BF Drew
formerly Drew_
As soon as the dlc dropped and i saw rising voltage existed i knew i wanted to make this team. Its extremely fun to use and watching people who lose while trying to setup on a pincurchin is the single greatest thing in pokemon.
https://pokepast.es/22a4fd8ef3d179e3
So to start the team off i decided to use a pincurchin zeraora core. I went with zeraora over alolan raichu because i wanted the raw speed and special attack. Zera already outspeeds the entire tier bar any scarfers and has a little bit better special attack to go with the specs set. I did consider making it work up zera but if we're going for setup i thought alolan raichu might be a little better due to it having nasty plot, so i decided to stay with specs zera for the raw power. the two could probably be pretty interchangeable although with raichu pincurchin might want terrain extender. Now specs pincurchin is the real carry of the team. I really wanted to be able to run something like terrain extender if im honest so that i could be able to spike or memento more easily and but it really needs the specs for a few reasons, heres a few calcs:
252+ SpA Choice Specs Pincurchin Rising Voltage (140 BP) vs. 252 HP / 4 SpD Ferrothorn in Electric Terrain: 168-198 (47.7 - 56.2%) -- 30.5% chance to 2HKO after Leftovers recovery
specs allows it to be able to 2hko ferro sometimes
252+ SpA Choice Specs Pincurchin Rising Voltage (140 BP) vs. 0 HP / 4 SpD Magearna in Electric Terrain: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
Guarenteed Ohko on offensive gear with specs. More importantly it doesnt let magearna setup. without specs it can calm mind in the face of pincurchin and get all its health back with draining kiss.
you could potentially run something like magnet which still prevents the setup, but i really like the specs just to do extra damage to bulky grass types that people think will be safe switchins.
https://pokepast.es/05ab2723f44669a9
So the next pokemon i decided to add was urshifu. i wanted a mon that could u-turn because i really like the voltturn potential with this team. i also wanted something that really doesnt care about special walls like chansey. I feel like urshifu is probably the most expendable on the team, it isnt usually a big factor in most of my battles with this team. urshifu does really help in the stall matchup as it can force out almost anything and you can trap them in the voltturn vortex. I considered scarf just for a little bit more speed control but i decided just to go with band so i can deal with stall easier. im also opting for sucker over pjab/iron head because rain can be a pretty tough matchup for this team so it helps with mons like kingdra or barraskewda.
https://pokepast.es/808be599868cefe1
The next addition to the team is magearna, because what HO without magearna right? Magearna is honestly just op right now with its draining kiss stored power set. it boosts a couple times, it heals, it wins. Its a great partner with memento pincurchin as it can lower stats and give free setup for gear. I think its a great fit on this team because the opponent could easily switch in their mag check in hippo or exca in against pincurchin and take a specs hydro to the face.
https://pokepast.es/68ec5ed77cf950e9
The next member of the team is volcarona. I think volcarona is really nice on this team because it can setup on a lot of the fairies that urshifu can force in and uturn on. Its really nice paied with memento as well giving it setup opportunities it couldnt have otherwise. i do feel like its a little expendable though. its done a lot more than urshifu has in my games so far with this team but i feel like it could be replaced with something like azu or even something with some hazard control or that can set hazards like lead drill because this team lacks both hazards and removal aside from spikes on pincurchin. still a very solid mon and can put in work late game after the rest of the team has worn them down.
https://pokepast.es/803399e0711ed929
Im sure you guessed the last mon at this point, its of course hawlucha. hawlucha is just a super solid late game mon on any terrain team. the evs are to outspeed scarf dragapult after unburden boost. I would go max speed but i really dont care about speed tying other hawluchas as the only pokemon they can setup on is urshifu but wicked blow into sucker can kill it anyways as long as its not defense boosted. just be careful of opposing hawluchas and dont give easy setup opportunities because itll sweep at +2. I really wasnt sure what to put as the last move on lucha. i dont really find a use for any attacking moves outside of cc and acro, so i opted for taunt. can prevent any hazes, hazards going up, opposing setup mons like azu. the other moves i was considering were roost or defog but i feel like taunt has just been better.
