Profiles Profile: TheBisharpKing


Trainer Name: Bisharp

Bisharp is a wandering trainer who hails from the Unova region and has traveled through many lands over the years. He participates in many different styles of battling and competes in the seasonal SSL League as the proud coach of the Hickory Honchkrows. Bisharp strives to one day become the greatest Dark-Type trainer and as a result he opened up a multi-complex dojo where his team now resides.

Bisharp's Dojo (22):


Dojo Maxxed (1):

As Bisharp's number of loyal companion's grow, he has to build more facilities to house all of his allies. Most of these wings of the dojo reflect his travels through the variety of different regions he has traveled through and the companions he has met there.

Hickory Honchkrows - SSL Annual Teams:
Every season Bisharp participates in the SSL League, an invitational draft league. Each of the teams he drafts for that season gets a wing built onto the dojo for when they decide to become full-time traveling companions.

2016-2017 Season:
--

SuMo Team:
Bisharp's most recent travel through the Alola region and league has brought about some new pals.
/
--

Dream Team:
To Bisharp, these were the most loyal Pokemon he has ever been able to train and all 6 of them traveled with him through the Aroma region.


TABLE OF CONTENTS:
  • Bag [Items, Battles, Prize Log, etc.]
  • LC Wing
  • NFE Wing
  • FE Wing - Hall 1
  • GTS Wing
  • Dream Team Wing
  • SuMo Wing
  • SSL Wing - 2016-2017 Hall
 
Last edited:
Bag:

Berry Pouch:
No Berries


Held Items:
(x2) Lucky Egg
(x1) Amulet Coin
(x3) Exp. Share
(x1) Focus Band
(x1) Expert Belt
(x1) Hard Stone
(x1) Life Orb
(x1) Thick Club
(x1) Rare Candy
(x1) Sea Incense


Medicine:


Key Items Pocket:
Mega Stones Pouch:
Venusaurite
Sharpedonite
Gyardosite

VS Seeker: Helps find trainers looking for a battle:
Current Battles:
1.
2.
3.

VS Recorder: A stunning device that records every battle in detail.

Coin Case: An item used for carrying currency.
Currency Counters: 21
Universal Counters: 517

Journal: A journal that keeps track of approved prize claims
#1 - [11/8/16] : Black Star joins the party!
#2 - [11/11/16] : Shrek evolves into a Ivysaur
#3 - [12/6/16] : Dianne, Zangeif, and Lady Tsunade join the party! Kings evolves into a Bisharp; Tuskums evolves into a Fraxure!
#4 - [12/15/16]: Jeepers and Erwin join the party!
#5 - [1/9/17]: Black Star evolves into a Frogadier!
#6 - [1/14/17]: Jeepers evolves into a Honchkrow. Erwin evolved into Krokorok. Optimus Prime and E.Honda join the party!
#7 - [1/16/17]: Minor Team Updates
#8 - [1/21/17]: Minor Team Updates
#9 - [2/5/17]: Minor Team Updates
#10 - [2/17/17]: Momma, Why? join the party.
#11 - [2/19/17]: Tuskums evolves into a Haxorus!
#12 - [2/28/17]: Donkeh join the party; MAXXED!
#13 - [3/12/17]: Zangief evolves into a Torracat! Slurps and HP FISH join the party!
#14 - [3/27/17]: Minor team updates.
#15 - [4/3/17]: Minor team updates.
#16 - [4/14/17]: LARGE CLAIM: Shrek, Erwin, Dianne, Momma Why?, Black * Star evolve! Ganryu, Criss Angel, Crusty, and Kenny join the party. Brock Lesnar joins the party and is sent to the GTS!
#17 - [5/3/17]: Slurps, E.honda, and Optimus Prime evolve!
#18 - [5/6/17]: Zangief evolve!
#19 - [5/10/17]: Dianne, Snow, and Crusty evolve!
#20 - [5/17/17]: Snow evolve! Hisoka and Zander join the party!
#21 - [5/29/17]: Zander and Kenny evolve!
#22 - [6/10/17]: Rei Jr. and Fortitude join the party!
#23 - [6/18/17]: Fortitude evolve!

