignores its Dragon Dance boosts and can cleanly OHKO it. have faster priority and OHKO it.

[CREDITS]
- Written by: [[royalfluxh, 493260], [beauts, 484270]]
- Quality checked by: [[beauts, 484270], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2
 

Isaiah

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A R C
[SET]
name: Flame Orb Aerilate
move 1: Facade
move 2: Fire Blast
move 3: Roost
move 4: Dragon Dance
item: Flame Orb
ability: Aerilate
nature: Naughty
evs: 224 236 Atk / 48 Def / 88 76 SpA / 148 Spe

[SET COMMENTS]
Salamence is a threatening wallbreaker and setup sweeper thanks to a very spammable and immensely-high Base Power STAB move in Aerilate-boosted Facade, which 2HKOes common walls like Unaware Mew, Mandibuzz, and Ferrothorn. Moreover, after its Flame Orb activation, Salamence ignores status attempts from users like Mew, Toxapex, and Blissey, attempts to cripple it with status moves such as Mew's Will-O-Wisp, Toxapex's Toxic, and Blissey's Thunder Wave, (Blissey can be toxic or twave, pex can burn with scald, mew can very rarely just be a tspiker -> point is, there's enough variation to just generalize) making it a menace to slower-paced teams;(semicolon), and can let it can even switch in and absorb Knock Off from foes like Ferrothorn and Landorus-T for its teammates. Fire Blast complements its STAB attack to dent significantly weaken common Steel-type checks such as Intimidate Corviknight and Dauntless Shield Skarmory and is not weakened by burn. The combination of Aerilate-boosted Facade + Fire Blast grants it sufficient coverage, which means Salamence can afford to run other utility moves. Roost keeps it healthy by compensating for its Stealth Rock weakness and chip damage from burn. Dragon Dance lets Salamence sweep late-game, outspeeding faster foes like Tapu Koko, Cinderace, and Terrakion and OHKOing specially defensive Ferrothorn and Garchomp after a boost. The EVs spread allows Salamence to avoid the 2HKO from Corviknight's Brave Bird after burn damage, 2HKOes physically defensive Corviknight with Fire Blast through Leftovers recovery, and outspeeds Barraskewda after a Dragon Dance.

Salamence fits perfectly on bulky and hyper offensively-minded teams that appreciate its wallbreaking and sweeping ability while providing it with the necessary support in return. Even with Roost, Salamence still requires strong entry hazard removal from the likes of Excadrill and Mandibuzz. (I would stress weakness to Stealth Rock specifically rather than entry hazards + even suggest double hazard removal as a decent option for it) Defensive pivots such as RegenVest Jirachi and Dauntless Shield Slowbro can bring Salamence in safely on foes like Landorus-T and Tapu Bulu, respectively, as well as compensate for Salamence's lack of defensive value: Jirachi checks Tapu Lele and Latios, while Slowbro deals with Terrakion and Garchomp. Offensive pivots like Barraskewda, Cinderace, and Azelf also work well with it, as they additionally can outspeed foes that would otherwise KO revenge kill Salamence before a Dragon Dance such as Terrakion and Zaurde Zarude. They can also put immense pressure on the opposing team early-game for Salamence to sweep more easily. Even if Salamence is unable to sweep, it is still an effective wallbreaker that can force huge damage to foes like Skarmory, Mandbuzz, and Mew for the likes of Swords Dance Dhelmise and Triage Tapu Bulu to clean up late-game.

[STRATEGY COMMENTS]
Other Options
=============

Magic Guard + Life Orb can be used to give it more longevity by ignoring Stealth Rock damage and improving Fire Blast damage rolls; however, this misses out on Salamence's biggest selling point of having a devastating physical Flying-type attack and makes it vulnerable to burns and paralysis. A specially based set consisting of Hurricane, Draco Meteor, Fire Blast, and Roost alongside Magic Guard + Life Orb can let Salamence lure in and bypass its would-be checks like Dauntless Shield Hippowdown, Unaware Mandibuzz, and Corviknight; however, relying on Hurricane's poor accuracy as its STAB attack is inconsistent, is generally outclassed by Primordial Sea Zapdos, and makes it completely walled by Chansey and Blissey.

Checks and Counters
===================

**Chip damage**: Its Stealth Rock weakness alongside the burn damage cuts significantly into Salamence's longevity, putting it in range of being revenge killed by foes like Choice Band Zygarde-10% and Choice Scarf Galarian Zapdos. It remedies this issue with Roost, however.

**Fire-immune Flying-resistant Pokemon**: Primordial Sea Zapdos and Flash Fire Corviknight and Skarmory completely wall Salamence, with Bulk Up variants of Corviknight turning it into setup fodder.

**Physically Defensive Pokemon**: Dauntless Shield Mew, Slowbro, and Hippowdon have the physical bulk to withstand Salamence's boosted attacks; moreover, the former two can immediately threaten it with Ice Beam while the latter can phaze it out with Whirlwind.

**Faster Revenge Killers**: Terrakion, Garchomp, and Tapu Koko can naturally outspeed and threaten Salamence with their super effective STAB attacks. Even after a Dragon Dance, Choice Scarf users like Azelf and Latios can still revenge kill it. Priority attacks like Triage Tapu Lele's Draining Kiss and Mamoswine's Ice Shard have faster priority and OHKO it.

