I kinda wanted to share my UUPL teams so this thread is a good opportunity to do so.
Disclaimer 1: those teams arent meant to be optimal or even good sometimes. I just made something I liked and went into the games with it.
Disclaimer 2: you'll notice the theme of those builds are: "let's revamp old teams into SM UU squads".
Week 1 vs dodmen -
Replay
Import
--
A build I made back in SPL. Wanted to try my hand at stall with a flexible Regenerator Core and dual trappers to get rid of some threats and have offensive options at disposal in general. I remember I wanted to include Wish on Blissey for general healing (especially Muk) but Cleric allowed me to play more recklessly with Slowbro/Mantine.
This fast Mantine came to life after I wanted hazard control and a BD/PSong Azu counter.
Week 2 vs Sun -
Replay
Import
--
This team started as a revamp of a team ben gay used in XY, which had a defensive core of ZardX, Rhyperior, Empoleon and Cresselia, with 3 of them being available in the tier.
At the end of the day, I only kept Arcanine though. Anyway this is a "stall team" that aims to win via chip damage and Taunt Gliscor to prevents recovery of all kind. I also think Empoleon is amazing in long-game, and I really didn't want it to be my Rocker here. I think Emp is a lot better when it only has to do one of Rocking/Defoging, which allows you to run Toxik/Protect which is amazing for both chip damages and recovery.
I forgot Vileplume learned Strengh Sap when I added it last second by the way. This team also kinda loses to Suicune.
The Latias has a set that allows it to check Gliscor while avoiding all kind of Pursuit through Protect (Choice Krook/Zor) and Reflect Type (Muk).
Week 3 vs Manipulative-
Replay
Import
--
A revamp of one of my favorite ORAS OU Team which aims to get hazards up and abuse them with a fast Pursuiter and Hex Gengar.
Defensive Infernape was added to handle Scizor. Icium Slowbro for Gliscor/Altaria. Third time using Blissey in a row too, but it's such a solid Pokemon as a special sponge not hard pressured by Latias/Hydreigon with the ability to get Rocks up or just provide support through Wish/Cleric.
Manipulative had an annoying threat in NP Celebi and pulled the Z-Move at the right time to win this game sadly, but there was clearly room to win this game, so I think the team worked fine enough.
Week 5 vs Cynde-
Replay
Import
--
This was probably the team that worked the worst for me this UUPL. It was a tentative at revamping an old XY OU offense which had hazards setters that pressured Defoggers/Spinners (at the time Greninja and Heatran).
Felt like Glalie/Krook would fit the bill for dangerous hazards setter so went with them (didn't like Roserade inability to scare off some Defoggers + overall vulnerability to Pursuit). Added Infernape/Raikou for volturn which works well with hazards. Sylveon was the catch-all pivot and Gourgeist was the last addition as a Ghost type (can block spin) that checked Breloom and could switch on some Scizor.
In practice, the team failed kinda miserably though. I misspredicted on a few key turns and failed to realize Cynde had Sash Spam at preview, which made me do some unoptimal plays later in the game.
Week 6 vs Gondra-
Replay
Import
--
This team was a Toxic Stall abuse squad based off an XY OU team from ben gay, which can be found in his archive. He had the Sylveon/Dragalge core at least, with maybe Mandibuzz?
Blastoise was a neat find as it allowed me to get rid of hazards without removing my own. Fast spread + Roar+ Rest allowed me to handle all of Gliscor/Suicune/Scizor in theory. Gliscor had a pretty wack set that I felt could break stall with Toxic Spikes while checking Heracross and Breloom. I also needed my Rocks somewhere...
Mandibuzz was made faster than Bulky Cune to beat one should it be the last man standing.
Ben originally had SubToxic Aegislash in his team and I wanted to try something similar with Suicune, as I felt the combination of Pressure/Toxic/Scald burn could turn out to be a great annoyance in long games, which this team aimed to play.
There are also details regarding the game itself
here.
Week 7 vs Aquadext-
Replay
Import
--
This team was a revamp of a BW OU team Ojama and I used to spam, named Toxic Invasion. It was basically a defensive team that aimed to be strong in the hazard war while abusing SubToxic Gliscor.
Chesnaught/Empoleon is an amazing hazard core, bringing a lot of utility and resistances. I decided to use shuffling moves on both of them to abuse the hazards.
Gliscor was made SD as SubToxic is complete ass in the tier. Went with Ice Fang for opposing Gliscors.
Scarf Krook takes care of weakened threats, but also handles some annoyances like BoltBeam Latias.
Tentacruel was chosed for hazard control and checking Scizor without relying on Roar (which is just asking for trouble).
Altaria was used because I wanted both Cleric support and Perish Song for last-mons like Suicune. It would also give me a solid check to some breakers like Breloom, Heracross, Lati, Hydreigon or Serperior.
Semi vs TDK-
Replay
Import
--
And to close things off, a revamp of a BW1 OU offense I used to love, which was around SD Lucario and Offensive Gliscor.
Gliscor and Lucario have good synergy to set up on each other revenge killers.
The rest was kinda clumsily added based on what in SM UU ressembled the BW OU Pokemon the most (Manectric > Scarf Rotom, CB Zor > CB Tar, Offensive SR Empoleon > Offensive SR Heatran, etc). Admittedly, this is how I built most of my SM UU teams lol (for example, a lot of Chesnaught were Ferrothorn in the original team).
Anyway, the game was kinda weird with some wild predictions on both sides. It came down to if I would pull the Z-move with Gliscor at the right time or not and I didn't get it, which costed me the game.
Overall a very positive and fun experience. I didn't plan to play SM UU in the tournament but I'm glad I did as building in this tier was pretty refreshing and I felt like I could be competitive while giving my own spin to the tier. Despite the huge amount of bans, which I wasn't a big fan of at first, it really makes the tier much more fun to build in, and play as a result.