Facility Realgam Tower: Ooraloo

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
do not post here unless you are Ooraloo or the current ref

1x Flame Orb
1x Wise Glasses
1x Expert Belt
1x Muscle Band
1x Sticky Barb
1x Leftovers
1x Eject Button
1x Red Card
1x Life Orb



Ursaluna (M) Scruff
Level: 2 | Exp: 0
Type: Ground/Normal
Ability: Guts/Bulletproof/Unnerve
Nature: Serious

Stats:
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 7

Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2:
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon

Muk-Alola (-) Akum
Level: 2 | Exp: 0
Type: Poison/Dark
Ability: Poison Touch/Gluttony/Power of Alchemy
Nature: Serious

Stats:
HP: 100
Atk: 8
Def: 6
SpA: 5
SpD: 7
Spe: 50
Size Class: 2
Weight Class: 4

Moves:
Level 0:
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Fang
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Brutal Swing
Curse
Pound
Power-Up Punch
Rain Dance
Recycle
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Level 2:
Acid Armor
Acid Spray
Assurance
Belch
Clear Smog
Disable
Fire Blast
Focus Punch
Foul Play
Gunk Shot
Haze
Infestation
Mega Drain
Minimize
Payback
Quash
Rest
Rock Polish
Scary Face
Screech
Spit Up
Stockpile
Stone Edge
Swallow
Take Down
Thief
Thunder
Venoshock

Goodra-Hisui (-) Mizon
Level: 2 | Exp: 0
Type: Steel/Dragon
Ability: Sap Sipper/Shell Armor/Gooey
Nature: Serious

Stats:
HP: 90
Atk: 7
Def: 7
SpA: 8
SpD: 11
Spe: 60
Size Class: 3
Weight Class: 7

Moves:
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Ice Beam
Iron Head
Protect
Rock Slide
Round
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Bubble
Curse
Dragon Breath
Dragon Tail
Poison Tail
Rain Dance
Sandstorm
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse

Level 2:
Acid Armor
Acid Spray
Blizzard
Charm
Feint
Fire Blast
Flail
Hydro Pump
Ice Spinner
Infestation
Iron Tail
Life Dew
Rest
Scary Face
Secret Power
Shelter
Steel Beam
Take Down
Thunder

Rotom (-) Toi
Level: 2 | Exp: 0
Type: Electric/Ghost
Ability: Levitate
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 6
SpA: 7
SpD: 6
Spe: 91
Size Class: 1
Weight Class: 1

Other Formes:
:sv/Rotom-Mow:
Rotom-Cut
Type
: Electric/Grass
Ability: Levitate
Knows Leaf Storm while in this forme.

Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 2
Weight Class: 3
:sv/Rotom-Frost:
Rotom-Freeze
Type
: Electric/Ice
Ability: Levitate
Knows Blizzard while in this forme.

Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 4
Weight Class: 5
:sv/Rotom-Heat:
Rotom-Heat
Type
: Electric/Fire
Ability: Levitate
Knows Overheat while in this forme.

Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 2
Weight Class: 3
:sv/Rotom-Fan:
Rotom-Spin
Type
: Electric/Flying
Ability: Levitate
Knows Air Slash while in this forme.

Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 1
Weight Class: 2
:sv/Rotom-Wash:
Rotom-Wash
Type
: Electric/Water
Ability: Levitate
Knows Hydro Pump while in this forme.

Stats:
HP: 80
Atk: 5
Def: 8
SpA: 8
SpD: 8
Spe: 86
Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Confide
Dark Pulse
Double Team
Facade
Flash
Hyper Voice
Mud-Slap
Protect
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1:
Charge
Confuse Ray
Defog
Disarming Voice
Discharge
Night Shade
Ominous Wind
Rain Dance
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Will-O-Wisp

Level 2:
Dream Eater
Eerie Impulse
Electric Terrain
Foul Play
Nasty Plot
Poltergeist
Rest
Rising Voltage
Secret Power
Thief
Thunder


The Stat Trainers (Level 2)



Reward Info
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
KO a third Pokemon: 3 EXP
Win the battle: 2 EXP

Match Type: 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

1676679143783.png


Trainer 1: Marley
Trainer 2: Riley

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Expert Belt
Muscle Band
Enigma Stone
Charcoal
:sv/Weavile:

Weavile

Type:
Dark/Ice
Abilities: Pressure/Pickpocket

Nature: Serious
HP: 85
Atk: 9
Def: 5
SpA: 4
SpD: 6
Spe: 125

Size: 2
Weight: 3

Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Dark Pulse
Defense Curl
Double Team
Facade
Feint Attack
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Ball
Shadow Claw
Slash
Strength
Surf
Toxic
X-Scissor

