Data Prize Claiming Thread (Update 5-09-13)

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stuff is corrected now:
I'm just gonna claim from my tournament match because I don't feel like waiting and there is no way for Kaxtar to beat Atheno. I get 3 CC, making my total 109.

Dragonite gets 3 MC and 1 KOC, spent on Wing Attack and Superpower.

Steelix gets 3 MC, spent on Earth Power.

Bronzong gets 3 MC, 2 KO, spent on Natural Gift and Strength.

Swampert gets 3 MC, all contributing to the purchase below. Also, it has 1 stored.

Lucario gets 3 MC, 2 KO, spent on Payback and Fury Cutter.

Nature changes! This is the last time free nature changes were rewarded, and that was between my purchase of Nohface and Onix. I haven't used any free nature changes before, other than on my Metagross and my Chandelure, so the free ones are legit.
Bisharp: Adamant to Careful for free
Swampert: Adamant to Quiet for free
Ferrothorn: Sassy to Brave for free
Steelix: Adamant to Brave for 7 CC
Sneasel: Adamant to Jolly for 7 CC
Empoleon: Modest to Quiet for 7 CC
Torchic: Serious to Hasty for 7 CC
Deino: Serious to Hasty for 7 CC
Syclar: Serious to Hasty for 7 CC

That's 42 CC spent, leaving me with 67.

I'll also spend some UC on Swampert: Muddy Water (1 MC), Whirlpool (1 MC), Hydro Pump (1 MC), Ancientpower (3 MC), Earth Power (1 MC + 2 UC), Hydro Cannon (2 UC), Icy Wind (3 UC), Water Pulse (3 UC), Ice Beam (2 UC), Blizzard (2 UC), Hyper Beam (2 UC), Sludge Wave (2 UC), Focus Blast (2 UC), Scald (2 UC), and Surf (2 UC), for a total of 24 UC, leaving me with 44 UC.

And since I'm changing some natures I think I have to show those mons to prove I can do the natures right...


Bisharp* [Soul Edge] (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch *
Leer *
Fury Cutter *
Torment *
Faint Attack *
Scary Face *
Metal Claw *
Night Slash
Iron Head
Metal Burst
Iron Defense

Psycho Cut *
Suckerpunch *
Stealth Rock *

Aerial Ace *
Swords Dance*
X-Scissor *
Brick Break
Stone Edge
Taunt
Low Sweep
Hone Claws
Dig

Moves: 23

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf

Moves: 61

Ferrothorn [Spike] (Female)
Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0

Attacks:

Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback

Leech Seed
Seed Bomb
Worry Seed
Spikes
Stealth Rock

Toxic
Thunder Wave
Substitute
Swords Dance
Swagger

Moves: 21

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse

Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power

Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash

Moves: 62

Sneasel [Shifty] (Male)
Nature: Jolly (+ to Speed; +30% Accuracy; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15=132.25)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Counter
Fake Out
Ice Punch

Dig
Brick Break
X-Scissor
Double Team

Moves: 15

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet

Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon

Moves: 42

Torchic (Male)
Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Ability 2 (DW): Speed Boost
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15=51.75)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin

Counter
Endure
Night Slash

Hone Claws
Fire Blast
Rock Slide

Moves: 13

Deino (Male)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15=43.70)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: N/A

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Dragon Pulse

Earth Power
Head Smash
Ice Fang
Draco Meteor

Taunt
Torment
Thunder Wave

Moves: 17

Syclar (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Bug/Ice
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ability 1: Compound Eyes
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Ability 2: Mountaineer
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Ability 3 (DW): Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15=104.65)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Counter
Water Pulse

Taunt
Blizzard
Dig

Moves: 15


EDIT: Match. I get 2 CC, bringing me up to 69. Swampert gets 3 MC, which will contribute to Swampert learning moves above. Starmie and Arghonaut each get 4 MC, and Starmie gets 1 KOC. Starmie uses these to learn Thunderbolt, Psyshock, and Confuse Ray; Arghonaut learns Protect and Brick Break.
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
At least I get a Metagross out of this...

UllarWarlord gets 3 CC (+1 from Amulet Coin) and a loss!
Major Q10 the Metang gets 1 EC, 2 MC, and 1 KOC
Rockbottom the Wartortle gets 1 EC, 2 MC, and 1 DC

Metang applies that KOC to his EC, and EVOLVES WOO! Oh, and he uses the MC to buy Earthquake.


<Metagross> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Unlocked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-, 15% drop in evasion)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic

Substitute
Protect
Flash Cannon
Shadow Ball
Earthquake

Headbutt
Iron Defense
Iron Head
Zen Headbutt


Wartortle buys Waterfall with his MC.

