Pokémon Rampardos

7DB2F0AB-96BC-4A8C-B9E2-41AFA23CEEDA.jpeg


Type: Rock
Abilities: Mold Breaker / Sheer Force (HA)
Stats: 97/165/60/65/50/58

Notable Moves:
Avalanche
Body Slam
Stone Edge
Rock Slide
Stealth Rock
Earthquake
Swords Dance
Supercell Slam
Trailblaze
Zen Headbutt
Focus Punch
Brick Break
Crunch
Fire Punch

Pros:

- It has 165 Attack.

- If you pull up with it on high ladder and win, everyone will think you’re cool.

- That’s kinda it.

- Okay maybe you can use it in Trick Room or something.

Cons:

- Everything.

- You’re literally using Rampardos.

- Became the subject of a False Swipe Gaming video that ruined competitive discussion on social media for a while, because people missed the whole point of the theorem.

- Rampardos can’t even wallbreak well. It has to rely on Stone Edge as its only STAB, which sucks because Rock has pretty bad coverage, and the fact that you’re using an 80% accurate move, and the fact that it isn’t as strong as something like Close Combat so Rampardos isn’t as strong as you’d think.

- If you pull up with it on high ladder and lose, everyone will laugh at you :(

Sets:​

Choice Band (Rampardos) @ Choice Band
Ability: Mold Breaker
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Brick Break
- Earthquake
- Head Smash

Life Orb (Rampardos) @ Life Orb
Ability: Sheer Force
Tera Type: Electric / Rock / Fire
EVs: 252 Atk / 252 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Thunderbolt
- Ice Beam
- Earthquake / Crunch / Flamethrower / Zen Headbutt / Hammer Arm
 
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Notable Moves:

Rock Slide


- Rampardos can’t even wallbreak well. It has to rely on Stone Edge as its only STAB, which sucks because Rock has pretty bad coverage, and the fact that you’re using an 80% accurate move, and the fact that it isn’t as strong as something like Close Combat so Rampardos isn’t as strong as you’d think.
Bro, why are you reserving analysis and then just don,t even try to outline the positives of a Mon, only the negatives? Rampardos has Rock Slide + Sheer Force, which makes the move almost as powerful as Stone Edge,

For some reason it lost Rock Polish, but this guy is still not terrible in TR:

Rampardos @ Life Orb
Ability: Sheer Force
Tera Type: Electric / Rock / Fire / Psychic
EVs: 252 Atk / 252 SpA / 4 SpD
Brave Nature
IVs: 0 Spe
- Rock Slide
- Thunderbolt
- Ice Beam
- Earthquake / Crunch / Flamethrower / Zen Headbutt / Hammer Arm (in fact some of these can be slashed in other slots)


Some calcs:






252+ Atk Life Orb Sheer Force Rampardos Rock Slide vs. 252 HP / 252+ Def Dondozo: 179-212 (35.5 - 42%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Rampardos Thunderbolt vs. 252 HP / 4 SpD Dondozo: 299-354 (59.3 - 70.2%) -- guaranteed 2HKO
252 SpA Life Orb Sheer Force Tera Electric Rampardos Thunderbolt vs. 252 HP / 4 SpD Dondozo: 447-530 (88.6 - 105.1%) -- 31.3% chance to OHKO
252+ Atk Life Orb Sheer Force Tera Rock Rampardos Rock Slide vs. 252 HP / 252+ Def Dondozo: 239-283 (47.4 - 56.1%) -- 82.8% chance to 2HKO

252 SpA Life Orb Sheer Force Tera Rock Rampardos Ice Beam vs. 0 HP / 0 SpD Great Tusk: 354-416 (95.4 - 112.1%) -- 68.8% chance to OHKO
252+ Atk Life Orb Sheer Force Rampardos Zen Headbutt vs. 0 HP / 4 Def Great Tusk: 307-361 (82.7 - 97.3%) -- guaranteed 2HKO

252+ Atk Life Orb Rampardos Earthquake vs. 252 HP / 156+ Def Garganacl: 239-283 (59.1 - 70%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Tera Rock Rampardos Rock Slide vs. 252 HP / 156+ Def Garganacl: 234-278 (57.9 - 68.8%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Sheer Force Rampardos Zen Headbutt vs. +1 0 HP / 0 Def Zamazenta: 231-273 (71 - 84%) -- guaranteed 2HKO
252+ Atk Life Orb Sheer Force Rampardos Zen Headbutt vs. +1 252 HP / 88 Def Zamazenta: 213-252 (54.8 - 64.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Rampardos Hammer Arm vs. 252 HP / 4 Def Ting-Lu: 307-361 (59.7 - 70.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Tera Fighting Rampardos Hammer Arm vs. 252 HP / 4 Def Ting-Lu: 460-541 (89.4 - 105.2%) -- 37.5% chance to OHKO

Like, yes, it needs TR and actually get into the field. But once in, hardly anything switches into this monster. Tera gives it lots of options, its not that bad of a Mon, its not Sudowoodo.
 
Wow, this analysis is pretty bad, as Eeveeto said it's not that terrible. There really are worse mons out there. And why use special moves on a mon with base 60 Special attack? the elemental punches will definitely do more damage off of 165 base attack!