Level 1:
Bite
Calm Mind
Curse
Cut
Detect
Double Hit
Fake Out
False Swipe
Hail
Hone Claws
Ice Shard
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Rain Dance
Rock Smash
Scratch
Snore
Snowscape
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Agility
Assurance
Beat Up
Blizzard
Captivate
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Feint
Focus Punch
Foul Play
Fury Swipes
Ice Spinner
Icicle Spear
Iron Tail
Low Kick
Mega Kick
Moonlight
Nasty Plot
Nightmare
Payback
Punishment
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief
Triple Axel
Whirlpool
:sv/Arcanine:

Arcanine

Type:
Fire
Abilities: Intimidate/Flash Fire/Justified

Nature: Serious
HP: 95
Atk: 8
Def: 6
SpA: 7
SpD: 6
Spe: 95

Size: 4
Weight: 5

Moves:
Level 0:
Aerial Ace
Attract
Confide
Crunch
Double Team
Dragon Pulse
Facade
Fire Fang
Flamethrower
Howl
Hyper Voice
Iron Head
Leer
Mud-Slap
Play Rough
Protect
Psychic Fangs
Round
Strength
Thunder Fang
Toxic

Level 1:
Bite
Curse
Double Kick
Dragon Breath
Dragon Rage
Ember
Flame Wheel
Incinerate
Rage
Roar
Rock Climb
Rock Smash
Safeguard
Snore
Sunny Day
Swagger
Swift
Will-O-Wisp

Level 2:
Agility
Captivate
Charm
Close Combat
Covet
Double-Edge
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Iron Tail
Morning Sun
Rest
Reversal
Scary Face
Secret Power
Skull Bash
Solar Beam
Superpower
Take Down
Thief
Wild Charge
:sv/Salamence:

Salamence

Type:
Dragon/Flying
Abilities: Intimidate/Moxie

Nature: Serious
HP: 95
Atk: 10
Def: 6
SpA: 8
SpD: 6
Spe: 100

Size: 4
Weight: 5

Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Crunch
Defense Curl
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Mud-Slap
Protect
Psychic Fangs
Rock Slide
Round
Shadow Claw
Strength
Thunder Fang
Toxic
Zen Headbutt

Level 1:
Air Cutter
Bite
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Ember
Hone Claws
Incinerate
Ominous Wind
Rage
Rain Dance
Refresh
Roar
Rock Smash
Snore
Steel Wing
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Fire Spin
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Iron Defense
Iron Tail
Rest
Roost
Scary Face
Secret Power
Stone Edge
Take Down
:sv/Lucario:

Lucario

Type:
Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified

Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Spe: 90

Size: 3
Weight: 4

Moves:
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick
Brick Break
Confide
Counter
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earthquake
Facade
Flash Cannon
Focus Blast
Howl
Ice Punch
Mud-Slap
Poison Jab
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Strength
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Bullet Punch
Calm Mind
Circle Throw
Coaching
Detect
Dual Chop
Force Palm
Hone Claws
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Quick Guard
Rain Dance
Roar
Rock Climb
Rock Smash
Role Play
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Water Pulse
Work Up

Level 2:
Agility
Bone Rush
Captivate
Close Combat
Cross Chop
Feint
Focus Energy
Focus Punch
Heal Pulse
High Jump Kick
Iron Defense
Iron Tail
Life Dew
Low Kick
Mega Kick
Metal Sound
Meteor Mash
Nasty Plot
Payback
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Steel Beam
Stone Edge
Swords Dance
Take Down
Terrain Pulse

1676679249700.png
someone make a sprite that fuse the two of us together
1676679245175.png
please
1676680836136.png
:red-card:
1676680848068.png
:expert-belt:
sending out arcanine @ red card and salamence @ expert belt
Ooraloo
 
Last edited:

Goodra-H @ Expert Belt
Ice Beam (Salamence) | Ice Beam (Salamence)
[Nonconsecutive] If Goodra-H is targeted by a damaging Fighting-type combination, then use Protect.
If Salamence is KOed, then use Hydro Pump (Arcanine).
If Salamence has Protection, then use Hydro Pump (Arcanine).


