Facility Realgam Tower: Snarguffle

TheEver

It's beauty and rage!
is a Pre-Contributor
Round Eleven

Snarguffle
Stealth Rock

Flygon @ N/A
HP: 18 / 90
EN: 6%
Stats: 7/6/6/6/100
Types: Ground/Dragon
Abilities: Levitate/Levitate
R: 1/2 | C: 5/5 | CT: 0
Frost {1}, Salt Cure, Infestation [1S]

Field: ~​

Rival Arven
:leftovers:

Vespiquen @ Leftovers
HP: 55 / 85
EN: 88%
Stats: 6/7/6/7/40
Types: Bug/Flying
Abilities: Pressure/Unnerve
R: 2/2 | C: 5/5 | CT: 1
Bad Poison {4}

Round One

Rival Arven used a Potion!
Vespiquen: +20 HP

Flygon used Rock Slide!
8 EN
Accuracy [1-540/600]: 358 (Yes)
Crit [1-25/600]: 200 (No)
Damage: (8+7-7-1)*2 = 14
Flygon: Fainting

Vespiquen: +2 HP (Leftovers)
Vespiquen: -4 HP (Poison)

Vespiquen's Bad Poison worsened! {4 -> 6}

Snarguffle
Stealth Rock
:eject button: Eject Button
:expert belt: Expert Belt
Loaded Dice
:rawst Berry: Rawst Berry

Flygon @ N/A
HP: 0 / 90
EN: 0%
Stats: 7/6/6/6/100
Types: Ground/Dragon
Abilities: Levitate/Levitate
R: 1/2 | C: 5/5 | CT: 0
Fainted
:shell-bell:
Eelektross @ Shell Bell
HP: 31 / 90
EN: 47%
Stats: 8/6/8/6/50
Types: Electric
Abilities: Levitate
R: 2/2 | C: 5/5 | CT: 1
Benched

:beedrill: Fainted

Field: ~​

Rival Arven
:jaboca berry: Jaboca Berry
:red card: Red Card
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:leftovers:

Vespiquen @ Leftovers
HP: 59 / 85
EN: 88%
Stats: 6/7/6/7/40
Types: Bug/Flying
Abilities: Pressure/Unnerve
R: 2/2 | C: 5/5 | CT: 1
Bad Poison {6}
:rowap-berry:

Garganacl @ Rowap Berry
HP: 32 / 95
EN: 16%
Stats: 7/9/4/7/35
Types: Rock
Abilities: Purifying Salt/Sturdy/Clear Body
R: 2/2 | C: 3/5 | CT: 1
Benched

:dachsbun: Fainted

Snarguffle replaces Flygon,
Rival Arven orders first,
Snarguffle orders second.​
 

TheEver

It's beauty and rage!
is a Pre-Contributor

Just a bit more! The dish is almost complete!

:leftovers:
Pin Missile+String Shot > Attack Order > Attack Order
** At the start of the step, if Eelektross is to use a Paralysis-Inflicting move and is not to use a Paralysis-Inflicting move in any other step this round, use Protect and push down orders.
** At the start of the step, if Eelektross is to use a Speed-Lowering action, replace all Pin Missile+String Shot orders with Attack Order.
** When Vespiquen is inflicted with Flinching, push down orders.
** At the start of Vespiquen's turns, if Protection is present on Eelektross, use Heal Order and push down orders.
 
Last edited:

"Last chance! I believe in you, Scylla!"


Chargestone Blast (Ancient Power + Zap Cannon) | Thunderbolt | Zap Cannon
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
Round Twelve

Snarguffle
Stealth Rock
:shell-bell:
Eelektross @ Shell Bell
HP: 31 / 90
EN: 47%
Stats: 8/6/8/6/50
Types: Electric
Abilities: Levitate
R: 2/2 | C: 5/5 | CT: 1
~

Field: ~​

Rival Arven
:leftovers:

Vespiquen @ Leftovers
HP: 59 / 85
EN: 88%
Stats: 6/7/6/7/40
Types: Bug/Flying
Abilities: Pressure/Unnerve
R: 2/2 | C: 5/5 | CT: 1
Bad Poison {6}

Note: Eelektross does not have Ancient Power in its movepool.
Eelektross: -12 HP (Stealth Rock)

Step One

Eelektross used Struggle!