Using 2 of my 3 CC to buy a Spiky-eared Pichu!


<Pichu> [Battery] (Male)
Nature: Rash (+SpA, -SpD)
Type: Electric
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Type: Innate)
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod: (Type: Innate) [DW, Locked]
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Thundershock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Volt Tackle
Wish
Fake Out

Thunderbolt
Substitute
Grass Knot
 
  • Son_of_Shadoo: APPROVED
  • Pwnemon: Your battle prizes are APPROVED, but your 1 MC refund is NOT APPROVED because you got Will-O-Wisp as a starting egg move, meaning you spent 0 MC on it.
  • Rediamond: NOT APPROVED for the following reasons:
    • According to the ref, you should get 7 CC from your Battle Pike run in the first link.
    • According to the ref resource thread, you only get 4 UC from the battle in the second link, since that's how many it says the ref gets if a battle ends in DQ and 2-3 pokemon get KO'd.
      • As a result of this, you can only spend 4 UC on Scyther.
    • According to the ref for the battle in your third link, Scizor gets 2 KOC. You've said it gets only 1 KOC in the prize summary for that battle.
    • When changing a pokemon's nature, you need to post at least the new stats of the pokemon so we know you haven't fucked those up.
    • Shock Wave is only available as a past gen TM on Gardevoir, not a BW TM.
  • Lord Jesseus: APPROVED
  • Blazikenmaster-Zeo: APPROVED
  • Pwnemon: APPROVED
  • Nightrise: APPROVED
  • C$FP: APPROVED
  • MrcRanger97: APPROVED
  • UllarWarlord: Your Metagross' MC should be at 0 now. Fix that and you're APPROVED

The approvals bring my UC to 1.0, and then from this battle I claim 3 UC, bringing my UC to 4.0.

In addition, I have noticed my Machamp has Magic Coat in its movepool as a tutor move despite not getting Magic Coat at all. As a result, I am exchanging Magic Coat on him for the past gen tutor Endure.

Next, I have the urge to get more pokemon.

Objection's CC is reduced by 2 to 8. Say hello to Alameda Slim the Sandile!


Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 16

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Counter
Fire Fang
Thunder Fang

Taunt
Earthquake
Stone Edge


Objection spends another 2 CC, bringing his CC total to 6, to purchase Br'er Fox the Zorua.


Zorua [Br'er Fox] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (+) (Accuracy boost: 13% (12.931034482758620689655172413793% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 14

EC: 0/6
MC: 0

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Dark Pulse
Extrasensory
Sucker Punch

Dig
Aerial Ace
U-turn


And another 2 CC is spent. This brings Objection's CC to 4 and another pokemon is added: Horned King the male Nidoran.


Nidoran♂ [Horned King] (M)
Nature: Hardy (no change)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Moves: 15

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Counter
Disable
Endure

Toxic
Ice Beam
Thunderbolt


And finally, Objection spends his last 4 CC, bringing his CC to 0, and gets Scroop the Scyther.


Scyther [Scroop] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 16

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Endure
Reversal

Brick Break
Aerial Ace
U-turn


SELF-APPROVED
 
Claiming from this botched run

CONSUMED ITEMS
4x Ultra Ball

POKEMON
+1 Dodrio (6 EC, 0 DC)

COUNTERS
The Royal Guard: 6 TC
Arcanine: 6 MC, 2 KO (KOC going to MC)
Blastoise: 3 MC, 1 DC
Serperior: 6 MC, 1 KO(KOC going to MC)
Weavile: 4 MC
Dodrio: 1 MC

I got this little guy from said run


Dodrio

Nature: Adamant
+1 Atk, -1 SpA

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (DW)(LOCKED):
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 0/5

Attacks:16
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar

Brave Bird
Faint Attack
Flail

Protect
Torment
Substitute


And I'm spending his 1 MC to get Thrash as a level up move
 
Battle Hall Failure

-Temperantia gains 2 CC.
-Alraune the Necturine gains 2 HC.
I'll use the HC to put into Necturna's MC, then add a UC from my profile to bring it to three and purchase Giga Drain (Egg)



Necturine- Alraune (F)
Nature: Bashful (No effect on stats)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

Hp: 90
Atk: 2
Def: 2
SpA: 2
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 1/6
MC: 0
DC: 1/5


Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Ingrain
Leaf Blade
Soak
Giga Drain

