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<ol class="toc">
<li><a href="#intro">Introduction</a></li>
<li><a href="#restrictions">Movepool Restrictions</a>
<ul>
<li><a href="#very good">Very Good Move List</a></li>
<li><a href="#bsr-movepool">BSR-Movepool Relationships</a></li>
</ul>
</li>
<li><a href="#requirements">Movepool Requirements</a>
<ul>
<li><a href="#type-move">Type-Move Requirements</a></li>
<li><a href="#move-move">Move-Move Requirements</a></li>
</ul>
</li>
</ol>
<h2><a name="intro">Introduction</a></h2>
<p>This stage of the CAP process is where complete movepools are created and submitted for consideration by the Topic Leader. There are many restrictions on the moves that are allowed, as well as how many of each move type are allowed per movepool. There is a limit on which competitive moves may be allowed into a movepool based on the lists generated by the <a href="/cap/process/events/move_discussion">Movepool Discussion</a> stage of the CAP process. No competitive move that is not specifically listed as allowed in the Movepool Discussion stage can appear on any submitted movepool. As to what makes a move competitive or not, it is a decision to be made at the sole discretion of the Topic Leader.</p>
<p>The movepools submitted are intended to be structured like a normal Pokémon movepool. Many specific guidelines for standard Pokémon movepools are elaborated in <a href="/cap/articles/movepool_guide">this article</a>, and should be followed by every movepool submitter. A complete movepool should contain several lists of moves, according to the method by which the Pokémon learns the moves - Level-Up Moves, TMs, Move Tutor Moves, and Egg Moves. The egg groups for the Pokémon are determined by the movepool submitter. Project participants can submit a draft proposals of full movepools and edit them based on feedback from the Topic Leader and the general public. After reviewing the draft movepools, the Topic Leader will select several submitters to present final movepool submissions. Those final submissions will be voted on by the general public.</p>
<hr />
<h2><a name="restrictions">Movepool Restrictions</a></h2>
<p>Movepool size is restricted for a given CAP. The <a href="/cap/process/events/stat_and_movepool_limits">Stat and Movepool Limits</a> determines the limits for Base Stat Ratings, and sets limits for the total movepool size and the total number of Very Good Moves allowed in the movepool. What constitutes a Very Good Move requires a bit of explanation based upon the following definitions. For these purposes, only standard OU Pokémon are considered, UU and Uber Pokémon are not counted.</p>
<dl>
<dt>"Good Pokémon" Description</dt>
<dd>Any Pokémon that has ever been used more than 25,000 times in a month on the Standard ladder.</dd>
<dt>"Most Commonly Used Moves" Description</dt>
<dd>Any move that has ever been used enough on a Pokémon to get listed distinctly on the monthly detail reports for that Pokémon on any competitive ladder.</dd>
<dt>"Very Good Moves" Description</dt>
<dd>Any move that has ever been a "Most Commonly Used Move" for any "Good Pokémon".</dd>
</dl>
<h3><a name="very-good">Very Good Move List</a></h3>