7 EN
Crit [1-25/600]: 102 (No)
Damage: 5+8-7-1+3 = 8
Eelektross: +1 HP (Shell Bell), -9 HP (Recoil)

Vespiquen used Pin Missile+String Shot!
26 EN
Accuracy [1-570/600]: 519 (Yes)
Number of Hits [1-200 = 2 | 201-400 = 3 | 401-500 = 4 | 501-600 = 5]: 362 (3)
Number of Crits [1-25/600]: 457, 338, 468 (0)
Eelektross: -1 Speed [Next 5 Turns]
Damage: 9+3+6-6 = 12
Eelektross: Fainting

Snarguffle
Stealth Rock
:eject button: Eject Button
:expert belt: Expert Belt
Loaded Dice
:rawst Berry: Rawst Berry
:shell-bell:
Eelektross @ Shell Bell
HP: 0 / 90
EN: 0%
Stats: 8/6/8/6/50
Types: Electric
Abilities: Levitate
R: 2/2 | C: 5/5 | CT: 1
Fainted
:beedrill: Fainted
:flygon: Fainted

Field: ~​

Rival Arven
:jaboca berry: Jaboca Berry
:red card: Red Card
:sitrus berry: Sitrus Berry
:sticky barb: Sticky Barb
:leftovers:

Vespiquen @ Leftovers
HP: 51 / 85
EN: 62%
Stats: 6/7/6/7/40
Types: Bug/Flying
Abilities: Pressure/Unnerve
R: 2/2 | C: 5/5 | CT: 0
Bad Poison {6}
:rowap-berry:

Garganacl @ Rowap Berry
HP: 32 / 95
EN: 16%
Stats: 7/9/4/7/35
Types: Rock
Abilities: Purifying Salt/Sturdy/Clear Body
R: 2/2 | C: 3/5 | CT: 1
Benched

:dachsbun: Fainted

Rival Arven is victorious!

Rewards
Snarguffle: 5 TC, -8 JC, +4 Lv 2 EXP for Beedrill, Flygon, and Eelektross
TheEver: 6 RC, 6 JC​
 
:sitrus berry:Sitrus Berry
:throat spray:Throat Spray
:lum berry:Lum Berry
:shell bell:Shell Bell
:razor claw:Razor Claw
:choice band:Choice Band
:choice specs:Choice Specs

Polaris (Empoleon ♂ )
Level 2 EXP 0 / 10

Hardy nature. (+N/A, -N/A)
Water
Steel


Ability - Torrent: The Pokemon turns to their inner intuition and instinct in a pinch. When the user attacks with a Water-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Defiant: The Pokemon is ruled by their pride and reacts poorly to what they consider to be disrespect. When another Pokemon's effect lowers the user's stat stages: Raise the user's Attack stage by two (2) for their next three (3) turns.

HP: 90
Attack: 6
Defense: 6
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4

Moves - Lv0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Double Team
Drill Peck
Earthquake
Facade
Flash Cannon
Growl
Ice Beam
Liquidation
Mud-Slap
Protect
Rock Slide
Round
Shadow Claw
Signal Beam
Sing
Strength
Surf
Tackle
Toxic
Waterfall

Lv1
Aqua Jet
Bubble
Bubble Beam
Cut
Defog
Double Hit
Echoed Voice
Hail
Hone Claws
Metal Claw
Mist
Peck
Pound
Rain Dance
Roar
Rock Climb
Rock Smash
Snore
Steel Wing
Supersonic
Swagger
Water Gun
Water Pulse
Work Up
Yawn

Lv2
Agility
Aqua Ring
Blizzard
Captivate
Charm
Covet
Feather Dance
Flail
Fury Attack
Grass Knot
Hydro Pump
Iron Defense
Pluck
Quash
Rest
Secret Power
Stealth Rock
Swords Dance
Whirlpool

Mistral (Weavile ♂ )
Level 2 EXP 0 / 10

Serious nature. (+N/A, -N/A)
Dark
Ice


Ability - Pressure: The Pokemon's mere presence inspires a sense of dread in anyone opposing them. While an opponent is performing an action that targets the user: Raise that action's Energy Cost by two (2). While the user is being attacked, by an attacker with less remaining Energy than the user: Give that attack a power penalty of one (1).
Hidden Ability - Pickpocket: The Pokemon's cunning and sleight of hand allows them to easily steal a foe's item. The user can hold any number of items not owned by trainers in the user's team, in addition to their other held items. When equipping items to the user in a send-out post, you may also equip them with one item from an opponent's backpack. Note those items as the user's "Contraband". (And un-note any prior Contraband.) Opponents can't equip copies of the user's Contraband item to their Pokemon. When the user leaves play: Restore all of the user's destroyed Contraband, then return all of the user's Contraband to their owners' backpacks.

HP: 85
Attack: 9
Defense: 5
Sp.Atk: 4
Sp.Def: 6
Speed: 125
Size: 2
Weight: 3

Moves - Lv0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Dark Pulse
Defense Curl
Double Team
Facade
Feint Attack
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Ball
Shadow Claw
Slash
Strength
Surf
Toxic
X-Scissor

Lv1
Bite
Calm Mind
Curse
Cut
Detect
Double Hit
Fake Out
False Swipe
Hail
Hone Claws
Ice Shard
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Rain Dance
Rock Smash
Scratch
Snore
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Lv2
Agility
Assurance
Beat Up
Blizzard
Captivate
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Feint
Focus Punch
Foul Play
Fury Swipes
Ice Spinner
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Moonlight
Nasty Plot
Nightmare
Payback
Punishment
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Triple Axel
Whirlpool

Tamlyn (Sylveon ♂ )
Level 2 EXP 0 / 10

Bashful nature. (+N/A, -N/A)
Fairy


Ability - Cute Charm: The Pokemon has a natural charisma that draws others to them, even their enemies. Opponents are Infatuated with the user.
Hidden Ability - Pixilate: The Pokemon is wonderous and fae, and can infuse their attacks with that essence. When the user performs a Normal-type move: The move becomes Fairy-type, and if it does and it has a BAP, raise its power by two (2).

HP: 95
Attack: 5
Defense: 5
Sp.Atk: 8
Sp.Def: 9
Speed: 60
Size: 2
Weight: 2

Moves - Lv0
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Growl
Hyper Voice
Mud-Slap
Play Rough
Protect
Psychic
Round
Sand Attack
Shadow Ball
Sing
Tackle
Tail Whip
Toxic

Lv1
Baby-Doll Eyes
Bite
Calm Mind
Curse
Cut
Detect
Disarming Voice
Double Kick
Echoed Voice
Fairy Wind
Growth
Heal Bell
Magic Coat
Magical Leaf
Quick Attack
Rage
Rain Dance
Refresh
Safeguard
Snore
Sunny Day
Swagger
Swift
Tickle
Trump Card
Weather Ball
Work Up
Yawn

Lv2
Captivate
Charm
Covet
Double-Edge
Fake Tears
Flail
Focus Energy
Iron Tail
Misty Explosion
Misty Terrain
Rest
Secret Power
Skull Bash
Take Down



Rival Wally (Level 2)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Hoenn Victory Road

Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
  • When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
  • Camouflage turns the user into a Rock type
  • Secret Power may cause flinching
  • Nature Power becomes Power Gem

Slot 1: 1 (d3) Cacturne
Slot 2: 3 (d3) Magneton
Slot 3: 2 (d2) Gallade

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Eviolite
Razor Claw
:sv/cacturne:

Cacturne
Level 2

Type: Grass/Dark
Abilities: Sand Veil, Water Absorb

Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Spe: 55
Size: 3
Weight: 4


Movepool:
Level 0:
Attract
Brick Break
Bullet Seed
Confide
Counter
Dark Pulse
Double Team
Energy Ball
Facade
Feint Attack
Flash
Focus Blast
Leer
Mud-Slap
Poison Jab
Protect
Round
Sand Attack
Shadow Ball
Strength
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Absorb
Acid
Cut
Grass Whistle
Growth
Magical Leaf
Mega Punch
Power-Up Punch
Rain Dance
Role Play
Rototiller
Sandstorm
Seed Bomb
Seismic Toss
Snore
Spiky Shield
Sucker Punch
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Teeter Dance

Level 2:
Assurance
Belch
Captivate
Cotton Spore
Disable
Double-Edge
Dynamic Punch
Focus Punch
Foul Play
Grass Knot
Grassy Terrain
Ingrain
Leech Seed
Low Kick
Mega Kick
Nasty Plot
Needle Arm
Payback
Pin Missile
Rest
Revenge
Scary Face
Secret Power
Smelling Salts
Solar Beam
Spikes
Superpower
Swords Dance
Synthesis
Take Down
Thief
Toxic Spikes
Venoshock
:sv/magneton:

Magneton
Level 2

Type: Electric/Steel
Abilities: Magnet Pull, Sturdy, Analytic

Nature: Serious
HP: 80
Atk: 5
Def: 7
SpA: 9
SpD: 5
Spe: 70
Size: 2
Weight: 4


Movepool:
Level 0:
Confide
Double Team
Facade
Flash
Flash Cannon
Iron Head
Protect
Round
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Confuse Ray
Curse
Discharge
Magic Coat
Magnet Bomb
Rage
Rain Dance
Recycle
Refresh
Sandstorm
Shock Wave
Snore
Sonic Boom
Spark
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2:
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Iron Defense
Metal Sound
Mirror Shot
Rest
Rising Voltage
Screech
Secret Power
Steel Beam
Take Down
Thunder
Wild Charge
Zap Cannon
:sv/gallade:

Gallade
Level 2

Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified

Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2:
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Sending out Magneton @ Eviolite. Snarguffle to order.
 

"Argh, I should have brought a Sticky Barb to this... Actually, hang on - you mind if I borrow that one for a sec?"
(sending out :weavile:Mistral[Weavile] with :sitrus berry:Sitrus Berry. Also equipping :sticky barb:Sticky Barb from Wally's backpack as Contraband.)


<Don't worry, you'll get it right back...>
Brick Break | Brick Break | Brick Break
At the start of the step, IF Magneton is to use Thunder Wave, AND you are faster, THEN use Taunt.
At the start of the step, IF Magneton is to use Toxic, AND you are faster, THEN use Taunt.
At the start of the step, IF Magneton is to use Zap Cannon in a Combo, THEN use Protect.
At the start of your turn, IF Magneton is under the effects of Protection, THEN use Swords Dance.
 

Keep a hand on your Eviolite!

Protect, Thunder Wave+Thunder Shock, Thunder Shock

Snarguffle

Sitrus Berry, Sticky Barb (Contraband)
Pressure, Pickpocket
HP: 85/85
EN: 100/100
9/5/4/6/125
2/3

Rival Wally
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 80/80
EN: 100/100
5/11/9/8/70
2/4
Step 1
Magneton uses Protect
12 EN

Weavile uses Swords Dance
7 EN

-2 HP Weavile (Sticky Barb)

Step 2
Weavile uses Taunt
10 EN

Magneton uses Thunder Wave+Thunder Shock
Crit: 21 (=1/24) no
Weavile is Paralyzed (2 counters)
4+3+9-6+2-1=11
+1 PAR counter (Weavile)
22 EN

-2 HP Weavile (Sticky Barb)

Step 3
Magneton uses Thunder Shock
Crit: 9 (=1/24) no
4+3+9-6-1=9
+1 PAR counter (Weavile)
5 EN

Weavile is Paralyzed! It can't move!

-2 HP Weavile (Sticky Barb)
Weavile drops the Sticky Barb


Snarguffle

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/62
2/3
PAR (1 counter), +2 Atk (1t)

Rival Wally
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 80/80
EN: 61/100
5/11/9/8/70
2/4
No combo, Taunt (1s)

Now, Gallade, you're up!

:sv/gallade:
Switching to Gallade @ Razor Claw. Counterswitch?
 
Last edited:

"That... went about as well as I should have expected. Tamlyn, it's up to you to salvage this..."
(Counterswitching to :sylveon:Tamlyn[Sylveon] with :shell bell:Shell Bell.)


Skull Bash | Skull Bash | Skull Bash
At the start of the step, IF Gallade is to use Disable as a combination, THEN use Protect.
At the start of the step, IF Gallade is to use Disable not as a combination, THEN use Magic Coat.
At the start of the step, IF Gallade is to use a Sleep-inflicting move as a combination, THEN use Protect.
At the start of the step, IF you are confused, THEN use Work Up on the first instance, and Heal Bell on the second.
 

That wasn't the smartest switch, but it should still work out okay!

:sv/gallade:
Confuse Ray + Night Shade, Taunt, Solar Blade

Snarguffle
:sv/sylveon:
Shell Bell
Cute Charm, Pixilate
HP: 95/95
EN: 100/100
5/5/8/9/60
2/2

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/62
2/3
PAR (2 counters)


Rival Wally
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 85/85
EN: 100/100
9/5/5/8/80
3/4
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 80/80
EN: 61/100
5/11/9/8/70
2/4
No combo

Step 1
Sylveon charges Skull Bash

Gallade uses Confuse Ray+Night Shade
15 damage
20 EN

Sylveon uses Skull Bash
Crit: 8 (=1/24) no
(13+3+2+5-5+1)*1.5=28.5->29
15 HP recoil
8 EN

Step 2
Gallade uses Taunt
10 EN
Sylveon attempts Taunt due to Cute Charm
Fails to execute because of Taunt

Sylveon cannot use Work Up because of the Taunt
7 EN

Step 3
Gallade charges Solar Blade

Sylveon charges Skull Bash

Gallade uses Solar Blade
Crit: 11 (<=3/24) no
13+3+3+9-5-3=20
9 EN

Sylveon uses Skull Bash
Crit: 23 (=1/24) no
(13+3+2+5-5+2)*1.5=30
15 HP recoil
8 EN

Snarguffle
:sv/sylveon:
Shell Bell
Cute Charm, Pixilate
HP: 30/95
EN: 77/100
5/5/8/9/60
2/2
Taunt (1t), +1 Def (1t)

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/62
2/3
PAR (2 counters)


Rival Wally
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 80/80
EN: 61/100
5/11/9/8/70
2/4
No combo


Now let's fix that bad switch!

Switching back to Mangeton.
:sv/magneton:
 

Now, Magneton, keep pushing forward!

:sv/magneton:
Flash Cannon, Flash Cannon, Flash Cannon
IF Sylveon has Protection, THEN Aim.
[Steps 2 and 3 only] IF Sylveon has at least 12 HP remaining AND your SpA stage is at most -2, THEN Steel Beam.
[Steps 2 and 3 only] IF Sylveon has at least 15 HP remaining AND your SpA stage is at most -1, THEN Steel Beam.
 
Snarguffle
:sv/sylveon:
Shell Bell
Cute Charm, Pixilate
HP: 30/95
EN: 77/100
5/5/8/9/60
2/2
Taunt (1t), +1 Def (1t)

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/62
2/3
PAR (2 counters)


Rival Wally
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 80/80
EN: 61/100
5/11/9/8/70
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo

Step 1
Magneton uses Flash Cannon
Crit: 23 (=1/24) no
SpD drop: 98 (<=10/100) no
(8+3+9-9)*1.5=16.5->17
6 EN

Sylveon uses Hyper Voice+Sing
Magneton falls asleep (note that execution effects happen before the hit)
Crit: 4 (=1/24) no
(9+3+2+8-8-1+3)*0.75=12
Sylveon heals 1.2->1 HP
Magnemite becomes Restless
28 EN

Step 2
Magnemite is asleep
+5 HP, +3 EN
Magnemite wakes up

Sylveon uses Heal Bell
9 EN

Step 3
Magnemite uses Flash Cannon
Crit and SpD drop don't matter
(8+3+9-9)*1.5=16.5->17
Sylveon is KOed
6 EN

Snarguffle
:sv/sylveon:
Shell Bell
Cute Charm, Pixilate
HP: KO/95
EN: 40/100
5/5/8/9/60
2/2

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/125
2/3


Rival Wally
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 73/80
EN: 52/100
5/11/9/8/70
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo

Snarguffle to replace Sylveon and order
 
Last edited:

"Good work, Tamlyn. Now, back to you, Mistral!"
(Sending in :weavile:Mistral[Weavile]. Also equipping :sticky barb:Sticky Barb from Wally's backpack as Contraband.)

Brick Break | Brick Break | Brick Break
At the start of the step, IF Magneton is to use a Steel-type attack, THEN use Dynamic Punch + Power-up Punch.
At the start of the step, IF Magneton is to use an Electric-type attack, THEN use Dynamic Punch + Power-up Punch.
At the start of the step, IF Magneton is to use Thunder Wave, AND you are faster, THEN use Taunt.
At the start of the step, IF Magneton is to use Confuse Ray, AND you are faster, THEN use Taunt.
 

Now, set up Gallade for a priority KO!

:sv/magneton:
Flash Cannon, Flash Cannon, Flash Cannon

Snarguffle

Sitrus Berry
Pressure, Pickpocket
HP: 59/85
EN: 83/100
9/5/4/6/125
2/3

Rival Wally
:sv/magneton:
Eviolite
Magnet Pull, Sturdy, Analytic
HP: 73/80
EN: 52/100
5/11/9/8/70
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo


Step 1
Weavile uses Dynamic Punch+Power-Up Punch
Crit: 8 (=1/24) no
(10+9-11-1)*1.5+2=12.5->13
24 EN

Magneton uses Flash Cannon
Crit: 10 (=1/24) no
SpD drop: 36 (<=10/100) no
(8+3+9-6+2-1)*1.5=22.5->23
11.5->12 HP recoil
8 EN

-2 HP Magneton (Sticky Barb)

Step 2
Weavile uses Brick Break
Crit: 12 (=1/24) no
(8+9-7-1)*1.5+4=17.5->18
6 EN

Magneton uses Flash Cannon
Crit: 13 (=1/24) no
SpD drop: 10 (<=10/100) yes
(8+3+9-6+2-1)*1.5=22.5->23
8 EN

-2 HP Magneton (Sticky Barb)

Step 3
Weavile uses Brick Break
Crit: 24 (=1/24) no
(8+9-7-1)*1.5+4=17.5->18
6 EN

Magneton uses Flash Cannon
Crit: 4 (=1/24) no
SpD drop: 64 (<=10/100) no
(8+3+9-6+2-1)*1.5+4=26.5->27
8 EN

-2 HP Magneton (Sticky Barb)

Snarguffle

Pressure, Pickpocket
HP: 1/85
EN: 47/100
9/5/4/6/125
2/3

Rival Wally
:sv/magneton:
Magnet Pull, Sturdy, Analytic
HP: 6/80
EN: 28/100
5/11/9/8/70
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo


Now, Gallade, see what you can do!

Switching to Gallade, counterswitch?
:sv/gallade:
 

"...Here goes nothing! Polaris, you're up!"
(Counterswitching to :empoleon:Polaris[Empoleon] with :choice band:Choice Band.)


Liquidation | Waterfall | Stealth Rock
At the start of the step, IF Gallade has 11 or less HP, THEN use Aqua Jet.
At the start of the step, IF Gallade has 1 or more HP, THEN use Drill Peck on the first instance, Shadow Claw on the second instance, and Earthquake on the third instance.
 

Let's survive for one more round!

:sv/gallade:
Sacred Sword, Quick Guard, Quick Guard

Snarguffle
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 90/90
EN: 100/100
9/6/8/7/60
3/4

Pressure, Pickpocket
HP: 1/85
EN: 47/100
9/5/4/6/125
2/3


Rival Wally
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 26/85
EN: 61/100
9/5/5/8/80
3/4
No combo
:sv/magneton:
Magnet Pull, Sturdy, Analytic
HP: 6/80
EN: 28/100
5/7/9/5/70
2/4
No combo

Step 1
Gallade uses Sacred Sword
Crit: 3 (=1/8) no
(9+3+9-6+3+3)*1.5=31.5->32
7 EN

Empoleon uses Drill Peck
Crit: 21 (=1/24) no
(8+9-5)*1.5=18
6 EN

Step 2
Gallade uses Quick Guard
6 EN

Empoleon uses Aqua Jet
nope
4 EN

Step 3
Gallade uses Quick Guard
6 EN

Empoleon uses Aqua Jet
nope
4 EN

Snarguffle
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4

Pressure, Pickpocket
HP: 1/85
EN: 47/100
9/5/4/6/125
2/3


Rival Wally
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo
:sv/magneton:
Magnet Pull, Sturdy, Analytic
HP: 6/80
EN: 28/100
5/11/9/8/70
2/4
No combo


Now, Magneton, make one last push!

Switching to Magneton @ Sitrus Berry, counterswitch?
:sv/magneton:
 

"Finish it off, Mistral!"
(Counterswitching to :weavile:Mistral[Weavile] with :razor claw:Razor Claw. Also equipping :weakness policy:Weakness Policy from Wally's backpack as Contraband.)


Brick Break | Brick Break | Brick Break
At the start of the step, IF Magneton is to use Protect, THEN use Swords Dance.
 