Code:
[HIDE=Nickname | Species]
[img]http://media.pldh.net/pokemon/gen6/xy-animated/dexnumber.gif[/img]
[SIZE=5][B]Species[/B][/SIZE] [Gender] [Nickname]
[B]Nature:[/B] Nature
[B]Type:[/B] Normal

[B][Abilities][/B]
[INDENT] Description
[/INDENT]
[B][Stats][/B]
[INDENT]HP: XXX
Atk: X
Def: X
SpA: X
SpD: X
Spe: X
Size Class: X
Weight Class: X
Base Rank Total: XX[/INDENT]

[B][Counters][/B]
[INDENT][B]EC:[/B] XXX
[B]MC:[/B] 0
[B]AC:[/B] 0/5[/INDENT]

[B][Moves] [X|X][/B]
[INDENT][/INDENT]
[/HIDE]
 
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LC Wing:

Criss Angel [M] [Abra]
Nature: Modest
Type: Psychic

[Abilities]
Synchronize (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (Passive) [Hidden]
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
[Stats]
HP: 80
Atk: 0-
Def: 1
SpA: 5+
SpD: 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12​

[Counters]
EC: 0/9
MC: 0
AC: 0/5​

[Moves] [11|106]
LEVEL UP
Teleport

EGG MOVES
Ice Punch
Knock Off
Encore
Barrier
Skill Swap

TM/HM
Psychic
Protect
Shadow Ball
Energy Ball
Dazzling Gleam

Hisoka [M] [Mime Jr.]
Nature: Modest
Type: Psychic/Fairy

[Abilities]
Soundproof (Passive)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Clanging Scales, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Sparkling Aria, Supersonic, Uproar.)

Filter (Passive)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (Passive) [Hidden]
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
[Stats]
HP: 80
Atk: 0-
Def: 2
SpA: 4+
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12​

[Counters]
EC: 0/6
MC: 0
AC: 0/5​

[Moves] [21|X]
LEVEL UP
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

EGG
Icy Wind
Fake Out
Future Sight
Confuse Ray
Trick

TM/HM
Protect
Thunderbolt
Sleep Talk
Shadow Ball
Taunt​

Rei Jr. [M] [Carvanha]
Nature: Brave
Type: Water/Dark

[Abilities]
Rough Skin (Passive)
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Speed Boost (Passive) [Hidden]
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
[Stats]
HP: 90
Atk: 4+
Def: 1
SpA: 3
SpD: 1
Spe: 56-
-10% Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

[Counters]
EC: 2/6
MC: 8
AC: 2/5​

[Moves] [21|X]
LEVEL UP
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Aqua Jet
Assurance
Screech
Swagger

EGG
Destiny Bond
Swift
Thrash
Double Edge
Brine

TM/HM
Taunt
Toxic
Sleep Talk
Protect
Payback​
 
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NFE Wing:

Slurps [M] [Sliggoo]
Nature: Quiet
Type: Dragon

[Abilities]
Sap Sipper (Passive)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Hydration (Passive)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Gooey (Passive) [Unlocked]
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed (and adjusting the natural stage) by one (1) stage.
[Stats]
HP: 100
Atk: 3
Def: 2
SpA: 4+
SpD: 4
Spe: 52-
-10% Evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 17​

[Counters]
EC: 7/9
MC: 12
AC: 5/5​

[Moves] [21|64]
LEVEL UP
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance

EGG
Counter
Acid Armor
Endure
Iron Tail
Poison Tail

TUTOR
Draco Meteor

TM/HM
Toxic
Sludge Wave
Thunder Bolt
Substitute
Sleep Talk
Hyper Beam
Ice Beam
Double Team​

Kenny [M] [Electabuzz]
Nature: Naive
Type: Electric

[Abilities]
Static (Passive)
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Passive) [Hidden]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
[Stats]
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 2-
Spe: 121+
+25% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 18​

[Counters]
EC: 4/9
MC: 12
AC: 3/5​

[Moves] [20|103]
LEVEL UP
Quick Attack
Leer
Thunder Punch
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

TM/HM
Brick Break
Volt Switch
Wild Charge
Protect
Thief

EGG MOVES
Cross Chop
Hammer Arm
Fire Punch
Ice Punch
Focus Punch​
 
Last edited:
FE Wing - Hall 1:

Black ⚝ Star [M] [Greninja]
Nature: Timid
Type: Water/Dark


[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (Toggle) [Hidden]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 4
SpD: 3
Spe: 141+
+23% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [39|74]
LEVEL UP
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Double Team
Bounce
Hydro Pump
Mat Block
Night Slash
Role Play
Shadow Sneak
Haze
Extrasensory
Water Shuriken


