PU Pyroar (QC: 1/1) (GP: 1/1)

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combination that can also act as speed control against slower breakers like Charizard, Rotom-F, and Sawsbuck. Fire Blast is the preferred STAB attack for its greater power, allowing Pyroar to always 2HKO foes like Tinkatuff and Gogoat, though Flamethrower is much more consistent for revenge killing purposes, dealing with faster but frailer Pokemon like Haunter and Rotom-F. Tera Blast is Pyroar's Normal STAB option due to its flexibility, functioning either a Normal STAB attack or a Tera type STAB attack. Will-O-Wisp cripples and chips down switch-ins like Klawf and Lumineon. Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB attack. Taunt shuts down status attempts from foes like Skuntank and Misdreavus as well as recovery attempts from Pokemon like Quaxwell and Dunsparce while also denying entry hazards from Pokemon like Masquerain and greedy Carbink. Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STAB attacks like Carbink, Klawf, and Houndoom while also allowing it to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Lastly, Tera Grass functions similarly to Tera Ground, trading the latter's ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, Basculin, and Alolan Dugtrio.

Pyroar is heavily effective on offensive builds that focus on wearing down shared checks. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack reliable recovery, like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terastallized, so switch-ins to them, such as Dachsbun and Gabite, are appreciated. Dachsbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Quaxwell and Ampharos.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
AM check :)
add remove change

:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combo that can also act as speed control against slower breakers like Charizard, Rotom-Frost, and Sawsbuck. Fire Blast is chosen for its greater power, allowing it to always 2HKO foes like Tinkatuff and Gogoat, something Flamethrower cannot do. However, Flamethrower is much more consistent for revenge killing purposes. (What targets does Pyroar effectively revenge kill?) Tera Blast is often used as coverage, but here it is Pyroar's Normal STAB option due to its flexibility, which can be either a Normal STAB or a Tera type STAB. Will-O-Wisp cripples and chips down switch-ins like Misdreavus and Lumineon. Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB. Taunt is in the final moveslot to shut down status attempts from foes like Skuntank and Drakloak as well as recovery attempts from Pokemon like Quaxwell and Dunsparce. (Could also be worth mentioning that most entry hazard setters are slower than Pyroar, and Taunt can be used to stop them from doing their job.) Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STABs, like Carbink and Carkoal, while allowing Pyroar to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Tera Grass functions similarly to Tera Ground, trading its ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, and Basculin.

Pyroar is heavily effective on offensive builds that focus on wearing down shared check. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack recovery, like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terstalized, so switch-ins to them, such as Daschbun and Gabite, are appreciated. Daschbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Carkoal and Ampharos. (Carkol isn't very common, maybe there could be a better Pokemon to mention here?)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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Bella

Lighterless
is an official Team Rateris a Social Media Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Top Contributor
Hey, QC check :3
add remove comments
:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combo that can also act as speed control against slower breakers like Charizard, Rotom-Frost Rotom-F, and Sawsbuck. Fire Blast is chosen for its greater power, allowing it to always 2HKO foes like Tinkatuff and Gogoat, something Flamethrower cannot do. However, Flamethrower is much more consistent for revenge killing purposes. (On targets like? Also, subjective here so you dont need to add but i but says "Fire Blast is chosen" is implying that Fire Blast is the only Fire-type move slashed. Would change it to "Fire Blast is normally prefered" or something.) Tera Blast is often used as coverage, but here it is Pyroar's Normal STAB option due to its flexibility, which can be either a Normal STAB or a Tera type STAB. Will-O-Wisp cripples and chips down switch-ins like Misdreavus and Lumineon (Mention stuff like Klawf / Carbink too, also i would not say Misdreavus is a Pyroar switchin, would rather mention Klawf, Carbink, or both.). Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB. Taunt is in the final moveslot to shut down status attempts from foes like Skuntank and Drakloak as well as recovery attempts from Pokemon like Quaxwell and Dunsparce. (Would also mention how it lets it to counterlead on foes like Sticky Web Masquerain / stop hazard setters from attempting to gain momentum from an expected switch.) Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STABs, like Carbink and Carkoal (sneak) Klawf, and Houndoom while allowing Pyroar to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Tera Grass functions similarly to Tera Ground, trading its ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, and Basculin. (Would mention how it lets it tank Ground-type moves too to let it Will-O-Wisp / outright KO stuff like Alolan Dugtrio and Gabite.)

Pyroar is heavily effective on offensive builds that focus on wearing down shared checks. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack reliable recovery (adding reliable here since Carbink can pretty effectively run Rest), like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terstalized Terastallized, so switch-ins to them, such as Daschbun Dachsbun and Gabite, are appreciated. Daschbun Dachsbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Carkoal (Sneak, mention something else) and Ampharos.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
https://www.smogon.com/forums/members/melt-gibson.617840/ (Mention Melt here.)
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
Hey, QC check :3
add remove comments
:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combo that can also act as speed control against slower breakers like Charizard, Rotom-Frost Rotom-F, and Sawsbuck. Fire Blast is chosen for its greater power, allowing it to always 2HKO foes like Tinkatuff and Gogoat, something Flamethrower cannot do. However, Flamethrower is much more consistent for revenge killing purposes. (On targets like? Also, subjective here so you dont need to add but i but says "Fire Blast is chosen" is implying that Fire Blast is the only Fire-type move slashed. Would change it to "Fire Blast is normally prefered" or something.) Tera Blast is often used as coverage, but here it is Pyroar's Normal STAB option due to its flexibility, which can be either a Normal STAB or a Tera type STAB. Will-O-Wisp cripples and chips down switch-ins like Misdreavus and Lumineon (Mention stuff like Klawf / Carbink too, also i would not say Misdreavus is a Pyroar switchin, would rather mention Klawf, Carbink, or both.). Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB. Taunt is in the final moveslot to shut down status attempts from foes like Skuntank and Drakloak as well as recovery attempts from Pokemon like Quaxwell and Dunsparce. (Would also mention how it lets it to counterlead on foes like Sticky Web Masquerain / stop hazard setters from attempting to gain momentum from an expected switch.) Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STABs, like Carbink and Carkoal (sneak) Klawf, and Houndoom while allowing Pyroar to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Tera Grass functions similarly to Tera Ground, trading its ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, and Basculin. (Would mention how it lets it tank Ground-type moves too to let it Will-O-Wisp / outright KO stuff like Alolan Dugtrio and Gabite.)

