I'm relatively new to LC, been playing for about 2 weeks and I'm looking for improvements before my LC open match.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Fake Out
- Knock Off
- U-turn
- High Jump Kick
Pretty self explanatory, the standard support Mienfoo set. Fake out for chip, HJK for good damage if it needs to face out against an enemy mon, Knock Off to remove eviolite against other Mienfoos and checks like koffing, Uturn for pivoting and is synergistic with Regenerator. Max speed is essential to possibly outspeed or at into speed ties with other Mienfoo.
Ponyta @ Berry Juice
Ability: Flash Fire
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Flame Charge
- Flare Blitz
- Wild Charge
- High Horsepower
Part of the main offensive core with Grookey. Gets rid of grookey counters like grass types and steel types. Semi-reliable koffing counter in a pinch with High Horsepower. Wild Charge for natu and weakened water types. Flame charge to potentially outspeed checks like diglett and Abra. Flare Blitz for strong stab move and can activate Berry Juice. Evs are self-explanatory.
Grookey @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 156 Spe
Adamant Nature
- Grassy Glide
- Swords Dance/Protect
- Knock Off
- Drain Punch
The other half of the offensive core. Currently going as more of a bulky sweeper. Grassy Glide for a strong stab move and revenge killing. Knock Off support is always valuable,and drain punch for recovery and killing pawniards that switch in. I currently have Swords dance as a win condition but probably will replace it with protect to reduce my teams trapinch weakness. If that happens I'll probably replace eviolite with life orb and tweak the ev spread.
Pawniard @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 36 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Knock Off
- Sucker Punch
Stealth rock setter and sort of a jack of all trades. Can be a Revenge killer, defensive pivot or offensive threat in a pinch. Stealth Rock for chip, sucker punch for priority, stab Knock Off for a strong stab move, and iron head for a neutral stab.
Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- High Horsepower
- Close Combat
- Heavy Slam
- Rock Slide
The main revenge killer on the team. Also here to counter koffing. High Horsepower instead of EQ so my and enemy grookeys don't mess with mudbrays stab attacks. Rock Slide to hit larvesta, heavy Slam and close combat for more coverage. Again, nothing special about the ev spread.
Koffing @ Eviolite
Ability: Neutralizing Gas
Level: 5
EVs: 36 HP / 76 Def / 116 SpA / 236 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Fire Blast
- Thunderbolt
- Sludge Bomb
The main tank and Mienfoo. Had mareanie in this role before but had a hard time breaking through opposing mareanie and foongus. Pain Split for some longevity, fireplace for threatening foongus, ferro, and pawniard, thunderbolt for mareanie and frillish. Some investment into SpA so it can actually threaten those mons.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Fake Out
- Knock Off
- U-turn
- High Jump Kick
Pretty self explanatory, the standard support Mienfoo set. Fake out for chip, HJK for good damage if it needs to face out against an enemy mon, Knock Off to remove eviolite against other Mienfoos and checks like koffing, Uturn for pivoting and is synergistic with Regenerator. Max speed is essential to possibly outspeed or at into speed ties with other Mienfoo.
Ponyta @ Berry Juice
Ability: Flash Fire
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Flame Charge
- Flare Blitz
- Wild Charge
- High Horsepower
Part of the main offensive core with Grookey. Gets rid of grookey counters like grass types and steel types. Semi-reliable koffing counter in a pinch with High Horsepower. Wild Charge for natu and weakened water types. Flame charge to potentially outspeed checks like diglett and Abra. Flare Blitz for strong stab move and can activate Berry Juice. Evs are self-explanatory.
Grookey @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 156 Spe
Adamant Nature
- Grassy Glide
- Swords Dance/Protect
- Knock Off
- Drain Punch
The other half of the offensive core. Currently going as more of a bulky sweeper. Grassy Glide for a strong stab move and revenge killing. Knock Off support is always valuable,and drain punch for recovery and killing pawniards that switch in. I currently have Swords dance as a win condition but probably will replace it with protect to reduce my teams trapinch weakness. If that happens I'll probably replace eviolite with life orb and tweak the ev spread.
Pawniard @ Berry Juice
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 36 Spe
Careful Nature
- Stealth Rock
- Iron Head
- Knock Off
- Sucker Punch
Stealth rock setter and sort of a jack of all trades. Can be a Revenge killer, defensive pivot or offensive threat in a pinch. Stealth Rock for chip, sucker punch for priority, stab Knock Off for a strong stab move, and iron head for a neutral stab.
Mudbray @ Choice Scarf
Ability: Stamina
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Jolly Nature
- High Horsepower
- Close Combat
- Heavy Slam
- Rock Slide
The main revenge killer on the team. Also here to counter koffing. High Horsepower instead of EQ so my and enemy grookeys don't mess with mudbrays stab attacks. Rock Slide to hit larvesta, heavy Slam and close combat for more coverage. Again, nothing special about the ev spread.
Koffing @ Eviolite
Ability: Neutralizing Gas
Level: 5
EVs: 36 HP / 76 Def / 116 SpA / 236 SpD
Bold Nature
IVs: 0 Atk
- Pain Split
- Fire Blast
- Thunderbolt
- Sludge Bomb
The main tank and Mienfoo. Had mareanie in this role before but had a hard time breaking through opposing mareanie and foongus. Pain Split for some longevity, fireplace for threatening foongus, ferro, and pawniard, thunderbolt for mareanie and frillish. Some investment into SpA so it can actually threaten those mons.