<p>This is the definitive list of Very Good Moves. Very Good Moves represent the common powerful attacking and support moves used in the OU metagame. Any move that is not in the following list is not considered a Very Good Move, and thus is not restricted in any CAP movepool. Note that the Very Good Move list may not coincide with the competitive move list as decided on for a CAP by the Topic Leader. The Very Good Move list is only relevant when considering the restrictions described later below.</p>
<table class="sortable">
<thead>
<tr>
<th colspan=6 style="text-align: center">Move Names</th>
</tr>
</thead>
<tbody>
<tr><td><a href="/dp/moves/acid_armor">Acid Armor</a></td>
<td><a href="/dp/moves/destiny_bond">Destiny Bond</a></td>
<td><a href="/dp/moves/haze">Haze</a></td>
<td><a href="/dp/moves/night_slash">Night Slash</a></td>
<td><a href="/dp/moves/shadow_ball">Shadow Ball</a></td>
<td><a href="/dp/moves/transform">Transform</a></td></tr>
<tr class="a"><td><a href="/dp/moves/aerial_ace">Aerial Ace</a></td>
<td><a href="/dp/moves/discharge">Discharge</a></td>
<td><a href="/dp/moves/heal_bell">Heal Bell</a></td>
<td><a href="/dp/moves/outrage">Outrage</a></td>
<td><a href="/dp/moves/shadow_punch">Shadow Punch</a></td>
<td><a href="/dp/moves/tri_attack">Tri Attack</a></td></tr>
<tr><td><a href="/dp/moves/agility">Agility</a></td>
<td><a href="/dp/moves/draco_meteor">Draco Meteor</a></td>
<td><a href="/dp/moves/heat_wave">Heat Wave</a></td>
<td><a href="/dp/moves/overheat">Overheat</a></td>
<td><a href="/dp/moves/shadow_sneak">Shadow Sneak</a></td>
<td><a href="/dp/moves/trick">Trick</a></td></tr>
<tr class="a"><td><a href="/dp/moves/air_slash">Air Slash</a></td>
<td><a href="/dp/moves/dragon_claw">Dragon Claw</a></td>
<td><a href="/dp/moves/hidden_power">Hidden Power</a></td>
<td><a href="/dp/moves/pain_split">Pain Split</a></td>
<td><a href="/dp/moves/signal_beam">Signal Beam</a></td>
<td><a href="/dp/moves/trick_room">Trick Room</a></td></tr>
<tr><td><a href="/dp/moves/aqua_jet">Aqua Jet</a></td>
<td><a href="/dp/moves/dragon_dance">Dragon Dance</a></td>
<td><a href="/dp/moves/hydro_pump">Hydro Pump</a></td>
<td><a href="/dp/moves/payback">Payback</a></td>
<td><a href="/dp/moves/slack_off">Slack Off</a></td>
<td><a href="/dp/moves/u-turn">U-turn</a></td></tr>
<tr class="a"><td><a href="/dp/moves/aqua_ring">Aqua Ring</a></td>
<td><a href="/dp/moves/dragon_pulse">Dragon Pulse</a></td>
<td><a href="/dp/moves/hyper_beam">Hyper Beam</a></td>
<td><a href="/dp/moves/perish_song">Perish Song</a></td>
<td><a href="/dp/moves/sleep_powder">Sleep Powder</a></td>
<td><a href="/dp/moves/vacuum_wave">Vacuum Wave</a></td></tr>
<tr><td><a href="/dp/moves/aqua_tail">Aqua Tail</a></td>
<td><a href="/dp/moves/dragon_rush">Dragon Rush</a></td>
<td><a href="/dp/moves/hypnosis">Hypnosis</a></td>
<td><a href="/dp/moves/poison_jab">Poison Jab</a></td>
<td><a href="/dp/moves/sleep_talk">Sleep Talk</a></td>
<td><a href="/dp/moves/waterfall">Waterfall</a></td></tr>
<tr class="a"><td><a href="/dp/moves/arompatherapy">Aromatherapy</a></td>
<td><a href="/dp/moves/drill_peck">Drill Peck</a></td>
<td><a href="/dp/moves/ice_beam">Ice Beam</a></td>
<td><a href="/dp/moves/protect">Protect</a></td>
<td><a href="/dp/moves/sludge_bomb">Sludge Bomb</a></td>
<td><a href="/dp/moves/weather_ball">Weather Ball</a></td></tr>
<tr><td><a href="/dp/moves/aura_sphere">Aura Sphere</a></td>
<td><a href="/dp/moves/dynamicpunch">DynamicPunch</a></td>
<td><a href="/dp/moves/ice_fang">Ice Fang</a></td>
<td><a href="/dp/moves/psychic">Psychic</a></td>
<td><a href="/dp/moves/softboiled">Softboiled</a></td>
<td><a href="/dp/moves/whirlwind">Whirlwind</a></td></tr>
