Profiles Profile: FishShapedFish

Trainer Name: Kaitlyn


Pokemon (13): Sylveon, Dewott, Chandelure, Conkeldurr, Stratagem, Mr. Mime, Kitsunoh, Monohm, Sableye, Onix, Froakie, Togepi, and Ralts.
W/L/T: 3/1/0

Backpack:
Lucky Egg
Amulet Coin
Exp. Share x2
Life Orb
Odd Incense
Megastones Pocket:
Sablenite
Token Pocket:
Currency Counters: 1
Universal Counters: 5
Exploration Tokens: 0

Ongoing:

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Completed:

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*Rosabelle (Sylveon) Female*
Nature:
Modest
Type:
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Cute Charm:
Type: Passive
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (Unlocked):
Type: Toggle
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
AC: 5/5
MC: 0

Attacks: 50/82 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Focus Energy
Refresh
Covet
Take Down
Disarming Voice
Fairy Wind
Draining Kiss
Skill Swap
Moon Blast
Light Screen
Trump Card
Misty Terrain
Charm
Baton Pass

Endure
Flail
Stored Power
Wish
Yawn

Hyper Voice
Magic Coat
Calm Mind
Reflect
Heal Bell

Toxic
Protect
Facade
Shadow Ball
Dig
Echoed Voice
Psyshock
Hyper Beam
Hidden Power (Fire)
Sunny Day
Rain Dance
Calm Mind
Giga Impact
Sleep Talk
Dazzling Gleam
Substitute
Work Up


*Violet (Sableye) Female*
Nature:
Brave
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark: STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.


Abilities:
Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall:
Type: Passive
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:
Keen Eye:
Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall:
Type: Passive
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega):
Type: Passive
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-5% evasion)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: --
AC: 5/5
MC: 0

Attacks: 32/111 Total
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Shadow Claw

Metal Burst
Imprison
Sucker Punch
Recover
Trick
Ice Punch
Magic Coat
Pain Split
Focus Punch
Spite
Wonder Room

Shadow Ball
Brick Break
Poison Jab
Dazzling Gleam
Taunt
Endure
Protect
Substitute


*Ingénue (Chandelure) Female*
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.


Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Infiltrator (unlocked):
Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
AC: 5/5
MC: 0

Attacks: 31/64 Total
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Pain Split
Hex

Acid
Acid Armor
Clear Smog
Endure
Heat Wave

Shock Wave

Toxic
Sunny Day
Shadow Ball
Fire Blast
Solar Beam
Protect
Energy Ball
Substitute
Taunt
Psychic
Trick Room
Dark Pulse


Amethyst (Stratagem)
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (unlocked):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 9/9
AC: 5/5
MC: 0

Attacks: 31/75 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancient Power
Earth Power
Magnetic Flux
Weather Ball
Magnet Rise
Electro Ball
Rock Polish

Trick
Heat Wave
Giga Drain
Earth Power
Stealth Rock

Shadow Ball
Hidden Power (Fighting)
Protect
Dazzling Gleam
Volt Switch
Endure
Energy Ball
Ominous Wind
Toxic


Gigas (Conkeldurr) Male
Nature:
Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist (unlocked):
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
AC: 5/5
MC: 0

Attacks: 27/70 Total
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Superpower
Focus Punch
Hammer Arm

Detect
Foresight
Mach Punch
Endure
Counter

Thunder Punch
Ice Punch
Fire Punch
Drain Punch

Taunt
Substitute
Power-Up Punch
Brick Break
Dig
Poison Jab
Earthquake


Mr. Mime (Merlwyb) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super-effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 4/5
MC: 0


Attacks: 36/124 Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Taunt
Snatch
Signal Beam
Skill Swap

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Magic Coat
Trick Room
Infestation


Kitsunoh (Khoshekh) Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Frisk:
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber:
Type: Passive
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (unlocked):
Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 5/5
MC: 0

Attacks: 36/103 Total
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Fake Out
Iron Head
Shadow Strike
Revenge
Perish Song
Shadow Claw

Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail

Sucker Punch
Magic Coat
Superpower
Super Fang

Taunt
Dig
Trick Room
Torment
Will-O-Wisp
Pain Split
Endure
Protect
Rain Dance
 
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*Sampson (Dewott) Male*
Nature:
Hasty
Type:
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+) (+8% Accuracy & Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 15


EC: 8/9
AC: 4/5
MC: 0

Attacks: 35/71 Total
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydropump
Aqua Jet
Encore
Swords Dance

Air Slash
Assurance
Brine
Detect
Night Slash
Ice Punch

Iron Tail

Protect
Ice Beam
X-Scissor
Surf
Dive
Taunt
Blizzard
Grass Knot
Rain Dance
Rock Smash
Substitute
Scald
Hail
Waterfall
Toxic


Monohm (TBD) Female
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 3/9
AC: 2/5
MC: 0

Attacks: 18/89 Total
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Dragon Breath
Electric Terrain
Gust
Hydro Pump
Power Gem

Draco Meteor

Dragon Pulse
Volt Switch
Hyper Beam
Fire Blast
Protect
Endure


Jean-Pierre (Froakie) Male
Nature:
Naive
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Torrent:
Type: Passive
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (DW):
Type: Toggle
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+23% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/9
AC: 4/5
MC: 0

Attacks: 19/75 Total
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Taunt
Ice Beam
Surf
Rock Slide
Protect


TBD (Togepi) Female
Nature:
Timid
Type:
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Hustle:
Type: Toggle
At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace:
Type: Passive
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Passive
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 23 (+5% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: 0/9
AC: 0/5
MC: 0

Attacks: 19/75 Total
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Future Sight
Substitute
Nasty Plot
Morning Sun
Extrasensory

Solar Beam
Protect
Shadow Ball
Flamethrower
Dazzling Gleam


TBD (Ralts) Male
Nature:
Naive
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 5/9
AC: 0/5
MC: 0

Attacks: 20/132 Total
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

Shadow Sneak
Disable
Encore
Skill Swap
Destiny Bond

Protect
Substitute
Torment
Taunt
Psyshock


TBD (Onix) Male
Nature:
Adamant
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:
Rock Head:
Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW):
Type: Toggle
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18


EC: 0/9
AC: 0/5
MC: 0

Attacks: 26/89 Total
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Sandstorm
Slam

Heavy Slam
Explosion
Rock Slide
Stealth Rock
Flail

Earthquake
Torment
Protect
Substitute
Payback
 

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