Okay there's nothing you can do here.

:sv/magneton:
Chill

Snarguffle

Razor Claw, Weakness Policy (Contraband)
Pressure, Pickpocket
HP: 1/85
EN: 47/100
9/5/4/6/125
2/3
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4


Rival Wally
:sv/magneton:
Sitrus Berry
Magnet Pull, Sturdy, Analytic
HP: 6/80
EN: 28/100
5/7/9/5/70
2/4
No combo
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo

Step 1
Weavile uses Brick Break
Crit doesn't matter
(8+9-7)*1.5=15
Magneton is KOed
6 EN

Snarguffle

Razor Claw, Weakness Policy (Contraband)
Pressure, Pickpocket
HP: 1/85
EN: 41/100
9/5/4/6/125
2/3
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4


Rival Wally
:sv/magneton:
Sitrus Berry
Magnet Pull, Sturdy, Analytic
HP: KO/80
EN: 28/100
5/7/9/5/70
2/4
KO
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo


Cacturne, it's time for you to show off!

Sending out Cacturne @ nothing
:sv/cacturne:
Feint Attack, Feint Attack, Feint Attack
IF Weavile is to use a damaging priority move in a combo, THEN Protect.
IF Weavile is to use Ice Shard, THEN change nothing.
IF Weavile is to use a damaging Ice-type move, THEN Sucker Punch.
IF Weavile is to use a damaging Bug-type move, THEN Sucker Punch.
 
Snarguffle

Razor Claw, Weakness Policy (Contraband)
Pressure, Pickpocket
HP: 1/85
EN: 41/100
9/5/4/6/125
2/3
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4


Rival Wally
:sv/cacturne:
Sand Veil
HP: 85/85
EN: 100/100
8/5/8/5/55
3/4
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo

Step 1
Weavile uses Moonlight
15 EN

Cacturne uses Feint Attack
Crit: 16 (=1/24) no
(6+3+8-5)*0.75=9
4 EN

Step 2
Weavile uses Fake Out
Crit: 24 (=1/24) no
4+9-5=8
4 EN

Cacturne flinched

Step 3
Cacturne uses Sucker Punch
Crit: 2 (=1/24) no
(7+3+8-5)*0.75=9.75->10
5 EN

Weavile uses X-Scissor
Crit: 22 (<=3/24) no
(8+3+9-5)*2=30
6 EN

Snarguffle

Razor Claw, Weakness Policy (Contraband)
Pressure, Pickpocket
HP: 2/85
EN: 16/100
9/5/4/6/125
2/3
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4


Rival Wally
:sv/cacturne:
Sand Veil
HP: 47/85
EN: 91/100
8/5/8/5/55
3/4
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo

Snarguffle to order
 
Last edited:

Triple Axel | Triple Axel | Triple Axel
At the start of the step, IF Cacturne is to use Sucker Punch THEN use Chill on the first instance, Swords Dance on the second, and Chill on the third.
At the start of your turn, IF Cacturne is under the effects of Protection, THEN use Chill.
At the start of your turn, IF Cacturne has at least 1 HP, THEN use X-Scissor.
 
:sv/cacturne:
Protect, Sucker Punch, Protect

Weavile regains 36 EN from 3 Chills and Cacturne spends 29 EN on 2 Protects and a failed Sucker Punch.

Snarguffle

Razor Claw, Weakness Policy (Contraband)
Pressure, Pickpocket
HP: 2/85
EN: 52/100
9/5/4/6/125
2/3
:sv/empoleon:
Choice Band
Torrent, Defiant
HP: 58/90
EN: 86/100
6/6/8/7/60
3/4


Rival Wally
:sv/cacturne:
Sand Veil
HP: 47/85
EN: 62/100
8/5/8/5/55
3/4
:sv/gallade:
Razor Claw
Steadfast, Sharpness, Justified
HP: 8/85
EN: 42/100
9/5/5/8/80
3/4
No combo

:sv/cacturne:
Brick Break, Brick Break, Brick Break
IF Weavile is to use a damaging priority move in a combo, THEN Protect.
IF Weavile is to use Ice Shard, THEN change nothing.
IF Weavile is to use a damaging Ice-type move, THEN Sucker Punch.
IF Weavile is to use a damaging Bug-type move, THEN Sucker Punch.
 

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