Posting here cause PR Forum attracts policy junkies that dont play the "insert format being discussed" who are super annoying lol. Hopefully that trend can end by the end of the year.
Not sure what I'll be voting I'm of the camp Wrap as a move is really lame in this metagame contrary to Shellnuts post in the main RBY UU thread supporting it and would've preferred action towards AgiliWrap in a perfect world where complex bans are more encouraged. Banning Dnite is a simpler solution which I think should be encouraged as opposed to complex bans though, but agree with phoopes point in the PR thread that losing a counterplay to Dugtrio would absolutely blow. Dnites only an issue due to AgiliWrap otherwise it would be fine in the metagame, providing a dugtrio check and counterplay, Agility cleaner to provide more variety in teambuilding, etc. It's not even as much of a threat without Wrap in comparison to things like Tenta, Hypno, Dug, Persian, Articuno just to name stuff more consistent from what I've used and seen during my UUFPL games, the games I've seen (I try to watch all the replays in uufpl to study the player pool), and casual games I'll play here and there.
The only thing I didn't really agree with in Phoopes post in the PR thread is the justification of not banning it cause of a poor win rate. There's so many factors that can justify a poor win-rate such as a player using it terribly, Dragonite missing Blizzard then getting killed, missing Wrap and then getting killed with Blizzard, bunch of paras in a row, bad sequence of plays, etc. I think the win-rate argument only works in ladder setting if there's a high volume of games like CG OU gets or over longer periods of time if it's being consistently played in tournaments.
Maybe I'll have a more concrete choice later idk yet. We'll see.