Aaronboyer
Something Worth Fighting For
Articuno
Ability: No Ability
- Blizzard
- Double-Edge
- Hyper Beam
- Agility
With its immense Special and the sheer power of Blizzard, Articuno can OHKO Rhydon and 2HKO Zapdos, Exeggutor, Tauros, and Snorlax with minimal prior damage. Even if it gets paralyzed by Body Slam or a stray Thunder Wave, Agility lets Articuno bypass the Speed drop from paralysis and outspeed the entire metagame. Standing in Articuno's way are Chansey, Starmie, Cloyster, and Lapras, which shrug off Blizzard and force Articuno out. Keeping Articuno unrevealed until these threats are removed gives it the best opportunity to sweep late-game; however, it can also be enough to just weaken them to the point of putting them within range of Double-Edge or Hyper Beam. While Tauros, Snorlax, and Chansey are seen on virtually every team, Electric-types such as Jolteon and Zapdos pair nicely with Articuno, offensively pressuring the Water-types Articuno struggles with.
Ability: No Ability
- Blizzard
- Double-Edge
- Hyper Beam
- Agility
With its immense Special and the sheer power of Blizzard, Articuno can OHKO Rhydon and 2HKO Zapdos, Exeggutor, Tauros, and Snorlax with minimal prior damage. Even if it gets paralyzed by Body Slam or a stray Thunder Wave, Agility lets Articuno bypass the Speed drop from paralysis and outspeed the entire metagame. Standing in Articuno's way are Chansey, Starmie, Cloyster, and Lapras, which shrug off Blizzard and force Articuno out. Keeping Articuno unrevealed until these threats are removed gives it the best opportunity to sweep late-game; however, it can also be enough to just weaken them to the point of putting them within range of Double-Edge or Hyper Beam. While Tauros, Snorlax, and Chansey are seen on virtually every team, Electric-types such as Jolteon and Zapdos pair nicely with Articuno, offensively pressuring the Water-types Articuno struggles with.
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