Rotom-W @ Wise Glasses [Forme Shift into Rotom-W]
Thunder (Salamence) | Thunder (Salamence)
[Nonconsecutive] If Rotom-W is targeted by a damaging Grass-type combination, then use Protect.
If Salamence is KOed, then use Hydro Pump (Arcanine).
If Salamence has Protection, then use Hydro Pump (Arcanine).
If Salamence uses Roost, then use Hydro Pump (Arcanine).
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1677638873474.png
dragon rush + iron head (rotom) ~ dragon rush (rotom)
1677638930633.png
solar beam (rotom) ~ solar beam (rotom)
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
right i am the referee

1677880951577.png
:expert-belt:
HP: 90/90
EN: 100%
Type: Steel/Dragon
Abilities: Sap Sipper / Shell Armor / Gooey
Stats: 7/7/8/11/60
SC/WC: 3/7
Status: OK

1677881123515.png
:wise-glasses:
HP: 80/80
EN: 100%
Type: Electric/Water
Abilities: Levitate
Stats: 5/8/8/8/86
SC/WC: 3/4
Status: OK

:red-card:
1677881202766.png

HP: 95/95
EN: 100%
Type: Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 8/6/7/6/95
SC/WC: 4/5
Status: OK

:expert-belt:
1677881325385.png

HP: 95/95
EN: 100%
Type: Dragon/Flying
Abilities: Intimidate / Moxie
Stats: 10/6/8/6/100
SC/WC: 4/5
Status: OK
1677881458373.png


Salamence's Intimidate activated! (-1 Atk Rotom) (-1 Atk Goodra)
Arcanine's Intimidate activated! (-1 Atk Rotom) (-1 Atk Goodra)

Action 1

Salamence used Iron Rush! (-26 EN)
crit? (183) nope
flinch? (446) nope
(10+3+2)=15 damage (Rotom)

Arcanine becan charging up sunlight!

Rotom used Thunder! (-8 EN)
hit? (362) yep
crit? (90) nope
paralysis? (456) nope
(11+3+2)=16 damage (Salamence)

Goodra used Ice Beam! (-7 EN)
crit? (495) nope
(9+2)*2+4=26 damage (Salamence)
Salamence was frosted! (+1 frost counter Salamence)

Arcanine used Solar Beam! (-8 EN)
crit? (38) nope
(12-1)*1.5=17 damage

Action 2

Salamence used Dragon Rush! (-7 EN)
hit? (157) yep
crit? (214) nope
flinch? (188) nope
(10+3+2)=15 damage (Rotom)

Arcanine becan charging up sunlight!

Rotom used Thunder! (-8 EN)
hit? (518) yep
crit? (500) nope
paralysis? (356) nope
(11+3+2)=16 damage (Salamence)

Goodra used Ice Beam! (-7 EN)
crit? (95) nope
(9+2)*2+4=26 damage (Salamence)
Salamence was frosted! (+1 frost counter Salamence)

Arcanine used Solar Beam! (-8 EN)
crit? (249) nope
(12-1)*1.5=17 damage
1677880951577.png
:expert-belt:
HP: 90/90
EN: 86%
Type: Steel/Dragon
Abilities: Sap Sipper / Shell Armor / Gooey
Stats: 7/7/8/11/60
SC/WC: 3/7
Status: -1 Atk (3t)

1677881123515.png
:wise-glasses:
HP: 16/80
EN: 84%
Type: Electric/Water
Abilities: Levitate
Stats: 5/8/8/8/86
SC/WC: 3/4
Status: -1 Atk (3t)

:red-card:
1677881202766.png

HP: 95/95
EN: 84%
Type: Fire
Abilities: Intimidate / Flash Fire / Justified
Stats: 8/6/7/6/95
SC/WC: 4/5
Status: OK

:expert-belt:
1677881325385.png

HP: 11/95
EN: 67%
Type: Dragon/Flying
Abilities: Intimidate / Moxie
Stats: 10/6/8/6/100
SC/WC: 4/5
Status: Frosted (2), No Combo
a potentially very haxy round somehow ended with no hax​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
this is a bit embarrasing

both mons switch out

1678157696322.png
:muscle-band:
1678157707681.png
:enigma-stone:
weavile @ muscle band and lucario @ enigma stone

counterswitch?
 
Rotom switches out for Muk-A @ Leftovers.


Goodra-H @ Expert Belt
Flamethrower (Weavile) | Flamethrower (Weavile)
If Lucario uses Focus Punch and Weavile does not target Lucario with a Protective move, then use Flamethrower (Lucario).
If Weavile is under the effects of a Protective move, then Flamethrower (Lucario).
If Goodra-H is targeted by Feint, then use Flamethrower (Weavile).
[Once] If Goodra-H is targeted by a damaging Fighting-type move, then use Protect.