Shattering Ram
Rampardos @ Life Orb
Ability: Sheer force
Tera Type: Rock
EVs: 252 Atk/ 252 Spdef/4 HP
Brave Nature
IVs: 0 Speed
-Rock slide
-ice punch
-zen headbutt
-curse

Pretty simple set, but requires a bit of setup. Ideally under the right conditions (TR in effect and sandstorm brewing) you can get off one curse to bolster both attack and defense and be even faster in TR to make the most of your stellar attack stat. Special defense investment gives you a bit more bulk to withstand some special attacks (don't rely on it, but it's worth investment) and life orb takes advantage of sheer force negating the HP loss. Zen headbutt is there to threaten poison and fighting types that might get in your way and rock slide as your main stab move.
 
This analysis also fails to mention that Rampardos got possibly one of the biggest buffs it could have received, Trailblaze. This allows Rampardos to maintain offensive pressure while still boosting its middling speed - this opens up SO many additional opportunities for it that it simply didn't have before. The pros and cons listed here in this post are mostly related to memes and YouTuber culture, I think some time should be taken to beef up this analysis to take an objective look at Rampardos's numerous new qualities instead of just dismissing it as a meme mon.
 
This analysis also fails to mention that Rampardos got possibly one of the biggest buffs it could have received, Trailblaze. This allows Rampardos to maintain offensive pressure while still boosting its middling speed - this opens up SO many additional opportunities for it that it simply didn't have before. The pros and cons listed here in this post are mostly related to memes and YouTuber culture, I think some time should be taken to beef up this analysis to take an objective look at Rampardos's numerous new qualities instead of just dismissing it as a meme mon.
One problem though, is that trailblaze has to be used with mold breaker, as the speed boost is considered a additional effect (sheer force removes the speed boost in exchange for 30% damage boost).
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
One problem though, is that trailblaze has to be used with mold breaker, as the speed boost is considered a additional effect (sheer force removes the speed boost in exchange for 30% damage boost).
Trailblaze is not affected by sheer force

Anyways rampardos is pretty awful BUT it did get buffed, hoping to mess w it in pu
 
Trailblaze is not affected by sheer force

Anyways rampardos is pretty awful BUT it did get buffed, hoping to mess w it in pu
What do you mean it's not affected? Bulbapedia mentions explicitly:
"Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (volatile or otherwise, but excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects"
 

Taka

coastin' like crazy
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
What do you mean it's not affected? Bulbapedia mentions explicitly:
"Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (volatile or otherwise, but excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects"
Ur right, I actually didn’t realize this interaction, a lot of the databases don’t list trailblaze or flame charge explicitly
 
Wow, this analysis is pretty bad, as Eeveeto said it's not that terrible. There really are worse mons out there. And why use special moves on a mon with base 60 Special attack? the elemental punches will definitely do more damage off of 165 base attack!

Shattering Ram
Rampardos @ Life Orb
Ability: Sheer force
Tera Type: Rock
EVs: 252 Atk/ 252 Spdef/4 HP
Brave Nature
IVs: 0 Speed
-Rock slide
-ice punch
-zen headbutt
-curse

Pretty simple set, but requires a bit of setup. Ideally under the right conditions (TR in effect and sandstorm brewing) you can get off one curse to bolster both attack and defense and be even faster in TR to make the most of your stellar attack stat. Special defense investment gives you a bit more bulk to withstand some special attacks (don't rely on it, but it's worth investment) and life orb takes advantage of sheer force negating the HP loss. Zen headbutt is there to threaten poison and fighting types that might get in your way and rock slide as your main stab move.
Unfortunately, Rapardos cannot learn Ice Punch but it can learn Avalanche though.
 
One niche that Ramparados has is that it's the strongest physical Sheer Force user with the largest physical movepool to take advantage of it, including a consistent STAB in Rock Slide, and a plethora of 75-80 BP coverage moves with great synergy.

Rampardos @ Life Orb
Ability: Sheer Force
Tera Type: Rock/Fire/Dark/Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Fire Punch
- Crunch
- Iron Head / Thunder Punch / Zen Headbutt

Rock, Fire, and Dark coverage is only resisted by Water/Fighting, Dragon/Fighting, and Rock/Fighting, so the last slot can be whatever works best for you and your team. Iron Head might be out of left field, but it's the only other non-Normal Sheer Force boosted base 80 attack with 100% accuracy, there are plenty of Fairy, Ice, and Rock types in the lower tiers that can't stomach a super effective hit from that 165 Attack stat, and no types are immune to it. Thunder Punch is a more reasonable option for coverage and can take advantage of your/an opponent's Electric Terrain in higher tiers. Zen Headbutt's the last boosted 80 BP attack, and it can work if you predict a Fighting or Poison switch, but it's only 90% accurate, and Psychic doesn't really add much beneficial coverage. One could opt for Brick Break and Hammer Arm in the last slot, but neither are boosted by Sheer Force, and HA has that Speed drop drawback with a lower accuracy.

If Rampardos has to Tera, then it should focus on offense, so only go with one that'll boost one of your moves. The coverage types have their own perks too; Fire prevents Burn, Dark blocks Prankster moves, and Steel grants Toxic immunity, a Stealth Rock resistance, and offers the best defensive transition from Rock for what it's worth.
 
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