EGG MOVES
Mind Reader
Camouflage
Toxic Spikes
Water Sport
Mud Sport

TUTOR:
Water Pledge
Gunk Shot

TM/HM MOVES
Grass Knot
Surf
Ice Beam
Substitute
U-Turn
Dive
Acrobatics
Scald
Dark Pulse
Taunt
Hyper Beam
Sleep Talk​

Erwin [M] [Krookodile]
Nature: Adamant
Type: Ground/Dark


[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Moxie (Passive)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Anger Point (Passive) [Hidden]
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2-
SpD: 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Counters]
EC: 9/9
MC: 0
AC: 3/5​

[Moves] [26|88]
LEVEL UP
Leer
Rage
Bite
Sand attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Outrage
Crunch
Thrash

EGG MOVES
Counter
Thunder Fang
Mean Look
Focus Energy
Me First

HM/TM
Dig
Earthquake
Taunt
Protect
Rock Tomb
Stone Edge
Brick Break
Giga Impact​

Ganryu [M] [Throh]
Nature: Adamant
Type: Fighting


[Abilities]
Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.

Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (Passive) [Hidden]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
[Stats]
HP: 120
Atk: 5+
Def: 3
SpA: 1-
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

[Counters]
EC: N/A
MC: 0
AC: 0/5​

[Moves] [21|64]
LEVEL UP
Mat Block
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up

TM/HM
Poison Jab
Substitute
Protect
Stone Edge
Brick Break

EGG MOVES
This mon gets no moves by breeding

TUTOR
Sleep Talk
Pain Split
Knock Off
Helping Hand
Ice Punch​

Crusty [M] [Crustle]
Nature: Brave
Type: Bug/Rock

[Abilities]
Sturdy (Passive)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Shell Armor (Passive)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Weak Armor (Toggle) [Unlocked]
By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
[Stats]
HP: 100
Atk: 5+
Def: 5
SpA: 3
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 20​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [42|61]
LEVEL UP
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Feint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Shell Smash
Rock Slide
Rock Wrecker
Flail
Slash

EGG MOVES
Counter
Endure
Iron Defense
Night Slash
Curse
Knock Off
Spikes
Block
Sand Tomb

TM/HM
Stone Edge
Protect
X-Scissor
Poison Jab
Sleep Talk
Earthquake
Substitute
Toxic
Rock Tomb
Rock Smash
Return
Frustration
Rest
Dig
Bulldoze
Giga Impact
Strength
Double Team
Secret Power​

Snow [M] [Azumarill] {OT: Toon}
Nature: Adamant
Type: Water/Fairy

[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power (Passive)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (Passive) [Hidden]
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
[Stats]
HP: 110
Atk: 3+ [6 with Huge Power]
Def: 3
SpA: 1-
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 with Huge Power]​

[Counters]
EC: 9/9
MC: 1
AC: 5/5​

[Moves] [72|98]
LEVEL UP
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubble Beam
Helping Hand
Slam
Bounce
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Superpower
Rain Dance
Hydro Pump

EGG
Body Slam
Camouflage
Encore
Refresh
Sing
Aqua Jet
Belly Drum
Soak
Muddy Water
Light Screen
Perish Song
Foresight
Copycat
Future Sight
Fake Tears
Substitute
Amnesia
Tickle
Present

TUTOR
Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Knock Off
Mimic
Seismic Toss
Sleep Talk

TM/HM
Frustration
Protect
Return
Swagger
Waterfall
Brick Break
Dig
Giga Impact
Power-Up Punch
Rock Smash
Rest
Toxic
Facade
Bulldoze
Secret Power
Strength
Fling
Whirlpool
Attract
Blizzard
Captivate
Confide
Curse
Double Team​

Zander [M] [Scrafty]
Nature: Adamant
Type: Dark/Fighting

[Abilities]
Shed Skin (Passive)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Passive)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Intimidate (Trigger) [Unlocked]
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

[Stats]
HP: 100
Atk: 4+
Def: 4
SpA: 1-
SpD: 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [30|82]
LEVEL UP
Leer
Low Kick
Sand Attack
Feint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
High Jump Kick
Head Smash
Focus Punch

EGG
Counter
Fake Out
Ice Punch
Zen Headbutt
Drain Punch

TUTOR
Iron Head
Iron Tail
Foul Play
Fire Punch
Thunder Punch

TM/HM
Taunt
Stone Edge
Protect
Sleep Talk
Dragon Claw
Rock Slide
Snarl
Dragon Tail​
 
Last edited:
Dream Team Wing:

Kings [Male] [Bisharp]
Nature: Adamant
Type: Dark/Steel

Kings, the absolute signature Pokemon of TBK. He is a noble Pokemon with an extremely dark back story. As a Pawniard, he was a ruthless brawler in his gang of Pawniards defeating many opposing Pokemon even killing some that he defeated in combat. The fall of his squad came in the form of an even more brutal pack of of Zweilous that easily defeated the Pawniards including the head Bisharp, King’s dad. TheBisharpKing was able to save Kings from the onslaught as the only survivor of the attack. From then on Kings was extremely loyal to his trainer as they traveled.


