Lavos
Banned deucer.
yo, made a gsc team on a whim and tested it out for about 50 battles. it did alright but i've got some serious concerns about its ability to break through the stuff i'm aiming for. seems to get in real trouble with boom teams etc., opponent can create a favorable matchup and then capitalize on it. anyways i'll let you all take a quick look, tell me what you think.
Cloyster (M) @ Leftovers *** exogenesis
- Spikes
- Toxic
- Surf
- Explosion
lead #1, i alternate with zapdos a bit. gets spikes up and keeps them up, or at least that's the idea. i opted for icy wind + explosion over something like spin + toxic because this is the best way to kill starmie, plus the team's not supposed to drag out the game so toxic doesn't really fit w/it all. boom has saved me a ton of times too, it's great utility for when i'm in a tight spot. surf 2hkos ttar and 3hkos forry, that's the only reason i use it.
edit: changed icy wind out for toxic, see post #17 for rationale.
Zapdos @ Leftovers *** hummingbird
- Rest
- Sleep Talk
- Hidden Power [Ice]
- Thunder
lead #2 and growth receiver #1. i switch it up a lot. standard zap is my way to avoid getting shit on by grounds too much plus it's in the business of knocking off water types like vap and cune. hp ice over water or grass because it hits eggy who's a real bitch to the team, and idc about quagsire. thunder is better than tbolt, and besides the whole idea of the team is to pass boosts from espy to zappy so i can get a sweep going on. spikes + thunder at +1 means if i can hit both thunders i get a 2hko on lax which is freakin awesome. especially if they lack raikou they're in big trouble once i pass to this thing. moving on.
Espeon (M) @ Leftovers *** inspire
- Growth
- Baton Pass
- Morning Sun
- Psychic
star of the team and gets shit done. growth is really great and when i pass a couple boosts to zapdos it's often over. i don't even have to pass a lot of the time, psychic is really strong by itself and at +1 i think i 3hko every phazer in the ou tier not named roar ttar. not bad at all. i did some testing and let me tell you morning sun is so much better than sub, gives espy the staying power it needs to set up against a ton more stuff than sub lets you dodge. besides i'm passing my boosts so i shrug off toxic pretty easily. leech seed's annoying but idc enough about it to change to sub.
Machamp (M) @ Leftovers *** concert crush
- Curse
- Cross Chop
- Rock Slide
- Hidden Power [Bug]
the champion. this is the slot i'm both most and least sure about. i really needed something to manhandle ttar so i went with the first bulky ass man that came to mind. not really sure about my current set though. i know curse is fine but i'm wondering if a resttalk variant would be more appropriate. at the same time, i want to keep what i have, especially hp bug which donks unwary eggys that think they can switch in because i would never hp ghost into lax. p sure thiago's fallen for that six or seven times now, but i digress. if anyones got suggestions for replacements here i'd appreciate it.
Snorlax (M) @ Leftovers *** cynical
- Rest
- Curse
- Body Slam
- Lovely Kiss
lax is kind of a must, he's my catch all special wall and i love him for it. i run eq so my team isn't completely swept by gengar but i'm not sure if i should go for curse or belly drum as my setup move, or maybe no setup at all and run sleep talk...ah the possibilities are endless with lax, and thats the conundrum that i'm running into. so yeah alternate ideas are curse>drum and slptalk>drum, gimme some feedback.
edit: alright as a result of all the info i've been getting i changed belly drum to curse. gonna see how this works out. also changed return to bslam because spreading para looks cool for this team, couple slow mons could really use it.
edit: changed earthquake out for lovely kiss, see post #17 for rationale.
