Exactly. The main problem is that to start all this up, I used the /dt command on PS!, which gives varying answers. Now if they were all consistent....Here's my take on the whole consistency thing:
In order to best be consistent, imagine everything is a percent, and double that (except in-battle boosts ala Defiant, priority increases, and durations for obvious reasons)
Examples:
Blaze. Blaze increases your fire type moves' power by 50% when your HP is lower than 1/3. Double the percent to get a 100% increase (2x power)
Hustle. Hustle increases your attack by 50%, but your accuracy drops by 20%. Should it not be a 100% increase in attack (2x) and a 40% drop in accuracy (.6x)?
Huge Power. Huge Power increases your attack by 100%, so therefore it should now increase by 200% (3x).
Pressure. Pressure increases PP usage by 100%, so therefore it should increase by 200% (3 PP/move). This is a weirder example.
I can go on but I think I got my point across.
Also, I'm going to take this time to mention that this metagame doesn't have a banner, nor is it coded. Both would be heavily appreciated! In terms of coding....*cough*Pikachuun*cough*. For the banner, if it doesn't take up too much of your time, I will be accepting banner donations. Just post it in this thread and we'll have a banner.