Crustle @Rocky Helmet
Shell Armor
Lax nature +Def, -Spd
EV: 252 Def/ 252 Att
-Stealth Rocks
-Spikes
-XScissor
-Rock Slide
This is the best RU hazards lead probably out there. With high defense and fair attack Crustle can only set up hazards but damage incoming opponents with two STAB moves. I prefer Rock Slide over Stone edge because of the accuracy and chance of flinching. Crustle should be able to set up both rocks and spikes on its first 2 turns and with shell armor its protected from critical hits. This also gives the illusion of having sturdy.
Sawsbuck @LifeOrb
SapSipper
Naughty nature +Att, -Sp Def
EV: 252 Att/ 252 Spd
-HornLeech
-Megahorn
-Jumpkick
-NaturePower
This is a strictly offensive Sawsbuck that can work around the opponent switching thanks to it not being scarfed or banded. Hornleech allows for recovery of damage taken from lifeorb or switchin attacks and naturepower becomes EQ in wifibattles. Speed Evs allow it to be faster than most unscarfed pokemon or some who have yet to setup.
Braviary @LifeOrb
SheerForce
Brave nature +Att, -Spd
EV: 252 Att
-Bravebird
-Crush Claw
-Uturn/Shadow Claw
-Hone Claws
The beauty of this team is the predictabilty of Braviary being banded or scarfed and coming in to use Superpower. LifeOrb with SheerForce is still incredibly good even though 1 move will benefit from the sheerforce because Braviary still will not take damage from LifeOrb no matter what attack is used. With the illusion of carrying Superpower Braviary will be able to HoneClaw up on a switch. Also with a Trick Room up he will outspeed most pokemon.
Claydol @Leftovers
Levitate
Sassy nature +Sp Def, -Spd
EV: 252 Sp Def/ 252 Def
-Rapid Spin
-Cosmic Power/Calm Mind/
-Trick Room
-Psychic
With Psychic being its only attack you know this is simply a wall Claydol who can take away the hazards with a Rapid Spin. Trick Room will benefit most of the slower members of this team greatly. Im stuck between Cosmic Power or Calm Mind for the Sp Att boost frankly as he will just stall out an opponent.
Kangaskhan @ToxicOrb
Scrappy
Adament nature +Att, -Sp Att
EV: 252 Att/ 252 HP/ 4 Def
-Retaliate
-Sucker Punch
-Roar
-Facade
This is the revenge killer of the team. With Scrappy he can hit any Ghost-types with a Retaliate or Facade. Sucker Punch is there to take them out first if faced against a faster opponent. Roar is simply to cause a switching out and get hazards damage.
Krookodile @Expert Belt
Moxie
Hasty nature +Spd, -Def
EV: 252 Spd/ 252 Att
-Crunch
-Earthquake
-Dragontail
-Rock Slide
I know this seems again off of the Trick Room scheme of the team but with a hasty nature Krookodile can give the illusion of being scarfed while being able to deal with a switch in. Dragontail is again to enforce more hazards damage and Rock Slide is really a filler.
I know the team may seem off but please comments to help me in this.