[Abilities]
Defiant
Inner Focus
Pressure (U)
[Stats]
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20​

[Counters]
EC: 6/6
MC: 1
AC: 5/5​

[Moves] [55|78]

LEVEL-UP
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Assurance
Iron Defense
Swords Dance
Metal Sound
Night Slash
Guillotine
Metal Burst
Slash
Embargo

EGG MOVES
Headbutt
Psycho Cut
Revenge
Stealth Rock
Sucker Punch
Mean Look
Pursuit
Quick Guard

TUTOR
Knock Off
Magnet Rise
Sleep Talk
Foul Play
Dual Chop
Low Kick
Role Play
Snatch

TM/HM
Protect
Toxic
Dig
Substitute
Double Team
Thunder Wave
Taunt
Power-Up Punch
X-Scissor
Giga Impact
Aerial Ace
Poison Jab
Stone Edge
Return
Frustration
Attract
Brick Break
Rock Slide
Rock Smash
Rock Tomb
Snarl
Thief

Tuskums [F] [Haxorus]
Nature: Jolly
Type: Dragon


[Abilities]
Rivalry (Passive)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Unnerve (Passive) [Unlocked]
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[Stats]
HP: 100
Atk: 6
Def: 3
SpA: 1-
SpD: 3
Spe: 112+
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [51|71]

LEVEL-UP
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
False Swipe
Slash
Dragon Dance
Taunt
Giga Impact
Outrage
Guillotine
Dragon Pulse

EGG MOVES
Night Slash
Endure
Endeavor
Counter
Iron Tail
Reversal
Focus Energy

TUTOR:
Aqua Tail
Sleep Talk
Super Power
Low Kick
Draco Meteor

TM/HM
Roar
Aerial Ace
Swords Dance
Protect
Dragon Claw
Dig
Rock Tomb
Dragon Tail
Earthquake
Brick Break
Poison Jab
Substitute
Double Team
Payback
Bulldoze
Rock Slide
Rock Smash
Strength
Toxic
X-Scissor
Cut
Attract
Return
Frustration
Rest​
|

Fortitude [M] [Gyarados]
Nature: Adamant
Type: Water/Flying || Water/Dark (Mega)

[Abilities]
Intimidate (Trigger)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.


Moxie (Passive) [Unlocked]
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Mold Breaker (Passive) [Mega]
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 1-
SpD: 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 8+
Def: 4
SpA: 2-
SpD: 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [23|X]
LEVEL UP
Splash
Tackle
Flail
Thrash
Bite
Twister

EGG
This mon gets no moves by breeding.

TM/HM
Waterfall
Protect
Substitute

TUTOR
Bounce
Endure
Dive
Iron Head

EVENT/ANIME/MANGA
Hydro Pump
Dragon Rage
Bubble
Reversal
Celebrate
Happy Hour​
 
Last edited:
SuMo Wing:

Donkeh [M] [Mudsdale]
Nature: Adamant (+ Atk, -SpA)
Type: Ground


[Abilities]
Own Tempo
Stamina
Inner Focus (U)
[Stats]
HP: 110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 35
Size Class: 4
Weight Class: 11
Base Rank Total: 20​


EC: 6/6
MC: 0
AC: 5/5


[Moves] [41|41]

LEVEL UP
Mud-Slap
Mud Sport
Rototiller
Bulldoze
Double Kick
Stomp
Bide
High Horsepower
Iron Defense
Heavy Slam
Earthquake
Mega Kick
Superpower
Counter

EGG MOVES
Body Slam
Double-Edge
Magnitude
Close Combat
Mud Bomb


TM/HM MOVES
Roar
Toxic
Hidden Power (Grass)
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Façade
Rest
Attract
Low Sweep
Round
Focus Blast
Payback
Giga Impact
Rock Slide
Swagger
Sleep Talk
Substitute
Confide​

