be the upgraded version of me
Have been seeing Smogon regulars working with it with good effect, so I tried it out myself. I haven't been disappointed much!
Snorlax (F) @ Leftovers **
Trait: Thick Fat
EVs: 204 HP / 20 Atk / 180 Def / 8 Spd / 96 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Curse
- Rest
- Shadow Ball
Curselax - I think I put it here for Regice and Gengar...
Claydol @ Leftovers **
Trait: Levitate
EVs: 252 HP / 184 Atk / 72 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Shadow Ball
- Toxic
Poison is pretty good here because my team ended up to be bunch of sweepers, so it'll help them to set up.
Raikou @ Leftovers **
Trait: Pressure
EVs: 8 HP / 220 Spd / 252 SAtk / 28 SDef
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
A secondary Gengar and Zapdos counter
Salamence (M) @ Leftovers **
Trait: Intimidate
EVs: 144 Atk / 160 Spd / 204 SAtk
Hasty Nature (+Spd, -Def)
- Brick Break
- Dragon Claw
- Fire Blast
- Toxic
My elemence =]. Spread more Toxic; don't find much need for Swampert-killing-exclusive HP Grass. I mean, sure I have HP Ice Raikou, but poison and Dragon Claw should beat it to it imo, even moreso after Spikes are laid. Suicune and Snorlax should also have no problem beating Swampert, too. But I may be wrong?
Skarmory (M) @ Leftovers **
Trait: Sturdy
EVs: 252 HP / 208 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Skarmory and Suicune are my two Metagross counters. Skarmory for Spikes, Megahorns, Curselaxes, and normal, flying, eq resistances.
Suicune @ Leftovers **
Trait: Pressure
EVs: 252 HP / 176 Def / 24 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
I had RoarCune, but I just find a sleeping Suicune a bit too susceptible for this team. Sure, this thing is walled completely by Vaporeon and Roarcune, but that only means Salamence can come in and poison the Suicune, forcing it to Rest.
The result of my team seems like I just slapped standard bulky Pokemon, but it coordinates well with one another, so I apparently did not just do that =P. I'm not saying this team is perfect however, since this team may well be overwhelmed by a well-played spikes team or an overly offensive team... I just want to know if there's any subtle offensive or defensive flaws in this team, since I haven't learned much from my losses =[
I am always open for better EV suggestions, too! Thanks in advance
Snorlax (F) @ Leftovers **
Trait: Thick Fat
EVs: 204 HP / 20 Atk / 180 Def / 8 Spd / 96 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Curse
- Rest
- Shadow Ball
Curselax - I think I put it here for Regice and Gengar...
Claydol @ Leftovers **
Trait: Levitate
EVs: 252 HP / 184 Atk / 72 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Shadow Ball
- Toxic
Poison is pretty good here because my team ended up to be bunch of sweepers, so it'll help them to set up.
Raikou @ Leftovers **
Trait: Pressure
EVs: 8 HP / 220 Spd / 252 SAtk / 28 SDef
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Ice]
- Substitute
- Thunderbolt
A secondary Gengar and Zapdos counter
Salamence (M) @ Leftovers **
Trait: Intimidate
EVs: 144 Atk / 160 Spd / 204 SAtk
Hasty Nature (+Spd, -Def)
- Brick Break
- Dragon Claw
- Fire Blast
- Toxic
My elemence =]. Spread more Toxic; don't find much need for Swampert-killing-exclusive HP Grass. I mean, sure I have HP Ice Raikou, but poison and Dragon Claw should beat it to it imo, even moreso after Spikes are laid. Suicune and Snorlax should also have no problem beating Swampert, too. But I may be wrong?
Skarmory (M) @ Leftovers **
Trait: Sturdy
EVs: 252 HP / 208 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Skarmory and Suicune are my two Metagross counters. Skarmory for Spikes, Megahorns, Curselaxes, and normal, flying, eq resistances.
Suicune @ Leftovers **
Trait: Pressure
EVs: 252 HP / 176 Def / 24 Spd / 56 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Sleep Talk
- Surf
I had RoarCune, but I just find a sleeping Suicune a bit too susceptible for this team. Sure, this thing is walled completely by Vaporeon and Roarcune, but that only means Salamence can come in and poison the Suicune, forcing it to Rest.
The result of my team seems like I just slapped standard bulky Pokemon, but it coordinates well with one another, so I apparently did not just do that =P. I'm not saying this team is perfect however, since this team may well be overwhelmed by a well-played spikes team or an overly offensive team... I just want to know if there's any subtle offensive or defensive flaws in this team, since I haven't learned much from my losses =[
I am always open for better EV suggestions, too! Thanks in advance