EXTREMELY NEW TO COMPETITIVE! SORRY!
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Standard set up with Spikes, also has some bulkiness in addition to Rocky Helmet. Should be able to stall for a while. Brave Bird is there if I ever need it.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Tyranitar to set up sandstorm and become a huge wall. Pursuit to catch off any psychic pokemon swapping out, crunch/stone edge for STAB. Possibly swap out Crunch?
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit / Quick Attack
- Brick Break
Massive hitter with priority Bullet Punch, very powerful U-Turn as well. Easily takes out enemies in 2 hits. Great stats all around aside from speed.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 44 HP / 252 Atk / 212 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Not entirely sure about running Garchomp, but also acts as another huge physical sweeper. Boosted with Swords Dance and you're ready to go. Possibly Outrage instead?
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock
Not 100% sure about Mamoswine anymore, didn't really know what to fill in this spot. Advice? Or should I keep him?
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 220 SDef / 252 HP / 36 Def
Calm Nature
- Scald
- Shadow Ball
- Will-O-Wisp
- Recover
AntiSpinner, stalls for days and can apply burn through two sources. Great bulkiness and can heal up any problems with recover and Leftovers. Not sure if it makes sense in a semi-sand team though.
Just realized I have 4 Physical Attackers.. Damnit. Any ideas?
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
Standard set up with Spikes, also has some bulkiness in addition to Rocky Helmet. Should be able to stall for a while. Brave Bird is there if I ever need it.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Tyranitar to set up sandstorm and become a huge wall. Pursuit to catch off any psychic pokemon swapping out, crunch/stone edge for STAB. Possibly swap out Crunch?
Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 248 HP / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit / Quick Attack
- Brick Break
Massive hitter with priority Bullet Punch, very powerful U-Turn as well. Easily takes out enemies in 2 hits. Great stats all around aside from speed.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 44 HP / 252 Atk / 212 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Not entirely sure about running Garchomp, but also acts as another huge physical sweeper. Boosted with Swords Dance and you're ready to go. Possibly Outrage instead?
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Stealth Rock
Not 100% sure about Mamoswine anymore, didn't really know what to fill in this spot. Advice? Or should I keep him?
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 220 SDef / 252 HP / 36 Def
Calm Nature
- Scald
- Shadow Ball
- Will-O-Wisp
- Recover
AntiSpinner, stalls for days and can apply burn through two sources. Great bulkiness and can heal up any problems with recover and Leftovers. Not sure if it makes sense in a semi-sand team though.
Just realized I have 4 Physical Attackers.. Damnit. Any ideas?
Last edited: