I mean, I'm not SPL-worthy or whatever, but I guess I theorymon / run a lot of stuff, so I guess there's a few sets I'd like to get out at some point or another '~'
Misdreavus @ Eviolite
Ability: Levitate
EVs: 232 HP / 220 Spd / 56 SAtk
Timid Nature
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting] / Thunderbolt
- Taunt / Will-O-Wisp
The general concept of NP Misdreavus is that it can pretty handily wear down or break more defensive responses to CM sweepers and a handful of other specially-based 'mons, depending on how you want to tech it; SpDef Normal-types and other general status- or phazing-based checks / counters get shut down and chipped away at by Taunt variants, and Pursuit 'mons get stuffed by Wisp. Given Misdreavus' narrowing niche as a defensive spin-blocker, I've found this to be its more consistent sets all in all, though it is still niche.
Entei @ Leftovers
Ability: Pressure
EVs: 152 Spd / 120 HP / 236 Atk
Adamant Nature
- Toxic / Will-O-Wisp
- Protect
- Flare Blitz
- Extreme Speed
A little obvious, but Entei is one of the cooler ProTox / Wisp 'mons imo (sorry if I'm stealing this Nails x_x), since it naturally lures so many relevant targets (Momo, Slowking, Rhydon, Drudd, Qwilfish, etc.) and it retains pretty good offensive utility as well. I've tended to run a bulkier spread, though if others have had more success with faster variants, then I suppose that is decent as well.
Scolipede @ Black Sludge / Lum Berry (/Bug Gem, but it may be a bit too gimmicky, idk)
Ability: Swarm
EVs: 248 HP / 252 Spd / 8 SpD
Jolly Nature
- Swords Dance
- Baton Pass
- Megahorn
- Earthquake / Aqua Tail
I did a thing on this, but a cool af set imo, since it naturally pairs off well with a ton of solid BP recipients offensively, and functions as a pretty solid standalone as well. Outpaces most relevant, non-boosted 'mons, isn't OHKOed by Sceptile anyway, and Bug STAB is still cool anyway.
There's definitely other stuff (I played around with a lot of BP 'mons that I really liked, among other stuff), but they aren't coming readily to mind or have been more-or-less covered already x_x I'll edit stuff in as I remember them I guess.
edit: ok, cool, not like I've been running Magic Coat Golurk for well over a year now, feel free to take credit for it :[
i kid, ofc, honestly dgaf, but it should be somewhere, b/c strong. also a p.big advocate of altaria, though i preferred a slightly more offensive variant, since it was just piss-weak otherwise.
anyway, only remembered this one atm, but yeah
Musharna @ Resist Berry / Leftovers
Ability: Synchronize
EVs: 52 Spe / 28 SDef / 252 HP / 176 Def
Bold Nature
- Calm Mind
- Baton Pass
- Moonlight
- Psychic
CM Pass Mushy is a really cool offensive utility, since it can pivot into a lot of stuff moderately effectively (Lefties Drudd, non-CM Sigi, most Slowking, etc.), CM in the face of perhaps an even greater handful, then pass them off to a partner; this+bulky Agility Moltres ends so many games so fast, oml *-* Being a conservative boosting Psychic-type that isn't broken or otherwise worn down beyond usefulness by breakers like Specstile is nice too (after a CM, ofc). Reliable recovery and a fairly linear, support-based role means that it also runs resist berries pretty well, though Lefties is cool for putting it out of potential KO range from certain attacks after SR (Lefties Drudd's Outrage 2HKO, LO Sigi's Heat Wave 3HKO, etc.). It can run less Speed to alleviate pressure on the BP recipient, but with stuff like Esca speed creep and the possibility of grabbing an extra CM vs.stuff like SpecsKing present, it's a little tough to make the call on that without addressing the specific team.