]--MAXXED--[

Lady Tsunade [F] [Oranguru]
Nature: Mild (+ SpA, -Def)
Type: Normal / Psychic

[Abilities]
Inner Focus
Telepathy
Symbiosis (L)
[Stats]
HP: 100
Atk: 2
Def: 2 (-)
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 17​

EC: 0
MC: 0
AC: 0/5

[Moves] [18|x]

LEVEL UP
Confusion
After You
Taunt
Quash
Stored Power
Psych Up
Feint Attack
Nasty Plot

EGG MOVES
Extrasensory
Wonder Room
Psychic Terrarin

TM/HM MOVES
Psyshock
Hidden Power (Fire)
Thunderbolt
Return
Shadow Ball
Substitute
Focus Blast​

Dianne [F] [Tsareena]
Nature: Adamant
Type: Grass

[Abilities]
Leaf Guard (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Queenly Majesty (Passive)
This Pokémon can use its regal status to stun enemies trying to get the jump on it, making all moves from opponents (targeting its team) with a priority (after adjustments) of one (1) or greater fail against it. Pursuit and moves that target the field bypass this.

Sweet Veil (Passive) [Unlocked]
This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
[Stats]
HP: 100
Atk: 6+
Def: 4
SpA: 1-
SpD: 4
Spe: 72
Size Class: 2
Weight Class: 2
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [32|X]
LEVEL UP
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
Flail
Aromatic Mist
Double Slap
Stomp
Aromatherapy
Trop Kick
Swagger
High Jump Kick
Leaf Storm

EGG MOVES
Play Rough
Synthesis
Grass Whistle
Charm
Feint

TM/HM MOVES
Protect
Substitute
Attract
Double Team
Toxic
Payback
Low Sweep
Sleep Talk
Acrobatics
Payback
U-Turn​
--

Zangief [M] [Incineroar]
Nature: Adamant
Type: Fire/Dark

[Abilities]
Blaze (Passive)
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Intimidate (Trigger) [Unlocked]
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

[Stats]
HP: 100
Atk: 5+
Def: 3
SpA: 2-
SpD: 3
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 18​

[Counters]
EC: 9/9
MC: 0
AC: 5/5​

[Moves] [34|X]
LEVEL UP
Scratch
Ember
Growl
Lick
Fire Fang
Roar
Bite
Swagger
Fury Swipes
Thrash
Flamethrower
Scary Face
Flare Blitz
Outrage
Darkest Lariat
Bulk Up
Throat Chop
Cross Chop

EGG MOVES
Nasty Plot
Body Slam
Crunch
Fake Out
Revenge
Heat Wave

TM/HM MOVES
Taunt
Protect
Leech Life
U-turn
Will-O-Wisp
Acrobatics
Flame Charge
Toxic
Substitute
Earthquake​

Marowak-A [M] [Momma Why]
Nature: Brave
Type: Fire/Ghost


[Abilities]
Cursed Body (Passive)
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Lightningrod (Passive)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Rock Head (Passive) [Hidden]
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
[Stats]
HP: 90
Atk: 4+
Def: 4
SpA: 2
SpD: 3
Spe: 39-
-10% Evasion
Size Class: 2
Weight Class: 3
Base Rank Total: 16​

[Counters]
EC: 6/6
MC: 4
AC: 5/5​

[Moves] [27|~110]
LEVEL UP
Bone Club
Growl
Tail Whip
Heabutt
Leer
Focus Energy
Bonemerang
Rage
Double Edge
Flame Wheel
Will-O-Wisp
Hex
Shadow Bone
Flare Blitz
Retaliate

EGG MOVES
Double Kick
Endure
Iron Head
Perish Song
Skull Bash

TUTOR
Counter

TM/HM
Earthquake
Protect
Brutal Swing
Rock Slide
Flamethrower
Brick Break​
 
SSL Wing:
HICKORY HONCHKROWS said:

Jeepers [M] [Honchkrow]
Nature: Jolly
Type: Dark/Flying


[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Super Luck (Passive)
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Moxie (Passive) [Unlocked]
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
[Stats]
HP: 110
Atk: 5
Def: 2
SpA: 3-
SpD: 2
Spe: 82+
+8% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [52|88]
LEVEL UP
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Nasty Plot
Mean Look
Night Slash
Sucker Punch
Swagger
Tailwind
Torment
Dark Pulse
Feint Attack
Foul Play
Quash

EGG MOVES
Whirlwind
Roost
Quick Attack
Drill Peck
Psycho Shift
Brave Bird
Perish Song
Sky Attack
Mirror Move