<tr class="a"><td><a href="/dp/moves/avalanche">Avalanche</a></td>
<td><a href="/dp/moves/earth_power">Earth Power</a></td>
<td><a href="/dp/moves/ice_punch">Ice Punch</a></td>
<td><a href="/dp/moves/psycho_boost">Psycho Boost</a></td>
<td><a href="/dp/moves/spider_web">Spider Web</a></td>
<td><a href="/dp/moves/will-o-wisp">Will-O-Wisp</a></td></tr>
<tr><td><a href="/dp/moves/baton_pass">Baton Pass</a></td>
<td><a href="/dp/moves/earthquake">Earthquake</a></td>
<td><a href="/dp/moves/ice_shard">Ice Shard</a></td>
<td><a href="/dp/moves/psycho_shift">Psycho Shift</a></td>
<td><a href="/dp/moves/spikes">Spikes</a></td>
<td><a href="/dp/moves/wish">Wish</a></td></tr>
<tr class="a"><td><a href="/dp/moves/belly_drum">Belly Drum</a></td>
<td><a href="/dp/moves/encore">Encore</a></td>
<td><a href="/dp/moves/ingrain">Ingrain</a></td>
<td><a href="/dp/moves/pursuit">Pursuit</a></td>
<td><a href="/dp/moves/spore">Spore</a></td>
<td><a href="/dp/moves/x-scissor">X-Scissor</a></td></tr>
<tr><td><a href="/dp/moves/blizzard">Blizzard</a></td>
<td><a href="/dp/moves/endeavor">Endeavor</a></td>
<td><a href="/dp/moves/iron_head">Iron Head</a></td>
<td><a href="/dp/moves/quick_attack">Quick Attack</a></td>
<td><a href="/dp/moves/stealth_rock">Stealth Rock</a></td>
<td><a href="/dp/moves/yawn">Yawn</a></td></tr>
<tr class="a"><td><a href="/dp/moves/body_slam">Body Slam</a></td>
<td><a href="/dp/moves/energy_ball">Energy Ball</a></td>
<td><a href="/dp/moves/knock_off">Knock Off</a></td>
<td><a href="/dp/moves/rain_dance">Rain Dance</a></td>
<td><a href="/dp/moves/stockpile">Stockpile</a></td>
<td><a href="/dp/moves/zen_headbutt">Zen Headbutt</a></td></tr>
<tr><td><a href="/dp/moves/bounce">Bounce</a></td>
<td><a href="/dp/moves/explosion">Explosion</a></td>
<td><a href="/dp/moves/lava_plume">Lava Plume</a></td>
<td><a href="/dp/moves/rapid_spin">Rapid Spin</a></td>
<td><a href="/dp/moves/stone_edge">Stone Edge</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/brave_bird">Brave Bird</a></td>
<td><a href="/dp/moves/extremespeed">ExtremeSpeed</a></td>
<td><a href="/dp/moves/leaf_storm">Leaf Storm</a></td>
<td><a href="/dp/moves/recover">Recover</a></td>
<td><a href="/dp/moves/stun_spore">Stun Spore</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/brick_break">Brick Break</a></td>
<td><a href="/dp/moves/facade">Facade</a></td>
<td><a href="/dp/moves/leech_seed">Leech Seed</a></td>
<td><a href="/dp/moves/reflect">Reflect</a></td>
<td><a href="/dp/moves/substitute">Substitute</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/bug_bite">Bug Bite</a></td>
<td><a href="/dp/moves/fake_out">Fake Out</a></td>
<td><a href="/dp/moves/light_screen">Light Screen</a></td>
<td><a href="/dp/moves/refresh">Refresh</a></td>
<td><a href="/dp/moves/sucker_punch">Sucker Punch</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/bulk_up">Bulk Up</a></td>
<td><a href="/dp/moves/fire_blast">Fire Blast</a></td>
<td><a href="/dp/moves/low_kick">Low Kick</a></td>
<td><a href="/dp/moves/rest">Rest</a></td>
<td><a href="/dp/moves/super_fang">Super Fang</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/bullet_punch">Bullet Punch</a></td>
<td><a href="/dp/moves/fire_fang">Fire Fang</a></td>
<td><a href="/dp/moves/lunar_dance">Lunar Dance</a></td>
<td><a href="/dp/moves/return">Return</a></td>
<td><a href="/dp/moves/superpower">Superpower</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/calm_mind">Calm Mind</a></td>
