Data Prize Claiming Thread (Update 5-09-13)

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Limewire

PRESS R TO WIN
is a Contributor Alumnus
I have accumulated a ton of CC (23 to be exact) so I decided to spend 'em all:

2 CC on a Kabuto:

Kabuto [Fiddlesticks] (M)
Nature: Adamant (+Atk, -Spe)

Type:

  • Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:

  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Weak Armor (DW LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/5
MC: 0
DC: 0/5

Moves (12):
Scratch
Harden
Absorb
Leer
Mud Shot
Sand Attack

Screech
Dig
Confuse Ray

Rain Dance
Rock Slide
Waterfall


2 CC on a Mohohm:




Monohm[Jupiter] (M)
Nature: Calm (+SpD, -Atk)

Type
:

  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:

  • Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • Overcoat (DW LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks (14):
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Dragon Dance
Hydro Pump
Magnet Rise

Thunderbolt
Flamethrower
Charge Beam


That's it for now.
 
I apologize for furthering the backlog, but I now have this loss to a retired player to claim for.

First, I get 2 CC, which, when combined with my previous post, brings me to...2 CC.

Beetle (Lotad) gets 1 EC, 2 MC, and 1 DC, bringing him to 3/9 EC and 2/5 DC. With a small infusion of 1 UC, I will elevate his EC to 4/9, thereby evolving him!

Lombre [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 1
DC: 2/5

Attacks (19):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Fake Out
Fury Swipes
Water Sport
Hydro Pump

Counter
Synthesis
Tickle

Rain Dance
Ice Beam
Energy Ball
Surf

He picks up Fake Out, Fury Swipes, and Water Sport upon evolving, and I will spend one of his MC on Hydro Pump (BW Level-Up), leaving him with 1 MC. I now have 18 UC.

Moroni (Aron) gets 1 EC, 2 MC, and 1 DC, bringing him to 2/9 EC and 2/5 DC. I will spend 1 of his MC on Iron Head (BW Level-Up), leaving him with 1 MC and putting his movecount at 17.

Samuel (Patrat) receives 1 EC (3 with KOC), 2 MC, and 1 DC, putting him at 3/6 EC and 1/5 DC. I will save his MC, putting him at 2 MC.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Maxim, typon, LockDown, C$FP, waterwarrior, TheWolfe, UllarWarlord, The Royal Guard, SubwayJ, Jesseus Nyttyn, The Royal Guard (again), Pwnemon, Wanderer, Dummy007, Wobbanaut, EspyOwner, rickheg, Imanalt, C$FP (again), KingSerperior, Pwnemon (again), Maxim (again), Temperantia, EspyOwner (again), Leethoof, SimonSays, EndQuote, Aweshucks, The Royal Guard (yet again), AOPSUser, Espyowner (yet again), Nyttyn (again), Limewire (whoa!), and Dummy007 approved.

88.8
 
Well apparently that last battle for Buneary put it at maxed EC, so let's do this~



Lopunny [Niki Sanders] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Bounce
Defense Curl
Endure
Entrainment
Frustration
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Splash

Encore
Fake Out
Focus Punch
Fire Punch
Ice Punch
Thunderpunch

Heal Bell

Dig
Iron Tail
Return
Substitute
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
EspyOwner approved.

88.9

Rewards

LouisCyphre
3 CC
Scrafty
3 KOC
Cinccino
3 KOC

Elevator Music
6 UC
Engineer Pikachu
3 UC
I have 88.9 UC. I will spend it in the following fashion:

First, I will evolve Bolas (Zweilous, 1 UC) and Atlantis (Corphish, 5 UC). Bolas learns Tri Attack automatically.

Bolas is going to learn Focus Blast (8), Fire Blast (10), Acrobatics (12), Fly (14), Substitute (16), and Double Team (18).

Love Machine uses his 3 KOC as MC. He will learn Head Smash (1 MC), Substitute (2 MC), Low Sweep (20), and Rock Slide (22).

Tee Hee is going to buy Aura Sphere (23), Close Combat (24), Pursuit (27), Ice Punch (30), Magic Coat (33), Psychic (35), Drain Punch (37), and Focus Blast (39).

Oddjob is going to buy Tailwind (1 MC), Rest (41), Sleep Talk (44), Endure (47), Snatch (50), and Fly (52).

Washington is going to buy Psychic (2 MC), Magic Coat (55), Endure (58), Pain Split (61), Will-O-Wisp (63), Payback (65), Snatch (68), Counter (71), Low Kick (74), and Embargo (76).

Princess is going to buy Substitute (2 MC), Endure (5 MC), Counter (79), and Block (82).

Atlantis is going to buy Ice Beam (2 MC), Crunch (3 MC), Avalanche (85), and Counter (88).