TUTOR
Heat Wave
Icy Wind
Twister
Superpower
Double Edge
Dream Eater

HM/TM
Toxic
Taunt
Protect
Fly
Substitute
Giga Impact
Thunder Wave
Endure
Steel Wing
Aerial Ace
Attract
Thief
Defog
Retaliate
Payback
Facade
Sleep Talk
Rest Return​

2016-2017 Hall:
|

Shrek [M] [Venusaur]
Nature: Bold
Type: Grass/Poison || Grass/Poison (Mega)

[Abilities]
Overgrow (Passive)
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

Chlorophyll (Passive) [Unlocked]
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Thick Fat (Passive) [Mega]
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
[Stats]
HP: 100
Atk: 2-
Def: 4+
SpA: 4
SpD: 4
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20​

[Mega Stats]
HP: 100
Atk: 3-
Def: 6+
SpA: 5
SpD: 5
Spe: 80
Size Class: 5
Weight Class: 5
Base Rank Total: 25​

[Counters]
EC: 9/9
MC: 6
AC: 5/5​

[Moves] [34|92]
LEVEL-UP
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Razor Leaf
Sweet Scent
Growth
Take Down
Synthesis
Double Edge
Seed Bomb
Petal Dance
Petal Blizzard
Worry Seed

EGG MOVES
Grassy Terrain
Sludge
Razor Wind
Ingrain
Giga Drain
Endure

TUTOR:
Knock Off

TM/HM
Sludge Bomb
Energy Ball
Sunny Day
Solarbeam
Protect
Bide
Earthquake
Substitute
Hyper Beam
Roar
Toxic​

HP FISH [F] [Alomomola]
Nature: Relaxed
Type: Water

[Abilities]
Healer (Passive)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Hydration (Passive)
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Regenerator (Passive) [Hidden]
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[Stats]
HP: 130
Atk: 3
Def: 4+
SpA: 2
SpD: 2
Spe: 56-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: N/A
MC: 0
AC: 1/5​

[Moves] [28|56]
LEVEL UP
Play Nice
Hydro Pump
Wide Guard
Healing Wish
Helping Hand
Pound
Water Sport
Aqua Ring
Aqua Jet
Double Slap
Heal Pulse
Protect
Water Pulse

EGG
Endure
Mirror Coat
Mist
Pain Split
Refresh

TUTOR
Knock Off
Sleep talk
Bounce

TM/HM
Scald
Ice Beam
Rain Dance
Hidden Power Grass
Substitute
Toxic
Attract​

E.Honda [M] [Hariyama]
Nature: Brave
Type: Fighting


[Abilities]
Thick Fat (Passive)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Guts (Passive)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Toggle) [Unlocked]
By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
[Stats]
HP: 125
Atk: 6+
Def: 2
SpA: 2
SpD: 2
Spe: 43-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19​

[Counters]
EC: 6/6
MC: 5
AC: 5/5​

[Moves] [33|92]
LEVEL UP
Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Force Palm
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Close Combat
Heavy Slam
Endure
Reversal
Wake-Up Slap

EGG
Bullet Punch
Cross Chop
Counter
Feint Attack
Wide Guard
Revenge
Helping Hand

TUTOR
Ice Punch
Iron Head
Fire Punch
Thunder Punch
Metronome

TM/HM
Substitute
Protect
Rock Slide
Earthquake
Double Team​

Optimus Prime [Genderless] [Golurk]
Nature: Brave
Type: Ground/Ghost


[Abilities]
Iron Fist (Passive)
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Klutz (Toggle)
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.

No Guard (Passive) [Unlocked]
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
[Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 2
SpD: 3
Spe: 47-
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 18​

[Counters]
EC: 6/6
MC: 0
AC: 5/5​

[Moves] [41|78]
LEVEL UP
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Stomping Tantrum
Mega Punch
Magnitude
Hammer Arm
Night Shade
Dynamic Punch
Heavy Slam
High Horsepower
Phantom Force
Focus Punch
Curse

TUTOR
Drain Punch
Thunder Punch
Ice Punch
Fire Punch
Stealth Rock
Zen Headbutt
Gravity
Block
Magic Coat

EGG
This Pokemon gets no moves by breeding

TM/HM
Earthquake
Grass Knot
Shadow Ball
Protect
Substitute
Gyro Ball
Stone Edge
Giga Impact
Sleep Talk
Rock Slide
Brick Break
Fly
Toxic
Low Sweep​
 

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