Hidden Power (Fire, 7)
Shadow Ball
Psychic

Total Moves: 14
 
From this battle:
http://www.smogon.com/forums/showthread.php?t=3467869
I get 2 CC.
1 + 2 = 3 CC.
Leaf the Turtwig gets 1 EC, 2 MC, 1 DC and 1 KOC.
With Leaf's MC and KOC, she learns Synthesis, Giga Drain and Leech Seed.
2 - 2 = 0 MC
1 - 1 = 0 KOC
With my CC, I buy a Murkrow:
3 - 3 = 0 CC

Murkrow [The Boss] (M)
Nature: Quiet (Special Attack increased by *; -15% Speed, -10% Evasion)
Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW - LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP:
90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (91 / 1.15) (-)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psycho Shift
Perish Song
Confuse Ray

Taunt
Thunder Wave
Toxic
 
Fixed, where applicable. However, the unfinished battle was a gym match, and I was told by a gym mod to simply multiply the earned counters by 1.5 to make up for the gym ref bonus usually earned due to complex arenas and other stuff.


And that's why I don't rush through the third iteration of a prize claim after I accidentally backspace delete the first two.
 
Spending 2 UC (CC) on a new Sandile, as well as 7 UC for its EC and 3 for its DC:



Sandile "Krok" (M)
Nature: Jolly (- Special Attack, +15% Speed, +19% Accuracy)

Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+19% Accuracy

EC: 7/9
MC: 0
DC: 3/5

Attacks:

Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Fire Fang
Thunder Fang
Beat Up

Protect
Return
Double Team

Total: 16


UC: 46->34
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
APRV

  • TheRoyalGuard: The following moves are not learned by Doduo or Dodrio below Level 25 and you have not bought them: Acupressure, Agility, Drill Peck, Endeavor, Double Hit. Remove these five moves and you are APPROVED.
  • Temperantia: APPROVED.
  • wilde32: Please tell us which category the moves you are buying are from (e.g. Leech Seed (Level) to make our lives easier. Roost is not a BW TM, so replace that with an actual BW TM for Murkrow. In addition, mark the Speed stat as (91 / 1.15) at the end so we can confirm the calculation. NOT APPROVED.
  • Zeo: APPROVED.
  • Rediamond: APPROVED upon review.
  • Imanalt: APPROVED.
  • AOPSUser: APPROVED.

29.6

==

I need more Poison-types!


Nidoran-M (Omono) (M)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats: 46 / 57 / 40 / 40 / 40 / 50

HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe: 50

Size Class: 1
Weight Class: 1
Base Rank Total: 12

Evolution Counter: 7 / 9
Move Counter: 0
Dream Counter: 3 / 5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Poison Jab

Counter (#)
Disable (#)
Endure
Sucker Punch (#)

Toxic
Venoshock
Ice Beam (#)
Protect
Thunderbolt (#)
Dig
Double Team
Sludge Bomb (#)
Shadow Claw
Substitute
Rock Smash

Move Count: 25

Stunky (Shoki) (F)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
63 / 63 / 47 / 41 / 41 / 74

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD-: * (1)
Spe: 74

Size Class: 1
Weight Class: 2
Base Rank Total: 15

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash
Toxic
Acid Spray
Night Slash
Memento
Explosion

Flame Burst (#)
Foul Play (#)
Pursuit (#)
Scary Face

Sucker Punch

Venoshock (#)
Taunt
Protect
Dig (#)
Shadow Ball
Double Team
Sludge Bomb
Fire Blast (#)
Torment
Shadow Claw
Substitute
Rock Smash
Snarl

Snatch
Endure

Move Count: 34

Slowpoke (Meikun) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: 90 / 65 / 65 / 40 / 40 / 15

HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 13 (15 / 1.15)

Size Class: 2
Weight Class: 3
Base Rank Total: 14

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Future Sight (#)
Mud Sport (#)
Safeguard (#)

Psyshock
Toxic (#)
Ice Beam (#)
Light Screen
Protect
Telekinesis
Earthquake
Dig
Shadow Ball
Double Team
Flamethrower
Scald (#)
Grass Knot
Substitute
Trick Room

Skill Swap
Brine

Move Count: 30

Sableye (Tenma) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Dark / Ghost
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 50 / 75 / 75 / 65 / 65 / 50

HP: 90
Atk+: **** (4)
Def: ***
SpA: ***
SpD: ***
Spe-: 43 (50 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 16

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 5 / 5

Moves:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Confuse Ray
Foul Play
Zen Headbutt
Shadow Ball

Feint (#)
Metal Burst (#)
Recover
Sucker Punch (#)