This was my first ever rmt post so i hope it wasnt too sloppy! i dont usually build so any advice on this team would be greatly appreciated. And if any of you decide to use the team id love to see some replays :) thanks for reading!
https://pokepast.es/22a4fd8ef3d179e3
So to start the team off i decided to use a pincurchin zeraora core. I went with zeraora over alolan raichu because i wanted the raw speed and special attack. Zera already outspeeds the entire tier bar any scarfers and has a little bit better special attack to go with the specs set. I did consider making it work up zera but if we're going for setup i thought alolan raichu might be a little better due to it having nasty plot, so i decided to stay with specs zera for the raw power. the two could probably be pretty interchangeable although with raichu pincurchin might want terrain extender. Now specs pincurchin is the real carry of the team. I really wanted to be able to run something like terrain extender if im honest so that i could be able to spike or memento more easily and but it really needs the specs for a few reasons, heres a few calcs:
252+ SpA Choice Specs Pincurchin Rising Voltage (140 BP) vs. 252 HP / 4 SpD Ferrothorn in Electric Terrain: 168-198 (47.7 - 56.2%) -- 30.5% chance to 2HKO after Leftovers recovery
specs allows it to be able to 2hko ferro sometimes
252+ SpA Choice Specs Pincurchin Rising Voltage (140 BP) vs. 0 HP / 4 SpD Magearna in Electric Terrain: 339-400 (112.6 - 132.8%) -- guaranteed OHKO
Guarenteed Ohko on offensive gear with specs. More importantly it doesnt let magearna setup. without specs it can calm mind in the face of pincurchin and get all its health back with draining kiss.
you could potentially run something like magnet which still prevents the setup, but i really like the specs just to do extra damage to bulky grass types that people think will be safe switchins.
https://pokepast.es/05ab2723f44669a9
So the next pokemon i decided to add was urshifu. i wanted a mon that could u-turn because i really like the voltturn potential with this team. i also wanted something that really doesnt care about special walls like chansey. I feel like urshifu is probably the most expendable on the team, it isnt usually a big factor in most of my battles with this team. urshifu does really help in the stall matchup as it can force out almost anything and you can trap them in the voltturn vortex. I considered scarf just for a little bit more speed control but i decided just to go with band so i can deal with stall easier. im also opting for sucker over pjab/iron head because rain can be a pretty tough matchup for this team so it helps with mons like kingdra or barraskewda.
https://pokepast.es/808be599868cefe1
The next addition to the team is magearna, because what HO without magearna right? Magearna is honestly just op right now with its draining kiss stored power set. it boosts a couple times, it heals, it wins. Its a great partner with memento pincurchin as it can lower stats and give free setup for gear. I think its a great fit on this team because the opponent could easily switch in their mag check in hippo or exca in against pincurchin and take a specs hydro to the face.
https://pokepast.es/68ec5ed77cf950e9
The next member of the team is volcarona. I think volcarona is really nice on this team because it can setup on a lot of the fairies that urshifu can force in and uturn on. Its really nice paied with memento as well giving it setup opportunities it couldnt have otherwise. i do feel like its a little expendable though. its done a lot more than urshifu has in my games so far with this team but i feel like it could be replaced with something like azu or even something with some hazard control or that can set hazards like lead drill because this team lacks both hazards and removal aside from spikes on pincurchin. still a very solid mon and can put in work late game after the rest of the team has worn them down.
https://pokepast.es/803399e0711ed929
Im sure you guessed the last mon at this point, its of course hawlucha. hawlucha is just a super solid late game mon on any terrain team. the evs are to outspeed scarf dragapult after unburden boost. I would go max speed but i really dont care about speed tying other hawluchas as the only pokemon they can setup on is urshifu but wicked blow into sucker can kill it anyways as long as its not defense boosted. just be careful of opposing hawluchas and dont give easy setup opportunities because itll sweep at +2. I really wasnt sure what to put as the last move on lucha. i dont really find a use for any attacking moves outside of cc and acro, so i opted for taunt. can prevent any hazes, hazards going up, opposing setup mons like azu. the other moves i was considering were roost or defog but i feel like taunt has just been better.
This was my first ever rmt post so i hope it wasnt too sloppy! i dont usually build so any advice on this team would be greatly appreciated. And if any of you decide to use the team id love to see some replays :) thanks for reading!
Attachments
-
693 KB Views: 200