<td><a href="/dp/moves/fire_punch">Fire Punch</a></td>
<td><a href="/dp/moves/mach_punch">Mach Punch</a></td>
<td><a href="/dp/moves/reversal">Reversal</a></td>
<td><a href="/dp/moves/surf">Surf</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/charge_beam">Charge Beam</a></td>
<td><a href="/dp/moves/flamethrower">Flamethrower</a></td>
<td><a href="/dp/moves/magic_coat">Magic Coat</a></td>
<td><a href="/dp/moves/roar">Roar</a></td>
<td><a href="/dp/moves/swords_dance">Swords Dance</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/close_combat">Close Combat</a></td>
<td><a href="/dp/moves/flare_blitz">Flare Blitz</a></td>
<td><a href="/dp/moves/magnet_rise">Magnet Rise</a></td>
<td><a href="/dp/moves/rock_blast">Rock Blast</a></td>
<td><a href="/dp/moves/taunt">Taunt</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/confuse_ray">Confuse Ray</a></td>
<td><a href="/dp/moves/flash_cannon">Flash Cannon</a></td>
<td><a href="/dp/moves/mean_look">Mean Look</a></td>
<td><a href="/dp/moves/rock_polish">Rock Polish</a></td>
<td><a href="/dp/moves/thunder">Thunder</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/counter">Counter</a></td>
<td><a href="/dp/moves/focus_blast">Focus Blast</a></td>
<td><a href="/dp/moves/meditate">Meditate</a></td>
<td><a href="/dp/moves/rock_slide">Rock Slide</a></td>
<td><a href="/dp/moves/thunder_fang">Thunder Fang</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/cross_chop">Cross Chop</a></td>
<td><a href="/dp/moves/focus_punch">Focus Punch</a></td>
<td><a href="/dp/moves/megahorn">Megahorn</a></td>
<td><a href="/dp/moves/roost">Roost</a></td>
<td><a href="/dp/moves/thunder_wave">Thunder Wave</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/cross_poison">Cross Poison</a></td>
<td><a href="/dp/moves/giga_drain">Giga Drain</a></td>
<td><a href="/dp/moves/meteor_mash">Meteor Mash</a></td>
<td><a href="/dp/moves/seed_bomb">Seed Bomb</a></td>
<td><a href="/dp/moves/thunderbolt">Thunderbolt</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/crunch">Crunch</a></td>
<td><a href="/dp/moves/grass_knot">Grass Knot</a></td>
<td><a href="/dp/moves/mirror_coat">Mirror Coat</a></td>
<td><a href="/dp/moves/seed_flare">Seed Flare</a></td>
<td><a href="/dp/moves/thunderpunch">Thunderpunch</a></td>
<td></td></tr>
<tr><td><a href="/dp/moves/curse">Curse</a></td>
<td><a href="/dp/moves/gravity">Gravity</a></td>
<td><a href="/dp/moves/moonlight">Moonlight</a></td>
<td><a href="/dp/moves/seismic_toss">Seismic Toss</a></td>
<td><a href="/dp/moves/toxic">Toxic</a></td>
<td></td></tr>
<tr class="a"><td><a href="/dp/moves/dark_pulse">Dark Pulse</a></td>
<td><a href="/dp/moves/gyro_ball">Gyro Ball</a></td>
<td><a href="/dp/moves/nasty_plot">Nasty Plot</a></td>
<td><a href="/dp/moves/selfdestruct">Selfdestruct</a></td>
<td><a href="/dp/moves/toxic_spikes">Toxic Spikes</a></td>
<td></td></tr>
</tbody>
</table>
<h3><a name="bsr-movepool">BSR-Movepool Relationships</a></h3>
<p>According to the limits set earlier in the CAP process, the higher the Base Stat Rating for a CAP that is allowed, the smaller the Total Movepool and Very Good Movepool can be. This inverse proportionality exists to promote the creation of fair, balanced, and reasonable CAP movepools. These are not absolute restrictions, in the sense that they must be followed for every CAP, without exception. But they are strongly suggested guidelines recommended to Topic Leaders. If a specific concept requires a deviation from these suggestions, it is at the discretion of the Topic Leader to make such a change.</p>