[a]Hydreigon[/a]

Hydreigon ♂ - Bolas
Nature: Naughty (Atk: +1, SpD: -1)
Type: Dark / Dragon
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98

Height Class: 4
Weight Class: 5
BRT: 22

EC: 9 / 9
MC: 0

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Bite, Crunch, Double Hit, Fly, Head Smash, Headbutt, Tackle
Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Focus Blast, Surf, Tri Attack
Status Moves - Double Team, Focus Energy, Protect, Roar, Substitute, Taunt, Thunder Wave

Brazen and difficult to deal with, Deino strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...
[a]Scrafty[/a]

Scrafty ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

25 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Low Kick, Low Sweep, Payback, Rock Slide, ThunderPunch, Zen Headbutt
Special Moves - lol
Status Moves - Leer, Protect, Sand-Attack, Substitute, Swagger, Taunt

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.
[a]Voodoom[/a]

Voodoom ♂ - Tee Hee
Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
(DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+)

Height Class: 4
Weight Class: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7] Psychic
Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
[a]Murkrow[/a]

Murkrow ♂ - Oddjob
Nature: Jolly (Spe +14, Accuracy +26%, SpA: -1)
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Prankster - (Dormant) - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 105 (+)

Height Class: 1
Weight Class: 1
BRT: 15

EC: 2 / 6
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack
Special Moves - Night Shade
Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.
[a]Sableye[/a]

Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye - (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 16

MC: 0
DC: 5 / 5

31 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Brick Break, Counter, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Sneak, ThunderPunch
Special Moves - Night Shade, Psychic, Shadow Ball
Status Moves - Attract, Detect, Embargo, Endure, Foresight, Leer, Magic Coat, Pursuit, Recover, Snatch, Substitute, Taunt, Will-O-Wisp

An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.
[a]Tyranitar[/a]

Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 0
DC: 5 / 5

30 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Counter, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt
Status Moves - Block, Endure, Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Taunt

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
[a]Crawdaunt[/a]

Crawdaunt ♂ - Atlantis
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Water / Dark
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hyper Cutter - (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
(DW) Adaptability - (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Brick Break, Counter, Crunch, Endeavor, Knock Off, Payback, Superpower, ViceGrip, Waterfall
Special Moves - Bubble, BubbleBeam, Ice Beam,
Status Moves - Dragon Dance, Harden, Leer, Protect

Guardian of the pool and keeper of the birdbath, Atlantis isn't a particularly convincing deterrent yet. Stoic and watchful, Atlantis stands valiant guard over what turf he can call his.


I now have 0.9 UC and 3 CC.

SELF-APPROVED
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Wow. I SUCK.

Saving the 2 HC as KOC to MC. Will spend later.

Also, I've been told I can claim the 6 UC from the Pokechess Alpha Match. I am now doing so, and saving said UC.
 
King Serperior gets 4 CC!
Bane the Gyarados gets 3 MC
Goku the Lucario gets 3 MC and 2 KOC (Mangroovy, Moo)
Metabee the Heracross gets 2 MC and 1 DC

I get this ^ from the same place as waterwarrior.

Lucario is moving the 2KOC to its MC resulting in 5MC. I'll use 3MC to get Hi Jump Kick (Egg Move) and 2MC on Roar (BW TM)
I'll stockpile the rest for later.
 
hng

I get 4 CC.
Moo the Miltank gets 3 MC (KOC) and a DC. Will get Earthquake and Wake-Up Slap.
Mangroovy the Carnivine gets 4 MC (KOC). He will get Crunch and Power Whip (Level-Up), and Giga Impact (TM).
Marvolo the Seviper gets 3 MC (KOC) and a DC. He will buy Haze, Night Slash, and Venoshock, all level-up.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Cashing in my MC and UC!

Mimring the Charizard uses his 2 MC to learn Dragon Tail.

Drake the Farfetch'd uses his 3 MC to learn Endure.

Rockbottom the Wartortle uses his 2 MC to learn Rock Tomb.

Kiova the Nidorina uses her 2 MC to learn Hone Claws.

2 UC goes into Rockbottom's EC, and the remaining 4 go into Kiova's EC, bringing them both to 8/9.

That is all.
 
Man, it's been a while since I won a non-Tournament match.

I get 2 CC, bringing me up to 4 CC.

Mormon (Vibrava) gets 1 EC (2 with KOC), 2 MC, and 1 DC. He now has 7/9 EC and 2/5 DC. I will spend his 2 MC on U-Turn (BW TM), leaving him with 0 MC.

Simon Heap (Nuzleaf) gets 1 EC (2 with KOC), 2 MC, and 1 DC, putting him at 8/9 EC and 4/5 DC. I will spend 1 of his MC on Razor Wind (BW Level-Up), leaving him with 1 MC.
 
I have 6CC, so I'll claim this mon:


Karrablast (Male)
Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
No Guard (Locked, Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Faint Attack
Megahorn

Substitute
Double Team
Rest


Edit:

I recieve the following:
King Serperior gets 2 CC
Landslide the Dwebble gets 2 HC

from here

I will convert that HC into EC. This brings Dwebble's EC from 3 to 5.
 
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