Thunder
Kingku ke charan pranam
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Flash Cannon
This is my lead mon and set up stealth rocks while trying to deal as much damage as possible. Air balloon is there to prevent kill from scarf land lead and to wall gliscor not carrying u turn. It also helps walling volcarona.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Focus Blast
So this guy is the main setup sweeper of the team. Gets calm mind on defensive walls like toxapex and could sweep teams. The moves are self explanatory in themselves. Trace can help getting abilities like beast boost, regenator which could change game
Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Swords Dance
- Shadow Claw
- Shadow Sneak
It has one of the best typings and ability in the ou meta. It can check opposing mega zam , kommonium z kommo-o and hit majority of meta for neutral damage. Thanks to its ability gets at least a sd up.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Swords Dance
- Acrobatics
- High Jump Kick
- Stone Edge
So this thing acts as a partner to my tapu koko and a way of speed control. All the moves and items are self explanatory. Hjk, acrobatics for stab ,sd to set up and stone edge for coverage.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
So I wanted to use a koko after seeing how devastating stab specs tbolt is under electric terrain. Defog is for hazards removal, tbolt and dazzling gleam for stab and hp ice for coverage.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Dark Pulse
- Ice Beam
- Water Shuriken
So this is one of the best ou mons and one of the must have on the teams. Scald is run over hydro pump for accuracy and burn chance (although it never happens), dark pulse for stab, ice beam for coverage and water shuriken for priority.
So this the team I have never tested it much but whenever I do I seem to get lost all the time. Therefore I am open on suggestions for changes.
P.s. - also no images as I play on phone.
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Lava Plume
- Flash Cannon
This is my lead mon and set up stealth rocks while trying to deal as much damage as possible. Air balloon is there to prevent kill from scarf land lead and to wall gliscor not carrying u turn. It also helps walling volcarona.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Focus Blast
So this guy is the main setup sweeper of the team. Gets calm mind on defensive walls like toxapex and could sweep teams. The moves are self explanatory in themselves. Trace can help getting abilities like beast boost, regenator which could change game
Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Swords Dance
- Shadow Claw
- Shadow Sneak
It has one of the best typings and ability in the ou meta. It can check opposing mega zam , kommonium z kommo-o and hit majority of meta for neutral damage. Thanks to its ability gets at least a sd up.
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Swords Dance
- Acrobatics
- High Jump Kick
- Stone Edge
So this thing acts as a partner to my tapu koko and a way of speed control. All the moves and items are self explanatory. Hjk, acrobatics for stab ,sd to set up and stone edge for coverage.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
So I wanted to use a koko after seeing how devastating stab specs tbolt is under electric terrain. Defog is for hazards removal, tbolt and dazzling gleam for stab and hp ice for coverage.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Dark Pulse
- Ice Beam
- Water Shuriken
So this is one of the best ou mons and one of the must have on the teams. Scald is run over hydro pump for accuracy and burn chance (although it never happens), dark pulse for stab, ice beam for coverage and water shuriken for priority.
So this the team I have never tested it much but whenever I do I seem to get lost all the time. Therefore I am open on suggestions for changes.
P.s. - also no images as I play on phone.
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