<table class="sortable">
<thead>
<tr>
<th colspan=3 style="text-align: center">Overall Ratings</th>
<th colspan=4 style="text-align: center">Movepool Size</th>
</tr>
</thead>
<tbody>
<tr><th>Description</th>
<th>Limit</th>
<th>Examples</th>
<th>Description</th>
<th>Total Moves</th>
<th>Very Good Moves</th>
<th>Examples</th></tr>
<tr class="a"><td>Above Average</td>
<td>250</td>
<td>Spiritomb, Azumarill</td>
<td>Fantastic</td>
<td>95</td>
<td>45</td>
<td>Tyranitar, Togekiss</td></tr>
<tr><td>Good</td>
<td>300</td>
<td>Swampert, Gliscor</td>
<td>Excellent</td>
<td>85</td>
<td>40</td>
<td>Sceptile, Swampert</td></tr>
<tr class="a"><td>Very Good</td>
<td>350</td>
<td>Infernape, Lucario</td>
<td>Very Good</td>
<td>75</td>
<td>35</td>
<td>Mismagius, Steelix</td></tr>
<tr><td>Excellent</td>
<td>400</td>
<td>Mew, Heatran</td>
<td>Good</td>
<td>65</td>
<td>30</td>
<td>Walrein, Heracross</td></tr>
<tr class="a"><td>Fantastic</td>
<td>450</td>
<td>Deoxys, Garchomp</td>
<td>Above Average</td>
<td>55</td>
<td>25</td>
<td>Jumpluff, Swellow</td></tr>
</tbody>
</table>
<hr />
<h2><a name="requirements">Movepool Requirements</a></h2>
<p>In addition to size limits on movepools, there are some other requirements that all movepools must follow. These requirements were developed after performing a deep statistical analysis of the movepools of all good Pokémon (as defined above), to determine strong statistical trends involving competitive moves. These requirements encourage CAP movepools to have a structure that is competitively similar to other good Pokémon in the metagame.</p>
<p>The first requirement is the Type-Move list of requirements. For each type of a CAP, there several moves, including some Very Good Moves, that must be used with that typing on every submitted movepool. The second of these requirements is the Move-Move list of requirements. In order to include the listed Base Moves listed below, movepool submitters must also include all the listed Required Moves associated with the Base Move. For instance, if a given CAP movepool includes Ice Beam, it must also include Blizzard. Tables of these two movepool requirements are listed below.</p>
<h3><a name="type-move">Type-Move Requirements</a></h3>
<table class="sortable">
<thead>
<tr><th>Type </th>
<th> Move </th>
<th>Type </th>
<th> Move </th>
<th>Type </th>
<th> Move </th>
<th>Type </th>
<th> Move </th> </tr>
</thead>
<tbody>
<tr><td>Bug </td>
<td> Double-edge </td>
<td>Fighting </td>
<td> Brick Break </td>
<td>Grass</td>
<td> Energy Ball </td>
<td>Psychic </td>
<td> Dream Eater </td></tr>
<tr class="a"><td></td>
<td> Sunny Day</td>
<td></td>
<td> Bulk Up </td>
<td></td>
<td> Giga Drain </td>
<td></td>
<td> Grass Knot </td></tr>
<tr><td>Dark </td>
<td> Dark Pulse </td>
<td></td>
<td> Focus Blast </td>
<td></td>
<td> Grass Knot </td>
<td></td>
<td> Light Screen </td></tr>
<tr class="a"><td></td>
<td> Mud-Slap </td>
<td></td>
<td> Focus Punch </td>
<td></td>
<td> Seed Bomb</td>
<td></td>
<td> Psych Up </td></tr>
<tr><td></td>
<td> Payback </td>
<td></td>
<td> Mud-Slap </td>
<td></td>
<td> Solarbeam</td>
<td></td>
<td> Psychic </td></tr>
<tr class="a"><td></td>
<td> Sunny Day</td>
<td></td>
<td> Rock Slide </td>
<td></td>
<td> Swords Dance </td>
<td></td>
<td> Rain Dance </td></tr>
<tr><td></td>
<td> Taunt</td>
<td></td>
