So this is one of my old teams, that I really liked and used way too much. I made it right on the dawn of english platinum, and recently it has not been performing the way it used to. So some suggestions would help. Anyways here it is:
Jirachi @ Choice Scarf
Jolly 252 atk, 176 spd, 80 hp
~Iron Head
~Fire Punch
~Ice Punch/Thunder Punch
~U-Turn
Who doesnt love jirachi, alot of ppl, but its nice. I never really cared for it being an anti-lead, so having it as more of a revenge killer/sweeper works fine. So iron head flinches shit to death, fire punch for steels (mainly scizor), ice punch is for mence, but since I have starmie and pert for that, thunder punch for waters and fliers works out better usually. U-Turn helps me scout.
Clefable @ leftovers
Calm 252 hp, 252 sp def, 6 spd
~Seismic Toss
~Softboiled
~T-Wave
~Reflect
Before you say anything, yes its a clefable, yes blissey is superior. I made this team when I was in that "blissey must die" phaze. Although it remains in my team for the purpose of reflecting. It has proven a helpful assett, which blissey cannot carry. However, if reflect doesnt seem so necissary, by all means just consider this a blissey. I would just need a move to put there. Anyways, softboiled for healing, t-wave provides helpful para support, and works well with jirachi iron heading. Seismic toss for some damage to anything but ghosts.
Swampert @ Leftovers
Relaxed 240 hp, 216 def, 52 sp atk
~Ice Beam
~Earthquake
~Roar
~Stealth Rock
Yep the standard mixpert. So he lays up my rocks, roars anything that tries to setup, although if gyara comes it doesnt work, but my next poke solves that. So ice beam is for dragons and grass (cuz im crazy enough to stay in on them), and eq for STAB.
Starmie @ Choice Scarf
Modest 252 sp atk, 252 spd, 6 hp
~Surf
~Ice Beam
~Thunderbolt
~Psychic/Grass Knot/HP Fire
So its a scarf starmie, most ppl will say wtf but i will just say stfu. So with the scare of mence and gyara these days, this revenge kills them perfectly. So boltbeam cant be denied, surf provides STAB, and last slot im not sure. Psychic provides a 2nd STAB, GK gives me a move against ttar, and hp fire helps to kill scizor. Most of the time I go for psychic for scouting out. A very useful revenge killer.
Infernape @ Life Orb
Naive 232 sp atk, 252 spd, 24 atk
~Flamethrower/Fire Blast
~Grass Knot
~HP Ice
~Close Combat
Its mixape, but I'm running an old spread on it. Would the newer one be that much better, I'm curious, but havent tried it. Anyways, most of the time I go for fire blast, as the accurracy doesn't hurt all that much. Grass knot for pert and other bulky waters that might be low enough to be killed off, HP ice for any dragons that try to come in, and CC for T-Tar and blissey.
Honchkrow @ Life Orb
Naive 224 atk, 48 sp atk, 236 spd
~Sucker Punch
~Heat Wave
~SuperPower
~Drill Peck
Honchkrow is one of those unsung heros that can work even though its in a lower tier. With sucker punch, it can catch any weak poke and kill it off. Heat wave hits steels and grasses that might take physical hits better than special. SuperPower kills heatran and blissey, and also T-Tar. Drill Peck is for second STAB, there to hit fighters, bugs, and grasses.
So thats it, suggestions would be greatly appreciated.
Jirachi @ Choice Scarf
Jolly 252 atk, 176 spd, 80 hp
~Iron Head
~Fire Punch
~Ice Punch/Thunder Punch
~U-Turn
Who doesnt love jirachi, alot of ppl, but its nice. I never really cared for it being an anti-lead, so having it as more of a revenge killer/sweeper works fine. So iron head flinches shit to death, fire punch for steels (mainly scizor), ice punch is for mence, but since I have starmie and pert for that, thunder punch for waters and fliers works out better usually. U-Turn helps me scout.
Clefable @ leftovers
Calm 252 hp, 252 sp def, 6 spd
~Seismic Toss
~Softboiled
~T-Wave
~Reflect
Before you say anything, yes its a clefable, yes blissey is superior. I made this team when I was in that "blissey must die" phaze. Although it remains in my team for the purpose of reflecting. It has proven a helpful assett, which blissey cannot carry. However, if reflect doesnt seem so necissary, by all means just consider this a blissey. I would just need a move to put there. Anyways, softboiled for healing, t-wave provides helpful para support, and works well with jirachi iron heading. Seismic toss for some damage to anything but ghosts.
Swampert @ Leftovers
Relaxed 240 hp, 216 def, 52 sp atk
~Ice Beam
~Earthquake
~Roar
~Stealth Rock
Yep the standard mixpert. So he lays up my rocks, roars anything that tries to setup, although if gyara comes it doesnt work, but my next poke solves that. So ice beam is for dragons and grass (cuz im crazy enough to stay in on them), and eq for STAB.
Starmie @ Choice Scarf
Modest 252 sp atk, 252 spd, 6 hp
~Surf
~Ice Beam
~Thunderbolt
~Psychic/Grass Knot/HP Fire
So its a scarf starmie, most ppl will say wtf but i will just say stfu. So with the scare of mence and gyara these days, this revenge kills them perfectly. So boltbeam cant be denied, surf provides STAB, and last slot im not sure. Psychic provides a 2nd STAB, GK gives me a move against ttar, and hp fire helps to kill scizor. Most of the time I go for psychic for scouting out. A very useful revenge killer.
Infernape @ Life Orb
Naive 232 sp atk, 252 spd, 24 atk
~Flamethrower/Fire Blast
~Grass Knot
~HP Ice
~Close Combat
Its mixape, but I'm running an old spread on it. Would the newer one be that much better, I'm curious, but havent tried it. Anyways, most of the time I go for fire blast, as the accurracy doesn't hurt all that much. Grass knot for pert and other bulky waters that might be low enough to be killed off, HP ice for any dragons that try to come in, and CC for T-Tar and blissey.
Honchkrow @ Life Orb
Naive 224 atk, 48 sp atk, 236 spd
~Sucker Punch
~Heat Wave
~SuperPower
~Drill Peck
Honchkrow is one of those unsung heros that can work even though its in a lower tier. With sucker punch, it can catch any weak poke and kill it off. Heat wave hits steels and grasses that might take physical hits better than special. SuperPower kills heatran and blissey, and also T-Tar. Drill Peck is for second STAB, there to hit fighters, bugs, and grasses.
So thats it, suggestions would be greatly appreciated.