Muk-A @ Leftovers
Power-Up Punch + Brick Break (Weavile) | Brick Break (Weavile)
If Lucario uses Focus Punch and Weavile targets Goodra-H with Fake Out, then use Power-Up Punch (Lucario).
If Weavile is under the effects of a Protective move, then Power-Up Punch (Lucario).
If the weather is Snow, then use Focus Blast (Weavile).
If Weavile uses Counter, then use Focus Blast (Weavile).
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1679269974832.png
fake out (muk) ~ beat up (lucario)
1679269981941.png
rock smash (goodra) ~ hi jump kick+rock smash (goodra)
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Team Ooraloo
1677880951577.png
:expert-belt:
HP: 90/90
EN: 86%
Type: Steel/Dragon
Abilities: Sap Sipper / Shell Armor / Gooey
Stats: 7/7/8/11/60
SC/WC: 3/7
Status: -1 Atk (3t)
1679277878464.png
:leftovers:
HP: 100/100
EN: 100%
Type: Poison/Dark
Abilities: Poison Touch / Gluttony / Power of Alchemy
Stats: 8/6/5/7/50
SC/WC: 2/4
Status: OK

Team Marley & Riley
:muscle-band:
1679278085732.png

HP: 85/85
EN: 100%
Type: Dark/Ice
Abilities: Pressure / Pickpocket
Stats: 9/5/4/6/125
SC/WC: 2/3
Status: OK

:enigma-stone:
1679278207829.png

HP: 85/85
EN: 100%
Type: Fighting/Steel
Abilities: Steadfast / Inner Focus / Justified
Stats: 8/5/8/5/90
SC/WC: 3/4
Status: OK​
1679325469317.png


Lucario's Justified activates!
Lucario's Attack and Special Attack rose! (+1 Atk Lucario, +1 SpA Lucario)

Action 1

Goodra used Protect! (-12 EN)
Goodra protected itself!

Weavile used Fake Out! (-4 EN)
crit? (18) yep
A critical hit!
4+3+3+1=11 damage (Muk)

Lucario used Rock Smash! (-3 EN)
Goodra protected itself!

Muk flinched!

Muk restored a bit of HP with its leftovers! (+4 HP Muk)

Action 2

Weavile used Beat Up! (-7 EN)
crit? (353, 175, 7, 421) one hit
A critical hit!
((17+3+1+1+4)*0.75)*0.8=16 damage (Lucario)
Lucario's Enigma Stone absorbed some of the damage! (-4 EN)
Lucario's Justified activates!
Lucario's Attack and Special Attack drastically rose! (+4 Atk Lucario, +4 SpA Lucario)

Lucario used High Jump Crash! (-22 EN)
crit? (471) nope
drop? (180) yep
(13+3+1)*1.5+20=46 damage (Goodra)
Goodra's Defense fell! (-1 Def Goodra)
Goodra's Gooey activates!
Lucario's Speed fell! (-1 Spe Lucario)

Goodra used Flamethrower! (-9 EN)
crit? (287) nope
burn? (376) nope
(9+2-1)*1.5+4=19 damage

Muk used Brick Break! (-8 EN)
crit? (579) nope
(8+2)*2=20 damage

Muk restored a bit of HP with its leftovers! (+4 HP Muk)

Team Ooraloo
1677880951577.png
:expert-belt:
HP: 44/90
EN: 65%
Type: Steel/Dragon
Abilities: Sap Sipper / Shell Armor / Gooey
Stats: 7/7/8/11/60
SC/WC: 3/7
Status: -1 Atk (1t), -1 Def (2t)
1679277878464.png
:leftovers:
HP: 97/100
EN: 92%
Type: Poison/Dark
Abilities: Poison Touch / Gluttony / Power of Alchemy
Stats: 8/6/5/7/50
SC/WC: 2/4
Status: OK

Team Marley & Riley
:muscle-band:
1679278085732.png

HP: 46/85
EN: 89%
Type: Dark/Ice
Abilities: Pressure / Pickpocket
Stats: 9/5/4/6/125
SC/WC: 2/3
Status: Faked

:enigma-stone:
1679278207829.png

HP: 69/85
EN: 71%
Type: Fighting/Steel
Abilities: Steadfast / Inner Focus / Justified
Stats: 8/5/8/5/51
SC/WC: 3/4
Status: +5 Atk (5t), +5 SpA (5t), -1 Spe (6t), No Combo​
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
ok this is getting very embarrassing

1680558313797.png
meteor mash (muk) ~ meteor mash (muk)

IF goodra has more than 0 HP THEN low kick (goodra)
IF goodra is under the effects of protection when you are to act AND you are to use low kick (goodra) THEN meteor mash (muk), pushing back
IF goodra is to use a damaging fire-type combo targeting you AND NOT you used detect the previous action THEN detect and push back
IF muk is under the effects of protection when you are to act AND you are to use meteor mash (muk) THEN agility first instance, bulk up second instance, pushing back each time
1680558323238.png
triple axel (muk) ~ triple axel (muk)

IF goodra is under the effects of a protection when you are to act THEN feint (goodra)
IF goodra is to use a healing move AND goodra has 35 hp or more THEN low kick (goodra)
IF goodra is to use a damaging steel-type combo targeting you AND NOT you used protect the previous action THEN protect
IF muk is to use a damaging fighting-type combo targeting you AND NOT you used protect the previous action THEN protect
 

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