<td> Rock Smash </td>
<td></td>
<td> Synthesis</td>
<td></td>
<td> Sunny Day</td></tr>
<tr class="a"><td>Dragon </td>
<td> Aerial Ace </td>
<td></td>
<td> Sunny Day</td>
<td>Ground </td>
<td> Body Slam</td>
<td></td>
<td> Trick</td></tr>
<tr><td></td>
<td> Draco Meteor </td>
<td></td>
<td> Vacuum Wave </td>
<td></td>
<td> Double-edge </td>
<td></td>
<td> Zen Headbutt </td></tr>
<tr class="a"><td></td>
<td> Dragon Claw </td>
<td>Fire </td>
<td> Fire Blast </td>
<td></td>
<td> Earth Power </td>
<td>Rock </td>
<td> Ancientpower </td></tr>
<tr><td></td>
<td> Dragon Pulse </td>
<td></td>
<td> Flamethrower </td>
<td></td>
<td> Earthquake </td>
<td></td>
<td> Double-edge </td></tr>
<tr class="a"><td></td>
<td> Earthquake </td>
<td></td>
<td> Heat Wave</td>
<td></td>
<td> Mud-Slap </td>
<td></td>
<td> Earth Power </td></tr>
<tr><td></td>
<td> Mud-Slap </td>
<td></td>
<td> Mud-Slap </td>
<td></td>
<td> Rock Slide </td>
<td></td>
<td> Mud-Slap </td></tr>
<tr class="a"><td></td>
<td> Outrage </td>
<td></td>
<td> Overheat </td>
<td></td>
<td> Rock Smash </td>
<td></td>
<td> Rock Polish </td></tr>
<tr><td></td>
<td> Rain Dance </td>
<td></td>
<td> Rock Smash </td>
<td></td>
<td> Sandstorm</td>
<td></td>
<td> Rock Slide </td></tr>
<tr class="a"><td></td>
<td> Sunny Day</td>
<td></td>
<td> Solarbeam</td>
<td></td>
<td> Stone Edge </td>
<td></td>
<td> Rock Smash </td></tr>
<tr><td></td>
<td> Swift</td>
<td></td>
<td> Sunny Day</td>
<td>Ice </td>
<td> Avalanche</td>
<td></td>
<td> Sandstorm</td></tr>
<tr class="a"><td>Electric </td>
<td> Charge Beam </td>
<td></td>
<td> Will-o-wisp </td>
<td></td>
<td> Blizzard </td>
<td></td>
<td> Stealth Rock </td></tr>
<tr><td></td>
<td> Discharge</td>
<td>Flying </td>
<td> Double-edge </td>
<td></td>
<td> Double-edge </td>
<td></td>
<td> Stone Edge </td></tr>
<tr class="a"><td></td>
<td> Light Screen </td>
<td></td>
<td> Sunny Day</td>
<td></td>
<td> Hail </td>
<td>Steel</td>
<td> Flash Cannon </td></tr>
<tr><td></td>
<td> Rain Dance </td>
<td></td>
<td> Swift</td>
<td></td>
<td> Ice Beam </td>
<td></td>
<td> Iron Defense </td></tr>
<tr class="a"><td></td>
<td> Shock Wave </td>
<td>Ghost</td>
<td> Dream Eater </td>
<td></td>
<td> Icy Wind </td>
<td></td>
<td> Sunny Day</td></tr>
<tr><td></td>
<td> Signal Beam </td>
<td></td>
<td> Ominous Wind </td>
<td></td>
<td> Rain Dance </td>
<td>Water</td>
<td> Blizzard </td></tr>
<tr class="a"><td></td>
<td> Swift</td>
<td></td>
<td> Psych Up </td>
<td>Normal </td>
<td> Double-edge </td>
<td></td>
<td> Hail </td></tr>
<tr><td></td>
<td> Thunder </td>
<td></td>
<td> Rain Dance </td>
<td></td>
<td> Rain Dance </td>
<td></td>
<td> Ice Beam </td></tr>
<tr class="a"><td></td>
<td> Thunder Wave </td>
<td></td>
<td> Shadow Ball </td>
<td></td>
<td> Sunny Day</td>
<td></td>
<td> Icy Wind </td></tr>
<tr><td></td>
<td> Thunderbolt </td>
<td></td>
<td> Sucker Punch </td>
<td>Poison </td>
<td> Sludge Bomb </td>
<td></td>
<td> Rain Dance </td></tr>
<tr class="a"><td></td>
<td></td>
<td></td>
<td> Sunny Day</td>
<td></td>
<td></td>
<td></td>
<td> Surf </td></tr>
<tr><td></td>
<td></td>
<td></td>
<td> Trick</td>
<td></td>
<td></td>
<td></td>
<td> Water Pulse </td></tr>
<tr class="a"><td></td>
<td></td>
<td></td>
<td> Will-o-wisp </td>
<td></td>
<td></td>
<td></td>
<td></td></tr>
</tbody>
</table>
<h3><a name="move-move">Move-Move Requirements</a></h3>
<table class="sortable">
<thead>
<tr><th>Base Move</th>
<th>Required Move</th>
<th>Base Move</th>