Counter
Endure
Ice Punch
Magic Coat
Pain Split
ThunderPunch

Toxic (#)
Taunt (#)
Protect
Dig
Double Team
Torment (#)
Rest
Attract
Low Sweep
Will-O-Wisp
Payback
Substitute

Focus Punch
Snatch
Sleep Talk

Move Count: 38

I buy 7 EC, 3 DC, 1 LU, 1 Egg, and 8 BW TMs for Nidoran for 30 BT.
I buy 4 LU, 1 Egg, 1 Tutor, 10 BW TM, 2 Past Gen TMs for Stunky for 36 BT.
I buy 2 LU, 12 BW TM, and 2 Past Gen TMs for Slowpoke for 32 BT.
I buy 5 DC, 4 LU, 1 Egg, 6 Tutor, 9 BW TM, and 3 Past Gen TMs for Sableye for 55 BT.

30 + 36 + 32 + 55 = 153 BT. I also spend 13 CC in total on these Pokemon.

(Tournament) C$FP v Leethoof (5v5) (Singles)
+11 RC.

SELF-APPROVED
 

Stratos

Banned deucer.
7 UC

using my 14 UC to buy for kirlia:

Pain Split (3), ThunderPunch (3), Fire Punch (3), Ice Punch (3), Substitute (2)

EDIT: 3 UC
Kirlia burns it on helping hand (3)

EDIT2: 5 UC
Magic coat, and double team (kirlia again)

EDIT3: 3 more uc
confuse ray (Kirlia!)
 
Claiming from here.

Pocketing my 2 CC.

Snorunt (F):
EC: 3/6 > 4/6
MC: 0 > 4 (2 KOC) > 0
DC: 3/5 > 4/5

Buying it Water Pulse (4th Gen TM) and Ice Shard (Level Up).


Cubone (M):
EC: 2/6 > 3/6
MC: 3 > 6 (1 KOC) > 0
DC: 2/5 > 3/5

Buying it Fire Punch (4th Gen Tutor) and Thunder Punch (4th Gen Tutor).



EDIT: Claiming from here.

Pocketing my 2 CC.

Xatu (X):
EC: 6/6
MC: 0 > 4 > 1
DC: 5/5

Buying it Silver Wind (4th Gen TM).
 
Claiming

CC: 7->10 (Amulet Coin)

Syclar:
EC: 5->6
MC: 0->2->0
DC: 4->5
Moves: Substitute (BW TM)

Weedle:
EC: 0->1
MC: 9->11
DC: 0->1

Privatyke:
EC: 1->2->3 (KOC)
MC: 0->3->0
DC: 1->2
Moves: Taunt, Revenge, Punishment (All LU)

Evolution!



Syclant(*) "GlassAnt" (F)
Nature: Naive (Gives a 15% boost to Speed (Rounded up), +22% Accuracy, -1 * to Special Defense)
Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW) [UNLOCKED]: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Ice Punch
Leer (*)
Leech Life (*)
Scratch (*)
Focus Energy (*)
Ice Shard (*)
Slash (*)
Bug Bite (*)
Icicle Spear (*)
Icy Wind (*)
Hail
X-Scissor
Avalanche
Ice Beam
Bug Buzz
Sheer Cold

Earth Power (*)
Tail Glow (*)
Signal Beam (*)
Counter

Acrobatics (*)
Protect (*)
Blizzard
Substitute

Total: 24

Summary: Syclant was found abandoned by its previous owner because she picked too many fights inadvertently. She likes to run around without paying attention, but she is a powerhouse on AOPSUser's team.


EDIT: +3 UC

UC: 34->37

EDIT2:

Revenankh wants some moves.

UC: 37->0 :D

Revenankh:
MC: 1->38->0
Moves: Vital Throw (LU), Grudge (LU), Focus Punch (Past Gen TM), Drain Punch (Past Gen TM), Toxic (BW TM), Substitute (BW TM), Double Team (BW TM), Brick Break (BW TM), Bulldoze (BW TM), Return (BW TM), Telekinesis (BW TM), Rest (BW TM), Facade (BW TM), Endure (Past Gen TM), Superpower (Past gen Tutor), Trick (Past Gen Tutor), Wide Guard (Egg)

That will be all.
 
+4 UC

Also, -2 CC for this cutie and -1 UC for Wake-Up Slap (LU)


Minccino [Katara] (F)
Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW) [LOCKED]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15)
+17% Accuracy

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (16):

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Wake-Up Slap

Aqua Tail
Endure
Mud-Slap

Thunderbolt
Dig
U-Turn
 
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