Ok since none of these useless fucks wants to make a post I guess I'll start despite making the thread. Maybe eventually I'll edit in all the teams I used but man they were all p dogshit so I don't think anyone is gonna want to import them.
Togedemaru (M) @
Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zing Zap
- U-turn
- Endeavor
Pretty standard Togedemaru set but I think I was the first person to bring it in SPL so fuck it I'm taking credit for it. Scarf Togedemaru has recently become the most standard set and deservedly so, since its defensive set is p bad imo. Scarf God Mouse keeps offensive pressure, is immune to Electric so you can pivot into shit like Rotom / Vikavolt / Heliolisk on predicted Volt Switches, offensively checks Comfey which is very difficult to do, has access to U-turn and some decent options for his 4th moveslot. I used Nuzzle because I felt like it could help my setup sweepers late-game (SD Incin / BU Pass) and also to attempt some bullshit with Iron Head / Zing Zap later in the game, but I think Endeavor is the overall best option for the last moveslot. I also used Adamant in my game vs Eternally but since people started running Scarf Magmortar sometimes I felt like I didn't wanna tie vs this bs mon.
Accelgor @ Buginium Z
Ability: Hydration
EVs:
248 HP / 124 SpA / 136 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
-
Final Gambit
- Recover
- Toxic Spikes
Pretty terrible set honestly but great idea from my buddy
lax to bring vs people who spam Golbat as the sole hazard control mon. This shit is weak as fuck but if you're able to set up one layer of tspikes and kill off their hazard removal with Final Gambit you should put yourself in a very advantageous situation most of the time. Ideally you wanna pair this with mons that appreciate Golbat gone. This is also a pretty good check to grasses which is always cool, and if you're frantic about Speed control and has trouble building teams with the terrible scarfers available in NU this mon sure helps solving the issue, considering you can even go max Speed and revenge kill a ton of stuff with Final Gambit / Savage Spin-Out.
Fwiw this set can be tweaked a lot and I'm definitely not the first person to come up with Final Gambit Accelgor, but I felt like it was worth mentioning it since Golbat and Vileplume (and even Garbodor) have been rising to prominence and this set is a p good lure to both of them while maintaining Toxic Spikes on the field, really strong hazard in NU if you manage to keep them up throughout the game.
The only reason I ran this particular spread was because I wanted some stronger hits vs DD Scrafty / SD Incin and this was also my only Z move option on my team so I put a Z move on it. Speed for max Speed Jolly Aerodactyl. You can go max Speed for Passimian though or just enough for Sceptile depending on your team.
Those were the 2 sets that I believe made the most difference in my games, here are some stuff most people have already seen but I personally believe are pretty underrated / might have some tweaks to them:
Seismitoad @
Waterium Z
Ability: Water Absorb
EVs: 148 HP / 104 Def / 104 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Stealth Rock
- Earth Power
- Toxic
Most people either go full on offensive with their Seismitoads or go full defense with Leftovers or Z-Refresh. This particular set is an attempt at reaching that middle ground where you still 2HKO Xatu after Scald + Hydro Vortex on the switch-in and also counter Incineroar. You hit 244 Speed so you should be outspeeding most Xatus, and Hydro Vortex OHKOes SD Incin / you take little damage from Knock because you carry a Z stone so you're fine vs pivot Incin as well. EVs in HP / Defense optimize your defensive stats.
Dhelmise @
Assault Vest
Ability: Steelworker
EVs: 8 HP / 248 Atk / 32 SpD /
220 Spe
Adamant Nature
- Power Whip
- Anchor Shot
- Earthquake
- Rapid Spin
Another not very innovative set, but I do believe this to be one of the best hazard control options in the tier. Adding Assault Vest to Dhelmise makes it a pretty great check to Heliolisk, Comfey and Sceptile, all of which are huge threats to most teams. I see most people running Colbur / Z moves and carrying Synthesis most of the time but I do think this set gives you more immediate utility and a more solid check to certain mons vs a lot of teams. Having a Grass-type remover is really cool in a tier filled with Ground-type rockers (Rhydon, Seismitoad, Palossand, Steelix) and carrying AV helps you switch into some of them and also helps you tank Diancie, probably the most common rocker atm. I bolded the Speed because I believe the added bulk from AV also allowed me to creep a bit more than what people usually do with this mon, and as I'm sure you all know this is a very important Speed tier in NU (Abomasnow, Vaporeon, pivot Incin, Diancie, Piloswine, opposing Dhelmise, Vileplume etc. are all in this 130 - 170 range most of the time).
None of these are crazy innovations, but I do think they have a lot of value in the current meta and were some of the ideas I brought that I liked most this SPL. Hopefully I'll play better next time to make them worth it ;_;