<th>Required Move</th>
<th>Base Move</th>
<th>Required Move</th></tr>
</thead>
<tbody>
<tr><td> Blizzard </td>
<td> Ice Beam </td>
<td> Dragon Pulse </td>
<td> Roar </td>
<td> Ice Beam </td>
<td> Blizzard </td></tr>
<tr class="a"><td> Brave Bird </td>
<td> Aerial Ace </td>
<td> Dragon Rush </td>
<td> Body Slam</td>
<td> Lava Plume </td>
<td> Earthquake </td></tr>
<tr><td> Close Combat </td>
<td> Brick Break </td>
<td></td>
<td> Dragon Pulse </td>
<td></td>
<td> Fire Blast </td></tr>
<tr class="a"><td></td>
<td> Bulk Up </td>
<td></td>
<td> Earthquake </td>
<td></td>
<td> Flamethrower </td></tr>
<tr><td></td>
<td> Earthquake </td>
<td></td>
<td> Fire Blast </td>
<td></td>
<td> Heat Wave</td></tr>
<tr class="a"><td></td>
<td> Rock Slide </td>
<td></td>
<td> Flamethrower </td>
<td></td>
<td> Overheat </td></tr>
<tr><td></td>
<td> Stone Edge </td>
<td></td>
<td> Outrage </td>
<td></td>
<td> Rock Slide </td></tr>
<tr class="a"><td> Cross Chop </td>
<td> Brick Break </td>
<td></td>
<td> Roar </td>
<td></td>
<td> Will-o-wisp </td></tr>
<tr><td></td>
<td> Earthquake </td>
<td> Dynamicpunch </td>
<td> Body Slam</td>
<td> Leaf Storm </td>
<td> Energy Ball </td></tr>
<tr class="a"><td></td>
<td> Focus Blast </td>
<td></td>
<td> Brick Break </td>
<td></td>
<td> Giga Drain </td></tr>
<tr><td></td>
<td> Focus Punch </td>
<td></td>
<td> Counter </td>
<td></td>
<td> Grass Knot </td></tr>
<tr class="a"><td></td>
<td> Rock Slide </td>
<td></td>
<td> Focus Blast </td>
<td></td>
<td> Leech Seed </td></tr>
<tr><td></td>
<td> Thunderpunch </td>
<td></td>
<td> Focus Punch </td>
<td></td>
<td> Seed Bomb</td></tr>
<tr class="a"><td> Crunch </td>
<td> Roar </td>
<td> Fire Blast </td>
<td> Flamethrower </td>
<td></td>
<td> Swords Dance </td></tr>
<tr><td> Discharge</td>
<td> Charge Beam </td>
<td> Flamethrower </td>
<td> Fire Blast </td>
<td> Outrage </td>
<td> Earthquake </td></tr>
<tr class="a"><td></td>
<td> Signal Beam </td>
<td> Flare Blitz </td>
<td> Fire Blast </td>
<td> Overheat </td>
<td> Flamethrower </td></tr>
<tr><td></td>
<td> Thunder </td>
<td></td>
<td> Flamethrower </td>
<td> Stone Edge </td>
<td> Earthquake </td></tr>
<tr class="a"><td></td>
<td> Thunder Wave </td>
<td></td>
<td> Heat Wave</td>
<td></td>
<td> Rock Slide </td></tr>
<tr><td></td>
<td> Thunderbolt </td>
<td></td>
<td> Overheat </td>
<td> Surf </td>
<td> Ice Beam </td></tr>
<tr class="a"><td> Draco Meteor </td>
<td> Aerial Ace </td>
<td></td>
<td> Will-o-wisp </td>
<td> Thunder </td>
<td> Thunderbolt </td></tr>
<tr><td></td>
<td> Dragon Claw </td>
<td> Focus Blast </td>
<td> Brick Break </td>
<td> Thunderbolt </td>
<td> Thunder </td></tr>
<tr class="a"><td></td>
<td> Dragon Pulse </td>
<td></td>
<td> Focus Punch </td>
<td> Waterfall</td>
<td> Blizzard </td></tr>
<tr><td></td>
<td> Earthquake </td>
<td> Focus Punch </td>
<td> Brick Break </td>
<td></td>
<td> Ice Beam </td></tr>
<tr class="a"><td></td>
<td> Outrage </td>
<td></td>
<td> Focus Blast </td>
<td></td>
<td> Surf </td></tr>
<tr><td> Dragon Claw </td>
<td> Aerial Ace </td>
<td> Hydro Pump </td>
<td> Blizzard </td>
<td> X-Scissor</td>
<td> Swords Dance </td></tr>
<tr class="a"><td></td>
<td> Dragon Pulse </td>
<td></td>
<td> Ice Beam </td>
<td></td>
<td></td></tr>
<tr><td></td>
<td> Earthquake </td>
<td></td>
<td> Surf </td>
<td></td>
<td></td></tr>
<tr class="a"><td></td>
<td> Roar </td>
<td></td>
<td> Waterfall</td>
<td></td>
<td></td></tr>
</tbody>
</table>
</body>
</html>