LordBox
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[set]
RegenVest (Iron Hands) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Volt Switch
- Drain Punch / Close Combat
- Earthquake
- Ice Punch
[SET COMMENTS]
Iron Hands's great natural bulk and typing let it serve as a potent mixed wall and pivot, checking and scouting common threats like Gholdengo, Iron Moth, Chien-Pao, and Dragonite. Drain Punch provides a drawback-free STAB move with recovery, while Close Combat grants more immediate power, being able to 2HKO Swampert. Earthquake allows Iron Hands to threaten offensive wallbreakers like Gengar, Iron Moth, and Gholdengo, while Ice Punch can help to hit Ground-types like Great Tusk that can block Volt Switch and Flying-types like Zapdos and Dragonite. Iron Hands struggles with strong Psychic- and Fairy-type wallbreakers like Azelf and Primarina, so it appreciates partners like Empoleon and Mandibuzz that can help with these matchups. Iron Hands dislikes common defensive Ground-types like Great Tusk and Swampert that can block its attempt to pivot with Volt Switch, and it can struggle against particularly strong physical wallbreakers like Choice Band Galarian Zapdos, so it partners well with walls that can handle them like Corviknight and Deoxys-D. Frail offensive wallbreakers like Chien-Pao and Azelf appreciate Iron Hands's ability to safely pivot them onto the field and wall revenge killers like Choice Scarf Walking Wake and Roaring Moon.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/ut.523866/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
RegenVest (Iron Hands) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Volt Switch
- Drain Punch / Close Combat
- Earthquake
- Ice Punch
[SET COMMENTS]
Iron Hands's great natural bulk and typing let it serve as a potent mixed wall and pivot, checking and scouting common threats like Gholdengo, Iron Moth, Chien-Pao, and Dragonite. Drain Punch provides a drawback-free STAB move with recovery, while Close Combat grants more immediate power, being able to 2HKO Swampert. Earthquake allows Iron Hands to threaten offensive wallbreakers like Gengar, Iron Moth, and Gholdengo, while Ice Punch can help to hit Ground-types like Great Tusk that can block Volt Switch and Flying-types like Zapdos and Dragonite. Iron Hands struggles with strong Psychic- and Fairy-type wallbreakers like Azelf and Primarina, so it appreciates partners like Empoleon and Mandibuzz that can help with these matchups. Iron Hands dislikes common defensive Ground-types like Great Tusk and Swampert that can block its attempt to pivot with Volt Switch, and it can struggle against particularly strong physical wallbreakers like Choice Band Galarian Zapdos, so it partners well with walls that can handle them like Corviknight and Deoxys-D. Frail offensive wallbreakers like Chien-Pao and Azelf appreciate Iron Hands's ability to safely pivot them onto the field and wall revenge killers like Choice Scarf Walking Wake and Roaring Moon.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/ut.523866/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Last edited: