I haven't seen Floatzel around very much, but the one time I faced it, it completely wrecked my team. Hence, I just had to have one.
Floatzel @ Leftovers
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Waterfall
- Scald
- Ice Punch
- Aqua Jet
Floatzel is fast. Insanely fast. He also can hit pretty hard. Thus, Waterfall took priority over Aqua Tail because of the flinch opporunity and the better accuracy (plus I had a bit of an OCD attack having two moves that had "Aqua" in the name, but whatever) Scald gives Floatzel some special attacking STAB if he needs it, plus the chance to burn things, Ice Punch knocks down Gligars with ease, and Aqua Jet has priority + STAB. I went heavy in Atk because I wanted something that could hit hard. I use Hasty because I wanted to keep what I had for SAtk without losing any of it, plus this set needs to be setup, for which I chose Durant for bulk (except for the awful x4 to fire) to get up some Iron Defenses and Bat Pass out to Ambipom, which would use Pup Punch (power up punch) a few times and rain dance before Baton Passing to Floatzel. As you can tell by this replay, my plan gets botched by some RNG, plus a few mistakes I made because I'm a bit of a derp.#clutchzel
NOTICE:
Floatzel @ Leftovers
Ability: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- Waterfall
- Scald
- Ice Punch
- Aqua Jet
Floatzel is fast. Insanely fast. He also can hit pretty hard. Thus, Waterfall took priority over Aqua Tail because of the flinch opporunity and the better accuracy (plus I had a bit of an OCD attack having two moves that had "Aqua" in the name, but whatever) Scald gives Floatzel some special attacking STAB if he needs it, plus the chance to burn things, Ice Punch knocks down Gligars with ease, and Aqua Jet has priority + STAB. I went heavy in Atk because I wanted something that could hit hard. I use Hasty because I wanted to keep what I had for SAtk without losing any of it, plus this set needs to be setup, for which I chose Durant for bulk (except for the awful x4 to fire) to get up some Iron Defenses and Bat Pass out to Ambipom, which would use Pup Punch (power up punch) a few times and rain dance before Baton Passing to Floatzel. As you can tell by this replay, my plan gets botched by some RNG, plus a few mistakes I made because I'm a bit of a derp.#clutchzel
NOTICE:
I understand the replay is a loss, but still, Floatzel went clutch with that RNG freeze and showed off some nice power. Also, how the hell did I live that CC from Monlee?
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