Pyroar is heavily effective on offensive builds that focus on wearing down shared checks. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack reliable recovery (adding reliable here since Carbink can pretty effectively run Rest), like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terstalized Terastallized, so switch-ins to them, such as Daschbun Dachsbun and Gabite, are appreciated. Daschbun Dachsbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Carkoal (Sneak, mention something else) and Ampharos.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
https://www.smogon.com/forums/members/melt-gibson.617840/ (Mention Melt here.)
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
implemented, remember to add the stamp next time

GP Team
 
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Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combo combination that can also act as speed control against slower breakers like Charizard, Rotom-F, and Sawsbuck. Fire Blast is preffered the preferred STAB attack for its greater power, allowing it Pyroar to always 2HKO foes like Tinkatuff and Gogoat, something Flamethrower cannot do. However, though Flamethrower is much more consistent for revenge killing purposes, dealing with faster but frailer Pokemon like Haunter and Rotom-F. Tera Blast is often used as coverage, but here it is Pyroar's Normal STAB option due to its flexibility, which can be functioning either a Normal STAB attack or a Tera type STAB attack. Will-O-Wisp cripples and chips down switch-ins like Klawf and Lumineon. Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB attack. Taunt is in the final moveslot to shut shuts down status attempts from foes like Skuntank and Misdreavus as well as recovery attempts from Pokemon like Quaxwell and Dunsparce (RC) while also denying entry hazards from Pokemon like Masquerain and greedy Carbink. Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STAB attacks (RC) like Carbink, Klawf, and Houndoom while also allowing Pyroar it to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Lastly, Tera Grass functions similarly to Tera Ground, trading its the latter's ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, Basculin, and Alolan Dugtrio.

Pyroar is heavily effective on offensive builds that focus on wearing down shared checks. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack reliable recovery, like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terastallized, so switch-ins to them, such as Dachsbun and Gabite, are appreciated. Dachsbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Quaxwell and Ampharos.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
:ss/pyroar:
[SET]
name: Special Attacker
move 1: Fire Blast / Flamethrower
move 2: Tera Blast / Hyper Voice
move 3: Will-O-Wisp / Hyper Voice
move 4: Taunt
item: Heavy-Duty Boots
ability: Unnerve
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Normal / Grass

[SET COMMENTS]
Pyroar is a strong special attacker with a solid STAB combo combination that can also act as speed control against slower breakers like Charizard, Rotom-F, and Sawsbuck. Fire Blast is preffered the preferred STAB attack for its greater power, allowing it Pyroar to always 2HKO foes like Tinkatuff and Gogoat, something Flamethrower cannot do. However, though Flamethrower is much more consistent for revenge killing purposes, dealing with faster but frailer Pokemon like Haunter and Rotom-F. Tera Blast is often used as coverage, but here it is Pyroar's Normal STAB option due to its flexibility, which can be functioning either a Normal STAB attack or a Tera type STAB attack. Will-O-Wisp cripples and chips down switch-ins like Klawf and Lumineon. Hyper Voice can also be used over either of these moves as a slightly more powerful and consistent Normal STAB attack. Taunt is in the final moveslot to shut shuts down status attempts from foes like Skuntank and Misdreavus as well as recovery attempts from Pokemon like Quaxwell and Dunsparce (RC) while also denying entry hazards from Pokemon like Masquerain and greedy Carbink. Tera Ground allows Pyroar to threaten out the Rock- and Fire-types that resist its STAB attacks (RC) like Carbink, Klawf, and Houndoom while also allowing Pyroar it to check Electric-types like Ampharos and Electrode. Tera Normal boosts Pyroar's damage output, allowing to do more damage to Water- and Fire-types like Golduck and Camerupt while removing its Water and Ground weaknesses. Lastly, Tera Grass functions similarly to Tera Ground, trading its the latter's ability to hit Fire-types super effectively for better matchups against Raichu, Whiscash, Basculin, and Alolan Dugtrio.

Pyroar is heavily effective on offensive builds that focus on wearing down shared checks. Despite it seeming like bad synergy, Fire-types like Charizard and Houndoom are recommended, as they can help force in and wear down shared checks that lack reliable recovery, like Carbink and Whiscash. Pyroar can also form a powerful offensive core with Water- and Ground-types like Golduck and Alolan Dugtrio, since they threaten the Rock- and Fire-types that Pyroar does not like. In return, Pyroar can threaten out their switch-ins, like Gogoat and Dartrix, while helping wear down a shared check in Misdreavus. Foes like Dugtrio and Choice Scarf Lycanroc-N can consistently force out a Pyroar that has not Terastallized, so switch-ins to them, such as Dachsbun and Gabite, are appreciated. Dachsbun can heal chip damage Pyroar has sustained with Wish, while Gabite provides entry hazards to wear down switch-ins that do not run Heavy-Duty Boots, like Quaxwell and Ampharos.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/uhbella.567483/
https://www.smogon.com/forums/members/melt-gibson.617840/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
implemented and ready for upload
 
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