Steelix (M) @ Leftovers *** aftermath
- Curse
- Earthquake
- Roar
- Body Slam
last member was kind of a no brainer, i needed an electric immunity so random zapdos crit on lax wouldn't totally screw me plus i had to have a solid phazer to rely on if things got dicey. curselix was the perfect pokemon for the job. only real interesting thing here is that i opted for rock slide over explosion because i feel that cloyster's utility boom is better than steelix's and that if i'm going to be using this to check zapdos i need a better way to scare it out than just explosion.
edit: changed rock slide out for body slam, see post #17 for rationale.
yea so mind helping me out a little? suggestions critiques etc. thanks, everything's appreciated
Cloyster (M) @ Leftovers *** exogenesis
- Spikes
- Toxic
- Surf
- Explosion
lead #1, i alternate with zapdos a bit. gets spikes up and keeps them up, or at least that's the idea. i opted for icy wind + explosion over something like spin + toxic because this is the best way to kill starmie, plus the team's not supposed to drag out the game so toxic doesn't really fit w/it all. boom has saved me a ton of times too, it's great utility for when i'm in a tight spot. surf 2hkos ttar and 3hkos forry, that's the only reason i use it.
edit: changed icy wind out for toxic, see post #17 for rationale.
Zapdos @ Leftovers *** hummingbird
- Rest
- Sleep Talk
- Hidden Power [Ice]
- Thunder
lead #2 and growth receiver #1. i switch it up a lot. standard zap is my way to avoid getting shit on by grounds too much plus it's in the business of knocking off water types like vap and cune. hp ice over water or grass because it hits eggy who's a real bitch to the team, and idc about quagsire. thunder is better than tbolt, and besides the whole idea of the team is to pass boosts from espy to zappy so i can get a sweep going on. spikes + thunder at +1 means if i can hit both thunders i get a 2hko on lax which is freakin awesome. especially if they lack raikou they're in big trouble once i pass to this thing. moving on.
Espeon (M) @ Leftovers *** inspire
- Growth
- Baton Pass
- Morning Sun
- Psychic
star of the team and gets shit done. growth is really great and when i pass a couple boosts to zapdos it's often over. i don't even have to pass a lot of the time, psychic is really strong by itself and at +1 i think i 3hko every phazer in the ou tier not named roar ttar. not bad at all. i did some testing and let me tell you morning sun is so much better than sub, gives espy the staying power it needs to set up against a ton more stuff than sub lets you dodge. besides i'm passing my boosts so i shrug off toxic pretty easily. leech seed's annoying but idc enough about it to change to sub.
Machamp (M) @ Leftovers *** concert crush
- Curse
- Cross Chop
- Rock Slide
- Hidden Power [Bug]
the champion. this is the slot i'm both most and least sure about. i really needed something to manhandle ttar so i went with the first bulky ass man that came to mind. not really sure about my current set though. i know curse is fine but i'm wondering if a resttalk variant would be more appropriate. at the same time, i want to keep what i have, especially hp bug which donks unwary eggys that think they can switch in because i would never hp ghost into lax. p sure thiago's fallen for that six or seven times now, but i digress. if anyones got suggestions for replacements here i'd appreciate it.
Snorlax (M) @ Leftovers *** cynical
- Rest
- Curse
- Body Slam
- Lovely Kiss
lax is kind of a must, he's my catch all special wall and i love him for it. i run eq so my team isn't completely swept by gengar but i'm not sure if i should go for curse or belly drum as my setup move, or maybe no setup at all and run sleep talk...ah the possibilities are endless with lax, and thats the conundrum that i'm running into. so yeah alternate ideas are curse>drum and slptalk>drum, gimme some feedback.
edit: alright as a result of all the info i've been getting i changed belly drum to curse. gonna see how this works out. also changed return to bslam because spreading para looks cool for this team, couple slow mons could really use it.
edit: changed earthquake out for lovely kiss, see post #17 for rationale.
Steelix (M) @ Leftovers *** aftermath
- Curse
- Earthquake
- Roar
- Body Slam
last member was kind of a no brainer, i needed an electric immunity so random zapdos crit on lax wouldn't totally screw me plus i had to have a solid phazer to rely on if things got dicey. curselix was the perfect pokemon for the job. only real interesting thing here is that i opted for rock slide over explosion because i feel that cloyster's utility boom is better than steelix's and that if i'm going to be using this to check zapdos i need a better way to scare it out than just explosion.
edit: changed rock slide out for body slam, see post #17 for rationale.
yea so mind helping me out a little? suggestions critiques etc. thanks, everything's appreciated