[CREDITS]
- Written by: [[royalfluxh, 493260], [beauts, 484270]]
- Quality checked by: [[beauts, 484270], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

Nice, QC 2/2
 

Adeleine

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is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
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(AC): Add Comma
[SET]
name: Flame Orb Aerilate
move 1: Facade
move 2: Fire Blast
move 3: Roost
move 4: Dragon Dance
item: Flame Orb
ability: Aerilate
nature: Naughty
evs: 236 Atk / 48 Def / 76 SpA / 148 Spe

[SET COMMENTS]
Salamence is a threatening wallbreaker and setup sweeper thanks to a very spammable and immensely-high Base Power strong STAB move in Aerilate-boosted Facade, which 2HKOes common walls like Unaware Mew, Mandibuzz, and Ferrothorn. Moreover, after its Flame Orb activation, activating Flame Orb, Salamence ignores status attempts from users like Mew, Toxapex, and Blissey, making it a menace to slower-paced teams; it can even switch in and absorb Knock Off from foes like Ferrothorn and Landorus-T for its teammates. Fire Blast complements its STAB attack Facade to significantly weaken common Steel-type checks such as Intimidate Corviknight and Dauntless Shield Skarmory, (AC) and it is not weakened by burn. The combination of Aerilate-boosted Flying-type Facade + Fire Blast grants it sufficient coverage, which means Salamence can afford to run other utility moves. Roost keeps it healthy by compensating for its Stealth Rock weakness and chip damage from burn. Dragon Dance lets Salamence sweep late-game, outspeeding faster foes like Tapu Koko, Cinderace, and Terrakion and OHKOing specially defensive Ferrothorn and Garchomp after a boost. The EVs spread allows Salamence to avoid the 2HKO from Corviknight's Brave Bird after burn damage, 2HKOes physically defensive Corviknight with Fire Blast through Leftovers recovery, and outspeeds outspeed Barraskewda after a Dragon Dance.

Salamence fits perfectly on bulky and hyper offensive teams that appreciate its wallbreaking and sweeping ability while providing it with the necessary support in return. Even with Roost, Salamence still requires strong Stealth Rock removal from the likes of good Stealth Rock removers like Excadrill and Mandibuzz; even running both together is a decent option to consistently keep Stealth Rock off the field. Defensive pivots such as RegenVest Jirachi and Dauntless Shield Slowbro can bring Salamence in safely on foes like Landorus-T and Tapu Bulu, respectively, as well as compensate compensating for Salamence's lack of defensive value: Jirachi checks Tapu Lele and Latios, while Slowbro deals with Terrakion and Garchomp. Offensive pivots like Barraskewda, Cinderace, and Azelf outspeed foes that would otherwise KO Salamence before a Dragon Dance such as Terrakion and Zarude. They can also put immense pressure on immensely pressure the opposing team early-game for Salamence to sweep more easily. Even if Salamence is unable to sweep, it is still an effective wallbreaker that can force huge damage to on foes like Skarmory, Mandbuzz, and Mew for the likes of Swords Dance Dhelmise and Triage Tapu Bulu to clean up late-game.

[STRATEGY COMMENTS]
Other Options
=============

Magic Guard + Life Orb can be used to give it give Salamence more longevity by ignoring blocking Stealth Rock damage and improving improve Fire Blast damage rolls; (if it improves, like, ko rolls, you can specify that) however, this misses out on Salamence's biggest selling point of having a devastating physical Flying-type attack and makes it attack, and lacking Facade makes Salamence vulnerable to burns and burn Attack drops and more harmed by paralysis. A specially based set consisting of Hurricane, Draco Meteor, Fire Blast, and Roost alongside Magic Guard + Life Orb can let Salamence lure in and bypass its would-be checks like Dauntless Shield Hippowdown, Unaware Mandibuzz, and Corviknight; however, relying on Hurricane's poor accuracy as its STAB attack is makes it inconsistent, it's generally outclassed by Primordial Sea Zapdos, and makes it it's completely walled by Chansey and Blissey.

Checks and Counters
===================

**Chip damage**: Its Damage**: Salamence's Stealth Rock weakness alongside the burn damage cuts and burn damage cut significantly into Salamence's its longevity, putting it in range of being revenge killed by foes KO range of revenge killers like Choice Band Zygarde-10% and Choice Scarf Galarian Zapdos. It remedies alleviates this issue with Roost, however. (maybe chip damage should be lower in the list bc salamence has roost to help with it? up to you)

**Fire-immune Flying-resistant **Certain Fire-immune Pokemon**: Primordial Sea Zapdos and Flash Fire Corviknight and Skarmory completely wall Salamence, as they're immune to Fire, bulky, and resistant to Flying, with Bulk Up variants of Corviknight turning it into setup fodder.

**Physically Defensive Pokemon**: Dauntless Shield Mew, Slowbro, and Hippowdon have the physical bulk to withstand Salamence's boosted attacks; moreover, the former two can immediately threaten it with Ice Beam, (AC) while the latter can phaze it out with Whirlwind.

**Faster Revenge Killers**: Terrakion, Garchomp, and Tapu Koko can naturally outspeed and threaten Salamence with their super effective STAB attacks. Even after a Dragon Dance, Choice Scarf users like Azelf and Latios can still revenge kill it. Priority attacks like Triage Tapu Lele's Draining Kiss and Mamoswine's Ice Shard have faster priority and OHKO it.

[CREDITS]
- Written by: [[royalfluxh, 493260], [beauts, 484270]]
- Quality checked by: [[beauts, 484270], [Isaiah, 375662]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine.gif

GP Team done
 
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